A DK died. Hotfix inc!ZOS_JessicaFolsom wrote: »Update: The Combat Team is actively looking at this right now, including behind-the-scenes combat logs. We'll post again in this thread when we have more details to share.
so your list includes the fps/crash (mem leak) that i mentioned so i wont count that one.
guild bug which like you say, is fixed thus doesnt count.
your character cannot use doors? never heard of this bug, and certainly havent seen it. where?
many crashes falls into the mem leak one.
so it seems you failed to list any new bugs (other than unverified door issue?) and certainly not as many as the fixes, so perhaps you should stop with the whining.
u mean the aoe dmg would get reflected too?ezareth_ESO wrote: »Thank god they finally fixed the bug where Mages Fury explosions would be reflected back on you when a DK had reflective scales up. There was nothing more infuriating than to have to kill a DK under 20% HPs with heavy attacks and curse due to that.
Brandeospeedwagon wrote: »u mean the aoe dmg would get reflected too?ezareth_ESO wrote: »Thank god they finally fixed the bug where Mages Fury explosions would be reflected back on you when a DK had reflective scales up. There was nothing more infuriating than to have to kill a DK under 20% HPs with heavy attacks and curse due to that.
the postern door bug was fixed with the update from what i understand.
its only been 2 days, but i havent seen it still around. screenshots plz
ezareth_ESO wrote: »Brandeospeedwagon wrote: »u mean the aoe dmg would get reflected too?ezareth_ESO wrote: »Thank god they finally fixed the bug where Mages Fury explosions would be reflected back on you when a DK had reflective scales up. There was nothing more infuriating than to have to kill a DK under 20% HPs with heavy attacks and curse due to that.
Yes.
Although after thinking about this maybe they didn't fix it. I switched my morphs after the patch from the one that returned mana back on kill to the one that increases the AOE damage.
They apparently originally "fixed" the mana return version ages ago which had always worked for me and ironically then broke it. Then when they finally "fixed" it back to how it was originally working the DK reflective scales started reflecting the AOE back on me.
I've had other DKs tell me now that none of the mages wrath is being reflected again though so I'm inclined to think it is fixed for both versions now.
ezareth_ESO wrote: »ezareth_ESO wrote: »Brandeospeedwagon wrote: »u mean the aoe dmg would get reflected too?ezareth_ESO wrote: »Thank god they finally fixed the bug where Mages Fury explosions would be reflected back on you when a DK had reflective scales up. There was nothing more infuriating than to have to kill a DK under 20% HPs with heavy attacks and curse due to that.
Yes.
Although after thinking about this maybe they didn't fix it. I switched my morphs after the patch from the one that returned mana back on kill to the one that increases the AOE damage.
They apparently originally "fixed" the mana return version ages ago which had always worked for me and ironically then broke it. Then when they finally "fixed" it back to how it was originally working the DK reflective scales started reflecting the AOE back on me.
I've had other DKs tell me now that none of the mages wrath is being reflected again though so I'm inclined to think it is fixed for both versions now.
Well I take that all back.
After today's "Hotfix" mages wrath is now bugged yet again and the explosion is now being reflected by reflective scales again. I don't understand @ZOS_JessicaFolsom and @ZOS_BrianWheeler how every time you "patch" the game you break more things than you fix. You actually fixed a bug for once and a day later it is broken with a hotfix that was aimed at fixing guilds?
This is pretty frustrating.
Agrippa_Invisus wrote: »The last game that saw a greatly decreased TTK like this was SWTOR with the 1.2 patch and it turned PVP into a pure frag fest. Even fully defense specced tanks died in just a few seconds. No one could heal through it. Everything became an alpha strike slugfest, seeing who could blow people out of their boots the fastest.
ESO already has enough alpha strike issues with ulti drops, but this is making it ridiculous. I want some level of tactical combat, not insta gib messes that go to the biggest zerg.
guild bug which like you say, is fixed thus doesnt count.
so it seems you failed to list any new bugs (other than unverified door issue?) and certainly not as many as the fixes, so perhaps you should stop with the whining.
Macroing = insta-death.
Macroing = insta-death.
