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The Dye Implementation is Hideous

  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Audigy wrote: »
    As far I understand the dye system, the actual colors are no new textures but modifications of the already existing ones.

    So if you play around at the dye station (give the game a command), then the game alters the appearance of the original color (red, blue, green) - like we can if we play around on our PC settings. A picture will then look different, but its still the same picture and this is probably how it works with our armors as well.

    I don't think its actually possible to make a brand new texture for each color & armor piece. The sheer amount of possibilities is too big, we would probably run around with a game folder of hundreds of GB then - filling our RAM in seconds.

    Why would we need new textures? It's not textures that are the problem, it's the color itself. I'm confused.
    Dear Sister, I do not spread rumors, I create them.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    MornaBaine wrote: »
    So far I like the dyes but it IS annoying that all the common and uncommon colors are a bit "muddy." The only clear and vibrant colors are ridiculously hard to get rares. The rares also seem to be the only shiny metal and/or satin-looking textures. I'd love to know how the Hades you got the emperor red! I've seen it and it looks amazing. WANT! But since I PvP very little I am extremely unlikely to EVER be Empress. :(

    I have noxophilic black too. (which spell checks as *** incidentally teehee) I don't know why, I have only ever been a werewolf. I have a few other odd ones. I kind of hope I get to keep them. Ruby Throne Red really is a very nice color. Though Regicide Red sounds cooler, (I have that but I earned that one.)
    Edited by smeeprocketnub19_ESO on August 5, 2014 8:50PM
    Dear Sister, I do not spread rumors, I create them.
  • Kronosphere
    Kronosphere
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    u will be wearing that level 14 armor what, another 2 levels/30 minutes. whats the problem? but agree some shades come out/... odd on non metal
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    u will be wearing that level 14 armor what, another 2 levels/30 minutes. whats the problem? but agree some shades come out/... odd on non metal

    That's an alt, and I don't feel the need to make armor every 2 levels. I wore level 4 armor until level 16, then made level 14 armor. I will probably wear that until level 26 because I am getting more cotton than flax.

    Thje armor with set bonuses is good enough to wear for some time. And I don't hardcore play the alts. But the armor was a nice shade, and having it flipped to that hideous newbie green was depressing.

    It is now a royal purple and gold, but it seems so overstated for a level 22 character.
    Dear Sister, I do not spread rumors, I create them.
  • ThoradinBloodfire
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    I like it, i like the idea. I did receive a shock at first login. I wish they would have kept the prior default look "default" though. My primal NB turned robin hood green like the disney fox in tights. My vr12 DK went from dark void blue steel to lipstick pinks and reds. yeah, i changed it to blues, blacks with green mohawk, but still... I liked the default on some of it.
    There is only one god and his name is Death. And there is only one thing we say to Death: “Not today...”

    "We read fantasy to find the colors again, I think. To taste strong spices and hear the songs the sirens sang. There is something old and true in fantasy that speaks to something deep within us, to the child who dreamt that one day he would hunt the forests of the night, and feast beneath the hollow hills, and find a love to last forever somewhere south of Oz and north of Shangri-La."

    GRRM both
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    In the change it now thread they posted that while they intended to change colors, some of these colors weren't meant to be and they will patch it soonish.

    So that is good.
    Dear Sister, I do not spread rumors, I create them.
  • Moonscythe
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    It takes some trial and error but at least you can go back and rethink it which you can't do with your features. I have two purples. One is a nice dark true purple that looks lovely with the teal they call turquoise. The other purple is really somewhere between dark cranberry and burgundy. It's pretty but not purple.

    While my sorceress lost her good white pants my nightblade wearing Redguard medium pants got a nice light golden tan, much better than the brown they were before.

    I can see myself playing with clothes and dyes. I always liked playing dress-up when I was little.
    Scura di Notte - Altmer Nightblade (gear)
    Lalin del Sombra - Bosmer Sorcerer (alchemy/enchanting)
    Angevin Sarkany - Bosmer Dragonknight
    Alkemene Velothi - Dunmer Warden (Morrowind)
    Sanna yos'Phalen - Altmer Sorcerer (provisioning)
    Cosima di Mattina -Altmer Sorcerer
    Naria Andrano - Dunmer Templar
    Luca della Serata - Redguard Templar
  • poodlemasterb16_ESO
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    I like the dyes. I have made a few changes to several chars.

