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I seriously don't understand why people want to divide builds into magicka/stamina.

rekina
rekina
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People keep saying Stamina build is weaker, stamina has too many uses, make third resource for dodging, blocking and etc...

You guys don't even understand the basic principle of the game mechanics. You think there are 2 kinds of builds, which are magicka and stamina builds? You are thinking it wrong.

Every single class abilities in ESO use magicka as its resource. There is no exception to this. Class abilities usually offer advantageous effects for you. They deal damage, incapacitate enemies, reflect harmful skills, and heals back your hp. Magicka lets you to take the upper hand in the situation. We need to secure at least some amount of magicka as one of our main resources.

On the other hand, you need stamina for every survival/sustain/special related abilities; dodge rolling, blocking, CC breaking, interrupting, sprinting and sneaking. Now, stamina is very lacking in pvp as we need stamina for every single situation on the above. CC breaking is one of the core ability to survive longer and turn the fight around. You need interruption sometimes, not as often as pve but still it is useful in few situations. Sneaking is one of the main survivability-related ability that costs stamina. Blocking and dodge rolling are both survival/sustain related abilities, and also are very important in pvp situations. Not to mention that you need them for weapon abilities. Stamina mostly lets you to get out of the unfavorable situations, and gives you the opportunity to turn the situation around. This is what stamina does. Because of this, you also need to secure some amount of stamina as one of your main resources.

There is neither "magicka build", nor "stamina build" in this game. You need both of them anyways. Are you never going to try to take advantage over enemies when you are so called "stamina build"? Aren't you going to try to turn the unfavorable situation around when you are so called "magicka build"?

This is why you don't get to have 4000 magicka or 4000 stamina. You are just not allowed to do so. Also, this is why the damage improvement by investing either magicka or stamina on correlated abilities is relatively not significant. Because they did not design the resource system in that way. ZoS did not want you to choose either magicka or stamina as your resource. They wanted you to use both and distribute them wisely.

The argument "give us the third resource" is completely inconsiderate suggestion. Guild Wars 2 had this special resource because GW2 doesn't require any resource to use skills. They have cool downs instead. We don't have cool downs, and we have 2 resources for abilities. Use them in a way they were designed. You don't need the third resource.
Edited by rekina on August 3, 2014 3:16AM
  • MongooseOne
    MongooseOne
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    +1
  • Nazon_Katts
    Nazon_Katts
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    You are describing the status quo. But people are discontent with how things currently are (tho some stam builds do pack a punch) and would love to have more viable stamina builds, since there are stamina skills and the concept of no magic(ka) using characters, after all. And the current setup doesn't allow for living that particular fantasy.
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  • nerrollus
    nerrollus
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    I changed my magicak focused character to a split magicak/stamina and have been doing a lot better. I wish I would have thought to do it a long time ago.

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  • Liquid_Time
    Liquid_Time
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    I am sure it was intended to be that way, but you can see the current outcome of that decision...
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    (¸.•´ (¸.•`
    Liquid_Time'*-.¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-••¤
    ╔═══════════════════════════════════════════════════╗
       IGN: Liquid Past || Rank: V14 || Class: Nightblade || World Skill: Vampire
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  • nerevarine1138
    nerevarine1138
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    The issue isn't so much that magicka/stamina isn't viable (well, it's not the issue for those of us who have actually figured out how the game works). The problem is that purely magicka-based builds are just as viable, and they can hold on to stamina for blocking/dodging, while builds with stamina have to sacrifice combat ability uptime for that.

    I don't think that stamina abilities need to be tuned up; I'd much rather see destruction staff abilities tuned down.
    ----
    Murray?
  • Wifeaggro13
    Wifeaggro13
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    rekina wrote: »
    People keep saying Stamina build is weaker, stamina has too many uses, make third resource for dodging, blocking and etc...

    You guys don't even understand the basic principle of the game mechanics. You think there are 2 kinds of builds, which are magicka and stamina builds? You are thinking it wrong.

    Every single class abilities in ESO use magicka as its resource. There is no exception to this. Class abilities usually offer advantageous effects for you. They deal damage, incapacitate enemies, reflect harmful skills, and heals back your hp. Magicka lets you to take the upper hand in the situation. We need to secure at least some amount of magicka as one of our main resources.

