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So... Are People Just Exploding Now?

  • Domander
    Domander
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    I just want my play experience to not be a buggy mess after an update. I'd bet a lot of people feel the same way.

    oh, and I also want things that are supposed to be fixed to actually be fixed when I test them. I can't trust the patch notes and that frustrates me.
    Edited by Domander on August 6, 2014 10:57PM
  • apostate9
    apostate9
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    TheBull wrote: »
    Update: The Combat Team is actively looking at this right now, including behind-the-scenes combat logs. We'll post again in this thread when we have more details to share.
    A DK died. Hotfix inc!

    Ssssshhh, the grownups are talking.
  • apostate9
    apostate9
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    Lowbei wrote: »
    so your list includes the fps/crash (mem leak) that i mentioned so i wont count that one.

    guild bug which like you say, is fixed thus doesnt count.

    your character cannot use doors? never heard of this bug, and certainly havent seen it. where?

    many crashes falls into the mem leak one.

    so it seems you failed to list any new bugs (other than unverified door issue?) and certainly not as many as the fixes, so perhaps you should stop with the whining.

    Dude, if you have never had the postern door bug, I have to really question whether you've ever been to Cyrodil. That or you're trolling him.
  • Lowbei
    Lowbei
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    the postern door bug was fixed with the update from what i understand.

    its only been 2 days, but i havent seen it still around. screenshots plz
  • Ezareth
    Ezareth
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    Postern doors still bug.

    Most of the time you simply can't believe the patch notes. I still have weapon swap delay. I still get broken postern doors.

    Then there are actual bug fixes that they fix without even listing them in the patch notes. Thank god they finally fixed the bug where Mages Fury explosions would be reflected back on you when a DK had reflective scales up. There was nothing more infuriating than to have to kill a DK under 20% HPs with heavy attacks and curse due to that.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Xsorus
    Xsorus
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    I think its something to do with Lethal Arrow in combination of Venom Arrow, I've hit people with those two and they've instantly died.

  • Braidas
    Braidas
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    Thank god they finally fixed the bug where Mages Fury explosions would be reflected back on you when a DK had reflective scales up. There was nothing more infuriating than to have to kill a DK under 20% HPs with heavy attacks and curse due to that.
    u mean the aoe dmg would get reflected too?
  • Ezareth
    Ezareth
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    Thank god they finally fixed the bug where Mages Fury explosions would be reflected back on you when a DK had reflective scales up. There was nothing more infuriating than to have to kill a DK under 20% HPs with heavy attacks and curse due to that.
    u mean the aoe dmg would get reflected too?

    Yes.

    Although after thinking about this maybe they didn't fix it. I switched my morphs after the patch from the one that returned mana back on kill to the one that increases the AOE damage.

    They apparently originally "fixed" the mana return version ages ago which had always worked for me and ironically then broke it. Then when they finally "fixed" it back to how it was originally working the DK reflective scales started reflecting the AOE back on me.

    I've had other DKs tell me now that none of the mages wrath is being reflected again though so I'm inclined to think it is fixed for both versions now.



    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Renuo
    Renuo
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    Lowbei wrote: »
    the postern door bug was fixed with the update from what i understand.

    its only been 2 days, but i havent seen it still around. screenshots plz

    Hey dude Posterns are bugging alot.

    Actually for me if I am in the area when a postern house is repaired it seems to be bugged out for me, don't know if that is related to it.
    Dark Renuo - Nightblade - Daggerfall Thornblade
    Nightblade PVP - https://www.youtube.com/user/renuoz
  • Tintinabula
    Tintinabula
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    They're still bugging out(not as much) but a drop from 75% of the time to 25% of the time is still progress... I guess :|
  • Ezareth
    Ezareth
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    Thank god they finally fixed the bug where Mages Fury explosions would be reflected back on you when a DK had reflective scales up. There was nothing more infuriating than to have to kill a DK under 20% HPs with heavy attacks and curse due to that.
    u mean the aoe dmg would get reflected too?

    Yes.

    Although after thinking about this maybe they didn't fix it. I switched my morphs after the patch from the one that returned mana back on kill to the one that increases the AOE damage.

    They apparently originally "fixed" the mana return version ages ago which had always worked for me and ironically then broke it. Then when they finally "fixed" it back to how it was originally working the DK reflective scales started reflecting the AOE back on me.

