I hit 720 dps with dw medium armor nb last night, and my build has plenty room for improvement since the ophidian set sucks, I just like the look. Just work on your build and I mean really work on it. Practice your attacks and timing. You have to weave sadly but so does every class. Most importantly, learn how to keep you stam and mana pools up so you can constantly attacks. You'll need both, trust me. It may sound like work, but it is possible. Hopefully they fix the imbalances soon tho, I know a lot people don't put that much thought into a game. Good luck:)
This thread pretty much starts with the ridiculous premise that going Magicka based NB is shameful so it can't really be taken to serious either.
Anyway if I would go for a DW/BOW Ranger I would go Khajith /DK all the way. I actually have one.I do hope when I reach high VR with it the diversity of stamina options is better.
martinhpb16_ESO wrote: »I hit 720 dps with dw medium armor nb last night, and my build has plenty room for improvement since the ophidian set sucks, I just like the look. Just work on your build and I mean really work on it. Practice your attacks and timing. You have to weave sadly but so does every class. Most importantly, learn how to keep you stam and mana pools up so you can constantly attacks. You'll need both, trust me. It may sound like work, but it is possible. Hopefully they fix the imbalances soon tho, I know a lot people don't put that much thought into a game. Good luck:)
I am the OP.
I can hit 900 dps with dw, med armour on cyro ammoths and giants, using ambush and hidden blade and .
However my original point is about trials.
Melee is not the best idea on trial bosses for a med or light NB. ranged is advisable.
A NB in light with resto staff with full spell output, building for spell crit and damage, using magelight and armor sets hits far harder than a dw or bow in trials on single boss target.
The DPS role in Aetherion Archive is to push as much dps as possible, around 500-700 sustained dps on bosses, single target. You arent going to hit that with dw.
Thats is why in trials you see a tank with a sword and everyone else with staves.
They don't need to nerf the damage tho, only the survivability in my opinion. Take away damage and trials will just get harder for everyone. If they buff stamina skills and weapons we should all have around 1000 dps. It may make things easier but that's the sacrifice they'd have to make for the issues they've caused to be fixed.Put the name nightblade and any preconceived ideas aside that you (or me ) and Zos have in regards to what that character should or shouldn't be just for a moment, and lets look at the real issue.
Staff with 7 light is better than ANY other combo out there right now! < This is the issue that needs to be fixed!
Once we get that fixed, then maybe ZOS can look at the other Elephant in the room, and that would be Stamina builds.
Groups for trials are searchin' for staff dds only... That's sad and not speaking for balance of the weapons nor the design of the trials...
Hypertionb14_ESO wrote: »ferzalrwb17_ESO wrote: »It is sad. Trials were poorly designed with no thought for diversity.
Likewise, though, I refuse. I just won't ever participate in Trials until they get someone with a clue to (re)design the dungeon mechanics.
its not trials, its the balance between mage and physical combats.
martinhpb16_ESO wrote: »
I am the OP.
I can hit 900 dps with dw, med armour on cyro mammoths and giants, using ambush and hidden blade opener, weapon dmg and then impale close. Magica build for spell crit and damage.
martinhpb16_ESO wrote: »
However my original point is about trials.
Melee is not the best idea on trial bosses for a med or light NB. ranged is advisable weaving animation cancelling into your rotation.
A NB in light with resto staff with full spell output, building for spell crit and damage, using magelight and armor sets hits far harder than a dw or bow in trials on single boss target.
The DPS role in Aetherion Archive is to push as much dps as possible, around 500-700 sustained dps on bosses, single target. You arent going to hit that with dw.
Thats is why in trials you see a tank with a sword and everyone else with staves.
So, once again:
Stamina builds: High burst, High Control. Good for PVP and PVE bosses with low HP.
Magicka builds: High DPS, High sustain of DPS. Good for big bosses that require a long time to kill.
If you want to kill the bosses in AA and have enough sustain to get a decent DPS, then you will use magicka build or you will fail.
It is unrealistic to expect that you can do everything at the highest level of effectiveness with any classes. Templars are better healers and Nova useful, DKs are better tanks and very good DPs, NBs are very good DPS (can be better than DKs), sorcs are good DPS and their Negate is a must have. Sorc and NB can tank but they will never be as effective as Templars or DKs.
Everybody can have any role and use any weapon and be viable in the rest of the game, but in trials there is a need for sustained burst damage, there are DPS runs in AA, the instance IS supposed to be hard (it's the only real end game PVE content so it's supposed to make you work for it and not be achievable by people who don't really know what they are doing).
If you refuse to adapt your gaming style to complete trials, it's your choice, but you can't blame ZOS or other players(90% of them had to adapt their builds & skills) for not wanting you in their group since you have the means to be effective, you just choose not to.