    On the other hand, you need stamina for every survival/sustain/special related abilities; dodge rolling, blocking, CC breaking, interrupting, sprinting and sneaking. Now, stamina is very lacking in pvp as we need stamina for every single situation on the above. CC breaking is one of the core ability to survive longer and turn the fight around. You need interruption sometimes, not as often as pve but still it is useful in few situations. Sneaking is one of the main survivability-related ability that costs stamina. Blocking and dodge rolling are both survival/sustain related abilities, and also are very important in pvp situations. Not to mention that you need them for weapon abilities. Stamina mostly lets you to get out of the unfavorable situations, and gives you the opportunity to turn the situation around. This is what stamina does. Because of this, you also need to secure some amount of stamina as one of your main resources.

    There is neither "magicka build", nor "stamina build" in this game. You need both of them anyways. Are you never going to try to take advantage over enemies when you are so called "stamina build"? Aren't you going to try to turn the unfavorable situation around when you are so called "magicka build"?

    This is why you don't get to have 4000 magicka or 4000 stamina. You are just not allowed to do so. Also, this is why the damage improvement by investing either magicka or stamina on correlated abilities is relatively not significant. Because they did not design the resource system in that way. ZoS did not want you to choose either magicka or stamina as your resource. They wanted you to use both and distribute them wisely.

    The argument "give us the third resource" is completely inconsiderate suggestion. Guild Wars 2 had this special resource because GW2 doesn't require any resource to use skills. They have cool downs instead. We don't have cool downs, and we have 2 resources for abilities. Use them in a way they were designed. You don't need the third resource.

    I dont think you understand. its not about the abilites its about the armor and the weapons them selves. LA is superior to heavy and medium/ and staves are far superior to melee weaponry. so when people talk stamina builds they are refering to specs outside of caster spec
  • nerevarine1138
    nerevarine1138
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    rekina wrote: »
    People keep saying Stamina build is weaker, stamina has too many uses, make third resource for dodging, blocking and etc...

    You guys don't even understand the basic principle of the game mechanics. You think there are 2 kinds of builds, which are magicka and stamina builds? You are thinking it wrong.

    Every single class abilities in ESO use magicka as its resource. There is no exception to this. Class abilities usually offer advantageous effects for you. They deal damage, incapacitate enemies, reflect harmful skills, and heals back your hp. Magicka lets you to take the upper hand in the situation. We need to secure at least some amount of magicka as one of our main resources.

    On the other hand, you need stamina for every survival/sustain/special related abilities; dodge rolling, blocking, CC breaking, interrupting, sprinting and sneaking. Now, stamina is very lacking in pvp as we need stamina for every single situation on the above. CC breaking is one of the core ability to survive longer and turn the fight around. You need interruption sometimes, not as often as pve but still it is useful in few situations. Sneaking is one of the main survivability-related ability that costs stamina. Blocking and dodge rolling are both survival/sustain related abilities, and also are very important in pvp situations. Not to mention that you need them for weapon abilities. Stamina mostly lets you to get out of the unfavorable situations, and gives you the opportunity to turn the situation around. This is what stamina does. Because of this, you also need to secure some amount of stamina as one of your main resources.

    There is neither "magicka build", nor "stamina build" in this game. You need both of them anyways. Are you never going to try to take advantage over enemies when you are so called "stamina build"? Aren't you going to try to turn the unfavorable situation around when you are so called "magicka build"?

    This is why you don't get to have 4000 magicka or 4000 stamina. You are just not allowed to do so. Also, this is why the damage improvement by investing either magicka or stamina on correlated abilities is relatively not significant. Because they did not design the resource system in that way. ZoS did not want you to choose either magicka or stamina as your resource. They wanted you to use both and distribute them wisely.

    The argument "give us the third resource" is completely inconsiderate suggestion. Guild Wars 2 had this special resource because GW2 doesn't require any resource to use skills. They have cool downs instead. We don't have cool downs, and we have 2 resources for abilities. Use them in a way they were designed. You don't need the third resource.

    I dont think you understand. its not about the abilites its about the armor and the weapons them selves. LA is superior to heavy and medium/ and staves are far superior to melee weaponry. so when people talk stamina builds they are refering to specs outside of caster spec

    Actually, I see plenty of people talking about stamina builds who appear to think that not balancing their bar with (magicka-using) class abilities isn't their problem.
    ----
    Murray?
  • SFBryan18
    SFBryan18
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    The issue isn't so much that magicka/stamina isn't viable (well, it's not the issue for those of us who have actually figured out how the game works). The problem is that purely magicka-based builds are just as viable, and they can hold on to stamina for blocking/dodging, while builds with stamina have to sacrifice combat ability uptime for that.