    I've had other DKs tell me now that none of the mages wrath is being reflected again though so I'm inclined to think it is fixed for both versions now.



    Well I take that all back.

    After today's "Hotfix" mages wrath is now bugged yet again and the explosion is now being reflected by reflective scales again. I don't understand @ZOS_JessicaFolsom and @ZOS_BrianWheeler how every time you "patch" the game you break more things than you fix. You actually fixed a bug for once and a day later it is broken with a hotfix that was aimed at fixing guilds?

    This is pretty frustrating.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Halrloprillalar
    Halrloprillalar
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    Thank god they finally fixed the bug where Mages Fury explosions would be reflected back on you when a DK had reflective scales up. There was nothing more infuriating than to have to kill a DK under 20% HPs with heavy attacks and curse due to that.
    u mean the aoe dmg would get reflected too?

    Yes.

    Although after thinking about this maybe they didn't fix it. I switched my morphs after the patch from the one that returned mana back on kill to the one that increases the AOE damage.

    They apparently originally "fixed" the mana return version ages ago which had always worked for me and ironically then broke it. Then when they finally "fixed" it back to how it was originally working the DK reflective scales started reflecting the AOE back on me.

    I've had other DKs tell me now that none of the mages wrath is being reflected again though so I'm inclined to think it is fixed for both versions now.



    Well I take that all back.

    After today's "Hotfix" mages wrath is now bugged yet again and the explosion is now being reflected by reflective scales again. I don't understand @ZOS_JessicaFolsom and @ZOS_BrianWheeler how every time you "patch" the game you break more things than you fix. You actually fixed a bug for once and a day later it is broken with a hotfix that was aimed at fixing guilds?

    This is pretty frustrating.

    practically nothing they said was 'fixed' is fixed, and more things are now broken.

    I am pissed.
  • EQBallzz
    EQBallzz
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    The last game that saw a greatly decreased TTK like this was SWTOR with the 1.2 patch and it turned PVP into a pure frag fest. Even fully defense specced tanks died in just a few seconds. No one could heal through it. Everything became an alpha strike slugfest, seeing who could blow people out of their boots the fastest.

    ESO already has enough alpha strike issues with ulti drops, but this is making it ridiculous. I want some level of tactical combat, not insta gib messes that go to the biggest zerg.

    I was actually sort of enjoying SWTOR until 1.2 patch. That patch ruined the game for me. Was stupid.
  • Maulkin
    Maulkin
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    Yep, I'm pretty certain now. Damage not registering = Bow

    Over 5 hours of PvP yesterday, the issue with me taking damage but the damage not registering till I explode happened 3 times and all 3 times it was an archer with Venom Arrow and Lethal Arrow.

    I'm learning to adapt. If you are running an add-on like FTC (Foundry Tactical Combat) the damage still scrolls in front of your screen. Until it's fixed, I've made that font brighter and bigger and pay much more attention to it. It's hard though to keep track with all that's going on during combat though.

    If anyone who plays in Thornblade EU and is not AD faction would like to do some testing with me this evening in a quite location of Cyro, please lmk and I'll pm you my in-game id.
    Edited by Maulkin on August 7, 2014 9:35AM
    EU | PC | AD
  • CapuchinSeven
    CapuchinSeven
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    Lowbei wrote: »
    guild bug which like you say, is fixed thus doesnt count.

    No, it clearly counts. Managing to actually fix a bug (that they, yet again, introduced into live) for a change does not suddenly mean it doesn't count. What an utterly comical suggestion that it doesn't.
    Lowbei wrote: »
    so it seems you failed to list any new bugs (other than unverified door issue?) and certainly not as many as the fixes, so perhaps you should stop with the whining.

    ...so lets see other than the door issue which you apparently haven't heard of (lol so it's unverified because you alone haven't heard of it yet?), stamina and magicka regen stalling, weapon attacks building up damage and then releasing it in one go (you know, the topic of the thread you're in) creating instant death kills, Vampires getting stuck in invisibility after using batswarm, weapon swapping not displaying the right weapon (sometimes even a weapon you don't have equipped), Night Silence loses its bonus and requires re-logging to fix...

    I could go on, this is boring now.
  • zazamalek
    zazamalek
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    Baphomet wrote: »
    Macroing = insta-death.

