Resto staffs need balancing with the other weapons

Guppet
Guppet
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Resto staffs are the best DPS weapon, which is obsurd. A few things need to change to fix it.

Here's what I would do, change +10% damage bonus to 10% move speed and call it the quick and the dead (pretty much any change would do here, why does the heal weapon have the very best damage passive, it's crazy).

The next thing would be to give all weapons the lovely mana regen on heavy attack. But it give all blade and bow weapons a return of stamina and blunt weapons a return on mana. All heavy attacks give back 10% of their respective resource pool.

I went with blunt weapons giving mana, so Templars can heal with a mace if they want. There's no point giving a class a healing tree, if they can only use it with the healing weapon equipped.

I think the return on stamina would also help with the balancing of stamina/magica. I know it wouldn't fix it, but it would be a little bit better.

Essentially resto staves should only be equipped if your intending to heal.

It's probably all been said too many times, I know. But heal staff should not be the best DPS weapon!
  • zgrssd
    zgrssd
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    One big issues of healing staff right now is that they scale with Weapon Power, not spell Power.
    As such stuff like Molten Weapons affects it. On the other hand it also means you cannot really be good at healing and Mana DPS (as you need different power high for both).

    I am sure they are thinking of something.
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  • Circuitous
    Circuitous
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    Guppet wrote: »
    The next thing would be to give all weapons the lovely mana regen on heavy attack. But it give all blade and bow weapons a return of stamina and blunt weapons a return on mana. All heavy attacks give back 10% of their respective resource pool.

    I really like this idea, actually. Maybe unlock it as a passive.

    Actually, you could have Cycle of Life give the magicka return instead of just having it be a default function. Then offer it to other weapons as well.
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  • phaneub17_ESO
    phaneub17_ESO
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    I believe the original idea behind Cycle of Life is that in most games there are less healers than any other role even tanks are somewhat more abundant by a slight margin. Cycle of Life has worked remarkably well unfortunately in attracting more players to play as healers, or have some healing on their action bars. The fact that it applies to all damage not just the attack on the staff is the problem, you can wield a resto staff with no restoration spells on your action bar and get that damage boost at all times. Its become the norm if you plan on using only Class skills then there's no reason to have any weapon in your hands at all, you're going to pick the one that has the best passive effects that compliment your skills.

    While some other weapon skill lines do grant bonus damage, some require conditions before they take effect whereas the Resto Staff is straight up bonus damage all the time. I'm sure if Penetrating Magic on Destro Staff worked with all abilities and spells it would a prime contender. Two-Handed weapon's Arcane Fighter needs to affect magic damage in general along with status effects. Dual Wield's Ruffian needs more debuff counts. Bow skills Long Shots needs to list the minimum range and give more damage boost for greater the distance.
  • Falmer
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    I think the whole point of it though is that if someone is running a Resto Staff they also don't have access to any damaging skills from that weapon line.

    If you are running a Destro staff then a single elemental blockade easily outdoes the damage of a resto staff. The resto staffs damage is boosted simply because its all the damage that you have from that line.
  • Guppet
    Guppet
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    They could change it to 3% damage bonus, per slotted resto ability. That would stop Dps using them.
    Edited by Guppet on August 9, 2014 2:10PM
  • Theosis
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    funny I hate using my heal staff in DPS.. I can't imagine doing that either
    This is were my signature would be if I was allowed one.
  • Dubah
    Dubah
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    Personally, i use a resto staff to heal with, i also play a templar and sadly if you take away the regen on resto staff most healers would be screwed, our heals take a boatload of magicka and even tho my regen is currently up to 160 it still doesnt help and the only real way to take care of the missed magicka regen would be from the force siphon ability but that takes away from my heals. Realistically any fix for it would be a lose lose situation for any healer that uses a resto staff for what it is really meant for. With that being said i would be perfectly comfortable with ZOS taking away the resto staff regen. I'm a good player and could figure it out, also i would like to add the weapon seems to be perfect in power especially as a spell caster, i dont know where people are getting that its overpowered because i put myself up against 3 different types of weapons, dual wield, 2 handed and of course destruction staff. We all attacked the same mob which had i think about 3khp and nothing but heavy attacks (no abilities at all not even buffs such as magelight) and we all came out to about the same dps. 2 handed did the lowest then destruction staff then dual wield and of course resto was on the top by 2 dps... The only thing thats making it better at this time is the heavy attack ticks instead of charges then launches after a full charge.
  • Wifeaggro13
    Wifeaggro13
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    Guppet wrote: »
    Resto staffs are the best DPS weapon, which is obsurd. A few things need to change to fix it.