I'm thinking hacking/scripting. My experience last night:
- Vampires are now rampant, they are back to their broken state: they can easily kill everyone around them in 2-3 seconds. The obvious solution is silver leash - using it made me notice that these players either instantly recover from stun or, presumably out of stamina, continue to move around and attack while lying stunned on the ground.
- Multiple heavy attacks in less than 1 second (usually 3). From the same player. Charging a single heavy attack usually takes more than 1 second.
- Back to the vampires. A guildie experimented and was able to permanently sustain bat swarm, dealing 500 sustained DPS over 12 minutes (previous emperor buff and passive granting ulti from player kills). Vamp swarms aren't always showing in the death summary even though I know it's what killed me so fast.
- Soul Siphon. 500 DPS to a single target. I find it hilarious how to community complains about a nightblade skill but the vampire 500 AOE DPS is not a problem.
- Magma Shield. 3200 damage in one tick. Again, I don't see anyone complaining about this. Bugs like this are A-OK if they only give DK/Vamps an advantage.
- Stunlock is back with a vengeance. If you are not "magically" instantly recovering from every stun (or ignoring them while you are faceplanted) you are practically permanently disabled. Stun break, immediately hit with crystal fragments, immediately stunned, repeat.
- Stamina is wildly inconsistent. I'm either going out-of-stamina after one or two ability uses or practically never running out depending on the fight.
Macroing = insta-death.
I'm thinking hacking/scripting. My experience last night:
- Vampires are now rampant, they are back to their broken state: they can easily kill everyone around them in 2-3 seconds. The obvious solution is silver leash - using it made me notice that these players either instantly recover from stun or, presumably out of stamina, continue to move around and attack while lying stunned on the ground.
- Multiple heavy attacks in less than 1 second (usually 3). From the same player. Charging a single heavy attack usually takes more than 1 second.
- Back to the vampires. A guildie experimented and was able to permanently sustain bat swarm, dealing 500 sustained DPS over 12 minutes (previous emperor buff and passive granting ulti from player kills). Vamp swarms aren't always showing in the death summary even though I know it's what killed me so fast.
- Soul Siphon. 500 DPS to a single target. I find it hilarious how to community complains about a nightblade skill but the vampire 500 AOE DPS is not a problem.
- Magma Shield. 3200 damage in one tick. Again, I don't see anyone complaining about this. Bugs like this are A-OK if they only give DK/Vamps an advantage.
- Stunlock is back with a vengeance. If you are not "magically" instantly recovering from every stun (or ignoring them while you are faceplanted) you are practically permanently disabled. Stun break, immediately hit with crystal fragments, immediately stunned, repeat.
- Stamina is wildly inconsistent. I'm either going out-of-stamina after one or two ability uses or practically never running out depending on the fight.
- Nightblade CC is unbreakable.
mike.gaziotisb16_ESO wrote: »I mostly agree with your post, it's the sense of bias I get that peeves me.
beersnob 40 wrote: »As a fellow NB I have gotten the bow glitch where the animation is wrong, gotten the one where attacking enemy players and npc do not show health going down, tried soul tether but was always in large battles so not sure how OP it is compared to other Utlimate yet. As for being able to stunlock with no problems, I am not seeing that one. Most of the time lastnight when I did ambush/cloak/ whatever attack the people were usually on the run before I could get that 3 combo off. Just letting the moderators know I guess that the same classes are not seeing the exact same bugs.
I just want my play experience to not be a buggy mess after an update. I'd bet a lot of people feel the same way.
oh, and I also want things that are supposed to be fixed to actually be fixed when I test them. I can't trust the patch notes and that frustrates me.
Sumpfheini wrote: »upfront burst damage in this game was already quite ridiculous (e.g. NB stealth burst). Just another flaw of this crappy resource system without cooldowns in addition to sneak openers being crits.
Nothing about a burst nightblade was ridiculous. Just throw up block and cast either Dragons Blood, Bolt Escape, or Heals. Any class could survive a NB ambush if they were fully paying attention. Casting spells while blocking should be removed from the game.

Morticielle wrote: »I never before was hit by Ambush with anything nearly as high as 2831. As far as I remember 1700 was the highest number before. Btw: I had no Reapers Mark or other debuffs on me I have 2077 Magic resistance !!!