    I'm thinking hacking/scripting. My experience last night:
    • Vampires are now rampant, they are back to their broken state: they can easily kill everyone around them in 2-3 seconds. The obvious solution is silver leash - using it made me notice that these players either instantly recover from stun or, presumably out of stamina, continue to move around and attack while lying stunned on the ground.
    • Multiple heavy attacks in less than 1 second (usually 3). From the same player. Charging a single heavy attack usually takes more than 1 second.
    • Back to the vampires. A guildie experimented and was able to permanently sustain bat swarm, dealing 500 sustained DPS over 12 minutes (previous emperor buff and passive granting ulti from player kills). Vamp swarms aren't always showing in the death summary even though I know it's what killed me so fast.
    • Soul Siphon (a.k.a. NB ulti). 500 DPS to a single target.
    • Magma Shield. 3200 damage in one tick.
    • Stunlock is back with a vengeance. If you are not "magically" instantly recovering from every stun (or ignoring them while you are faceplanted) you are practically permanently disabled. Stun break, immediately hit with crystal fragments, immediately stunned, repeat.
    • Stamina is wildly inconsistent. I'm either going out-of-stamina after one or two ability uses or practically never running out depending on the fight.
    • Nightblade CC is unbreakable.

    Edit: Bows are doing the correct amount of damage from my perspective (I'm using one). I'm not getting any of this HP bar desync and FTC is reporting completely reasonable outgoing damage values from my light attacks. The reason I haven't added that to my list is because I somehow don't have a bug with this.
    Edited by zazamalek on August 7, 2014 11:06AM
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  • ThyIronFist
    ThyIronFist
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    zazamalek wrote: »
    Baphomet wrote: »
    Macroing = insta-death.

    I'm thinking hacking/scripting. My experience last night:
    • Vampires are now rampant, they are back to their broken state: they can easily kill everyone around them in 2-3 seconds. The obvious solution is silver leash - using it made me notice that these players either instantly recover from stun or, presumably out of stamina, continue to move around and attack while lying stunned on the ground.
    • Multiple heavy attacks in less than 1 second (usually 3). From the same player. Charging a single heavy attack usually takes more than 1 second.
    • Back to the vampires. A guildie experimented and was able to permanently sustain bat swarm, dealing 500 sustained DPS over 12 minutes (previous emperor buff and passive granting ulti from player kills). Vamp swarms aren't always showing in the death summary even though I know it's what killed me so fast.
    • Soul Siphon. 500 DPS to a single target. I find it hilarious how to community complains about a nightblade skill but the vampire 500 AOE DPS is not a problem.
    • Magma Shield. 3200 damage in one tick. Again, I don't see anyone complaining about this. Bugs like this are A-OK if they only give DK/Vamps an advantage.
    • Stunlock is back with a vengeance. If you are not "magically" instantly recovering from every stun (or ignoring them while you are faceplanted) you are practically permanently disabled. Stun break, immediately hit with crystal fragments, immediately stunned, repeat.
    • Stamina is wildly inconsistent. I'm either going out-of-stamina after one or two ability uses or practically never running out depending on the fight.

    Don't forget Soul Tether. And the fact that Bows are broken as hell.
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • olsborg
    olsborg
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    A temporary fix would be to cap damage in one hit at 1k.

    PC EU
    PvP only
  • Maulkin
    Maulkin
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    zazamalek wrote: »
    Baphomet wrote: »
    Macroing = insta-death.

    I'm thinking hacking/scripting. My experience last night:
    • Vampires are now rampant, they are back to their broken state: they can easily kill everyone around them in 2-3 seconds. The obvious solution is silver leash - using it made me notice that these players either instantly recover from stun or, presumably out of stamina, continue to move around and attack while lying stunned on the ground.
    • Multiple heavy attacks in less than 1 second (usually 3). From the same player. Charging a single heavy attack usually takes more than 1 second.
    • Back to the vampires. A guildie experimented and was able to permanently sustain bat swarm, dealing 500 sustained DPS over 12 minutes (previous emperor buff and passive granting ulti from player kills). Vamp swarms aren't always showing in the death summary even though I know it's what killed me so fast.
    • Soul Siphon. 500 DPS to a single target. I find it hilarious how to community complains about a nightblade skill but the vampire 500 AOE DPS is not a problem.
    • Magma Shield. 3200 damage in one tick. Again, I don't see anyone complaining about this. Bugs like this are A-OK if they only give DK/Vamps an advantage.
    • Stunlock is back with a vengeance. If you are not "magically" instantly recovering from every stun (or ignoring them while you are faceplanted) you are practically permanently disabled. Stun break, immediately hit with crystal fragments, immediately stunned, repeat.
    • Stamina is wildly inconsistent. I'm either going out-of-stamina after one or two ability uses or practically never running out depending on the fight.
    • Nightblade CC is unbreakable.