    It's impressive how tacky the game looks now with so many, colour challenged people doing their thing.
  • OrangeTheCat
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    I think the dye system is a big win for ZOS. But no, it's not perfect. Some dyes look poor on cloth to be sure. Here are my two issues:

    1) I tried dying the "glossy" parts of my VR12 cloth robe and the robe lost that glossy sheen after dying. I think the gloss should be derived from the underlying material (silk?) and not the dye itself. So the sheen should have survived the dye process.

    2) I dislike the three vertical dye slots next to each armor piece in that I don't know which slot corresponds to which part of the armor. For me it is a lot of trial-and-error to get the correct part of the armor dyed and dyed a color that looks decent. This could be resolved by highlighting the region of the armor that will receive the dye as one mouses over one of the vertical rectangles.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    I think the dye system is a big win for ZOS. But no, it's not perfect. Some dyes look poor on cloth to be sure. Here are my two issues:

    1) I tried dying the "glossy" parts of my VR12 cloth robe and the robe lost that glossy sheen after dying. I think the gloss should be derived from the underlying material (silk?) and not the dye itself. So the sheen should have survived the dye process.

    2) I dislike the three vertical dye slots next to each armor piece in that I don't know which slot corresponds to which part of the armor. For me it is a lot of trial-and-error to get the correct part of the armor dyed and dyed a color that looks decent. This could be resolved by highlighting the region of the armor that will receive the dye as one mouses over one of the vertical rectangles.

    for 1) you have to use rares to get the glossy equivs so that's the way they wanted it I assume. Reasons for you to do the harder stuff.

    I agree with #2, It seems to change per individual piec also.
    Dear Sister, I do not spread rumors, I create them.
  • OrangeTheCat
    OrangeTheCat
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    I think the dye system is a big win for ZOS. But no, it's not perfect. Some dyes look poor on cloth to be sure. Here are my two issues:

    1) I tried dying the "glossy" parts of my VR12 cloth robe and the robe lost that glossy sheen after dying. I think the gloss should be derived from the underlying material (silk?) and not the dye itself. So the sheen should have survived the dye process.

    2) I dislike the three vertical dye slots next to each armor piece in that I don't know which slot corresponds to which part of the armor. For me it is a lot of trial-and-error to get the correct part of the armor dyed and dyed a color that looks decent. This could be resolved by highlighting the region of the armor that will receive the dye as one mouses over one of the vertical rectangles.

    for 1) you have to use rares to get the glossy equivs so that's the way they wanted it I assume. Reasons for you to do the harder stuff.

    I agree with #2, It seems to change per individual piec also.

    Ah, thank you for that clarification on point 1. I might very well not have tried one of the rare dyes on it.

    Re your comment on point 2, I got the impression that it "seems to change per indivicual piece" too but I can't swear to it though. If so, then I don't understand how the "dye sets" or "color sets" or whatever they are called can reliably work.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    I can verify it dying armor on four characters. it was entirely based on not only the piece of armor but the style and construction of the armor.

    Some things I couldn't even effect the color of like the bulk of the low level plate dunmer pants I was dying.
    Dear Sister, I do not spread rumors, I create them.
  • MercyKilling
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    And to think all this could have been avoided if Zenimax had opened up cosmetic modding as in the other Elder Scroll games. But nooooooooooooo.

    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • aipex8_ESO
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    I am perplexed by the color shifts in some of the gear. They didn't mention that in the patch and there was absolutely no reason for it, nothing looks better, and a ton of high level armor looks fuchsia or lobster colored.

    Actually it was mentioned:
    Armor Colors and Tints Adjusted
    To prepare for our dye system, we've re-evaluated the color palette we use for armor and have made some adjustments to how colors display on gear throughout the game. This gives us more flexibility to add new armor sets and crafting materials, provides some more saturated colors, and will make upgrades consistently look more significant. The upgrade may alter the original colors on armor you already own, but you'll be able to choose your own color schemes with the dye system should you dislike the changes.

    Edited by aipex8_ESO on August 5, 2014 10:24PM
  • bellanca6561n
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    I am perplexed by the color shifts in some of the gear. They didn't mention that in the patch and there was absolutely no reason for it, nothing looks better, and a ton of high level armor looks fuchsia or lobster colored.

    Actually they did. right under the pics of new color saturation. Some of the colors they picked don't seem to be right when compared to the reasons given...

    Armor Colors and Tints Adjusted
    To prepare for our dye system, we've re-evaluated the color palette we use for armor and have made some adjustments to how colors display on gear throughout the game. This gives us more flexibility to add new armor sets and crafting materials, provides some more saturated colors, and will make upgrades consistently look more significant. The upgrade may alter the original colors on armor you already own, but you'll be able to choose your own color schemes with the dye system should you dislike the changes.

