So I reached a 2.4k damage shield today against an Iron Orc mob in Craglorn, just thought you guys should know. Brawler with Blazing shield = OP, but I love it. This build basically give me a 3.5-4.5k health pool that regenerates faster than any player can heal. I recently swapped back to 2h from sword and board/Destro staff, and I don't think I'll ever look back. Mobs in Craglorn are now butter, besides the occasional Storm Atronach. Here's my setup, and so far it's working extremely well in AoE scenarios.
1) Brawler IV - Deals about 200 damage and leaves a bleed on anything it touches in front of me. 150 Point Damage shield for 6 seconds, increased by 100% per enemy hit. This move is responsible for half of my total shield, and since it costs so little (barely over 200 stamina), I can use it as much as I need to, and I generally do every time any shield wears off.
2) Executioner IV - Deals about 200 damage vs. a single target. Increased Damage up to 300% based on target's health loss. It's passive is really why I use it. 2h Weapon Abilities deal 18% more damage vs. targets lower than 25% health. It is my low health spam to finish something off.
3) Wrecking Blow IV - Deals 561 damage and stuns target for 3.5 seconds. Here's the kicker, the power of my next attack against the target is increased by 50. So I really just use this when there are only a couple enemies left and I need to cc one for a few seconds. It's also fun when you powerhouse an enemy off a ledge. GTFO
4) Puncturing Sweep IV - You all know why. It's a quad hitter, dealing 57 magic damage to anything in front of me, with the closest target taking 110% additional damage with a knockback at the end. Plus it heals me for 40% of damage dealth. I was rocking Breath of Life on my bar at all times for heals, but since changing to this build, puncturing is all I need with my shield spam capability.
5) Blazing Shield IV - It was good before Update 3, but now it's irreplaceable. Damage Shield for 6 seconds for 30% of max health (2086 health unbuffed) plus 4% for each enemy near. Here's the best part, 54% of damage taken while in the shield is returned to all enemies when the shield expires. Which is a LOT, especially if I hit one of those 1.2k shields. You do the math, 54% of 1.2k to 5 or more enemies in a mob.
Ultimate - My favorite Ultimate as of now is Empowering Sweep. Dealing 408 damage to all enemies within 5 meter radius. It costs 74 ultimate, making it basically spammable. It reduces damage taken by 15% for 8 seconds, plus 4% reduction for each enemy hit.
My sets are 5 Piece Hunding's rage for the weapon buffs, 3 set Way of Air for the Regen, and 3 set Warlock Jewelry with all magicka regen since 2 main skills cost a lot. I swapped to a full set of Medium gear (yes, all 7) from 5 Heavy, 1 Medium, 1 Light, 1h and Shield/All Light Destruction Staff. Neither of those 2 builds, which I tested and tested thoroughly, gave me the survivability that this setup has, and I don't even have an instant heal slotted anymore. It just isn't necessary.
tl;dr: Damage shields off the chain. I'm considering trying this setup as a medium armor, 2h tank, using the Undaunted taunt. So you should read the setup anyways.
Let me hear your Templar builds! Maybe there is something out there that I'm unaware of and want to try!
Edited by Ridicularded on August 10, 2014 1:12AM