Wifeaggro13 wrote: »
Okay, 1.3.3 was a big patch, but they need a little bit more then just armor dyes to keep people subscripted to the game. So what is coming in the next big patches?
Wifeaggro13 wrote: »
Im not getting this vibe at all, did you see how many players were on for 1.3 release day?? Busiest I've ever seen it, TONS of people crafting new gear or dying it. I honestly think 1.3 was the most anticipated and best received update thus far, based on all that I saw. Bugs aside, ZOS did a great job with this update, and I expect the majority of the playerbase to agree.
GFBStarWars wrote: »1.4 will be claglorn last zone with dragonstar arena and new trial (the serpent)
Beyond this is just rumor
(we know what is being developed but no idea in which patch will be released etc)
LonePirate wrote: »Based on the QuakeCon preview and my guesses surrounding the perceived completeness of the footage, I think:
1.4 (September) = City of Ash and final Craglorn changes including that third trial.
1.5 (October) = Imperial City
1.6 (November) = Justice System, Dark Brotherhood and Thieves Guild
1.7 (December) = Murkmire
1.8 (January) = Wrothgar
I think we will see both the Provisioning and Champion Points changes in the 1.5 or 1.6 updates. I think 1.9 will be a small, fixes only release so the team can prep for a huge 2.0 release to coincide with the one year anniversary of the game's release, perhaps with massive new Oblivion oriented content.
As a former animator and graphic designer, I'd like to state full out that you do not want us touching code in any possible way.So you suggest the Animation creator should work on fixing memory leaks and achievement bugs? Well, I don't know if THAT is a good idea...
Paul Sage has said that they won't be doing Thieves Guild/DB until after they have had the justice system out to iterate on so it won't be in the same patch.
Reading all the posts, I get the feeling we might as wel unsub.
jamie.goddenrwb17_ESO wrote: »IMHO they really need to fix the bugs and issues first
It's funny because I was reading a whole thread today about how content isn't being released fast enough and that the devs shouldn't be stuffing around with existing content at the expense of the new.
I'm not saying one or the other is right, it's just interesting to see such stark contrast in the player base. (Personally I'm somewhere in the middle which is of no help)
Well the fact that they have implemented dozens of new /emotes and didn't fix the eidetic memory or fishing achievements says a lot. Wrong priorities.
This might be a lot of peoples first mmorpg. At least this thread points to that being the case.
All mmorpgs have tons of bugs. Some bugs die fast and easy, others take forever to work out, new stuff always adds more bugs...
if you are not use to it by now, and its enraging to you...pick up a playstation.
Also if you think the people who make new content are the same people who fix bugs....both can be done.
I'd settle for my nightblade's signature ability to work properly. Dark Cloak, I'm looking at you.
I still have loads of content to go through (half way through Cadwell's silver), and don't give 2 hoots about elite content I will never experience.
'New content' for MMOs too often seems to mean amazing constructions that only the devs and a tiny handful of 24/7 players ever see. Give peons like me some small scale and accessible entertainment in Cyrodiil instead, and I'll be quite happy.
I wouldn't mind taking a gander around the imperial city though.