ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Forward Camps should only offer resurrection to people who die within its radius. Forward Camps shouldn't be a shortcut to teleport large groups across the map.
If you want to get a large group deep in enemy territory you should be required to either 1) Cap keeps to open Transitus network, or 2) Man up and hoof it to your destination.
I'm not a fan of factions re-capping their scrolls by running 1 guy out to Bloodmayne or Farragut or whatever, having him pop a couple consecutive FCs, then mass suiciding so the entire server can join him and blitzkrieg an undefended keep. That wasn't the design. It would be bad design. And it absolutely destroys the tactical aspect of taking keeps to advance your front line.
You don't know that; unless you have a statement, in which case please post it and we can move on. Otherwise, until @ZOS_BrianWheeler or another dev answers the requests for clarification of this, we only have our opinions.Skafsgaard wrote: »[...] it was designed that way, [...]
Sure, my theory as to why it shouldn't be this way is...
Skafsgaard wrote: »Forward Camps should only offer resurrection to people who die within its radius. Forward Camps shouldn't be a shortcut to teleport large groups across the map.
If you want to get a large group deep in enemy territory you should be required to either 1) Cap keeps to open Transitus network, or 2) Man up and hoof it to your destination.
I'm not a fan of factions re-capping their scrolls by running 1 guy out to Bloodmayne or Farragut or whatever, having him pop a couple consecutive FCs, then mass suiciding so the entire server can join him and blitzkrieg an undefended keep. That wasn't the design. It would be bad design. And it absolutely destroys the tactical aspect of taking keeps to advance your front line.
First of all, why? it was designed that way, but a random dude on a forum gets to decide that "Forward Camps shouldn't be a shortcut to teleport large groups across the map." ?!?
Second, AvA is not only about scrolls - some of us wants to win - which require points and keep gives points. So yes, this is in fact a good thing and makes it possible for ppl to avoid some zergy aspect and be smart - im sorry that you cannot cope and they still haev to open the gate which would make a scroll ninja move very obvious.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Skafsgaard wrote: »Sure, my theory as to why it shouldn't be this way is...
Nice arguments and I can see your points. However it is supposed to work will alter the way AvA currently fuctions - on that I think we can agree. I just really like the tactical elements of playing hide and seek the way it can do now and also you can be smart and have some scouting for camps, although you will not find all I know but still a minor defence against it at very important battles (I find red camps all the time in AB and BT [EU] and burn them to the ground with my NB, also I know where to look).
With your way of doing it, I think it would get very boring very quickly on most of the campaigns that I dont play, since it is low pop. Would be endless ninja'ing keeps and PvEing the npcs since you could not attempt a rescue with a FC placement. And the way we took some keeps with defenders inside the inner, us in courtyard and flow of reinforcments from the breach adds some fun and chaotic elemtments (if it wasnt laggy that is).
I hope you understand why I like it the current way.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.