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+600 armor

olsborg
olsborg
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How much damage mitigation would 600 armor give me?
Im currently sitting on some +8 overcapped on spelldamage, if I take off my ring tha gives me 13 spelldmg, im still gonna be slightly overcapped. But Id change that for a 600 armor ring, so my armor would og from 950 to 1550, would that be Worth it?

PC EU
PvP only
  • Dekkameron
    Dekkameron
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    I remember seeing somewhere that 100 armour gave 1% mitigation. I might be wrong though.
    - Veteran Combat Librarian -
  • forthewinn2
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    The first 100 armor doesnt give any mitigation(against players), and its around 61 armor per 1% mitigation past that point.
    So 600/61=9.836
    So basically a gain of 9-10% mitigation.
    As to whether it's worth it or not is up to you, 950 armor is 13.9% mitigation, 1550 armor is 23.8% mitigation, it's your call.
  • Wifeaggro13
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    Dekkameron wrote: »
    I remember seeing somewhere that 100 armour gave 1% mitigation. I might be wrong though.

    you are.http://www.bing.com/videos/search?q=elderscrolls+unraveled&qpvt=elderscrolls+unraveled&FORM=VDRE#view=detail&mid=419E8166F52EB175C99E419E8166F52EB175C99E
    You can easily buff yourself to armor cap . mitigation in this game is pretty bad. Unless you want to do what they call tanking (its not really tanking its DPs with a taunt). Then i would not give up the spell damage.
  • Cyhawk
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    Forthewinn2 is correct, easier to read:

    (display_value - 100) / level = % mitigation of damage (50% hard cap)

    level is your level (50 for vr+) + vr_level - 1. (so VR12 is 61, VR2 is 50, 30 is 29, etc)
  • olsborg
    olsborg
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    thanks, exactly what I needed :)

    PC EU
    PvP only
  • Logan9a
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    Thank you Cyhawk.
  • okraus
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    level is your level (50 for vr+) + vr_level - 1. (so VR12 is 61, VR2 is 50, 30 is 29, etc)

    VR2 is 51, right?

    VR12 = 61
    VR11 = 60
    VR10 = 59
    VR9 = 58
    ...
    VR3 = 52
    VR2 = 51
    VR1 = 50
    50 = 49
    49 = 48
    etc.

    just a typo in your post or did i overlook something?
  • indigoblades
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    The first 100 armor doesnt give any mitigation(against players), and its around 61 armor per 1% mitigation past that point.
    So 600/61=9.836
    So basically a gain of 9-10% mitigation.
    As to whether it's worth it or not is up to you, 950 armor is 13.9% mitigation, 1550 armor is 23.8% mitigation, it's your call.

    I did some quick test on armor mitigation one day, not super controlled but i wrote numbers down. I came to the conclusion armor at best does one 1 to 2% per 100 armor. Yours are in the same ball park as what thought.

    Since then I dont worry at all how much my armor is unless its going to change by over well over 250. I used to wear torqs pact often but not anymore. I upgrade armor much less now too.
    Edited by indigoblades on August 6, 2014 1:55PM
  • Maverick827
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    Cyhawk wrote: »
    Forthewinn2 is correct, easier to read:

    (display_value - 100) / level = % mitigation of damage (50% hard cap)

    level is your level (50 for vr+) + vr_level - 1. (so VR12 is 61, VR2 is 50, 30 is 29, etc)
    I've always seen the armor hard cap quoted at 2600 = 50%, but this formula would imply that 3050 is the hard cap in PvE. What are your sources?
  • revcasy
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    Same here, supposedly 2600/50% is the hard cap in every report on this that I have seen. That would make 52=1%

    And by the way, because of the way armor penetration works in PvP, armor is pretty useless there (as is spell resistance).
    Edited by revcasy on August 6, 2014 2:46PM
    Be content to seem what you really are.--M. Aurelius
  • jalisar63b14_ESO
    Here are the only rules that matter.. Grab the armor you want to wear and get it lined out the way you think should work.. if your question is for pvp... Go test your armor out.. Fight.. (hiding inside a keep being attacked is the opposite.. not directed at OP) Fight a lot.. but fight smart. You aren't going to know how your ideas hold up if you charge into 5 or 10 guys.. I can tell you that from here.. Seriously tho, fight battles group on group in your role, take risks.
    If you are constantly having to be healed and see that even that isnt enough.. then test is over brother. you need to increase. Theory has to be tested and you cant play someone else's play style. You will never be happy with your build and always displeased in general.

    I am almost positive I am the only person with pvp interests that holds this opinion. But I've only been playing MMO games since 1999, and almost all of them were "actual" pvp games. FFA.. FULL LOOT.. so theory crafting is alll good.. but when you rely too much on a biuild and not your skills in Full loot games, well I have your gear, and then when I'm not lookin.. That guy.. ya him.. and yep that guy with him.. well now they have my gear and your gear.

    This is not pvp.. there is no risk.. no death penalty.. your gear doesnt even take damage lol.. this is tag with swords. But not anything remotely close to honest pvp... Please dont misunderstand me,.. this is fun as all hell, but you still have to play the way you play and then evolve as you lose or win or draw.