    I don't think that stamina abilities need to be tuned up; I'd much rather see destruction staff abilities tuned down.

    Which destruction staff abilities are too strong? Can people please be specific? Not all abilities for a weapon do the same thing. You don't see us using the bow poison arrow as the one ability which speaks for the entire skill line, so if some think impulse is too strong, they should just say that. Saying an entire weapon and it's abilities are too strong is asking for everything in that line to get nerfed. If that's the attitude people want to have, then I think they don't deserve any buffs. The developers already said stamina is getting buffs in update 3. People need to wait and see what happens before trying to destroy everything else that works.
    Edited by SFBryan18 on August 3, 2014 4:34AM
  • Ser Lobo
    Ser Lobo
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    I will admit, it's the damage output at range of destruction and restoration staves, much more than any single ability. Plus the synergy of light armor itself with class skills, etc.

    We're at a point of buffing stamina abilities where it's time to look at bringing cloth and wood down a notch, I think.
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    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

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  • GaldorP
    GaldorP
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    Everyone can have both Magicka and Stamina at the soft cap or near it with buff food.

    The imbalance is one of
    1. Weapons with Magicka-based skills vs. weapons with Stamina-based skills
    2. The importance/influence of Spell Critical and Spell Damage vs. the importance/influence of Weapon Critical and Weapon Damage
    3. Light Armor passives vs. Medium and Heavy Armor passives

    I think what most people call a "Stamina build" is just a build that has a bit more max Stamina than Magicka, is using a weapon with Stamina-based skills as main weapon, is relying more on Weapon Critical and Weapon Damage than on Spell Critical and Spell Damage, and is typically using Medium or Heavy Armor. Unfortunately, this kind of build can't compete with a Staff build that focuses on Spell Critical and Spell Damage in many situations that matter in the current endgame.
    Edited by GaldorP on August 3, 2014 5:10AM
  • Aeratus
    Aeratus
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    Actually, the definitions are pretty clear

    "magicka build" - skill selection are essentially all magicka, together with a staff

    "stamina build" - mixture of magicka and stamina skills, together with a weapon that is something other than a staff
  • rekina
    rekina
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    The issue isn't so much that magicka/stamina isn't viable (well, it's not the issue for those of us who have actually figured out how the game works). The problem is that purely magicka-based builds are just as viable, and they can hold on to stamina for blocking/dodging, while builds with stamina have to sacrifice combat ability uptime for that.

    I don't think that stamina abilities need to be tuned up; I'd much rather see destruction staff abilities tuned down.

    I believe there is no "purely magicka-based builds" exist. It's just they invested more available attribute points on magicka stats. Of course they can spend the whole stamina for survival abilities, but they can do so a bit less often than those who have more stamina pool.

    Now, those who have more stamina pool than the others, they are not "stamina build". They just have a bit more stamina for survivability. They still have magicka pool, and they need to utilize them in order to use class abilities along with some other skills.

    If they put 5 stamina skills into the bar and insisting they are lacking stamina or stamina is used for too many abilities, it's just they didn't understand the system. They should put at least 2 or 3 magicka based abilities on the slot even if they have larger stamina pool than magicka, and use both resources instead of putting 5 stamina abilities and expect to have enough stamina left all the time.
  • Chubbaz
    Chubbaz
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    Put a guy in Light + Staves and he will out perform any other Class/Armor/Weapon combo.

    Put a guy in Medium Armor with a weapon and you will start to see the difference. When one spec can do everything better than everythingelse then that's where the problem starts to arise.

    There's a difference between being viable and versatile.
  • Arsenic_Touch
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    You know what else is inconsiderate? your first post.

    I'm not sure why you're struggling to understand the differences between a magicka and stamina build when it's pretty clear to everyone else that plays this game.

    I'll make it simple for you. If you gear strictly magicka, you gimp your stamina skills. If you gear strictly stamina, you gimp your stamina skills by sharing a resource with dodging, cc and sprinting, and you gimp your magicka skills.

    Can you figure out the issue that people are having yet? if not, dig down deep in that big bag 'ol tricks, I'm sure you can figure it out then.

