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Should there be a 4th resource for blocking, sprinting, dodge rolling, and sneaking

  • Faulgor
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    No, stamina is fine for these things.
    Not ever. If they want to have more flexibility with their attributes, they should go for the original Elder Scrolls attributes. Strength, Endurance, Agility, Speed, Intelligence, Willpower, Personality, Luck. The current problems show the limitations of a 3-attribute-system, but adding a 4th resource bar is not the answer.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • The_Sadist
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    No, stamina is fine for these things.
    In previous TES games it has been stamina which governed those things listed in the title.. I don't think it will change.
    Edited by The_Sadist on August 4, 2014 2:41PM
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  • Preyfar
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    No, stamina is fine for these things.
    I think it would make sense to have a slightly smaller cost reduction to dodge and block to make it more effective rather than add a fourth bar. A lot of what makes combat what it is comes down to resources management (magicka, health, stamina).

    As a stam build, yes, I do find it frustrating... but balancing it out is part of the challenge.

    Heavy Armor still needs some stamina recovery/regen. I'd rather see something like vigor, where one a successful block you have X% chance to regain Y% stamina based on how many heavy armor items you have equipped.
  • Azarul
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    Yes, there should be a 4th resource for these things.
    RSram wrote: »
    Stamina is for physical movement, so I vote no, but as stated previously
    stamina builds are broken, and need to be fixed.

    So whats your suggestion then? As long as the attacks use stamina and so does sprinting and dodging then they will always be behind magic users.
  • ut99
    ut99
    Soul Shriven
    I think they should reduce the timers to ingest pots
  • TehMagnus
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    No, stamina is fine for these things.
    No and Stamina should also decrease when jumping.
  • butterfly442
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    Yes, there should be a 4th resource for these things.
    I don't use ANY stamina attack skills.

    I need my stamina for rolling around, sprinting. You know, those don't hit me things.

    Edit: Thought about it a little bit. Maybe allow the user to specify which resource is used for dodge roll and sprinting. Stamina builds could go all out blasting away instead of having to save some for escape purposes.
    Edited by butterfly442 on August 4, 2014 1:29PM
  • jrgray93
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    Yes, there should be a 4th resource for these things.
    I haven't read a single argument against this yet that was good enough to dissuade me. Contrary to popular belief, adding a fourth bar does not remove the need to manage resources. Plus, I don't think EVERY secondary action should be moved to a fourth bar. I would say it is fair to keep block on stamina and just move CC break / sprint / sneak.

    CC break, sprint, and sneak are actions any player should be capable of making regardless of offensive choices. Blocking should still be a choice between mitigation or using that resource for damage output.

    I run a PVP build with light armor, 1h & shield / resto staff on templar. My 1h bar is Pierce Armor, Biting Jabs, Solar Barrage, Vampire's Bane, Invasion. I can get in one Invasion and if I have to roll, I'm basically out of stamina. I barely get to use my Pierce Armor because of stamina limitations, so I'm considering throwing it out for (surprise!) another magicka-based ability. Probably Binding Javelin or Unstable Core.

    Granted, I don't have much in the way of boosting my stamina pool, one ability and one dodge roll is pathetic.

    Whatever your thoughts on this idea for PVE, keep in mind the effect it has on PVP players is double.
    EP: Slania Isara : Harambe Was an Inside Job
  • heyguyslol
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    No, stamina is fine for these things.
    A 4th resource is a bad solution. Imo the best way to address this problem is to have dodge, sprint, breakfree, and block utilize your lowest resource pool. So if magicka > stamina it utilizes stamina and if magicka<stamina then it utilizes magicka. Adding a fourth resource would take a lot more coding, cause more problems than it would solve, and would require yet again another complete regear.
    Edited by heyguyslol on August 4, 2014 1:29PM
    @heyguyslol
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  • bertenburnyb16_ESO
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    other, blocking and sneaking should cost stamina, dodge and CC break not, or make it cost half stam/half mag
    Edited by bertenburnyb16_ESO on August 4, 2014 1:30PM
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

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  • TehMagnus
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    No, stamina is fine for these things.
    Azarul wrote: »
    RSram wrote: »
    Stamina is for physical movement, so I vote no, but as stated previously
    stamina builds are broken, and need to be fixed.