    1 point I'd like to make..

    Magma Shield's dmg is indeed a bug they said they fixed but haven't. Who the hell said it's a-ok though? Seems like you have an agenda here because every NB issue you mention, you also mention sth about DK or Vamps in the same breath. It's not a frigging contest over what is more broken!!! I've got a v12 DK and I've filed multiple reports about the magma armor damage, it's definitely not a-frikken-ok...

    I dunno what changed to the game mechanics, but the 200 magicka more (compared to pre-1.3 patch) does not justify why my attacks are now doing a helluva lot more dmg. My Sorc's Streak + Bat Swarm damage is indeed much higher than before and I don't think that's healthy at all.

    I mostly agree with your post, it's the sense of bias I get that peeves me.

    Edit: I take issue with ultie generation in this game. People shouldn't be able to have access to ulties so often in PvP, let alone be able to chain ulties one after the other. It's just not healthy for the game, it decreases the TTK too much. I think all ultie base costs should double for PvP (only) and also have a 10 sec cool-down starting from the second the last cast finished (both PvE and PvP). That's my 2c
    Edited by Maulkin on August 7, 2014 10:54AM
    EU | PC | AD
  • Maulkin
    Maulkin
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    double post :/
    Edited by Maulkin on August 7, 2014 10:57AM
    EU | PC | AD
  • zazamalek
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    I mostly agree with your post, it's the sense of bias I get that peeves me.

    Yeah, sorry. Just been a lot of QQ about the NB ulti on the forums, and relatively little about the vamps. Not saying it's everyone; but people generally only complain if it's not to their advantage.

    The whole ulti system needs to be reworked. It's supposed to be an ulti - not a dime-a-dozen skill. AOE abilities should only generate ulti off of 1 - 2 of the targets that they hit, ultis should not generate ulti at all.

    Soul Siphon (bugged NB ulti) is recuperating 45% of its cost from the damage it does.

    Ninja edited my post to remove the QQ.
    Edited by zazamalek on August 7, 2014 11:08AM
    410
  • beersnob 40
    As a fellow NB I have gotten the bow glitch where the animation is wrong, gotten the one where attacking enemy players and npc do not show health going down, tried soul tether but was always in large battles so not sure how OP it is compared to other Utlimate yet. As for being able to stunlock with no problems, I am not seeing that one. Most of the time lastnight when I did ambush/cloak/ whatever attack the people were usually on the run before I could get that 3 combo off. Just letting the moderators know I guess that the same classes are not seeing the exact same bugs.
  • Maulkin
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    As a fellow NB I have gotten the bow glitch where the animation is wrong, gotten the one where attacking enemy players and npc do not show health going down, tried soul tether but was always in large battles so not sure how OP it is compared to other Utlimate yet. As for being able to stunlock with no problems, I am not seeing that one. Most of the time lastnight when I did ambush/cloak/ whatever attack the people were usually on the run before I could get that 3 combo off. Just letting the moderators know I guess that the same classes are not seeing the exact same bugs.

    There are many issues with the bow at the moment. Which is not helping the archers or their targets to be honest. Animations bugging, damage not registering...just a total mess.

    Soul Tether aside, which had been reported in PTS but ZOS did nothing, none of the other issues are NB specific. The unbreakable stun is another bug and DKs and Sorcs can pull it off as often as NBs. Nobody benefits from crap like that, it just makes all the players more angry.

    Anyhow, let's hope that some fixes are on the way for the bow and the crashes first of all. The damage scaling of the ulties needs some serious looking into if we don't want fights to be dictated just by who gets an ultie off first, as opposed to combat skill.
    EU | PC | AD
  • Grimmspat
    Grimmspat
    Just to add: I'm seeing the unable to use door about as frequently after patch as before. Typically, no interaction (press E) shows up.

    Crashing every 45 mins to an hour in Cyrodiil only even running with zero addons. Only crashed two times before patch and played since release.

    Started counting and yesterday alone, had seven deaths where health just flat out went from 100 to zero with death log not showing attributable damage.

