People keep saying Stamina build is weaker, stamina has too many uses, make third resource for dodging, blocking and etc...
You guys don't even understand the basic principle of the game mechanics. You think there are 2 kinds of builds, which are magicka and stamina builds? You are thinking it wrong.
Every single class abilities in ESO use magicka as its resource. There is no exception to this. Class abilities usually offer advantageous effects for you. They deal damage, incapacitate enemies, reflect harmful skills, and heals back your hp. Magicka lets you to take the upper hand in the situation. We need to secure at least some amount of magicka as one of our main resources.
On the other hand, you need stamina for every survival/sustain/special related abilities; dodge rolling, blocking, CC breaking, interrupting, sprinting and sneaking. Now, stamina is very lacking in pvp as we need stamina for every single situation on the above. CC breaking is one of the core ability to survive longer and turn the fight around. You need interruption sometimes, not as often as pve but still it is useful in few situations. Sneaking is one of the main survivability-related ability that costs stamina. Blocking and dodge rolling are both survival/sustain related abilities, and also are very important in pvp situations. Not to mention that you need them for weapon abilities. Stamina mostly lets you to get out of the unfavorable situations, and gives you the opportunity to turn the situation around. This is what stamina does. Because of this, you also need to secure some amount of stamina as one of your main resources.
There is neither "magicka build", nor "stamina build" in this game. You need both of them anyways. Are you never going to try to take advantage over enemies when you are so called "stamina build"? Aren't you going to try to turn the unfavorable situation around when you are so called "magicka build"?
This is why you don't get to have 4000 magicka or 4000 stamina. You are just not allowed to do so. Also, this is why the damage improvement by investing either magicka or stamina on correlated abilities is relatively not significant. Because they did not design the resource system in that way. ZoS did not want you to choose either magicka or stamina as your resource. They wanted you to use both and distribute them wisely.
The argument "give us the third resource" is completely inconsiderate suggestion. Guild Wars 2 had this special resource because GW2 doesn't require any resource to use skills. They have cool downs instead. We don't have cool downs, and we have 2 resources for abilities. Use them in a way they were designed. You don't need the third resource.
Wifeaggro13 wrote: »People keep saying Stamina build is weaker, stamina has too many uses, make third resource for dodging, blocking and etc...
You guys don't even understand the basic principle of the game mechanics. You think there are 2 kinds of builds, which are magicka and stamina builds? You are thinking it wrong.
Every single class abilities in ESO use magicka as its resource. There is no exception to this. Class abilities usually offer advantageous effects for you. They deal damage, incapacitate enemies, reflect harmful skills, and heals back your hp. Magicka lets you to take the upper hand in the situation. We need to secure at least some amount of magicka as one of our main resources.
On the other hand, you need stamina for every survival/sustain/special related abilities; dodge rolling, blocking, CC breaking, interrupting, sprinting and sneaking. Now, stamina is very lacking in pvp as we need stamina for every single situation on the above. CC breaking is one of the core ability to survive longer and turn the fight around. You need interruption sometimes, not as often as pve but still it is useful in few situations. Sneaking is one of the main survivability-related ability that costs stamina. Blocking and dodge rolling are both survival/sustain related abilities, and also are very important in pvp situations. Not to mention that you need them for weapon abilities. Stamina mostly lets you to get out of the unfavorable situations, and gives you the opportunity to turn the situation around. This is what stamina does. Because of this, you also need to secure some amount of stamina as one of your main resources.
There is neither "magicka build", nor "stamina build" in this game. You need both of them anyways. Are you never going to try to take advantage over enemies when you are so called "stamina build"? Aren't you going to try to turn the unfavorable situation around when you are so called "magicka build"?
This is why you don't get to have 4000 magicka or 4000 stamina. You are just not allowed to do so. Also, this is why the damage improvement by investing either magicka or stamina on correlated abilities is relatively not significant. Because they did not design the resource system in that way. ZoS did not want you to choose either magicka or stamina as your resource. They wanted you to use both and distribute them wisely.
The argument "give us the third resource" is completely inconsiderate suggestion. Guild Wars 2 had this special resource because GW2 doesn't require any resource to use skills. They have cool downs instead. We don't have cool downs, and we have 2 resources for abilities. Use them in a way they were designed. You don't need the third resource.
I dont think you understand. its not about the abilites its about the armor and the weapons them selves. LA is superior to heavy and medium/ and staves are far superior to melee weaponry. so when people talk stamina builds they are refering to specs outside of caster spec
nerevarine1138 wrote: »The issue isn't so much that magicka/stamina isn't viable (well, it's not the issue for those of us who have actually figured out how the game works). The problem is that purely magicka-based builds are just as viable, and they can hold on to stamina for blocking/dodging, while builds with stamina have to sacrifice combat ability uptime for that.