  • istateres
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    Not sure I understand. Is the "/Level" the level of the character? If so, then going up levels DECREASES your armor rating (in the same armor)?
  • forthewinn2
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    I've always seen the armor hard cap quoted at 2600 = 50%, but this formula would imply that 3050 is the hard cap in PvE. What are your sources?
    Actually the hardcap is 3150 because the first 100 armor gives no benefit
    (this is of course vr12 hardcap), and yes I've tested it.
    Not sure where this 2600 keeps coming from, probably due to the fact it is very hard to sustain an armor rating high enough into the armor softcap to get 50% mitigation(you typically need to use buffs).

    istateres wrote: »
    Not sure I understand. Is the "/Level" the level of the character? If so, then going up levels DECREASES your armor rating (in the same armor)?

    This is correct, otherwise low level characters would receive no mitigation from their armor and there would be no point in even wearing armor prior to lv50.
  • Wifeaggro13
    Wifeaggro13
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    I've always seen the armor hard cap quoted at 2600 = 50%, but this formula would imply that 3050 is the hard cap in PvE. What are your sources?
    Actually the hardcap is 3150 because the first 100 armor gives no benefit
    (this is of course vr12 hardcap), and yes I've tested it.
    Not sure where this 2600 keeps coming from, probably due to the fact it is very hard to sustain an armor rating high enough into the armor softcap to get 50% mitigation(you typically need to use buffs).

    istateres wrote: »
    Not sure I understand. Is the "/Level" the level of the character? If so, then going up levels DECREASES your armor rating (in the same armor)?

    This is correct, otherwise low level characters would receive no mitigation from their armor and there would be no point in even wearing armor prior to lv50.
    So the difference in tanking vr dungeons or trial is a couple hundred points of a hit of 2700
    The no point in armoris almost true in the case of heavy . The difference in mitigation beteen light armor buffed and heavy buffed to hard is 10% mitigation or less.but the light armor magica crit increase is well over 20%.
  • Maverick827
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    I guess I'll have to test it when I get home. Every source since beta says 2600.
    Edited by Maverick827 on August 6, 2014 6:11PM
  • Wifeaggro13
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    I guess I'll have to test it when I get home. Every source since beta says 2600.

    It is there is no difference in mit with my sorc at 2400 Armor and my DK at 2900 armor. maybe 35 pts of damage on a 2k hit
  • forthewinn2
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    It is there is no difference in mit with my sorc at 2400 Armor and my DK at 2900 armor. maybe 35 pts of damage on a 2k hit

    ^this kind of math is why people thought that the hard cap was 2600 in the first place.

    Try testing it with zero armor also, if 2600 is the hardcap, then your vr12 DK should be taking exactly 50% damage(when your armor rating is 2600). Easiest way to check is to fight a mob who does light attacks for an even amount of damage, but checking heavy attacks is more reliable.
    Armor hardcap for VR12s is still 3150, has been for months:
    tamrielfoundry.com/topic/new-v12-mitigation-armorsr-softhardcap-values/
    Edited by forthewinn2 on August 6, 2014 8:12PM
  • Wifeaggro13
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    It is there is no difference in mit with my sorc at 2400 Armor and my DK at 2900 armor. maybe 35 pts of damage on a 2k hit

    ^this kind of math is why people thought that the hard cap was 2600 in the first place.

    Try testing it with zero armor also, if 2600 is the hardcap, then your vr12 DK should be taking exactly 50% damage(when your armor rating is 2600). Easiest way to check is to fight a mob who does light attacks for an even amount of damage, but checking heavy attacks is more reliable.
    (armor hardcap for VR12s is still 3150).

    no i agree with you but what i am saying is. the type of armor mitigates nothing. and the difference between 2600 and 3100 hundred is pennies. the difference between 1500 and 2600 is nickles and the difference between 950 and 3100 is 1 dime and a nickle. At VR 12 that is . but the difference between light armor and heavy is a quarter across the table on magica reg/reduc and critical damage is almost a quarter and a nickel. Most of your damage reduction form a light attack or heavy is coming from blocking anyhow

    And in PVE VR dungeon content your not dying from a light or heavy attack your dying from Red circles and one shot mechanics that don't use mitigation at all. But compare DPS in heavy armor its throttled at about 350 to 400 DPs over an extended fight. But LA and a stick you can produce 1k DPs easy. which is 2.2 x the amount of damage. but on the mitigation side its a small percentage.
    Edited by Wifeaggro13 on August 6, 2014 8:21PM
  • forthewinn2
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    There would be some benefit to tanking in heavy armor if the armor softcap didn't exist, however as things are currently you can tank in whatever armor you please, and most people prefer light armor(for everything).
    The recent buff that was given to heavy armor really wont benfit pve tanking at all, maybe they should have rethought how they were buffing heavy armor.
  • Wifeaggro13
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    There would be some benefit to tanking in heavy armor if the armor softcap didn't exist, however as things are currently you can tank in whatever armor you please, and most people prefer light armor(for everything).
    The recent buff that was given to heavy armor really wont benfit pve tanking at all, maybe they should have rethought how they were buffing heavy armor.

    100% agree. not sure they thought about much when designing end game . Nor tested
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