vyndral13preub18_ESO wrote: »Holy crow his name is LordRichter! I don't know why, but that is just an awesome name.
lordrichter wrote: »I am seeing a lot of "my guild died" comments and, like the 30 day free trial retention, this is not something that is even an interesting metric.
I joined a guild that was founded on March 31, mostly to see what guilds do. This guild started to die shortly after it was created. I think a lot of people were like me and were just trying things out. I subsequently quit that guild but later rejoined it.
Today, out of 200 members, generally the people online are in the single digits. A quick investigation reveals that 8% have been online in the last week. That does not include me because I am "Offline". I show up in the "three weeks or more" list. No officer has been "online" in the last month and the guild master has not been "online" in 2 months.
Is this a dead guild? I would classify it as such. There is stuff in the guild bank, but the guild store has only two items in it. The guild master is MIA, presumed eaten.
Is this something I am worried about? Not really. I honestly expect early guilds to be largely vacant because there is no down side to joining a guild for a game you have no intention of playing long term. The 30 day free trial attracted so many non-subscribers that it is inevitable that something like a guild would fail. On top of that, guilds have been in an infancy stage for the last four months and I think that guilds are only now becoming something to start being interested in.
My Horde WoW guild has 303 members, down from 350, and typically there will be 1-3 people from that guild online at any one time. Quite often, I am the only one. About 18% of this guild has been online in the last week. The guild master has been online in the last two weeks but his "staff" has been absent for the last month. Is this guild dead? Yeah, I would say it is.
Why do I bring this WoW guild up? Well, obviously I am terrible at picking guilds.
I don't judge a game's success based on the activity of guilds. Too small of a sample size and it may not reflect the larger population.
d.crosgrove_ESO wrote: »Nocturnalis wrote: »d.crosgrove_ESO wrote: »lordrichter wrote: »This is one of those websites that takes a very specific data set and attempts to generalize it to a larger community based on the premise that (1) they have enough of a sample size to represent a larger community and (2) that their community has the same cross-section as the larger community.
Specifically, this is all about people who run the Raptr spyware and what games they play.
It is very accurate in how it portrays Raptr users but not so much when it comes to everyone else.
It might be worth noting that Elder Scrolls Online is down in the bottom 50 of the current Top 100 on Steam and is at 2000 players today. While it is below Rift (2500 players today) it is well above World of Warcraft and Wildstar, which apparently no one is playing anymore.
I do hope that was an attempt at humor. Steam can only measures games played that were sold via Steam. As such, it isn't a very good indicator unless compared to its own numbers over time--i.e. if you were to look at 3,000 Steam users last month, and 2,000 this month, that would be an indicator one could extrapolate to overall trends.
However, the problem with that would be a lot of people will be leaving at the end of the their one month after purchasing via Steam.
I think LordRichter's point went over your head. Public school much?
based upon the fact that Lord Richter and I are actually engaged in debating actual issues, it looks like you were the one who had a fly-over.
Q: What happend?
A: Worst programmers in the history of MMORPG. They litterly added more bugs/exploits when trying to fix current issues.
I already unsubscriped today - I might be back @ ESO in half a year or so (if it still exists)
GL HF
LOL. I think i recall hearing that ESO was topping the charts in revenue from sales and subs.
I want some of what your smoking. Techage... Lols
Nocturnalis wrote: »d.crosgrove_ESO wrote: »Nocturnalis wrote: »d.crosgrove_ESO wrote: »lordrichter wrote: »This is one of those websites that takes a very specific data set and attempts to generalize it to a larger community based on the premise that (1) they have enough of a sample size to represent a larger community and (2) that their community has the same cross-section as the larger community.
Specifically, this is all about people who run the Raptr spyware and what games they play.
It is very accurate in how it portrays Raptr users but not so much when it comes to everyone else.
It might be worth noting that Elder Scrolls Online is down in the bottom 50 of the current Top 100 on Steam and is at 2000 players today. While it is below Rift (2500 players today) it is well above World of Warcraft and Wildstar, which apparently no one is playing anymore.
I do hope that was an attempt at humor. Steam can only measures games played that were sold via Steam. As such, it isn't a very good indicator unless compared to its own numbers over time--i.e. if you were to look at 3,000 Steam users last month, and 2,000 this month, that would be an indicator one could extrapolate to overall trends.
However, the problem with that would be a lot of people will be leaving at the end of the their one month after purchasing via Steam.