Some groups will take stamina builds nowadays because 800ish dps can be reached since patch, and it's acceptable to finish trials (with difficulty but still). One thing is sure though, you will never complete Hard Mode with current stamina builds (boss has 1 million HP & recovers ~12% of his HP when he enters burn phase).
Ifthir_ESO wrote: »We have stamina nightblades pulling 1k+ boss DPS using a bow in trials, FWIW.
Springt-Über-Zwerge wrote: »Well be happy that you can join.
If i ask for trial groups and say im Templar DPS most group leader just ignore me or tell me sry Templars are *** DPS and they are looking for other classes. I am trying to get that Achievement for AA since a week and got in one group for AA although i seeked for several hours while trading in craglorn. Noone wants Templar DPS there -.- no matter if staff or not
So, once again:
Stamina builds: High burst, High Control. Good for PVP and PVE bosses with low HP.
Magicka builds: High DPS, High sustain of DPS. Good for big bosses that require a long time to kill.
If you want to kill the bosses in AA and have enough sustain to get a decent DPS, then you will use magicka build or you will fail.
It is unrealistic to expect that you can do everything at the highest level of effectiveness with any classes. Templars are better healers and Nova useful, DKs are better tanks and very good DPs, NBs are very good DPS (can be better than DKs), sorcs are good DPS and their Negate is a must have. Sorc and NB can tank but they will never be as effective as Templars or DKs.
Everybody can have any role and use any weapon and be viable in the rest of the game, but in trials there is a need for sustained burst damage, there are DPS runs in AA, the instance IS supposed to be hard (it's the only real end game PVE content so it's supposed to make you work for it and not be achievable by people who don't really know what they are doing).
If you refuse to adapt your gaming style to complete trials, it's your choice, but you can't blame ZOS or other players(90% of them had to adapt their builds & skills) for not wanting you in their group since you have the means to be effective, you just choose not to.
Some groups will take stamina builds nowadays because 800ish dps can be reached since patch, and it's acceptable to finish trials (with difficulty but still). One thing is sure though, you will never complete Hard Mode with current stamina builds (boss has 1 million HP & recovers ~12% of his HP when he enters burn phase).
killedbyping wrote: »Ifthir_ESO wrote: »We have stamina nightblades pulling 1k+ boss DPS using a bow in trials, FWIW.
I will never believe this without video proof.
I wont use a staff or more than 2 pieces of light armour as a NB. If it means I can't do trials, so be it. I am a night blade not a mage.
So, once again:
Stamina builds: High burst, High Control. Good for PVP and PVE bosses with low HP.
Magicka builds: High DPS, High sustain of DPS. Good for big bosses that require a long time to kill.
If you want to kill the bosses in AA and have enough sustain to get a decent DPS, then you will use magicka build or you will fail.
It is unrealistic to expect that you can do everything at the highest level of effectiveness with any classes. Templars are better healers and Nova useful, DKs are better tanks and very good DPs, NBs are very good DPS (can be better than DKs), sorcs are good DPS and their Negate is a must have. Sorc and NB can tank but they will never be as effective as Templars or DKs.
Everybody can have any role and use any weapon and be viable in the rest of the game, but in trials there is a need for sustained burst damage, there are DPS runs in AA, the instance IS supposed to be hard (it's the only real end game PVE content so it's supposed to make you work for it and not be achievable by people who don't really know what they are doing).
If you refuse to adapt your gaming style to complete trials, it's your choice, but you can't blame ZOS or other players(90% of them had to adapt their builds & skills) for not wanting you in their group since you have the means to be effective, you just choose not to.
Some groups will take stamina builds nowadays because 800ish dps can be reached since patch, and it's acceptable to finish trials (with difficulty but still). One thing is sure though, you will never complete Hard Mode with current stamina builds (boss has 1 million HP & recovers ~12% of his HP when he enters burn phase).
So your actually saying that its ok that only magica builds are viable for trials?
That's nice, but the vast majority of people think that's utter BS and needs changing.
Just because something is the way it is currently, does not mean that that was how it was envisioned by Zenimax.
Have Zenimax ever come out and said we only want magica builds as DPS in trials? No, in fact they have pretty much said the opposite, they want to balance stamina builds.
And whoever game you an insightful, needs shooting.
There are basically two options to address this:
1. nerf dress/ stick so that it is on par with the other weapons and armors available.
2. buff the other weapons and armors so they are on par with stick/ dress.
Which is the better solution?
So, once again:
Stamina builds: High burst, High Control. Good for PVP and PVE bosses with low HP.
Magicka builds: High DPS, High sustain of DPS. Good for big bosses that require a long time to kill.
If you want to kill the bosses in AA and have enough sustain to get a decent DPS, then you will use magicka build or you will fail.
It is unrealistic to expect that you can do everything at the highest level of effectiveness with any classes. Templars are better healers and Nova useful, DKs are better tanks and very good DPs, NBs are very good DPS (can be better than DKs), sorcs are good DPS and their Negate is a must have. Sorc and NB can tank but they will never be as effective as Templars or DKs.