    It's not inconsiderate for people to suggest that zenimax actually give their weapon skills more purpose. The weapon skills in this game are horrendous and they need to be adjusted. Zenimax has even acknowledged this. So again, why are you struggling with the point?
    Edited by Arsenic_Touch on August 3, 2014 5:02AM
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  • rekina
    rekina
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    Everyone can have both Magicka and Stamina at the soft cap or near it with buff food.

    The imbalance is one of
    1. Weapons with Magicka-based skills vs. weapons with Stamina-based skills
    2. The importance/influence of Spell Critical and Spell Damage vs. the importance/influence of Weapon Critical and Weapon Damage
    3. Light Armor passives vs. Medium and Heavy Armor passives

    I think what most people call a "Stamina build" is just a build that has a bit more max Stamina than Magicka, is using a weapon with Stamina-based skills as main weapon, is relying more on Weapon Critical and Weapon Damage than on Spell Critical and Spell Damage, and is typically using Medium or Heavy Armor. Unfortunately, this kind of build can't compete with a Staff build that focuses on Spell Critical and Spell Damage in many situations that matter in the endgame.

    Staff with Light Armor is certainly stronger than many other builds now, but it's not because it is "magicka build". It's just staff is too strong, and it happens to be consuming magicka instead of stamina. It's not about magicka or stamina, it's about balancing between weapons and armor stats/bonuses.

    I wrote this post mainly because people tend to divide builds into magicka and stamina, and ask devs to give us the third resource. I wanted to say "it's pointless to distinguish builds by attribute distribution!" :)
  • Aeratus
    Aeratus
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    rekina wrote: »
    Everyone can have both Magicka and Stamina at the soft cap or near it with buff food.

    The imbalance is one of
    1. Weapons with Magicka-based skills vs. weapons with Stamina-based skills
    2. The importance/influence of Spell Critical and Spell Damage vs. the importance/influence of Weapon Critical and Weapon Damage
    3. Light Armor passives vs. Medium and Heavy Armor passives

    I think what most people call a "Stamina build" is just a build that has a bit more max Stamina than Magicka, is using a weapon with Stamina-based skills as main weapon, is relying more on Weapon Critical and Weapon Damage than on Spell Critical and Spell Damage, and is typically using Medium or Heavy Armor. Unfortunately, this kind of build can't compete with a Staff build that focuses on Spell Critical and Spell Damage in many situations that matter in the endgame.

    Staff with Light Armor is certainly stronger than many other builds now, but it's not because it is "magicka build". It's just staff is too strong, and it happens to be consuming magicka instead of stamina. It's not about magicka or stamina, it's about balancing between weapons and armor stats/bonuses.

    I wrote this post mainly because people tend to divide builds into magicka and stamina, and ask devs to give us the third resource. I wanted to say "it's pointless to distinguish builds by attribute distribution!" :)
    Sorry to say, but all you're doing is just arguing about semantics.

    The difference between magicka builds and stamina builds is clearly understood in this forum, and arguing about semantics adds absolutely nothing of value.
    Edited by Aeratus on August 3, 2014 5:05AM
  • rekina
    rekina
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    Aeratus wrote: »
    rekina wrote: »
    Everyone can have both Magicka and Stamina at the soft cap or near it with buff food.

    The imbalance is one of
    1. Weapons with Magicka-based skills vs. weapons with Stamina-based skills
    2. The importance/influence of Spell Critical and Spell Damage vs. the importance/influence of Weapon Critical and Weapon Damage
    3. Light Armor passives vs. Medium and Heavy Armor passives

    I think what most people call a "Stamina build" is just a build that has a bit more max Stamina than Magicka, is using a weapon with Stamina-based skills as main weapon, is relying more on Weapon Critical and Weapon Damage than on Spell Critical and Spell Damage, and is typically using Medium or Heavy Armor. Unfortunately, this kind of build can't compete with a Staff build that focuses on Spell Critical and Spell Damage in many situations that matter in the endgame.

    Staff with Light Armor is certainly stronger than many other builds now, but it's not because it is "magicka build". It's just staff is too strong, and it happens to be consuming magicka instead of stamina. It's not about magicka or stamina, it's about balancing between weapons and armor stats/bonuses.

