I am doing more and more crafted sets since I finally applied some discipline to my research activities and have at least 4 to 6 traits now across the LA, MA and the Weapons I use. HA is still deficient.
(A little back story, optional read) Prior to this, I would, and still do, make a set of Armor and weapons every 4 character levels. Improving this set to Green would keep me current on my armor/weapons for about 4 character levels as I would not find much better until about 4 levels later. Unless a Purple or Gold drop occurred. By the time 4 levels went buy I would have replenished my mats and tempers. So, I felt this was an efficient use of my mats and tempers.
I love the bonuses, and am looking forward to the new ones coming in 1.3. What I don't like is coming across an armor that is better than what I have and not being able to use it or I break the set bonus. Cool, new Shoes give me 20 more armor points, but I lose 78 Max Health if I take it. Or Health or Man Regen or whatever. So, now I just let the nice new pieces go to research or decon or the merchant and keep the Crafted Set until I am ready to replace it.
Does anyone else feel like they give up too much to have a Crafted (or Found) set of Armor or weapons in that they can't use the new armor or weapons that have been found? Or, are you like me, keep the crafted set until I can make a new crafted set and just not cry over the spilt milk?
Edited by Nestor on July 29, 2014 12:33AM Enjoy the game, life is what you really want to be worried about.
PakKat "Everything was going well, until I died"
Gary Gravestink "I am glad you died, I needed the help"