    Here's what I would do, change +10% damage bonus to 10% move speed and call it the quick and the dead (pretty much any change would do here, why does the heal weapon have the very best damage passive, it's crazy).

    The next thing would be to give all weapons the lovely mana regen on heavy attack. But it give all blade and bow weapons a return of stamina and blunt weapons a return on mana. All heavy attacks give back 10% of their respective resource pool.

    I went with blunt weapons giving mana, so Templars can heal with a mace if they want. There's no point giving a class a healing tree, if they can only use it with the healing weapon equipped.

    I think the return on stamina would also help with the balancing of stamina/magica. I know it wouldn't fix it, but it would be a little bit better.

    Essentially resto staves should only be equipped if your intending to heal.

    It's probably all been said too many times, I know. But heal staff should not be the best DPS weapon!

    Makes sense like light armor being better for tanking. Game design and Acid do not mix.
  • Srugzal
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    I have a better idea. Let's turn every weapon into a big rock. We have only one ability, the "bop" ability. When you bop something with your rock, you're instantly promoted to Emperor and then have a cookie and take a nap. See? Everyone happy, nobody different.

    Rock, Paper, Scissors with only rocks...

    For the humor impaired, let me say this without sarcasm. Resto staff does not heal, and restore staff abilities aren't the only healing abilities. The magicka return only works if the heavy attack completes, which it often doesn't.

    Every class has healing abilities of one sort or another, and so do many other ability lines. You want magicka back? Good, slap an enchant on your rock. Healing, mana, stamina, whatever perks are present just about everywhere, in enchants, in armor sets, in food, in passives, in potions. Anyone can heal themselves or others. That doesn't make everyone Healers, true.

    But you know, that whole "some builds are good at some things, and other builds are good at other things..."--that's intentional, you know.

    Vive la différence!
  • Guppet
    Guppet
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    Srugzal wrote: »
    I have a better idea. Let's turn every weapon into a big rock. We have only one ability, the "bop" ability. When you bop something with your rock, you're instantly promoted to Emperor and then have a cookie and take a nap. See? Everyone happy, nobody different.

    Rock, Paper, Scissors with only rocks...

    For the humor impaired, let me say this without sarcasm. Resto staff does not heal, and restore staff abilities aren't the only healing abilities. The magicka return only works if the heavy attack completes, which it often doesn't.

    Every class has healing abilities of one sort or another, and so do many other ability lines. You want magicka back? Good, slap an enchant on your rock. Healing, mana, stamina, whatever perks are present just about everywhere, in enchants, in armor sets, in food, in passives, in potions. Anyone can heal themselves or others. That doesn't make everyone Healers, true.

    But you know, that whole "some builds are good at some things, and other builds are good at other things..."--that's intentional, you know.

    Vive la différence!

    Right, so the resto staff being the best Dps weapon is intentional? Pillock!!
  • CheesyDaedra
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    I like fighting against resto staff players with my precious destro staff's Crushing shock, i don't even need a shield and encase or talons to perma stun them :D
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  • Srugzal
    Srugzal
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    Guppet wrote: »
    Srugzal wrote: »
    I have a better idea. Let's turn every weapon into a big rock. We have only one ability, the "bop" ability. When you bop something with your rock, you're instantly promoted to Emperor and then have a cookie and take a nap. See? Everyone happy, nobody different.

    Rock, Paper, Scissors with only rocks...