    I wrote this post mainly because people tend to divide builds into magicka and stamina, and ask devs to give us the third resource. I wanted to say "it's pointless to distinguish builds by attribute distribution!" :)
    Sorry to say, but all you're doing is just arguing about semantics.

    The difference between magicka builds and stamina builds is clearly understood in this forum, and arguing about semantics adds absolutely nothing of value.

    Nope, there is no magicka or stamina build exist in this game. It would if you could distribute your attribute by 3000 magicka and 0 stamina. You can't, so there is no builds determined by attributes. You just want to have more magicka because you use more magicka abilities than stamina abilities.

    Magicka abilities are either class abilities or staff abilities, except for some minor tree skills. This game wasn't designed to use only class abilities, but you are intended to use some other abilities from different skill trees along with class abilities. Staff abilities use magicka and it is powerful because staff abilities are powerful, not because you invested more on magicka, or magicka is superior stats to stamina or its abilities.

    Some weapon abilities seem to be inferior. I know that. But some class abilities are worthless too. Some weapon abilities are amazing that many people were convinced enough to use them. It's just problem of balancing between abilities, not because "stamina build" is inferior to magicka build. YOU NEED BOTH RESOURCES after all. If you feel lacking stamina severely, then reduce the number of weapon skills from your skill bar, or reduce magicka a little bit and give a bit more on stamina pool. It doesn't make you to become suddenly "stamina build", it's just you having a bit more room in your stamina pool. It's your job to decide how much magicka and stamina points you would give on the each stats, not ZoS's job to give us the third, pointless exclusive resources for what stamina was meant to do.

    If you think your build is "stamina build", for jesus and allah sake, remove some stamina abilities from your skill bar. Put some class abilities so that you can use both resources together. TOGETHER.
    Edited by rekina on August 3, 2014 5:26AM
  • SFBryan18
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    I'll make it simple for you. If you gear strictly magicka, you gimp your stamina skills. If you gear strictly stamina, you gimp your stamina skills by sharing a resource with dodging, cc and sprinting, and you gimp your magicka skills.

    What you removed from the equation is that stamina users can use more stamina so they can avoid taking damage more often. You sacrifice damage for defense. There are magic abilities like this as well. Bolt escape uses magic purely for getting away. Nightblade use magic to make themselves invisible. Not all magic abilities are for damage.
    Edited by SFBryan18 on August 3, 2014 5:22AM
  • Nazon_Katts
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    Aeratus wrote: »
    Actually, the definitions are pretty clear

    "magicka build" - skill selection are essentially all magicka, together with a staff

    "stamina build" - mixture of magicka and stamina skills, together with a weapon that is something other than a staff

    So the latter is a hybrid build, not a stamina one. That one is missing from the game. We have three trees in each class, so to speak. Why do they all have to be magicka based and not have one for each, magicka, stamina and hybrid.

    Because the game is balanced against essentially one class. The one that has access to all roles in one build. And it is fueled by smurf juice. Fulfilling all roles just with stamina is impossible.

    Free form character building is nice, but if you can fit cc, dps, heal, aoe and tankiness on six skill slots, one armor type and weapon type and none of the roles are mutually exclusive, you pretty much create an uber hybrid that can do it all and best.

    There's some fundamental redesign of skills and implementation of slotting rules needed to create more diverse role builds. Otherwise we'll always end up with exactly one best build for all and all occasions, pretty much just further homogenizing playstyles.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • rekina
    rekina
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    Aeratus wrote: »
    Actually, the definitions are pretty clear

    "magicka build" - skill selection are essentially all magicka, together with a staff

    "stamina build" - mixture of magicka and stamina skills, together with a weapon that is something other than a staff

    So the latter is a hybrid build, not a stamina one. That one is missing from the game. We have three trees in each class, so to speak. Why do they all have to be magicka based and not have one for each, magicka, stamina and hybrid.

    Because the game is balanced against essentially one class. The one that has access to all roles in one build. And it is fueled by smurf juice. Fulfilling all roles just with stamina is impossible.

    YES! Finally someone understands the game mechanics. Again, there is no stamina build in this game! Stamina is designed to be used for many essential abilities in order to survive longer in the battle field. One can't just expect to have enough stamina for everything including tons of damage attack, CC breaking, rolling, interrupting and sprinting.

    Likewise, those who gave most available points on magicka are just focusing more on using magicka-cost abilities because staff and light armor combo turns out to be very powerful. They still use stamina for survivability abilities, but they are not exactly utilizing stamina 100%(to technically say) because staff abilities don't use stamina. It's skill design failure.