I don't think that stamina abilities need to be tuned up; I'd much rather see destruction staff abilities tuned down.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
nerevarine1138 wrote: »The issue isn't so much that magicka/stamina isn't viable (well, it's not the issue for those of us who have actually figured out how the game works). The problem is that purely magicka-based builds are just as viable, and they can hold on to stamina for blocking/dodging, while builds with stamina have to sacrifice combat ability uptime for that.
I don't think that stamina abilities need to be tuned up; I'd much rather see destruction staff abilities tuned down.
m.stollb16_ESO wrote: »Everyone can have both Magicka and Stamina at the soft cap or near it with buff food.
The imbalance is one of
- Weapons with Magicka-based skills vs. weapons with Stamina-based skills
- The importance/influence of Spell Critical and Spell Damage vs. the importance/influence of Weapon Critical and Weapon Damage
- Light Armor passives vs. Medium and Heavy Armor passives
I think what most people call a "Stamina build" is just a build that has a bit more max Stamina than Magicka, is using a weapon with Stamina-based skills as main weapon, is relying more on Weapon Critical and Weapon Damage than on Spell Critical and Spell Damage, and is typically using Medium or Heavy Armor. Unfortunately, this kind of build can't compete with a Staff build that focuses on Spell Critical and Spell Damage in many situations that matter in the endgame.
Sorry to say, but all you're doing is just arguing about semantics.m.stollb16_ESO wrote: »Everyone can have both Magicka and Stamina at the soft cap or near it with buff food.
The imbalance is one of
- Weapons with Magicka-based skills vs. weapons with Stamina-based skills
- The importance/influence of Spell Critical and Spell Damage vs. the importance/influence of Weapon Critical and Weapon Damage
- Light Armor passives vs. Medium and Heavy Armor passives
I think what most people call a "Stamina build" is just a build that has a bit more max Stamina than Magicka, is using a weapon with Stamina-based skills as main weapon, is relying more on Weapon Critical and Weapon Damage than on Spell Critical and Spell Damage, and is typically using Medium or Heavy Armor. Unfortunately, this kind of build can't compete with a Staff build that focuses on Spell Critical and Spell Damage in many situations that matter in the endgame.
Staff with Light Armor is certainly stronger than many other builds now, but it's not because it is "magicka build". It's just staff is too strong, and it happens to be consuming magicka instead of stamina. It's not about magicka or stamina, it's about balancing between weapons and armor stats/bonuses.
I wrote this post mainly because people tend to divide builds into magicka and stamina, and ask devs to give us the third resource. I wanted to say "it's pointless to distinguish builds by attribute distribution!"
Sorry to say, but all you're doing is just arguing about semantics.m.stollb16_ESO wrote: »Everyone can have both Magicka and Stamina at the soft cap or near it with buff food.
The imbalance is one of
- Weapons with Magicka-based skills vs. weapons with Stamina-based skills
- The importance/influence of Spell Critical and Spell Damage vs. the importance/influence of Weapon Critical and Weapon Damage
- Light Armor passives vs. Medium and Heavy Armor passives
I think what most people call a "Stamina build" is just a build that has a bit more max Stamina than Magicka, is using a weapon with Stamina-based skills as main weapon, is relying more on Weapon Critical and Weapon Damage than on Spell Critical and Spell Damage, and is typically using Medium or Heavy Armor. Unfortunately, this kind of build can't compete with a Staff build that focuses on Spell Critical and Spell Damage in many situations that matter in the endgame.
Staff with Light Armor is certainly stronger than many other builds now, but it's not because it is "magicka build". It's just staff is too strong, and it happens to be consuming magicka instead of stamina. It's not about magicka or stamina, it's about balancing between weapons and armor stats/bonuses.
I wrote this post mainly because people tend to divide builds into magicka and stamina, and ask devs to give us the third resource. I wanted to say "it's pointless to distinguish builds by attribute distribution!"
The difference between magicka builds and stamina builds is clearly understood in this forum, and arguing about semantics adds absolutely nothing of value.
Arsenic_Touch wrote: »I'll make it simple for you. If you gear strictly magicka, you gimp your stamina skills. If you gear strictly stamina, you gimp your stamina skills by sharing a resource with dodging, cc and sprinting, and you gimp your magicka skills.
Actually, the definitions are pretty clear
"magicka build" - skill selection are essentially all magicka, together with a staff
"stamina build" - mixture of magicka and stamina skills, together with a weapon that is something other than a staff
Nazon_Katts wrote: »Actually, the definitions are pretty clear
"magicka build" - skill selection are essentially all magicka, together with a staff
"stamina build" - mixture of magicka and stamina skills, together with a weapon that is something other than a staff
So the latter is a hybrid build, not a stamina one. That one is missing from the game. We have three trees in each class, so to speak. Why do they all have to be magicka based and not have one for each, magicka, stamina and hybrid.
