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The Huge Mistake and Horrible Business decision that is the Current Guild system~

Malpherian
Malpherian
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Warning ~ Long post, and breakdown with valid points.

I have been reading the forums, and participating in many of the debates on the new guild functions, and old arguments about such thereof. While many support the many restrictions in place, many more do not.

There are some obvious reasons why ZOS's choices are and were a mistake concerning this. But very little comment by them to justify such considering the huge drawback it has on small groups and families who just want to play together without a bunch of random people being in their guild.

First off lets talk about the guild system itself:

1.) The guild system like all guild systems is meant to allow to organization of people to niches, it allows individuals to access the in game economy and stores, allows signification of a groups individuality to other groups, and allows extra storage space.


2.) You can have access to 5 Guilds at once, which is a very nice feature allowing you to have access to multiple venues of the Economy and trade, provided the guilds are suitably active and at least 400+. We call these trading guilds, and they make up about 65%-75% of the "Active" guilds in Elder Scrolls Online with more then 50 people.


3.) All that sounds great, and it would be, were it not for the following issues:

* If you have less then 50 people in the guild, you do not get a store. meaning your guild of friends and family have no access to participate int he games economy or world guild merchants.

* If you have less then 10 people, you do not Get a Bank, meaning that with the huge issue of there not being enough inventory or bank space, as is already a Major issue in the game, and one which players complain about continuously, your small group of friends and family members is *** out of luck. You will not have access to this feature either.

* If you have less the 10 people in a guild, you can not represent your group, or your family and friends with a unique personification of what your guild represents. Meaning ZOS has taken the stance that any guild under 10 members will not be recognized as a legitimate guild or group of people, and you do not have the right as a paying customer to access these features unless you want a ton of randoms in your guild, which is supposed to be for just you, your RL friends, and your family.

So, one might ask what is the purpose of a guild which has no guild functions? Or why are people even allowed to form them if they are nothing but a name? With no access to any features in game made for guilds? No comments or information can be found to answer this which make logical and valid sense. And there are no explanations at all from ZOS on this.


4.) What effect do these restrictions have on the game itself and the quality of life of the players?

* ESO by it's very nature, encourages Solo and Small group play (4). Yet It restricts anything Guild related to large groups of people (10+/50+), meaning that many people who only want to play ESO with friends and family can not form a guild together.

This is unheard of in a AAA Subscription based MMORPG, no other game in history has made such restriction as to alienate friends and family from being able to group and play together and experience all game content without needing to recruit randoms just to access guild features.

ZOS is basically telling it's customers they must choose between ESO, and playing with and representing their friends and family. This is even more compounded with the current grouping issues and solo dungeons which do not allow players to group together to do them.

ZOS is strangely quiet on this and refuses to comment or give a reason for these restrictions. Even though they are obviously game breaking and even hugely damaging to the subscriber bases ability to maintain/sustain itself.

You never make a consumer choose between interaction with family and friends and your product. Your just asking to fail.

~Mal
Edited by Malpherian on August 9, 2014 3:03PM
  • Phantax
    Phantax
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    Apart from point number 2 I think you have very well summed up the farce that is currently the ESO guild system !

    +1

    (my reason for not agreeing with point 2 is that I believe multi guilds do not encourage guild loyalty and bonding of player friendships)

    :)
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Iorail
    Iorail
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    Do we really have to make another post this? wasn't the other 5 on this same page enough?
  • Laerania_ESO
    Laerania_ESO
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    I suspect the guild system is designed with PvP big battles - the apple of their eyes- in mind, not PvE.

    That's why you see a dissociation between the guild system and the usual family/friends guilds that other mmorpgs allow.

    Anyways, a nice description of some bizarre mmo conceptions these people have in mind. One day they are in 2014 and the next in 2001. ;)
  • nerevarine1138
    nerevarine1138
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    This is, bar none, the most ridiculous "critique" of guilds I've read.

    1. This is the first and last correct statement made.


    2. There are lies, damned lies, and then there are statistics. And if Mark Twain had lived today, he would have added "statistics on the internet" to the end of that list. You are making things up in order to support a non-existent point. You have no idea what percentage of guilds are PvE/PvP/trade/RP/anything.