    A new bug for me is that a certain skill doesn't fire and then becomes bugged. For example, crystal frags on insta proc fails to fire at target. After this I can't cast crystal frags again, cast or instant, till soft reset. Also happens with streak.

    Unbreakable stun is happening fairly regularly. Had the occasional DK knockdown + talons combo before patch. Now I can get knockdown with full stamina and never be able to get back up. Here's the key, it's like the crystal frags bug I mentioned above. Somehow the first stun break fails to properly work so all additional attempts are bugged.
    Edited by Grimmspat on August 7, 2014 2:49PM
  • mgoss79b14_ESO
    Domander wrote: »
    I just want my play experience to not be a buggy mess after an update. I'd bet a lot of people feel the same way.

    oh, and I also want things that are supposed to be fixed to actually be fixed when I test them. I can't trust the patch notes and that frustrates me.

    Nothing else needs to be said. This guy hit the nail on the head.
  • Xsorus
    Xsorus
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    Magma Shield doesn't do 3200 damage in one tic...That doesn't mean it can't bug out (like we've seen multiple people bug out on damage). It does however do a lot of damage after the patch...a whole lot.

    Its still not anywhere near Soul Tether right now though... Soul Tether right now can do almost 400 damage through shield blocking right now a second... let that sink it....
  • Sumpfheini
    Sumpfheini
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    Honfold wrote: »
    Sumpfheini wrote: »
    upfront burst damage in this game was already quite ridiculous (e.g. NB stealth burst). Just another flaw of this crappy resource system without cooldowns in addition to sneak openers being crits.

    Nothing about a burst nightblade was ridiculous. Just throw up block and cast either Dragons Blood, Bolt Escape, or Heals. Any class could survive a NB ambush if they were fully paying attention. Casting spells while blocking should be removed from the game.

    It's the thing that having the opener with the stealth mechanics in this game 90% of the time decides if win or lose. This is true with every class, NB is just an example because they can abuse this to perfection. How often do you win an encounter when you get hit by 900 lethal arrow, 250 aa + 500 whatever from somewhere as you get dismounted and stunned on top of it.
  • Morticielle
    Morticielle
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    I just witnessed a NB onehitting two other players, than he onehitted me with "Ambush" for 2830. I call it onehit because I have 2800 life and it would have onehitted me even without the other three hits. ;)

    I never before was hit by Ambush with anything nearly as high as 2831. As far as I remember 1700 was the highest number before. Btw: I had no Reapers Mark or other debuffs on me I have 2077 Magic resistance !!!

    2645e9a45a441ac7e6c94c3d85bad7a0.jpg

    I'm not saying that the NB did cheat/exploit/hack or whatever, I'm just saying THIS IS TO MUCH! Zenimax did something stupid again and messed up the game a little further than before. Fix it!
    Edited by Morticielle on August 8, 2014 12:06AM
    Lady Morticielle d'Aragòn |VR12| Sorcerer | PvP Rank 21 (Major Grade I) | EU-Megaserver | AD

    Subscription cancelled due to the following facts:

    - Zenimax implements more bugs from patch to patch
    - Zenimax does not care about the increasing instability of the game. People have more and more crashes Fix of memory bug decreased number of crashes considerably
    - Zenimax has still not fully fixed the fps drops they (!) implemented with patch1.2.3
    - Zenimax does nothing to fix the massive ability lags in PvP
    - Zenimax gives more attention to unnecassary 'content' like dyes for armors than fixing issues
    - In patchnotes Zenimax lies about bugs allegedly fixed
    - Zenimax has no plan as to how balance population in Cyrodiil campaigns
    - Support is ineffective and does not even speak in a way one can linguistically understand

  • B_lov3d
    B_lov3d
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    A guy on a meatbag sieging at a basically no contest fort died with no one in sight. He was there one second full health right next to me and then just burst into flames and dropped dead. No lag, saw no enemies, no incoming siege circles. Everyone around was just kinda scratching their heads.
    My horse can fall off a cliff and then race to the other side of Cyrodil with his mangled legs.....but he cannot defeat the face of a mudcrab, a small rock, and occasionally has problems with stairs. -_-
  • Sharee
    Sharee
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    I never before was hit by Ambush with anything nearly as high as 2831. As far as I remember 1700 was the highest number before. Btw: I had no Reapers Mark or other debuffs on me I have 2077 Magic resistance !!!

    Just a technical side-note: Ambush is a melee attack, and thus is resisted by armor, not magic resistance.

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