Because the game is balanced against essentially one class. The one that has access to all roles in one build. And it is fueled by smurf juice. Fulfilling all roles just with stamina is impossible.
People keep saying Stamina build is weaker, stamina has too many uses, make third resource for dodging, blocking and etc...
You guys don't even understand the basic principle of the game mechanics. You think there are 2 kinds of builds, which are magicka and stamina builds? You are thinking it wrong.
Every single class abilities in ESO use magicka as its resource. There is no exception to this. Class abilities usually offer advantageous effects for you. They deal damage, incapacitate enemies, reflect harmful skills, and heals back your hp. Magicka lets you to take the upper hand in the situation. We need to secure at least some amount of magicka as one of our main resources.
On the other hand, you need stamina for every survival/sustain/special related abilities; dodge rolling, blocking, CC breaking, interrupting, sprinting and sneaking. Now, stamina is very lacking in pvp as we need stamina for every single situation on the above. CC breaking is one of the core ability to survive longer and turn the fight around. You need interruption sometimes, not as often as pve but still it is useful in few situations. Sneaking is one of the main survivability-related ability that costs stamina. Blocking and dodge rolling are both survival/sustain related abilities, and also are very important in pvp situations. Not to mention that you need them for weapon abilities. Stamina mostly lets you to get out of the unfavorable situations, and gives you the opportunity to turn the situation around. This is what stamina does. Because of this, you also need to secure some amount of stamina as one of your main resources.
There is neither "magicka build", nor "stamina build" in this game. You need both of them anyways. Are you never going to try to take advantage over enemies when you are so called "stamina build"? Aren't you going to try to turn the unfavorable situation around when you are so called "magicka build"?
This is why you don't get to have 4000 magicka or 4000 stamina. You are just not allowed to do so. Also, this is why the damage improvement by investing either magicka or stamina on correlated abilities is relatively not significant. Because they did not design the resource system in that way. ZoS did not want you to choose either magicka or stamina as your resource. They wanted you to use both and distribute them wisely.
The argument "give us the third resource" is completely inconsiderate suggestion. Guild Wars 2 had this special resource because GW2 doesn't require any resource to use skills. They have cool downs instead. We don't have cool downs, and we have 2 resources for abilities. Use them in a way they were designed. You don't need the third resource.
People keep saying Stamina build is weaker, stamina has too many uses, make third resource for dodging, blocking and etc...
You guys don't even understand the basic principle of the game mechanics. You think there are 2 kinds of builds, which are magicka and stamina builds? You are thinking it wrong.
Every single class abilities in ESO use magicka as its resource. There is no exception to this. Class abilities usually offer advantageous effects for you. They deal damage, incapacitate enemies, reflect harmful skills, and heals back your hp. Magicka lets you to take the upper hand in the situation. We need to secure at least some amount of magicka as one of our main resources.
On the other hand, you need stamina for every survival/sustain/special related abilities; dodge rolling, blocking, CC breaking, interrupting, sprinting and sneaking. Now, stamina is very lacking in pvp as we need stamina for every single situation on the above. CC breaking is one of the core ability to survive longer and turn the fight around. You need interruption sometimes, not as often as pve but still it is useful in few situations. Sneaking is one of the main survivability-related ability that costs stamina. Blocking and dodge rolling are both survival/sustain related abilities, and also are very important in pvp situations. Not to mention that you need them for weapon abilities. Stamina mostly lets you to get out of the unfavorable situations, and gives you the opportunity to turn the situation around. This is what stamina does. Because of this, you also need to secure some amount of stamina as one of your main resources.
There is neither "magicka build", nor "stamina build" in this game. You need both of them anyways. Are you never going to try to take advantage over enemies when you are so called "stamina build"? Aren't you going to try to turn the unfavorable situation around when you are so called "magicka build"?
This is why you don't get to have 4000 magicka or 4000 stamina. You are just not allowed to do so. Also, this is why the damage improvement by investing either magicka or stamina on correlated abilities is relatively not significant. Because they did not design the resource system in that way. ZoS did not want you to choose either magicka or stamina as your resource. They wanted you to use both and distribute them wisely.
The argument "give us the third resource" is completely inconsiderate suggestion. Guild Wars 2 had this special resource because GW2 doesn't require any resource to use skills. They have cool downs instead. We don't have cool downs, and we have 2 resources for abilities. Use them in a way they were designed. You don't need the third resource.
ExiledKhallisi wrote: »I eat staff wielding cookie cutter light armor builds for breakfast in cyrodil....the game is evolving... people are learning the power of medium armor and stamina builds...which ALSO use magica. We were meant to use both.