    3. There is no point, none whatsoever, in having a guild store with less than 50 people in your guild. With that few people, you won't be able to put in a winning bid on a public merchant, and you don't have enough people to use the regular store with any real frequency. There's a reason that trading guilds are larger.

    Same with the bank. Why do you need a 500-slot bank for 6 people? What possible use is it to you other than to grant you a ton of extra storage for free? That's not what guilds are supposed to be about, and it's not what this game makes them about.

    I can't think of a single MMO that allows groups of fewer than 10 players to even form a guild, let alone give them access to all the perks that can be enjoyed by larger groups of players. You've completely fabricated the idea that no other MMO places these restrictions on players. It's literally the opposite. This isn't a difference of opinion; you have just flat-out lied about the facts.


    4. This doesn't affect the quality of life for anyone.

    Every MMO ever encourages both solo and small group play in addition to play in larger groups. There isn't a single MMO I can think of where an entire guild will be playing the same thing at the same time. The point is to have a larger pool of people to group up with for quests/dungeons/trials/PvP/whatever-you-want. If you only have 3 other people in your guild, they all need to be on for you to form a full group. And again, no MMO currently on the market offers benefits to guilds of this size if they even allow them to exist.

    Ultimately, your issue is completely misunderstanding the guild system. You are welcome to play only with friends and family. That is your prerogative. But expecting to have your group of 4-5 people an official guild title, tabard, store, bank, etc. is ludicrous. You're not a guild. You're a group. Or a family. Which is fine. But it isn't a guild by any game's definition.
    ----
    Murray?
  • Malpherian
    Malpherian
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    Phantax wrote: »
    Apart from point number 2 I think you have very well summed up the farce that is currently the ESO guild system !

    +1

    (my reason for not agreeing with point 2 is that I believe multi guilds do not encourage guild loyalty and bonding of player friendships)

    :)

    Yea that was supposed to read 65%-75% I was typing fast and typoed it, but I fixed it.
    Edited by Malpherian on August 9, 2014 3:03PM
  • ers101284b14_ESO
    ers101284b14_ESO
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    Iorail wrote: »
    Do we really have to make another post this? wasn't the other 5 on this same page enough?

    Yes we do. Because if the topic isn't in the first 3 on the Forums a new topic must be made. And for every 5 topics made at least 3 need to be polls. You should read the forum rules sometime.
  • BodeanG
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    I don't disagree with your stance on the Guild system. But, I do disagree with your implication that you, as a paying customer, don't have access to things. Actually you do, you just choose not to.

    Your argument would hold more merit for me if you just stuck to the problems and subsequent unfairness of the restrictions for smaller guilds. When you start moaning and groaning over perceived rights based on paying a subscription fee, you sound like another whiner.
  • Ayadori
    Ayadori
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    I am currently in 4 guilds because as an active crafter I need access to the market. That said I don't care at all about my guild mates. This is the first MMO in 12 years, that I confess such a thing. Being part of a guild should encourage socializing and grouping, not vice versa.

    Now - If somebody comes and tells, that this is working as intended, then I am having a hard time believing.
  • Malpherian
    Malpherian
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    This is, bar none, the most ridiculous "critique" of guilds I've read.

    1. This is the first and last correct statement made.

    Ok.

    2. There are lies, damned lies, and then there are statistics. And if Mark Twain had lived today, he would have added "statistics on the internet" to the end of that list. You are making things up in order to support a non-existent point. You have no idea what percentage of guilds are PvE/PvP/trade/RP/anything.

    Actually I know exactly how many there are and what they do:

    http://eso.guildex.org/

    3. There is no point, none whatsoever, in having a guild store with less than 50 people in your guild. With that few people, you won't be able to put in a winning bid on a public merchant, and you don't have enough people to use the regular store with any real frequency. There's a reason that trading guilds are larger.

    Same with the bank. Why do you need a 500-slot bank for 6 people? What possible use is it to you other than to grant you a ton of extra storage for free? That's not what guilds are supposed to be about, and it's not what this game makes them about.

    I can't think of a single MMO that allows groups of fewer than 10 players to even form a guild, let alone give them access to all the perks that can be enjoyed by larger groups of players. You've completely fabricated the idea that no other MMO places these restrictions on players. It's literally the opposite. This isn't a difference of opinion; you have just flat-out lied about the facts.


