I started off playing the game with a Nightblade and split magicka, stamina and health up into a 2/4/2 systems.
This gives me enough health to survive most encounters and resources to play with for my abilities. My ability bar is mixed up as well with stamina and magicka using abilities so when one runs out I can switch to the other as I wait for it to recharge.
But OP you are trying to preach to elitists who think they know better than you, which will never work or end well.
I know my build works well in pvp and pve as I have seen the so called group tanks get squished faster than me in dungeons and I am wearing medium armour, and for pvp I have facerolled veteran rank 10 players at level 45.
nerevarine1138 wrote: »The issue isn't so much that magicka/stamina isn't viable (well, it's not the issue for those of us who have actually figured out how the game works). The problem is that purely magicka-based builds are just as viable, and they can hold on to stamina for blocking/dodging, while builds with stamina have to sacrifice combat ability uptime for that.
I don't think that stamina abilities need to be tuned up; I'd much rather see destruction staff abilities tuned down.
khele23eb17_ESO wrote: »People keep saying Stamina build is weaker, stamina has too many uses, make third resource for dodging, blocking and etc...
You guys don't even understand the basic principle of the game mechanics. You think there are 2 kinds of builds, which are magicka and stamina builds? You are thinking it wrong.
Every single class abilities in ESO use magicka as its resource. There is no exception to this. Class abilities usually offer advantageous effects for you. They deal damage, incapacitate enemies, reflect harmful skills, and heals back your hp. Magicka lets you to take the upper hand in the situation. We need to secure at least some amount of magicka as one of our main resources.
On the other hand, you need stamina for every survival/sustain/special related abilities; dodge rolling, blocking, CC breaking, interrupting, sprinting and sneaking. Now, stamina is very lacking in pvp as we need stamina for every single situation on the above. CC breaking is one of the core ability to survive longer and turn the fight around. You need interruption sometimes, not as often as pve but still it is useful in few situations. Sneaking is one of the main survivability-related ability that costs stamina. Blocking and dodge rolling are both survival/sustain related abilities, and also are very important in pvp situations. Not to mention that you need them for weapon abilities. Stamina mostly lets you to get out of the unfavorable situations, and gives you the opportunity to turn the situation around. This is what stamina does. Because of this, you also need to secure some amount of stamina as one of your main resources.
There is neither "magicka build", nor "stamina build" in this game. You need both of them anyways. Are you never going to try to take advantage over enemies when you are so called "stamina build"? Aren't you going to try to turn the unfavorable situation around when you are so called "magicka build"?
You dont seem to understand what people's problem is with the current system. People want to be able to make use of weapons other than Staves for dealing damage and wear armor other than robes for protection. They want to play archers, they want to play dual-wielding rogues, they want to play heavy armored warriors with huge 2 handers. Its not about 'I want to have stamina skills on my action bar exclusively', its about 'I want to actually use the weapons and armor corresponding to my favorite playstyle and be as effective as the staff/robe guy'.This is why you don't get to have 4000 magicka or 4000 stamina. You are just not allowed to do so. Also, this is why the damage improvement by investing either magicka or stamina on correlated abilities is relatively not significant. Because they did not design the resource system in that way. ZoS did not want you to choose either magicka or stamina as your resource. They wanted you to use both and distribute them wisely.
Sure, thats why theyre raising caps to 2700 in the next patch, thats why there are 5-piece armor sets focused either on stamina/weapon dmg or magicka/spell dmg. Thats why there is a separate armor skill line for stamina focused builds and a separate line for magicka focused builds (and a line noone knows the purpose of).The argument "give us the third resource" is completely inconsiderate suggestion. Guild Wars 2 had this special resource because GW2 doesn't require any resource to use skills. They have cool downs instead. We don't have cool downs, and we have 2 resources for abilities. Use them in a way they were designed. You don't need the third resource.
GW2 has cooldowns, GW2 has a resource for dodging so obviously ESO cant have a resource for dodging because it doesnt have cooldowns. Lets see... cars have wheels, cars run on gas so obviously motorboats cant run on gas because they dont have wheels. Yes, I see your logic.
nerevarine1138 wrote: »The issue isn't so much that magicka/stamina isn't viable (well, it's not the issue for those of us who have actually figured out how the game works). The problem is that purely magicka-based builds are just as viable, and they can hold on to stamina for blocking/dodging, while builds with stamina have to sacrifice combat ability uptime for that.
I don't think that stamina abilities need to be tuned up; I'd much rather see destruction staff abilities tuned down.
Which destruction staff abilities are too strong? Can people please be specific? Not all abilities for a weapon do the same thing. You don't see us using the bow poison arrow as the one ability which speaks for the entire skill line, so if some think impulse is too strong, they should just say that. Saying an entire weapon and it's abilities are too strong is asking for everything in that line to get nerfed. If that's the attitude people want to have, then I think they don't deserve any buffs. The developers already said stamina is getting buffs in update 3. People need to wait and see what happens before trying to destroy everything else that works.
Liquid_Time wrote: »I am sure it was intended to be that way, but you can see the current outcome of that decision...
1. Dark Conversion.
2. Immovable.
3. Silver Shards.
There, I am a 4/1 ratio character. I am almost always using at least one Stamina ability.
This problem is also part of why people don't group. When you group with someone who has a trash build its uncomfortable. Half the time they scream and go bonkers if you try to help them make their character better. The other half they just say "Okay" and continue getting the party wiped.
OP:
These people feel a need to create a Wall of Separation so they can create a False Dichotomy of "Magicka/Stamina" Build to argue for constant nerfing.
MrDenimChicken wrote: »I think people just want stamina based abilities to not suck so badly like they do now.
I want to be a 2h beast of a dragonknight. But wtf, there is no single target spammable 2h style other than a finisher? Really? Okay I guess I am just forced to use magicka based dps abilities like lava whip....even though I wanted to be a 2h warrior who just used magic for shields/heals/utility
screw me for thinking I could build a class the way I wanted right? It's almost like the game developers told me I could or something....
OP: you are way overthinking it. Its a simple matter of LA/staves being superior to everything else in game. If you are using LA/staves you are magicka. And you are superior in every aspect to someone who is using xyz weapon/non LA.
Thus, you have magicka build and stamina build. Everyone uses stamina and magicka when playing. In a broader sense though..the attribute you devote to the most (magicka or stamina) is what you are.
You could easily change "magicka vs stamina" into "LA/staves vs med/heavy" and it remains the same arguement. Maybe that is more appropriate.
If you are using medium/heavy armor you are not using a staff (based on magicka) as a weapon, which means you are using a weapon based on STAMINA. Unless you are an RP'r or "playing your own way" ofc, lol.
And, this arguement is mostly from a pve perspective. Stamina builds have no problems killing people in cyrodiil. Which makes the process of balancing it for pve even more difficult. You cant just largely buff the damage of stamina abilities, or NBs will be killing people out of stealth in 2 seconds instead of 4.