The next thing would be to give all weapons the lovely mana regen on heavy attack. But it give all blade and bow weapons a return of stamina and blunt weapons a return on mana. All heavy attacks give back 10% of their respective resource pool.
Resto staffs are the best DPS weapon, which is obsurd. A few things need to change to fix it.
Here's what I would do, change +10% damage bonus to 10% move speed and call it the quick and the dead (pretty much any change would do here, why does the heal weapon have the very best damage passive, it's crazy).
The next thing would be to give all weapons the lovely mana regen on heavy attack. But it give all blade and bow weapons a return of stamina and blunt weapons a return on mana. All heavy attacks give back 10% of their respective resource pool.
I went with blunt weapons giving mana, so Templars can heal with a mace if they want. There's no point giving a class a healing tree, if they can only use it with the healing weapon equipped.
I think the return on stamina would also help with the balancing of stamina/magica. I know it wouldn't fix it, but it would be a little bit better.
Essentially resto staves should only be equipped if your intending to heal.
It's probably all been said too many times, I know. But heal staff should not be the best DPS weapon!
I have a better idea. Let's turn every weapon into a big rock. We have only one ability, the "bop" ability. When you bop something with your rock, you're instantly promoted to Emperor and then have a cookie and take a nap. See? Everyone happy, nobody different.
Rock, Paper, Scissors with only rocks...
For the humor impaired, let me say this without sarcasm. Resto staff does not heal, and restore staff abilities aren't the only healing abilities. The magicka return only works if the heavy attack completes, which it often doesn't.
Every class has healing abilities of one sort or another, and so do many other ability lines. You want magicka back? Good, slap an enchant on your rock. Healing, mana, stamina, whatever perks are present just about everywhere, in enchants, in armor sets, in food, in passives, in potions. Anyone can heal themselves or others. That doesn't make everyone Healers, true.
But you know, that whole "some builds are good at some things, and other builds are good at other things..."--that's intentional, you know.
Vive la différence!
I have a better idea. Let's turn every weapon into a big rock. We have only one ability, the "bop" ability. When you bop something with your rock, you're instantly promoted to Emperor and then have a cookie and take a nap. See? Everyone happy, nobody different.
Rock, Paper, Scissors with only rocks...
For the humor impaired, let me say this without sarcasm. Resto staff does not heal, and restore staff abilities aren't the only healing abilities. The magicka return only works if the heavy attack completes, which it often doesn't.
Every class has healing abilities of one sort or another, and so do many other ability lines. You want magicka back? Good, slap an enchant on your rock. Healing, mana, stamina, whatever perks are present just about everywhere, in enchants, in armor sets, in food, in passives, in potions. Anyone can heal themselves or others. That doesn't make everyone Healers, true.
But you know, that whole "some builds are good at some things, and other builds are good at other things..."--that's intentional, you know.
Vive la différence!
Right, so the resto staff being the best Dps weapon is intentional? Pillock!!
I have a better idea. Let's turn every weapon into a big rock. We have only one ability, the "bop" ability. When you bop something with your rock, you're instantly promoted to Emperor and then have a cookie and take a nap. See? Everyone happy, nobody different.
Rock, Paper, Scissors with only rocks...
For the humor impaired, let me say this without sarcasm. Resto staff does not heal, and restore staff abilities aren't the only healing abilities. The magicka return only works if the heavy attack completes, which it often doesn't.
Every class has healing abilities of one sort or another, and so do many other ability lines. You want magicka back? Good, slap an enchant on your rock. Healing, mana, stamina, whatever perks are present just about everywhere, in enchants, in armor sets, in food, in passives, in potions. Anyone can heal themselves or others. That doesn't make everyone Healers, true.
But you know, that whole "some builds are good at some things, and other builds are good at other things..."--that's intentional, you know.
Vive la différence!
Right, so the resto staff being the best Dps weapon is intentional? Pillock!!
DPS isn't everything. You didn't get the rock analogy, did you? LOL.
I have a better idea. Let's turn every weapon into a big rock. We have only one ability, the "bop" ability. When you bop something with your rock, you're instantly promoted to Emperor and then have a cookie and take a nap. See? Everyone happy, nobody different.
Rock, Paper, Scissors with only rocks...
For the humor impaired, let me say this without sarcasm. Resto staff does not heal, and restore staff abilities aren't the only healing abilities. The magicka return only works if the heavy attack completes, which it often doesn't.