    1.) I know plenty of Vet 12's who have more money then many trading guilds all by themselves. So your first presumption is incorrect, making it invalid.

    Any sized "group" of people have items to trade and sell (Especially in a game like ESO). If you knew anything about how an economy actually worked in society, you'd know how laughable this statement is from you.


    2.) Guild bank storage is free anyway (So your presumption here is also incorrect and therefore invalid, your implication that a small guild gets it free is correct, but your argument is invalid because a large guild also get's it "Free").

    Once you have 50 people you get the free storage. Most Guild banks are locked anyway with only 2-3 people actually having access. What is the difference between this in the current system and a guild of 3-4 people having a bank?

    The answer? = No difference at all. So why restrict it?


    3.) Then apparently you do not play any MMO's.

    * WoW = 5 people can forma guild.
    * Tera = 2 People can form a guild
    * Guild Wars 2 and Guild Wars = 1 person can form a guild.
    * Aion = 1 person can form a guild
    * Rift = 4 people can form a guild
    * Eve Online = 1 person can form a Guild
    * Perpetuum = 1 person can form a guild
    *
    * I could go on but I think the point is made.

    NONE OF THESE HAVE ANY GUILD FUNCTIONS RESTRICTED BASED ON MEMBER SIZE!!!

    So once again you are incorrect, and your statement is invalid.

    4. This doesn't affect the quality of life for anyone.

    Every MMO ever encourages both solo and small group play in addition to play in larger groups. There isn't a single MMO I can think of where an entire guild will be playing the same thing at the same time. The point is to have a larger pool of people to group up with for quests/dungeons/trials/PvP/whatever-you-want. If you only have 3 other people in your guild, they all need to be on for you to form a full group. And again, no MMO currently on the market offers benefits to guilds of this size if they even allow them to exist.

    Ultimately, your issue is completely misunderstanding the guild system. You are welcome to play only with friends and family. That is your prerogative. But expecting to have your group of 4-5 people an official guild title, tabard, store, bank, etc. is ludicrous. You're not a guild. You're a group. Or a family. Which is fine. But it isn't a guild by any game's definition.


    1.) There are plenty of Raiding guilds in Rift, Tera, and WoW that only log on for certain raids, I know because I have been in them. But what people do in a guild does not have any determination on solo, or group play. Guilds that want to do specific content might be large or small, usually depending on the games requirement for dungeons/raids/pvp.

    The point as you put is your opinion. Not ZOS's reasons for designing the guild system the way it is. And Certainly not the majority of opinions judging by the massive amounts of complaints about the current Guild system.

    So while your welcome to your opinion on guild requirements and sizes, your point is still irrelevant and therefore invalid "concerning my statement".


    2.) The definition of a guild in the English language is:

    guild
    "gild"
    ~noun~

    * an association of people for mutual aid or the pursuit of a common goal.

    synonyms: "association, society, union, league, organization, company, cooperative, fellowship, club, order, lodge, brotherhood, fraternity, sisterhood, sorority"

    So... Yes 2-5 people are in fact a Guild by Definition, and deserving, even entitled to be represented as such, should they choose to do so.


    Again free country and your welcome to your opinions, but do not spout them like they are fact when you clearly have no clue what your talking about.

    ~Mal
    Edited by Malpherian on August 9, 2014 3:32PM
  • Skillgannon
    Skillgannon
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    Oh man, leave it be :neutral_face:

    Deal with it, the most of us do :smile:
  • Alphashado
    Alphashado
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    Sigh. Really? Another thread about the exact same issue?

    Maybe you haven't played any other MMO, but stuff is standard. Every game out there has requirements that must be met for similar perks. It's not just zos. The reason there is a standard is because there has to be standards otherwise they wouldn't be perks.

  • Malpherian
    Malpherian
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    Alphashado wrote: »
    Sigh. Really? Another thread about the exact same issue?

    Maybe you haven't played any other MMO, but stuff is standard. Every game out there has requirements that must be met for similar perks. It's not just zos. The reason there is a standard is because there has to be standards otherwise they wouldn't be perks.

    You would be.. Incorrect.