    For the humor impaired, let me say this without sarcasm. Resto staff does not heal, and restore staff abilities aren't the only healing abilities. The magicka return only works if the heavy attack completes, which it often doesn't.

    Every class has healing abilities of one sort or another, and so do many other ability lines. You want magicka back? Good, slap an enchant on your rock. Healing, mana, stamina, whatever perks are present just about everywhere, in enchants, in armor sets, in food, in passives, in potions. Anyone can heal themselves or others. That doesn't make everyone Healers, true.

    But you know, that whole "some builds are good at some things, and other builds are good at other things..."--that's intentional, you know.

    Vive la différence!

    Right, so the resto staff being the best Dps weapon is intentional? Pillock!!

    DPS isn't everything. You didn't get the rock analogy, did you? LOL.
  • Guppet
    Guppet
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    Srugzal wrote: »
    Guppet wrote: »
    Srugzal wrote: »
    I have a better idea. Let's turn every weapon into a big rock. We have only one ability, the "bop" ability. When you bop something with your rock, you're instantly promoted to Emperor and then have a cookie and take a nap. See? Everyone happy, nobody different.

    Rock, Paper, Scissors with only rocks...

    For the humor impaired, let me say this without sarcasm. Resto staff does not heal, and restore staff abilities aren't the only healing abilities. The magicka return only works if the heavy attack completes, which it often doesn't.

    Every class has healing abilities of one sort or another, and so do many other ability lines. You want magicka back? Good, slap an enchant on your rock. Healing, mana, stamina, whatever perks are present just about everywhere, in enchants, in armor sets, in food, in passives, in potions. Anyone can heal themselves or others. That doesn't make everyone Healers, true.

    But you know, that whole "some builds are good at some things, and other builds are good at other things..."--that's intentional, you know.

    Vive la différence!

    Right, so the resto staff being the best Dps weapon is intentional? Pillock!!

    DPS isn't everything. You didn't get the rock analogy, did you? LOL.

    I'm not sure you know what an analogy is!
  • Srugzal
    Srugzal
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    Guppet wrote: »
    Srugzal wrote: »
    Guppet wrote: »
    Srugzal wrote: »
    I have a better idea. Let's turn every weapon into a big rock. We have only one ability, the "bop" ability. When you bop something with your rock, you're instantly promoted to Emperor and then have a cookie and take a nap. See? Everyone happy, nobody different.

    Rock, Paper, Scissors with only rocks...

    For the humor impaired, let me say this without sarcasm. Resto staff does not heal, and restore staff abilities aren't the only healing abilities. The magicka return only works if the heavy attack completes, which it often doesn't.

    Every class has healing abilities of one sort or another, and so do many other ability lines. You want magicka back? Good, slap an enchant on your rock. Healing, mana, stamina, whatever perks are present just about everywhere, in enchants, in armor sets, in food, in passives, in potions. Anyone can heal themselves or others. That doesn't make everyone Healers, true.

    But you know, that whole "some builds are good at some things, and other builds are good at other things..."--that's intentional, you know.

    Vive la différence!

    Right, so the resto staff being the best Dps weapon is intentional? Pillock!!

    DPS isn't everything. You didn't get the rock analogy, did you? LOL.

    I'm not sure you know what an analogy is!

    Enjoy your cookie, mate. ;-)
  • Guppet
    Guppet
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    Srugzal wrote: »
    Guppet wrote: »
    Srugzal wrote: »
    Guppet wrote: »
    Srugzal wrote: »
    I have a better idea. Let's turn every weapon into a big rock. We have only one ability, the "bop" ability. When you bop something with your rock, you're instantly promoted to Emperor and then have a cookie and take a nap. See? Everyone happy, nobody different.

    Rock, Paper, Scissors with only rocks...

    For the humor impaired, let me say this without sarcasm. Resto staff does not heal, and restore staff abilities aren't the only healing abilities. The magicka return only works if the heavy attack completes, which it often doesn't.

    Every class has healing abilities of one sort or another, and so do many other ability lines. You want magicka back? Good, slap an enchant on your rock. Healing, mana, stamina, whatever perks are present just about everywhere, in enchants, in armor sets, in food, in passives, in potions. Anyone can heal themselves or others. That doesn't make everyone Healers, true.