    So whats your suggestion then? As long as the attacks use stamina and so does sprinting and dodging then they will always be behind magic users.

    Behind how? in PVP? As a magicka user I have 1200 stamina and light armor (so 1k armor resistance?). A stamina build with 2500 stamina can easily CC me to make me waste stamina & then attack me while I block to make the remaining stamina get to 0 and then tear me apart without me having anything left to do but cry because I'm squishy. Some of the best NB I know in PVP are stamina based and I don't see them crying about sneaking & running costing stamina since it also costs stamina to mages and they don't have all the medium armor bonuses, which means that when the stamina player gets close, they have even less stamina to block attacks and break free of CC.

    People that use stamina builds should have all enchantments to stamina & armor that gives extra stamina and if they get close to a magicka player (gap closer?) they can easily tear it apart with a bit of skill.

    So it doesn't come down to balance, it comes down (just like for the people that are still asking for nerfs on DKs) to skill.

    *drops the mic & walks away*
    Edited by TehMagnus on August 4, 2014 1:32PM
  • jrgray93
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    Yes, there should be a 4th resource for these things.
    magnusnet wrote: »
    So it doesn't come down to balance, it comes down (just like for the people that are still asking for nerfs on DKs) to skill.

    *drops the mic & walks away*
    So "skill" is being locked into 100% stamina focused or not at all? Play how you want, indeed.
    EP: Slania Isara : Harambe Was an Inside Job
  • Khami
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    No, stamina is fine for these things.
    navarat9 wrote: »
    All skill should consume Megicka. Stamina is for blocking sprinting and dodging

    No, they shouldn't.

    Me swinging two daggers isn't anything magically, so why should it use magicka?

  • Chuggernaut
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    Those with stamina abilities slotted should have the costs of these things significantly reduced
    I feel like picking up a sword and doing a cleave style attack with it would be less taxing on your body than casting a spell that calls lightning down, but that just me.

    Disclaimer: I've never had the ability to call lightning down so I cannot be 100% sure how taxing it is.
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  • Xehmnus_Rayne
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    No, stamina is fine for these things.
    Another resource pool? Really? That's crazy... As for stamina builds, yea... they do need some lovin, but adding another resource is just not happening. They're already working on buffing stamina abilities, or some at least, and making stamina builds stronger in general is already underway with the update coming out today.
  • odiasuda
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    Couple ideas I have: Have sprint, dodge, block etc. take from both magicka and stamina evenly.

    Or have them take from your lowest resource. (Total, not current)
  • Aenra
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    No, stamina is fine for these things.
    (honest disclosure: i sincerely doubt the supporters of an additional pool have the slightest idea about what that entails)

    that said, no.

    Because when it's hard to juggle two balls, we do not add a third one.
    Pride, honour and purity
  • Faulgor
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    No, stamina is fine for these things.
    Azarul wrote: »
    RSram wrote: »
    Stamina is for physical movement, so I vote no, but as stated previously
    stamina builds are broken, and need to be fixed.

    So whats your suggestion then? As long as the attacks use stamina and so does sprinting and dodging then they will always be behind magic users.

    Stamina builds, i.e. builds that invest heavily into stamina, should simply be more effective at sprinting, dodging, blocking, CC-break, etc. Or rather, builds that don't should be worse. How exactly that is accomplished is secondary, but I've suggested several times that dodging should be much slower with less stamina, sprinting should be slower, blocking should block less damage and CC-breaks should take longer before your character is maneuverable again.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • kewl
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    Those with stamina abilities slotted should have the costs of these things significantly reduced
    Fourth resource is the way to go. But implementing it would require an expensive and time consuming overhaul. I think ZOS will play around with various stats to find balance, before investing in a fourth resource.
  • Armitas
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    Yes, there should be a 4th resource for these things.
    I had suggested the following as a way to do this on the official weapon improvement thread.