    Rookie mistake. You reserve palette colors years before launch because you know dyes are coming. You don't prepare for a feature that has been standard for 20 years *after* launch.

    You also exclude certain colors from the palette years before launch because you know they won't fit with your game world.

    What you don't do, in my opinion, is appropriate colors from the palette of existing crafted gear and make many of these, retroactively, the most desirable colors and, thus, unobtainable by their original owners unless they perform some series of tasks to get what they originally had back.

    What you don't do, in my opinion, is break the crafting paradigm to insert an entirely new achievement based system that has nothing to do with crafting.

    Have you gone to a bank in, say, Shornhelm or Davon's watch and beheld what you've created?

    Yep, we're back to those colors you should have excluded again ;)

    Oh, I'm sure many of those people are quite happy. They take pleasure in hurting people's eyes :)
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    just to be clear I don't mind the achievement system in place, it gives me something to do when I don't feel like pvping. Up to the patch, I have been running finishing unfinished quests, trying to find m'iaq, trying to find extortable merchants, people bickering over unlit fires, and beggars to give gold to.
    Dear Sister, I do not spread rumors, I create them.
  • Woolenthreads
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    What I noticed is that the dye is a "wash" on top of the base colours of the armour. A Brown Leather coloured White becomes a pale beige. A Bronze and Steel Armour coloured with a Dark Blue becomes a very dark blue with metallic blue. It makes it difficult to judge precisely what you're going to get. With one Alt, I had to reset the colours a couple of times to judge what might work with the base imperial Tan Armour. What I did discover is that the greens, that I have access to, look awful on low-level Medium and Light Armour
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

    Having issues with Provisioning Writs? A list of problem Writs and people willing to help in game can be found in this Thread
  • Exarch
    Exarch
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    I've found in my limited testing that the same type of armor will die all the same color; color matching between different types of armor has been an issue in any game I've ever played with customizable colors. Alas, it's one more reason never to care about any piece of armor that drops; now will I not only not want to break my set bonus, I won't want anything to clash.

    I don't understand the unlocking system, however; all of my characters have different colors unlocked, and all of them have colors unlocked for which they do not have the listed achievement.
  • bellanca6561n
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    Well....having just visited those very banks I mentioned I saw fewer hideous color schemes than I did last night. Perhaps people are getting better at it or perhaps it was the fact that many fewer were on, no doubt in anticipation of the guild fix tomorrow.

    Nonetheless this dye and washes thing will need work. And you can't just go to a dye station and fix it. Here's a good example. This was my level 11 Provisioner whom I don't intend to level. Nonetheless I wanted her to look nice so I used some enhancements to give her a proud and fine looking set of Daedric armor.

    Rhanaline_zps2933cb00.png

    And this is how she looked after the patch. Without the hat visible. And I'd given her a different belt and shoulder guards but the rest was the same. I went to a dye station and found nothing short of horrid options for her.

    Rhana_After_zps61d44f11.png

    Perhaps my VR 7 blacksmith and tailor will be able to fix it up for her....if he wears the stuff I suppose. And I presume we can sell dyed armor made by people with a good range of unlocked colors.

    Still, you work the palette earlier in the project for MMOs. And another thing that takes months for these games that you will also have to fill out after the fact is the hundreds of containers they require....which this game is keenly short of and really needs.
    Edited by bellanca6561n on August 6, 2014 12:37AM
  • Rosveen
    Rosveen
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    What I noticed is that the dye is a "wash" on top of the base colours of the armour. A Brown Leather coloured White becomes a pale beige. A Bronze and Steel Armour coloured with a Dark Blue becomes a very dark blue with metallic blue. It makes it difficult to judge precisely what you're going to get. With one Alt, I had to reset the colours a couple of times to judge what might work with the base imperial Tan Armour. What I did discover is that the greens, that I have access to, look awful on low-level Medium and Light Armour
    I tried all near-whites I had on low level light Argonian armor and they all looked brown.

    But I was able to get a look I liked with my other characters, so the dye system looks fine to me. It could have been better, sure, and it definitely needs to be expanded in the future, but it works. If only ZOS hadn't changed so many standard armors' colors... Luckily, none of mine turned pink. :D
  • wounded_graywolf
    Moonstone White is a pretty good white color. It comes with the Trait Master achievement -- research all of the traits at least once, which is a crafting thing.

    This is it on level 1 homespun robe cloth on a level 4 toon.