Everybody can have any role and use any weapon and be viable in the rest of the game, but in trials there is a need for sustained burst damage, there are DPS runs in AA, the instance IS supposed to be hard (it's the only real end game PVE content so it's supposed to make you work for it and not be achievable by people who don't really know what they are doing).
If you refuse to adapt your gaming style to complete trials, it's your choice, but you can't blame ZOS or other players(90% of them had to adapt their builds & skills) for not wanting you in their group since you have the means to be effective, you just choose not to.
Some groups will take stamina builds nowadays because 800ish dps can be reached since patch, and it's acceptable to finish trials (with difficulty but still). One thing is sure though, you will never complete Hard Mode with current stamina builds (boss has 1 million HP & recovers ~12% of his HP when he enters burn phase).
So you honestly believe this is okay? That this is balanced? And adapting is not the term, settling is. Imagine if all the players "adapt" to light and staff, who would complain? Therefore why would the devs fix it ? We'd all be playing the same styles with minor differences which is sad. I understand it's the best way to go right now due to imbalance and a clear error from the devs, but don't you dare say it's right. That is just plain dumb and there would be no need for other skills and weapons since you'll do better with magicka regardless.
ferzalrwb17_ESO wrote: »It is sad. Trials were poorly designed with no thought for diversity.
Likewise, though, I refuse. I just won't ever participate in Trials until they get someone with a clue to (re)design the dungeon mechanics.
So, once again:
Stamina builds: High burst, High Control. Good for PVP and PVE bosses with low HP.
Magicka builds: High DPS, High sustain of DPS. Good for big bosses that require a long time to kill.
If you want to kill the bosses in AA and have enough sustain to get a decent DPS, then you will use magicka build or you will fail.
It is unrealistic to expect that you can do everything at the highest level of effectiveness with any classes. Templars are better healers and Nova useful, DKs are better tanks and very good DPs, NBs are very good DPS (can be better than DKs), sorcs are good DPS and their Negate is a must have. Sorc and NB can tank but they will never be as effective as Templars or DKs.
Everybody can have any role and use any weapon and be viable in the rest of the game, but in trials there is a need for sustained burst damage, there are DPS runs in AA, the instance IS supposed to be hard (it's the only real end game PVE content so it's supposed to make you work for it and not be achievable by people who don't really know what they are doing).
If you refuse to adapt your gaming style to complete trials, it's your choice, but you can't blame ZOS or other players(90% of them had to adapt their builds & skills) for not wanting you in their group since you have the means to be effective, you just choose not to.
Some groups will take stamina builds nowadays because 800ish dps can be reached since patch, and it's acceptable to finish trials (with difficulty but still). One thing is sure though, you will never complete Hard Mode with current stamina builds (boss has 1 million HP & recovers ~12% of his HP when he enters burn phase).
So you honestly believe this is okay? That this is balanced? And adapting is not the term, settling is. Imagine if all the players "adapt" to light and staff, who would complain? Therefore why would the devs fix it ? We'd all be playing the same styles with minor differences which is sad. I understand it's the best way to go right now due to imbalance and a clear error from the devs, but don't you dare say it's right. That is just plain dumb and there would be no need for other skills and weapons since you'll do better with magicka regardless.
I'm saying that it's just how it is and that many hardcore PVE players don't really care, they adapt (and trials are endgame PVE content that is supposed to be hard & satisfy part of the hunger for hard content that hardcore players have).. If tomorrow stamina builds are more OP than magicka, I'll probably have a full set of gear & new skills 2 or 3 days later to maximise my effectiveness. I also have a completely different gear and skills for PVP that I just changed after 1.3.3.
If you want to enjoy your build and go with it to trials you can actually complete them at the moment, if you have decent dps with your stamina build and know what you're doing (so only 25% of stamina build users can complete trials I suppose, not because "they aren't good players", but because not many people have researched the best dps possibilities for trials in stamina builds since the result suck compared to magicka).
If they make trials easy and accessible to any players then hardcore players have nothing to do.
So my actual point is: Adapt or Avoid. It's pointless to make 1000 more posts about this subject, ZOS is aware of the issues and if they haven't addressed them yet it's either because: They feel it's ok the way it is or it's actually hard to buff stamina builds in trials without overpowering (and the other way around for nerfing magicka builds) them in PVP, and lowering the difficulty of the trials would only make them super easier for staff users.
Someone said in an other post that bosses should be vulnerable to bleeding effects in trials to help the DPS of stamina builds. Since all my damage comes from dots that I apply to the boss I've thought this to be the solution since the beginning (replace burning dots by bleeding effects). This is a clear elegant solution that wouldn't involve changing drastically the balance between builds but I guess it's a nono for ZOS.