    Problem.
    Stamina based weapons cause a double draw in Stamina due to the fact that blocks, rolls, CC breaks draw from the same pool as the weapon attacks.

    Why it's a problem.
    In PvP this allows magicka based builds to block cast using their stamina bar solely for block/roll/breaks while using their magicka solely for attacking. Stamina based builds can also block cast but they will consume their resource pool twice as fast. Simply put in a fight against a magicka user and a stamina user the stamina user will be out of resources long before the magicka user will. This gives the stamina user a sophies choice, do I block and run out of stamina to attack, or do I attack and run out of stamina to CC break? This is not a choice that the magicka user has to make.

    Potential Solution.
    Add a new bar called "power". Power = (Stamina + Magicka)/2). All blocks dodges and breaks consume a rescaled amount of power rather than stamina or magicka. The power bar could be as simple as the horse stamina bar.

    **Alternate equation that does not require a rescaling and would automatically allow power to represent the highest resource pool.
    ( (S+M/2) * ( (S-M)/(S+M) ) ) + ((S+M)/2)

    Why it could work.
    * Both magicka and stamina builds have the same considerations when it comes to the choice of blocking, dodging or breaking.
    * The resulting power pool is identical to what it currently is for magicka users in regards to being able to Block/dodge/break.
    * The power bar equally represents what the player invests in whether he invests in stamina or magicka.

    Ancillary uses for a Power bar.
    * It can be used to provide an effective GCD without making a GCD by attaching certain skills to the power bar. If that skill is used consecutively then it causes an exhaustion debuff. If that skill is used again while under the exhaustion debuff it will consume power as well as stamina or magkica. This would be very effective in reducing skill spam without harming the individual skill or adding a GCD. If needed it can also be used for managing gap closers or openers such as Bolt escape and invasion without harming the individual skill or adding a GCD.

    * It could give you an additional point of contact for fine tuning that may be more precise to the issue at hand then the current system may allow allow for.
    Retired.
    Nord mDK
  • TehMagnus
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    No, stamina is fine for these things.
    jrgray93 wrote: »
    magnusnet wrote: »
    So it doesn't come down to balance, it comes down (just like for the people that are still asking for nerfs on DKs) to skill.

    *drops the mic & walks away*
    So "skill" is being locked into 100% stamina focused or not at all? Play how you want, indeed.

    You can play how you want, it doesn't mean it will work.
  • TehMagnus
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    No, stamina is fine for these things.
    Armitas wrote: »
    Why it's a problem.
    In PvP this allows magicka based builds to block cast using their stamina bar solely for block/roll/breaks while using their magicka solely for attacking. Stamina based builds can also block cast but they will consume their resource pool twice as fast.

    This is not a problem because as much as magicka based builds have enchants aimed towards increasing magicka, stamina based builds should have enchants and armors that increase stamina, thus they should have 2x more stamina than magicka users (else you don't have a stamina build).

    Just learn to manage your stamina & realize you can't sprint all the time or sneak for miles without a penalty <= Magicka users learn this because they have very low stamina.
    Edited by TehMagnus on August 4, 2014 2:41PM
  • Armitas
    Armitas
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    Yes, there should be a 4th resource for these things.
    magnusnet wrote: »
    Armitas wrote: »
    Why it's a problem.
    In PvP this allows magicka based builds to block cast using their stamina bar solely for block/roll/breaks while using their magicka solely for attacking. Stamina based builds can also block cast but they will consume their resource pool twice as fast.

    This is not a problem because as much as magicka based builds have enchants aimed towards increasing magicka, stamina based builds should have enchants and armors that increase stamina, thus they should have 2x more stamina than magicka users (else you don't have a stamina build).