Every class has healing abilities of one sort or another, and so do many other ability lines. You want magicka back? Good, slap an enchant on your rock. Healing, mana, stamina, whatever perks are present just about everywhere, in enchants, in armor sets, in food, in passives, in potions. Anyone can heal themselves or others. That doesn't make everyone Healers, true.
But you know, that whole "some builds are good at some things, and other builds are good at other things..."--that's intentional, you know.
Vive la différence!
Right, so the resto staff being the best Dps weapon is intentional? Pillock!!
DPS isn't everything. You didn't get the rock analogy, did you? LOL.
I'm not sure you know what an analogy is!
I have a better idea. Let's turn every weapon into a big rock. We have only one ability, the "bop" ability. When you bop something with your rock, you're instantly promoted to Emperor and then have a cookie and take a nap. See? Everyone happy, nobody different.
Rock, Paper, Scissors with only rocks...
For the humor impaired, let me say this without sarcasm. Resto staff does not heal, and restore staff abilities aren't the only healing abilities. The magicka return only works if the heavy attack completes, which it often doesn't.
Every class has healing abilities of one sort or another, and so do many other ability lines. You want magicka back? Good, slap an enchant on your rock. Healing, mana, stamina, whatever perks are present just about everywhere, in enchants, in armor sets, in food, in passives, in potions. Anyone can heal themselves or others. That doesn't make everyone Healers, true.
But you know, that whole "some builds are good at some things, and other builds are good at other things..."--that's intentional, you know.
Vive la différence!
Right, so the resto staff being the best Dps weapon is intentional? Pillock!!
DPS isn't everything. You didn't get the rock analogy, did you? LOL.
I'm not sure you know what an analogy is!
Enjoy your cookie, mate. ;-)
I have a better idea. Let's turn every weapon into a big rock. We have only one ability, the "bop" ability. When you bop something with your rock, you're instantly promoted to Emperor and then have a cookie and take a nap. See? Everyone happy, nobody different.
Rock, Paper, Scissors with only rocks...
For the humor impaired, let me say this without sarcasm. Resto staff does not heal, and restore staff abilities aren't the only healing abilities. The magicka return only works if the heavy attack completes, which it often doesn't.
Every class has healing abilities of one sort or another, and so do many other ability lines. You want magicka back? Good, slap an enchant on your rock. Healing, mana, stamina, whatever perks are present just about everywhere, in enchants, in armor sets, in food, in passives, in potions. Anyone can heal themselves or others. That doesn't make everyone Healers, true.
But you know, that whole "some builds are good at some things, and other builds are good at other things..."--that's intentional, you know.
Vive la différence!
Right, so the resto staff being the best Dps weapon is intentional? Pillock!!
DPS isn't everything. You didn't get the rock analogy, did you? LOL.
I'm not sure you know what an analogy is!
Enjoy your cookie, mate. ;-)
You were doing fine, up until you tried suggesting it may be intentional.
Resto staffs are the best DPS weapon, which is obsurd. A few things need to change to fix it.
Here's what I would do, change +10% damage bonus to 10% move speed and call it the quick and the dead (pretty much any change would do here, why does the heal weapon have the very best damage passive, it's crazy).
The next thing would be to give all weapons the lovely mana regen on heavy attack. But it give all blade and bow weapons a return of stamina and blunt weapons a return on mana. All heavy attacks give back 10% of their respective resource pool.
I went with blunt weapons giving mana, so Templars can heal with a mace if they want. There's no point giving a class a healing tree, if they can only use it with the healing weapon equipped.
I think the return on stamina would also help with the balancing of stamina/magica. I know it wouldn't fix it, but it would be a little bit better.
Essentially resto staves should only be equipped if your intending to heal.
It's probably all been said too many times, I know. But heal staff should not be the best DPS weapon!
The next thing would be to give all weapons the lovely mana regen on heavy attack. But it give all blade and bow weapons a return of stamina and blunt weapons a return on mana. All heavy attacks give back 10% of their respective resource pool.
I went with blunt weapons giving mana, so Templars can heal with a mace if they want.
Attorneyatlawl wrote: »The idea is that the damage allows for dps-healing builds, as well as beefing up your class skills since the resto line has no damage skills in and of itself. I see no problems here...
Attorneyatlawl wrote: »The idea is that the damage allows for dps-healing builds, as well as beefing up your class skills since the resto line has no damage skills in and of itself. I see no problems here...