    2014-08-05_19-24-03.jpg

    2014-08-05_19-24-16.jpg
    Ebonheart Pact
    Member, Order of the Silver Dragons
  • Anastasia
    Anastasia
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    Well....having just visited those very banks I mentioned I saw fewer hideous color schemes than I did last night. Perhaps people are getting better at it or perhaps it was the fact that many fewer were on, no doubt in anticipation of the guild fix tomorrow.

    Nonetheless this dye and washes thing will need work. And you can't just go to a dye station and fix it. Here's a good example. This was my level 11 Provisioner whom I don't intend to level. Nonetheless I wanted her to look nice so I used some enhancements to give her a proud and fine looking set of Daedric armor.
    Rhanaline_zps2933cb00.png

    And this is how she looked after the patch. Without the hat visible. I went to a dye station and found nothing short of horrid options for her. Apart from her accomplishments as a cook she will never have the ability to look as good she did before.
    Rhana_After_zps61d44f11.png

    Perhaps my VR 7 blacksmith and tailor will be able to fix it up for her....if he wears the stuff I suppose. And I presume we can sell dyed armor made by people with a good range of unlocked colors.

    Still, you work the palette earlier in the project for MMOs. And another thing that takes months for these games that you will also have to fill out after the fact is the hundreds of containers they require....which this game is keenly short of and really needs.


    ***"And I presume we can sell dyed armor made by people with a good range of unlocked colors."***

    No, you cannot. Your own account only; no trades/sells/giveaways etc with dyed armor.
  • Sadae
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    I was shocked when I saw this thread. I think the dye system in this game is one of the best things they've done! (Other then the inability to dye shields and weapons.)

    I'm thinking perhaps people need to get some of the better achievements for some of the better dyes. I certainly don't think they're washed out:
    HeavyAncientElfArmor.jpg

    I had many other fabulous looking choices as well, but settled on these colors. Mind you I've also dedicated some effort to getting some of the more difficult achievements, which is a good thing: it gives players new goals to strive for to unlock nicer looking dyes.
  • Tabbycat
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    I'm thinking we need a "dye remover" that gives the armor a base undercoat (something like an off-white) over which we can use our dyes without the old colors bleeding through.
    Edited by Tabbycat on August 6, 2014 1:04AM
    Founder and Co-GM of The Psijic Order Guild (NA)
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  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Moonstone White is a pretty good white color. It comes with the Trait Master achievement -- research all of the traits at least once, which is a crafting thing.

    This is it on level 1 homespun robe cloth on a level 4 toon.

    2014-08-05_19-24-03.jpg

    2014-08-05_19-24-16.jpg

    All depends on the Armor on my level 32 Khajiit leather Moonstone White is actually A Light Blue/Cyan.
  • AoEnwyr
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    I'll have to try this out on my lv27 Sorc. I have a VR2 Templar in heavy armour and the dyes look fantastic. The colours (I'm using a dark red, light red and gold combo) look rich and have a nice depth to them without making her look like I coloured her in with MS paint.
  • AoEnwyr
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    For some inexplicable reason, the closest I can get is birch white for refining 300 materials and somehow I don't have it even though I have refined so much more than that.

    Apparently these are new achievements and not retrospective which means you have to do it over again. I'm in the same boat.

    Also for others, some of the brighter dyes are associated with fishing achievements. Hopefully this will motivate people to take up fishing and stop leaving all those worms/crawlers in the alchemy nodes...
    Edited by AoEnwyr on August 6, 2014 1:25AM
  • wounded_graywolf
    Apart from her accomplishments as a cook she will never have the ability to look as good she did before.

    All achievements for dyes are account wide. Your VR12 toon's efforts benefit your baby Alts. :-)

    Edited by wounded_graywolf on August 6, 2014 2:12AM
    Ebonheart Pact
    Member, Order of the Silver Dragons
  • GnatB
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    Corew wrote: »
    This, the dyes just tints the armor letting whatever is under show through.. so if I want a certain color I'll have to find armor with a similar base :(

    If you're lucky, you can find a different color that when applied results in a close enough match. One of the reasons why having an actual color wheel is far better than the system they have here.

    That said, if all the armor started off from a "grayscale" base, they wouldn't really have that problem.

    Edited by GnatB on August 6, 2014 2:35AM
    Achievements Suck
  • enem
    enem
    I don't really mind the dye system as it is. not many nice colours but hey "it's not what you got but how you use it."

    I am slightly concerned that they have let all the NPCs into the dye stations (and by the looks of it most just hit the Randomize option.) Most world characters I run into look... hideous.
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