Dekkameron wrote: »I remember seeing somewhere that 100 armour gave 1% mitigation. I might be wrong though.
level is your level (50 for vr+) + vr_level - 1. (so VR12 is 61, VR2 is 50, 30 is 29, etc)
forthewinn2 wrote: »The first 100 armor doesnt give any mitigation(against players), and its around 61 armor per 1% mitigation past that point.
So 600/61=9.836
So basically a gain of 9-10% mitigation.
As to whether it's worth it or not is up to you, 950 armor is 13.9% mitigation, 1550 armor is 23.8% mitigation, it's your call.
I've always seen the armor hard cap quoted at 2600 = 50%, but this formula would imply that 3050 is the hard cap in PvE. What are your sources?Forthewinn2 is correct, easier to read:
(display_value - 100) / level = % mitigation of damage (50% hard cap)
level is your level (50 for vr+) + vr_level - 1. (so VR12 is 61, VR2 is 50, 30 is 29, etc)
Actually the hardcap is 3150 because the first 100 armor gives no benefitMaverick827 wrote: »I've always seen the armor hard cap quoted at 2600 = 50%, but this formula would imply that 3050 is the hard cap in PvE. What are your sources?
Not sure I understand. Is the "/Level" the level of the character? If so, then going up levels DECREASES your armor rating (in the same armor)?
So the difference in tanking vr dungeons or trial is a couple hundred points of a hit of 2700forthewinn2 wrote: »Actually the hardcap is 3150 because the first 100 armor gives no benefitMaverick827 wrote: »I've always seen the armor hard cap quoted at 2600 = 50%, but this formula would imply that 3050 is the hard cap in PvE. What are your sources?
(this is of course vr12 hardcap), and yes I've tested it.
Not sure where this 2600 keeps coming from, probably due to the fact it is very hard to sustain an armor rating high enough into the armor softcap to get 50% mitigation(you typically need to use buffs).Not sure I understand. Is the "/Level" the level of the character? If so, then going up levels DECREASES your armor rating (in the same armor)?
This is correct, otherwise low level characters would receive no mitigation from their armor and there would be no point in even wearing armor prior to lv50.
Maverick827 wrote: »I guess I'll have to test it when I get home. Every source since beta says 2600.
Wifeaggro13 wrote: »It is there is no difference in mit with my sorc at 2400 Armor and my DK at 2900 armor. maybe 35 pts of damage on a 2k hit
forthewinn2 wrote: »Wifeaggro13 wrote: »It is there is no difference in mit with my sorc at 2400 Armor and my DK at 2900 armor. maybe 35 pts of damage on a 2k hit
^this kind of math is why people thought that the hard cap was 2600 in the first place.
Try testing it with zero armor also, if 2600 is the hardcap, then your vr12 DK should be taking exactly 50% damage(when your armor rating is 2600). Easiest way to check is to fight a mob who does light attacks for an even amount of damage, but checking heavy attacks is more reliable.
(armor hardcap for VR12s is still 3150).
forthewinn2 wrote: »There would be some benefit to tanking in heavy armor if the armor softcap didn't exist, however as things are currently you can tank in whatever armor you please, and most people prefer light armor(for everything).
The recent buff that was given to heavy armor really wont benfit pve tanking at all, maybe they should have rethought how they were buffing heavy armor.