    * WoW = 5 people can forma guild.
    * Tera = 2 People can form a guild
    * Guild Wars 2 and Guild Wars = 1 person can form a guild.
    * Aion = 1 person can form a guild
    * Rift = 4 people can form a guild
    * Eve Online = 1 person can form a Guild
    * Perpetuum = 1 person can form a guild
    *
    * I could go on but I think the point is made.

    NONE OF THESE HAVE ANY GUILD FUNCTIONS RESTRICTED BASED ON MEMBER SIZE!!!

    Just FYI. But if you like I could go game by game on that list and tell you exactly what is and is not restricted and why and how to access it. I have played every single one of them. Even beta tested some of them, AND lead guilds in every single one of them.

    No Other MMO besides ESO limits guild finctions based on "member Size". All of them have a Basic sized Guild bank, Basic Tabard, and basic store access (if the game supports it) upon creation and with only the minimal amount of members required to "form it".

    ESO is the only MMO game which lets you create a Guild which is in effect, Worthless with no functionality.
    Edited by Malpherian on August 9, 2014 3:40PM
  • camelknightb16_ESO
    This is gonna sound harsh but: suck it up or grow your family or group of friends.
    ZOS has in no way restricted this game for small groups as you seem to think. The fact that you're able to join up to 5 guilds should've told you that.
    In just about any other game, you can only join one guild: your own or someone elses. There you would indeed be limited by the game and yes, your points would be somewhat more valid.
    However, the fact that ZOS gives you the option to join 5 guilds, means you can have one guild with family and friends if you so desire, and join 4 more for your trade, economy, raiding or to get away from your nagging wife.
  • Malpherian
    Malpherian
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    This is gonna sound harsh but: suck it up or grow your family or group of friends.
    ZOS has in no way restricted this game for small groups as you seem to think. The fact that you're able to join up to 5 guilds should've told you that.
    In just about any other game, you can only join one guild: your own or someone elses. There you would indeed be limited by the game and yes, your points would be somewhat more valid.
    However, the fact that ZOS gives you the option to join 5 guilds, means you can have one guild with family and friends if you so desire, and join 4 more for your trade, economy, raiding or to get away from your nagging wife.

    You miss the pioint. The point is as is seen form the perspective of a "Guild Owner". Not from that of a "member".

    Yes as a member of another "Large" guild these arguments are invalid, but that's irrelevant considering the point and discussion is based on "Owning a Small guild" of just friends and family and not being forced to recruit randoms. Just so your guild has some basic functionality.

    NOT "being a member of a large Guild"

    Very distinct difference there.
    Edited by Malpherian on August 9, 2014 3:44PM
  • camelknightb16_ESO
    I own a small guild. You don't hear me whine about these things as I and my guildmates can get those things from other guilds. OP wants the game designed to his specific desires but that's not an option.
    It has been mentioned plenty of times that guildbanks for small guilds just increases a massive spawn of new guilds since everyone will want to (ab)use that extra 500 spaces.
    And truly... what is the use of a Guildstore for your own small guild? I would imagine that if you play with friends and family, you'd be able to sell them stuff cheap and just COD or trade them in person. If you're actually looking at buying a Vendor for your Guildstore, just go to one of your bigger guilds who can do that too.
    You're not missing out when you're a small guild. You just think you are. Owning a small guild doesn't keep you from joining other guilds.
  • Malpherian
    Malpherian
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    I own a small guild. You don't hear me whine about these things as I and my guildmates can get those things from other guilds. OP wants the game designed to his specific desires but that's not an option.
    It has been mentioned plenty of times that guildbanks for small guilds just increases a massive spawn of new guilds since everyone will want to (ab)use that extra 500 spaces.
    And truly... what is the use of a Guildstore for your own small guild? I would imagine that if you play with friends and family, you'd be able to sell them stuff cheap and just COD or trade them in person. If you're actually looking at buying a Vendor for your Guildstore, just go to one of your bigger guilds who can do that too.
    You're not missing out when you're a small guild. You just think you are. Owning a small guild doesn't keep you from joining other guilds.

    Actually I could care less whether they change it or not as no content in this game is "guild" worthy in my personal opinion. Even the raids, and Dungeons are a joke, So is the PvP.

    I just say it like I see it. This thread is to list the current issues with the guild system as I have read and seen on Redit, other forums, and here on the forums.