I think LordRichter's point went over your head. Public school much?
based upon the fact that Lord Richter and I are actually engaged in debating actual issues, it looks like you were the one who had a fly-over.
Fact, I posted my (on topic) reply a page or so back... Keep up, keep up.
I don't understand why anybody would give credence to a set of numbers from something as self-selective as Raptr. First, it claims a lot of users, but what does that really mean? People who actively use it, people who have it on their computer and it sits in the background tracking them, people who have signed up and some point in time, whether or not they currently use it? For the most part, this is something you have to actively seek out and activate. That automatically means it isn't a broad subset of people playing MMOs. It also undoubtedly leaves out a lot of Steam users, who would see Raptr as just duplication of what they already have.
MMO players are, for the most part, in their 30's and older. (That is not just ESO. That is most MMOs. More disposable income for subs plus more patience for the long haul needed for this type of game. Plus, there are just more people over 30 than under - a fact of actual demographics.) According to their own published demographics, Raptr's user base is overwhelmingly under 35 (approximately 1/3 are 18-24 and 1/3 are 25-34). That will skew their numbers in such a way as to be meaningless in a genre that tends to be played more by the group that makes up 1/3 of their users.
Nocturnalis wrote: »Because less than perfect numbers are better than no numbers
Bad data is bad data. End of story.
Stay relevant if you want to be read and brought into the conversation.
Read and reply to my original post. It is relevant. I hit on all the recent points a couple pages ago. Keep dodging.
d.crosgrove_ESO wrote: »
You misunderstand. This is a large permanent multi-game guild that did not seek to recruit nor did recruit until a few weeks after the game launched. We have been around for years and many of us have played in multiple games together. There application process alone usually takes week. We are what you would call hardcore gamers.
Not biased - I just don't like seeing brand-new MMOs hit a decline so fast. I have nothing at all against ESO, nor have interest in WildStar (I don't even know what it looks like). For that matter, I wouldn't play WildStar simply because it's an NCsoft game, and I can't excuse it for what it's turned Lineage II into. The same could be said about Trion and Defiance...Nocturnalis wrote: »The author of this article seems slightly biased...
It has no target audience. I discovered the service a number of years ago, and since XFire (a similar service) went downhill, I moved over to it. It's great for those who like to track all of their gameplay and achievements.Nocturnalis wrote: »I would also ask what is the install base and demographics of Raptr? The company claims 17 million users. Is this 13 - 18 year olds? ...18-24 year olds?
I concur ;-) I've been playing AC since 2002 (it's still around!).sm00nieb16_ESO wrote: »Asheron's Call better be on that list too!jambam817_ESO wrote: »I can make lists too! And 1999 Everquest is still on top
You know that Metascore is a weighted average of professional reviews, not regular players' opinions, right? And most of those were written in April-May?
Admittedly, ESO user score on Metacritic is even worse. :P
lordrichter wrote: »d.crosgrove_ESO wrote: »
You misunderstand. This is a large permanent multi-game guild that did not seek to recruit nor did recruit until a few weeks after the game launched. We have been around for years and many of us have played in multiple games together. There application process alone usually takes week. We are what you would call hardcore gamers.
Yeah, I did not get that this was a multi-game guild, but it may surprise you to know that it does not matter, other than such a group is more likely to fail on ESO.
A homogeneous guild will have a better success rate than an established guild testing the ESO waters.
I think that ESO is a niche game that is aspiring to be mainstream...
Nocturnalis wrote: »Because less than perfect numbers are better than no numbers
Bad data is bad data. End of story.
Stay relevant if you want to be read and brought into the conversation.
Read and reply to my original post. It is relevant. I hit on all the recent points a couple pages ago. Keep dodging.
Deathspawner wrote: »I should clear up that Raptr isn't -just- for PC, but since Techgage is a PC-focused site, that was likewise the focus of that post. Console users can tie their respective XBL/PSN accounts to Raptr, and it will track gameplay for that platform.
Deathspawner wrote: »Not biased - I just don't like seeing brand-new MMOs hit a decline so fast. I have nothing at all against ESO.
Nocturnalis wrote: »Deathspawner wrote: »
In the end, it's truly hard to have a proper "top 10" based on game subscriptions alone, because it's rare that a developer will tell you what those numbers are right there and then. And we need ALL of them to disclose that information for an accurate list - unless we're just dealing with revenue of public companies, perhaps.
This only clears things up as far as saying the only way for an accurate list would be direct reports from the publishers. Which we don't have. However, that does not give the okay to use inaccurate data as a measuring stick.