    But you know, that whole "some builds are good at some things, and other builds are good at other things..."--that's intentional, you know.

    Vive la différence!

    Right, so the resto staff being the best Dps weapon is intentional? Pillock!!

    DPS isn't everything. You didn't get the rock analogy, did you? LOL.

    I'm not sure you know what an analogy is!

    Enjoy your cookie, mate. ;-)

    You were doing fine, up until you tried suggesting it may be intentional.
  • Soulshine
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    Clearly the reason this is an issue for some has little to do with the staff itself and everything to do with the fact that just about everybody and his brother in this game is running about in a stick and shirt build, as opposed to having viable builds for competitive numbers using other weapons. That is why my NB is still collecting dust in the alt bin... until ZoS effectively changes the way in which weapon dmg/weapon crit vs spell dmg/spell crit work in the face of stamina builds in the game there is little point to discussing nerfing restro staff anything I am fairly certain all that would render is likely an en masse QQ revolt of epic proportions....
  • Srugzal
    Srugzal
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    Guppet wrote: »
    Srugzal wrote: »
    Guppet wrote: »
    Srugzal wrote: »
    Guppet wrote: »
    Srugzal wrote: »
    I have a better idea. Let's turn every weapon into a big rock. We have only one ability, the "bop" ability. When you bop something with your rock, you're instantly promoted to Emperor and then have a cookie and take a nap. See? Everyone happy, nobody different.

    Rock, Paper, Scissors with only rocks...

    For the humor impaired, let me say this without sarcasm. Resto staff does not heal, and restore staff abilities aren't the only healing abilities. The magicka return only works if the heavy attack completes, which it often doesn't.

    Every class has healing abilities of one sort or another, and so do many other ability lines. You want magicka back? Good, slap an enchant on your rock. Healing, mana, stamina, whatever perks are present just about everywhere, in enchants, in armor sets, in food, in passives, in potions. Anyone can heal themselves or others. That doesn't make everyone Healers, true.

    But you know, that whole "some builds are good at some things, and other builds are good at other things..."--that's intentional, you know.

    Vive la différence!

    Right, so the resto staff being the best Dps weapon is intentional? Pillock!!

    DPS isn't everything. You didn't get the rock analogy, did you? LOL.

    I'm not sure you know what an analogy is!

    Enjoy your cookie, mate. ;-)

    You were doing fine, up until you tried suggesting it may be intentional.

    Well, what I said was that the differences between skill lines and weapons, and the availability of alternate means of applying healing and various perks, was intentional, and I believe that to certainly be the case.

    And whether the resto staff is, in fact, the king of DPS, as some contend, is entirely debatable; threads on that topic abound. And as has been noted by @Soulshine‌ above, there is little sense in nerfing something that works before fixing the stamina based abilities to be more competitive. But not what I was talking about, which was the larger issue of build variability and heals. Peace.
    Edited by Srugzal on August 9, 2014 7:29PM
  • PBpsy
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    I agree completely once they take all the bonuses for hitting low health targets with DW, the crit from 2 dagger DW. mitigation and the movement speed from weapon and shield. Otherwise make the passive permanent since in PVP any decent player will not let you be at 100% health.
    Edited by PBpsy on August 9, 2014 9:30PM
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  • ArRashid
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    Just take away that 10% bonus damage and most speculants will return to normal weapons.
  • KariTR
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    Theosis wrote: »
    funny I hate using my heal staff in DPS.. I can't imagine doing that either

    I'm the same. I do channel a heavy between healing occasionally, but if it's damage dealing I want to do, I swap out my healing staff.

    Mind you, I always said I suck B)
  • Wifeaggro13
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    KariTR wrote: »
    Theosis wrote: »
    funny I hate using my heal staff in DPS.. I can't imagine doing that either

    I'm the same. I do channel a heavy between healing occasionally, but if it's damage dealing I want to do, I swap out my healing staff.