    Do I post it because I believe there is an issue here? Of course. Do I personally agree with my statements? Yes.

    Do I care if they actually change it? No. But plenty of other people do. So I wrote out a legible well thought out forum post like I always do for my topics/polls. And defend it as such.
    Edited by Malpherian on August 9, 2014 3:58PM
  • Siliconhobbit_ESO
    Siliconhobbit_ESO
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    http://eso.guildex.org/

    This website, I am assuming, is but a fraction of the total guilds that currently exist in ESO.

    You have to register on this site to add your guild or alliance.

    Thus, the site is not a true indication of the number of guilds that exist. Just clicking on the NA Guilds tab shows only 223 guilds available.

    I'm sorry to burst your bubble, but your statistical information is flawed.
    Edited by Siliconhobbit_ESO on August 9, 2014 3:59PM
    Sinister Swarm
    15 Years of Gaming Excellence
  • Phantax
    Phantax
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    Malpherian wrote: »
    Alphashado wrote: »
    Sigh. Really? Another thread about the exact same issue?

    Maybe you haven't played any other MMO, but stuff is standard. Every game out there has requirements that must be met for similar perks. It's not just zos. The reason there is a standard is because there has to be standards otherwise they wouldn't be perks.

    You would be.. Incorrect.

    * WoW = 5 people can forma guild.
    * Tera = 2 People can form a guild
    * Guild Wars 2 and Guild Wars = 1 person can form a guild.
    * Aion = 1 person can form a guild
    * Rift = 4 people can form a guild
    * Eve Online = 1 person can form a Guild
    * Perpetuum = 1 person can form a guild
    *
    * I could go on but I think the point is made.

    NONE OF THESE HAVE ANY GUILD FUNCTIONS RESTRICTED BASED ON MEMBER SIZE!!!

    Just FYI. But if you like I could go game by game on that list and tell you exactly what is and is not restricted and why and how to access it. I have played every single one of them. Even beta tested some of them, AND lead guilds in every single one of them.

    No Other MMO besides ESO limits guild finctions based on "member Size". All of them have a Basic sized Guild bank, Basic Tabard, and basic store access (if the game supports it) upon creation and with only the minimal amount of members required to "form it".

    ESO is the only MMO game which lets you create a Guild which is in effect, Worthless with no functionality.

    Agreed !

    +1
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Malpherian
    Malpherian
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    http://eso.guildex.org/

    This website, I am assuming, is but a fraction of the total guilds that currently exist in ESO.

    You have to register on this site to add your guild or alliance.

    Thus, the site is not a true indication of the number of guilds that exist. Just clicking on the NA Guilds tab shows only 223 guilds available.

    I'm sorry to burst your bubble, but your statistical information is flawed.

    Its not every guild no, but you can look at those and use some deductive reasoning to find a reasonable and workable variable. I am not sure why everyone has so much difficulty with this these days........ Is it exact? No. But it gives a good impression of the whole.

    Besides how many guilds there are and what they do isn't really the point of this thread anyway.
    Edited by Malpherian on August 9, 2014 4:02PM
  • nerevarine1138
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    Your small guild has functionality. It just doesn't have access to all the same perks as a large guild. Much like in ever game you listed, small guilds will not be able to get big banks, create raiding parties, get high-ranking guild rewards, etc.

    And most importantly, you have five guilds. Five. Not one. Not two. Five. If you want one of those five guilds to be your family and friends, great. Go for it. No one cares one way or the other. But if you make the choice to not join a larger guild and then whine about not having access to the perks that a larger guild gets you, that's all on you.

    There's literally nothing to complain about here. Which is a good sign for the game, because it means that you can't find anything substantive to whine about.
    ----
    Murray?
  • Malpherian
    Malpherian
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    Your small guild has functionality. It just doesn't have access to all the same perks as a large guild. Much like in ever game you listed, small guilds will not be able to get big banks, create raiding parties, get high-ranking guild rewards, etc.

    And most importantly, you have five guilds. Five. Not one. Not two. Five. If you want one of those five guilds to be your family and friends, great. Go for it. No one cares one way or the other. But if you make the choice to not join a larger guild and then whine about not having access to the perks that a larger guild gets you, that's all on you.