Great point, and one I missed. In a way, it's kind of pathetic that there's no Raptr client for Mac. I plan to ask the company about that tomorrow. I'm a Linux fan, and had been wondering when Raptr might come to that platform, but it might be quite some time if a Mac version is not even available yet.Nocturnalis wrote: »I think that point made was that there isn't a Raptr client for Mac (it was discontinued in 2009). So Raptr is unable to measure ESO play time on that platform.
Deathspawner wrote: »Not biased - I just don't like seeing brand-new MMOs hit a decline so fast. I have nothing at all against ESO.
That'll be the case, the next time I write this kind of post (if it places in the top 20, that is). That's just the way it goes; I'm totally detached to these MMOs, so I write based on the facts I'm given. I didn't say "we'll see how long it lasts there" as some sort of jeer; it was a simple statement.Nocturnalis wrote: »Well, if you quip the same about WildStar, we can call it even.
The first post referred to revenue; so that's fair. I mean, Lineage 1, which came out in 1998, ranked second. No one in their right mind would call that the second-best MMO of all time, though.Nocturnalis wrote: »However, that does not give the okay to use inaccurate data as a measuring stick.
d.crosgrove_ESO wrote: »You know that Metascore is a weighted average of professional reviews, not regular players' opinions, right? And most of those were written in April-May?
Admittedly, ESO user score on Metacritic is even worse. :P
I see it as 71--same as on Steam.
Oh, wait, I just found the user score--5.1 out of 10.
That is BRUTAL hard.
TY for informing me about Metacritic. It is a new resource.
d.crosgrove_ESO wrote: »You really don't understand science or statistical analysis, do you? The only sampling which is ever 100% accurate is when every member of the population is tested/studied. That happens virtually none of the time because it is either impossible or cost prohibitive. To you, all this yields is "inaccurate data".
To the rest of us, we understand that almost all data is imperfect, but it is better than no data. We also understand that when every metric of imperfect data is put together and none of them individually or combined indicate anything to the contrary of any of the individual data sets, we are probably good out to 2-3 standard deviations.
Yeah, I know you have no idea what that last sentence really means, but that is your problem.
d.crosgrove_ESO wrote: »LOL. I think i recall hearing that ESO was topping the charts in revenue from sales and subs.
I want some of what your smoking. Techage... Lols
I would love to see your references.
But to be fair, there were reports of that when the game was released. I have seen credible reports of up to 1.5 million sales.
Trouble is, Steam quickly marked it down to half price to generate some sales. Walmart marked it down 75% within 2 months of release.
Look at the Steam metascores: Final Fantasy XIV has an 83. Rift--84. Eve--88. Everquest 2--83.
ESO? 71.
Pathetic numbers. People just don't like this game.
Funny you mention rating numbers. Today I noticed that the User Rating score for ESO on MMORPG.com recently increased to 7.9 where it had been holding steady at 7.8 for a couple of months...

Nocturnalis wrote: »d.crosgrove_ESO wrote: »You really don't understand science or statistical analysis, do you? The only sampling which is ever 100% accurate is when every member of the population is tested/studied. That happens virtually none of the time because it is either impossible or cost prohibitive. To you, all this yields is "inaccurate data".
To the rest of us, we understand that almost all data is imperfect, but it is better than no data. We also understand that when every metric of imperfect data is put together and none of them individually or combined indicate anything to the contrary of any of the individual data sets, we are probably good out to 2-3 standard deviations.
Yeah, I know you have no idea what that last sentence really means, but that is your problem.
This Raptr top 20 list is hardly scientific data.
I am arguing that we don't know the method and the demographics that Raptr uses other than they sample their users (which the author of the article that you cited admits that we don't know what Raptr's target audience is). Demographics and sample data are missing... Without that information we cannot really gauge the accuracy of Raptr's top 20 list. We can't form a concrete opinion at how it pertains to ESO, the best that it provides is conjecture.
And I am not arguing that all statical data is inaccurate... your point on that is a straw man.
Statistics plus sampling information is good and gives us insight on judging the accuracy of the statistics. Nielsen Ratings has things down to a science when measuring their sample audience when TV content is viewed through their "Set Meters". However, even they are starting to face issues with data accuracy as people are moving from watching TV on the couch to watching it on tablets, computers and smartphones. And rightly so it is starting to face criticism. Advertisers need good data to target their markets, I don't see them wanting to drop 250k on an ad spot based on bad or no data. They want good/ better data, they don't call it a day at "bad data is better than no data".