    Even if you are "hybrid build" as Nazon Katts mentioned in the quote(and honestly I don't think hybrid build is real because in my understanding, everyone is supposed to be hybrid build), you are utilizing both resources in the right way. If you think you use both resources equally, you are doing it absolutely right. If the game balancing is not going in this way, it's because those weapon abilities that cost magicka are too powerful.
    Edited by rekina on August 3, 2014 5:43AM
  • hammer_fella
    hammer_fella
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    I approve this post.
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  • Sabin1269
    Sabin1269
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    I use a lot of stamina in battle but try to mix some of my skills that cost magician in there too. You have to or you'll just run out of stamina all the time.and be unable to block or dodge an attack (learned that the hard way). I know you already know that though but I would love to see the Destro staff and light armor being a prerequisite for Craiglorn taken down a notch or two. It's disappointing when you've put a ton of SP into your DK as a heavy 2hd bada** and then get turned down for trial and groups because you can't or don't want to wield a Destro staff and wear light armor.
  • MrDenimChicken
    MrDenimChicken
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    I think people just want stamina based abilities to not suck so badly like they do now.

    I want to be a 2h beast of a dragonknight. But wtf, there is no single target spammable 2h style other than a finisher? Really? Okay I guess I am just forced to use magicka based dps abilities like lava whip....even though I wanted to be a 2h warrior who just used magic for shields/heals/utility

    screw me for thinking I could build a class the way I wanted right? It's almost like the game developers told me I could or something....
  • Phantax
    Phantax
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    I seriously don't understand why people want to divide builds into magicka/stamina.

    We don't !
    We do however want the stamina stat(s) to be on an equal par with the magicka ones. I'm an old school caster so it makes no difference to me. But the way things are now it seriously handicaps those players wanting to specialise in a stamina build, which is unfair !

    :(
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
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  • khele23eb17_ESO
    khele23eb17_ESO
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    rekina wrote: »
    People keep saying Stamina build is weaker, stamina has too many uses, make third resource for dodging, blocking and etc...

    You guys don't even understand the basic principle of the game mechanics. You think there are 2 kinds of builds, which are magicka and stamina builds? You are thinking it wrong.

    Every single class abilities in ESO use magicka as its resource. There is no exception to this. Class abilities usually offer advantageous effects for you. They deal damage, incapacitate enemies, reflect harmful skills, and heals back your hp. Magicka lets you to take the upper hand in the situation. We need to secure at least some amount of magicka as one of our main resources.

    On the other hand, you need stamina for every survival/sustain/special related abilities; dodge rolling, blocking, CC breaking, interrupting, sprinting and sneaking. Now, stamina is very lacking in pvp as we need stamina for every single situation on the above. CC breaking is one of the core ability to survive longer and turn the fight around. You need interruption sometimes, not as often as pve but still it is useful in few situations. Sneaking is one of the main survivability-related ability that costs stamina. Blocking and dodge rolling are both survival/sustain related abilities, and also are very important in pvp situations. Not to mention that you need them for weapon abilities. Stamina mostly lets you to get out of the unfavorable situations, and gives you the opportunity to turn the situation around. This is what stamina does. Because of this, you also need to secure some amount of stamina as one of your main resources.

    There is neither "magicka build", nor "stamina build" in this game. You need both of them anyways. Are you never going to try to take advantage over enemies when you are so called "stamina build"? Aren't you going to try to turn the unfavorable situation around when you are so called "magicka build"?


    You dont seem to understand what people's problem is with the current system. People want to be able to make use of weapons other than Staves for dealing damage and wear armor other than robes for protection. They want to play archers, they want to play dual-wielding rogues, they want to play heavy armored warriors with huge 2 handers. Its not about 'I want to have stamina skills on my action bar exclusively', its about 'I want to actually use the weapons and armor corresponding to my favorite playstyle and be as effective as the staff/robe guy'.
    This is why you don't get to have 4000 magicka or 4000 stamina. You are just not allowed to do so. Also, this is why the damage improvement by investing either magicka or stamina on correlated abilities is relatively not significant. Because they did not design the resource system in that way. ZoS did not want you to choose either magicka or stamina as your resource. They wanted you to use both and distribute them wisely.