    There's literally nothing to complain about here. Which is a good sign for the game, because it means that you can't find anything substantive to whine about.

    Actually guilds in the other games can have as large a bank as they want, with just 1 person (once the guild is formed). Because the banks are purchased with in game gold. Same with the Guild stores a few of those have.

    None of those games restrict guild function based on the number of Guild members you Have in the guild. "Which is the key here).

    1 person can own a guild in every single one of those and over time unlock every single feature. BY THEMSELVES.

    Which IS the point.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Just for the record, I don't want 3 man guilds buying up guild traders. It would waste a trader I could be buying stuff from. Which affects my access to the market.

    So it is preferable you don't have a guild store for me.
    Dear Sister, I do not spread rumors, I create them.
  • Siliconhobbit_ESO
    Siliconhobbit_ESO
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    How many guilds and what they do is very relevant, as you made it the 2nd point in your post.

    Of the total number of guilds listed on that site, there is no way to craft any 'reasonable' variable simply because you do not know what fraction to start with.

    Is 223 guilds on the NA server 1/10th of the total guilds? Is it 3/5ths? Is it 75% of the total number of guilds that have been created?

    We simply do not know and because of that, that one point in your post can be considered invalid.
    Sinister Swarm
    15 Years of Gaming Excellence
  • Phantax
    Phantax
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    small guilds will not be able to get big banks, create raiding parties, get high-ranking guild rewards, etc.

    And exactly how does that comply with....

    •Everybody having access to 100% of game contents ?

    Because the only way small guilds can get that is by not .....

    •Play the Game the way You want !

    So according to you it's ok for people not to get all the games content unless they are forced to do something they do not want ?

    "Join a big guild or go without" yeah that's really fair !

    :(
    Edited by Phantax on August 9, 2014 4:16PM
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Phantax wrote: »
    small guilds will not be able to get big banks, create raiding parties, get high-ranking guild rewards, etc.

    And exactly how does that comply with....

    •Everybody having access to 100% of game contents ?

    Because the only way small guilds can get that is by not .....

    •Play the Game the way You want !

    So according to you it's ok for people not to get all the games content unless that are forced to do something they do not want ?

    "Join a big guild or go without" yeah that's really fair !

    :(

    you also don't get vr12 out of coldharbour, or emperor.
    Dear Sister, I do not spread rumors, I create them.
  • Malpherian
    Malpherian
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    Phantax wrote: »
    small guilds will not be able to get big banks, create raiding parties, get high-ranking guild rewards, etc.

    And exactly how does that comply with....

    •Everybody having access to 100% of game contents ?

    Because the only way small guilds can get that is by not .....

    •Play the Game the way You want !

    So according to you it's ok for people not to get all the games content unless that are forced to do something they do not want ?

    "Join a big guild or go without" yeah that's really fair !

    :(

    you also don't get vr12 out of coldharbour, or emperor.

    But you can work for those as an individual player, on your own. You can't work for a guild tabard, or a guild bank or a guild store "On your own" for that you need to rely on 10 other people who may never want to join your guild.

    So yea, it is Join a large guild, recruit people you don;t want, or do without the content.

    A choice is only a choice if you have the ability to chose. There is no "Choice" with the current guild system.

    You are either:

    A. Forced to recruit x amount of people in order to get access to basic content.

    Or

    B. Don't get access to said content.

    ~There is no C = Choice:

    I want to play by myself (or with friends and family) and earn said content.

    This would give you choice and an option, to play small and still be able to attain everything, or go large and still be able to attain everything.

    THAT is choice.
  • hiyde
    hiyde
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    deadhorse.jpg
    Edited by hiyde on August 9, 2014 4:31PM
    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • Malpherian
    Malpherian
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    hiyde wrote: »
    file.php?40,file=91885,filename=DeadHorse.jpg

    says fairfax underground hot-lining disabled. just fyi.
  • Rosveen
    Rosveen
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    After a hundred threads about this matter, I still don't understand why a guild of 5 people needs a store.
  • Nox_Aeterna
    Nox_Aeterna
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    Just get some players that are about to quite to join you guild :P.

    You then just leave them there and victory , you have everything while nobody is there to bother you heh :P.

    This worked best during release , but i would try it at every steam sale hehe.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
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