    Mind you, I always said I suck B)

    The resto swap is for single target dps from class abilities. Destro is trash aoe and ulti building in sustained multi mob fights.
  • Lynx7386
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    It'd be awesome if all weapon heavy attacks returned stamina or magicka, and I like that you included maces/mauls for magicka rather than stamina to allow for more battlemage-esque builds.
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  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Guppet wrote: »
    Resto staffs are the best DPS weapon, which is obsurd. A few things need to change to fix it.

    Here's what I would do, change +10% damage bonus to 10% move speed and call it the quick and the dead (pretty much any change would do here, why does the heal weapon have the very best damage passive, it's crazy).

    The next thing would be to give all weapons the lovely mana regen on heavy attack. But it give all blade and bow weapons a return of stamina and blunt weapons a return on mana. All heavy attacks give back 10% of their respective resource pool.

    I went with blunt weapons giving mana, so Templars can heal with a mace if they want. There's no point giving a class a healing tree, if they can only use it with the healing weapon equipped.

    I think the return on stamina would also help with the balancing of stamina/magica. I know it wouldn't fix it, but it would be a little bit better.

    Essentially resto staves should only be equipped if your intending to heal.

    It's probably all been said too many times, I know. But heal staff should not be the best DPS weapon!

    dont for get that you only get 10% bonus when you are at 100% health... which you are not most of the time in any pvp battle. this is way out of perspective.
  • Domeon
    Domeon
    Soul Shriven
    I would love to see staffs regenerate magika after using heavy attack. I also suggest they make it so your ultimate spells regenerate faster and some of the ultimate spells can't even be used on bosses...
  • Alphashado
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    The +10 dmg bonus on a healing weapon is silly to begin with and it's the main reason this weapon is being so overused. It should be removed. I hate nerfs, but it's just silly. The magicka regen should stay because it's important to healers.
    Edited by Alphashado on August 10, 2014 12:07AM
  • cazlonb16_ESO
    cazlonb16_ESO
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    Guppet wrote: »
    The next thing would be to give all weapons the lovely mana regen on heavy attack. But it give all blade and bow weapons a return of stamina and blunt weapons a return on mana. All heavy attacks give back 10% of their respective resource pool.

    I went with blunt weapons giving mana, so Templars can heal with a mace if they want.

    It's a terrible, terrible idea actually and would throw balance completely out of the window ( well, even more so than it is now ). Resource management is a major part of playing your class well and unless all of them are "templarized", there would be none of that anymore.

    Class issues, Templar in this case, should be addressed on the class level, not by breaking the entire system.
  • Holycannoli
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    zgrssd wrote: »
    I am sure they are thinking of something.

    Like making them healing staves instead of DPS staves?
  • Attorneyatlawl
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    The idea is that the damage allows for dps-healing builds, as well as beefing up your class skills since the resto line has no damage skills in and of itself. I see no problems here...
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  • Alphashado
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    The idea is that the damage allows for dps-healing builds, as well as beefing up your class skills since the resto line has no damage skills in and of itself. I see no problems here...

    Idea and reality are two different things here. The reality is that most meta dps builds require a healing weapon for max dps. Something is wrong with that.

  • ferzalrwb17_ESO
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    The idea is that the damage allows for dps-healing builds, as well as beefing up your class skills since the resto line has no damage skills in and of itself. I see no problems here...

    You see no problem with forcing DPS builds to equip a resto staff to be fully optimised when using class abilities? There are a ton of people running around with resto staffs doing no healing whatsoever simply because it has the best DPS passive. There are some truly dumb designs in this game and that resto staff passive easily makes the top 10 for me (just behind all the reasons why light armour is better for tanking than heavy).

    Removing the damage passive (or having it apply to light/heavy attacks only) is a straightforward, sensible fix. Why would anyone have a problem with that?

    The magicka regen isn't such a problem in itself. The only concern is that stamina builds have no such utility and need it just as badly. That doesn't mean removing the regen from resto is a good idea. Two wrongs don't make a right and all that. But the damage passive... no brainer. Kick it out. Sheesh.

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