    Sure, thats why theyre raising caps to 2700 in the next patch, thats why there are 5-piece armor sets focused either on stamina/weapon dmg or magicka/spell dmg. Thats why there is a separate armor skill line for stamina focused builds and a separate line for magicka focused builds (and a line noone knows the purpose of).
    The argument "give us the third resource" is completely inconsiderate suggestion. Guild Wars 2 had this special resource because GW2 doesn't require any resource to use skills. They have cool downs instead. We don't have cool downs, and we have 2 resources for abilities. Use them in a way they were designed. You don't need the third resource.

    GW2 has cooldowns, GW2 has a resource for dodging so obviously ESO cant have a resource for dodging because it doesnt have cooldowns. Lets see... cars have wheels, cars run on gas so obviously motorboats cant run on gas because they dont have wheels. Yes, I see your logic.
    Edited by khele23eb17_ESO on August 3, 2014 9:11AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Soloeus
    Soloeus
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    rekina wrote: »
    People keep saying Stamina build is weaker, stamina has too many uses, make third resource for dodging, blocking and etc...

    You guys don't even understand the basic principle of the game mechanics. You think there are 2 kinds of builds, which are magicka and stamina builds? You are thinking it wrong.

    Every single class abilities in ESO use magicka as its resource. There is no exception to this. Class abilities usually offer advantageous effects for you. They deal damage, incapacitate enemies, reflect harmful skills, and heals back your hp. Magicka lets you to take the upper hand in the situation. We need to secure at least some amount of magicka as one of our main resources.

    On the other hand, you need stamina for every survival/sustain/special related abilities; dodge rolling, blocking, CC breaking, interrupting, sprinting and sneaking. Now, stamina is very lacking in pvp as we need stamina for every single situation on the above. CC breaking is one of the core ability to survive longer and turn the fight around. You need interruption sometimes, not as often as pve but still it is useful in few situations. Sneaking is one of the main survivability-related ability that costs stamina. Blocking and dodge rolling are both survival/sustain related abilities, and also are very important in pvp situations. Not to mention that you need them for weapon abilities. Stamina mostly lets you to get out of the unfavorable situations, and gives you the opportunity to turn the situation around. This is what stamina does. Because of this, you also need to secure some amount of stamina as one of your main resources.

    There is neither "magicka build", nor "stamina build" in this game. You need both of them anyways. Are you never going to try to take advantage over enemies when you are so called "stamina build"? Aren't you going to try to turn the unfavorable situation around when you are so called "magicka build"?

    This is why you don't get to have 4000 magicka or 4000 stamina. You are just not allowed to do so. Also, this is why the damage improvement by investing either magicka or stamina on correlated abilities is relatively not significant. Because they did not design the resource system in that way. ZoS did not want you to choose either magicka or stamina as your resource. They wanted you to use both and distribute them wisely.

    The argument "give us the third resource" is completely inconsiderate suggestion. Guild Wars 2 had this special resource because GW2 doesn't require any resource to use skills. They have cool downs instead. We don't have cool downs, and we have 2 resources for abilities. Use them in a way they were designed. You don't need the third resource.

    This is a great example of the facts of the debate. The only ones who create this separation of builds are a Vocal Minority who want to use all stamina abilities and hate anything associated with "wizards" so they invent a term "Stamina Build vs Magicka Build" in their quest to make everyone else miserable with nerfs until our characters are as bad as theirs.

    My two cents.

    Within; Without.
  • ExiledKhallisi
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    I eat staff wielding cookie cutter light armor builds for breakfast in cyrodil....the game is evolving... people are learning the power of medium armor and stamina builds...which ALSO use magica. We were meant to use both.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
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  • khele23eb17_ESO
    khele23eb17_ESO
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    I eat staff wielding cookie cutter light armor builds for breakfast in cyrodil....the game is evolving... people are learning the power of medium armor and stamina builds...which ALSO use magica. We were meant to use both.

    And then you compare the pve output of anything to staff/robe... or look at the usefulness of heavy armor..
    Edited by khele23eb17_ESO on August 3, 2014 8:14AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • hiyde
    hiyde
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    Soloeus wrote: »
    ...in their quest to make everyone else miserable with nerfs until our characters are as bad as theirs.

    Very telling. lol

    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • Minsc
    Minsc
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    Make CS/Impulse to need stamina to cast ( semi-serious/semi-trolling comment) :)
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