Logging relatively frequently in and out of six mules is not how I want to play a game long term.
I understand that part of modern mmo design is to introduce tedium and whatnot so that we feel like we accomplished and overcame something and so stick with the monthly fee - but the inventory space vs. number of materials etc. in ESO is just silly.
Banks in other games are not that big at all. This feels big enough at first but if you ytu to save all crafting stuff plus some gear for research it gets a bit small. Add to that all CE treasure maps and items, it is always full.
Considering it is for all characters on account it could be bit bigger, maybe 10-20 slots bigger but then again.. We should no0t save all we get from crafting. We should sell them to those who need them for fair price.
WyndStryke wrote: »Bank space was a problem in the mid levels, but not at the start or now.
At high level, I had enough horse space to make things easier (6 * 50 = a lot of space), and at low level I didn't have enough junk to fill it up. 3 mains, 3 crafters, and 2 banking mules.
But in the middle levels, before I started to add horse space, things were tough.
As already pointed out by various people in the thread, gold sinks are necessary.
To be honest, I don't really like the stacking inventory system, but it's designed like that for a purpose (to reduce the amount of data stored).
amm7sb14_ESO wrote: »Artemiisia wrote: »
you just have a maximum of 240 bank space to deal with and mules, nothing more nothing less, its your choice what to put in it.
There are two types of players in this game, MMO players and TES players (yes there is overlap). Thing is, MMO players are used to being brutal with their inventories and only keeping what they can use right now or use in the near future. Everything else gets sold, traded, destroyed or trashed.
However, TES players have, for the last 20 years, been encouraged to collect things, armor sets, rares and uniques and collectibles. We can't do that in this game. Worse thing is, ZOS encourages packratting with Trophies, Set Items, Collectibles, Treasure Maps, huge ranges of crafting materials, etc etc.
So, you can either be brutal with your inventory MMO style and have all the room you need, or you can try to collect things and just get frustrated.
Just this weekend I got a pair of Gloves with a nice enchantment and stats on it, and it was clearly marked Unique. In other TES games this would earn a place in my house somewhere, possibly even worn on special occasions. Nope, not in this game, I looked at it, thought, hmm, unique item, this is useless I already have the trait researched, deconstruct it.
Why have things to collect if we can't collect them?
Thing is, I don't even think it's a divide between MMO players and TES gamers. I've played plenty of MMO's before this one, and I've never had an inventory system as bad as this one.
It's not about wanting to hoard everything I find, it's about not wanting to have to delete every single item I ever encounter during my gameplay. It's quite the difference.
egosumacunnus wrote: »Bumping till Dev response.
Oh yeah and trophy's, some of them are quite fun but i am not wasting the bank space on them which is a shame and wasting gold on inventory space for mules. It is stupid. It is not fun. It is crap. Zos seem to be going out of their way to make the game hard work.
You have to PLAY THE GAME. ;-)
I like to keep my bank full so I don't inadvertently add more stacks than I want in there. At 180 slots plus a maxed bag, I am finding it difficult to find more things to fill it up.
I really don't know what you hoarders are hoarding for.
If we could hoard everything, there might aswell be no bag/bank limit at all. There needs to be a cap. Yes, collecting crafting materials for every profession takes a lot of space, but it makes sense to be selective and pick what is most important. At max capacity, 240 is more than enough bank space for everything in my opinion (that provisioning rework needs to hurry up though to reduce the number of food materials).
However, I do think the cost is a bit expensive. More bank space should be unlocked as you progress in order to store the new tier of materials you find, yet quests don't give enough gold to meet the higher and higher costs of storage. That being said, I have had to use alts to store things while I collected the gold needed to expand my bank, which is almost at 230 now after 4 months of playing.
I do all the crafts and I don't seem to have a problem
egosumacunnus wrote: »
skwornub18_ESO wrote: »The price should be raised in all honestly. We need more gold sinks in this game to keep the economy from overheating with to much currency.