gg I just looked.. They've taken 6 meters off with two updates. I guess so DKs can charge properly... idkferzalrwb17_ESO wrote: »They've also nerfed the eagle eye set to give a 3m range increase. Why? I think they just pull numbers out of their behind in order to pad out changes. This was already an expensive trade-off for someone looking to specialise in the bow with dubious rewards. Why make it that little bit less attractive? Why not just remove it all together.
gg I just looked.. They've taken 6 meters off with two updates. I guess so DKs can charge properly... idkferzalrwb17_ESO wrote: »They've also nerfed the eagle eye set to give a 3m range increase. Why? I think they just pull numbers out of their behind in order to pad out changes. This was already an expensive trade-off for someone looking to specialise in the bow with dubious rewards. Why make it that little bit less attractive? Why not just remove it all together.
frwinters_ESO wrote: »-Bow
The heavy attack animation now plays fully when you have a bow equipped, even if it’s only charged for a short amount of time.
Just what stam builds need. Good thing respec cost has been cut... It's like Wheeler and his DK got killed once and he's making sure that will never happen again...
this prevents people from weaving in attacks between using their abilities, which doubles the damage, which wasn't intended. This is a good thing.
Tell me please...are all other possible skill weaving/cancelation actions ALSO BEING PREVENTED FROM THIS DAY ON?
ferzalrwb17_ESO wrote: »They've also nerfed the eagle eye set to give a 3m range increase. Why? I think they just pull numbers out of their behind in order to pad out changes. This was already an expensive trade-off for someone looking to specialise in the bow with dubious rewards. Why make it that little bit less attractive? Why not just remove it all together.
Heavy attacks will be awful now, so really all you are left with is venom/lethal to spam. Urgh...
NookyZooky wrote: »According to past "fixes" iv seen. ZOS favors the "makes whats strong stronger and whats weak weaker" approach. I will still use my bow no matter what though. I WILL NOT use an annoying stick that can somehow block as well as a shield, until more balance is attained. Sorry ZOS, it will take more than this to turn me into an LA staffer! try again!
frwinters_ESO wrote: »-Bow
The heavy attack animation now plays fully when you have a bow equipped, even if it’s only charged for a short amount of time.
Just what stam builds need. Good thing respec cost has been cut... It's like Wheeler and his DK got killed once and he's making sure that will never happen again...
this prevents people from weaving in attacks between using their abilities, which doubles the damage, which wasn't intended. This is a good thing.
MercutioElessar wrote: »NookyZooky wrote: »According to past "fixes" iv seen. ZOS favors the "makes whats strong stronger and whats weak weaker" approach. I will still use my bow no matter what though. I WILL NOT use an annoying stick that can somehow block as well as a shield, until more balance is attained. Sorry ZOS, it will take more than this to turn me into an LA staffer! try again!
Total agree.
Even more thinking back to my first logging in and getting a bow for my char. For every char. As if everyone should have a bow as the weapon of choice.
Cogo, what I was getting at (and rather badly I might add) is if the heavy attacks are the way they are now, and if snipe doesn't get you the range needed on the tower mages now, then the only skill worth having on bow is lethal/venom arrow which will just get spammed by everyone running around with a bow.
Snipe is great as an opener, but I could do more damage with lethal/venom in the same amount of time of snipe. Heavy attacks will be awful now, so really all you are left with is venom/lethal to spam. Urgh...