    Just learn to manage your stamina & realize you can't sprint all the time or sneak for miles without a penalty <= Magicka users learn this because they have very low stamina.

    They would have to have stamina equivalent sets and the appropriate amount of stamina reduction. However there is a problem with going the stamina route. While stamina consumption due to damage is a consistant variable, stamina consumption due to sneak, block, break, roll is a dynamic variable with sweeping ranges. What balancing factor could accurately determine the appropriate reduction for such a wide sweeping dynamic variable in a manner that would keep it balanced with magikca builds?

    With a 4th bar, or power bar the dynamic range is still sweeping, but its sweeping range is consistently balanced between magicka or stamina builds.
    Edited by Armitas on August 4, 2014 2:48PM
    Retired.
    Nord mDK
  • Vaelen
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    Yes, there should be a 4th resource for these things.
    They need to make it like the original Morrowind and Oblivion games with the Elder Scrolls feel to it. Yes they could add a 4th resource, but it would still be better to revamp the whole stamina system so that weapon skills DO NOT consume stamina, this is an aberration of the Elder Scrolls franchise.
    Edited by Vaelen on August 4, 2014 2:49PM
  • eventide03b14a_ESO
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    No, stamina is fine for these things.
    I don't think it needs a new resource it simply needs to be tweaked. This can be achieved by:
    1. Increasing regen bonuses in the medium armor line and decreasing stamina ability cost for certain weapons like duel wield and bow and reducing cost to dodge further.
    2. Decreasing stamina ability costs while wearing heavy armor for sword and shield and two handed melee weapons while further decreasing cost to block.
    3. Giving more stamina per attribute point maybe as high as +20.
    Those are just some suggestions off the top of my head.
    :trollin:
  • Xehmnus_Rayne
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    No, stamina is fine for these things.
    Vaelen wrote: »
    They need to make it like the original Morrowind and Oblivion games with the Elder Scrolls feel to it. Yes they could add a 4th resource, but it would still be better to revamp the whole stamina system so that weapon skills DO NOT consume stamina, this is an aberration of the Elder Scrolls franchise.

    So... basically free weapon skills? lol Or somehow weapon skills use magicka?
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Yes, there should be a 4th resource for these things.
    Tannakaobi wrote: »
    19 votes to obliterate the Elder Scrolls system that they have used forever, just like that.

    Why not do away with stamina and magic and just have one resource pool for everything. :s

    now 62 votes from those that either know nothing of balance or don't desire it.
    rotiferuk wrote: »
    I have played Morrowind. Oblivion and Skyrim. I have never had issues with the Magicka, Stamina, Health resource system. I suggest those players having issues should L2P

    This is not a single player game. L2GetOverSinglePlayerGames
  • Vaelen
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    Yes, there should be a 4th resource for these things.
    Vaelen wrote: »
    They need to make it like the original Morrowind and Oblivion games with the Elder Scrolls feel to it. Yes they could add a 4th resource, but it would still be better to revamp the whole stamina system so that weapon skills DO NOT consume stamina, this is an aberration of the Elder Scrolls franchise.

    So... basically free weapon skills? lol Or somehow weapon skills use magicka?

    Yes, free weapon skills and leave Stamina there to dodge roll, block, sprinting, sneaking. The weapon skills should all have activation cooldowns so that there isn't spamming. I'm not totally sure if making weapon skills use magicka is a solution though, it would make the game more like GW2 than an Elder Scrolls game.
    Edited by Vaelen on August 4, 2014 3:00PM
  • Merrak
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    No, stamina is fine for these things.
    For the love of the Eight...stop trying to change the way Elder Scrolls games have always been played...I beg you.
    Merrak | Templar Main
    The Descendants | NA Server | Daggerfall Covenant
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    No, stamina is fine for these things.
    Faulgor wrote: »
    Azarul wrote: »
    RSram wrote: »
    Stamina is for physical movement, so I vote no, but as stated previously
    stamina builds are broken, and need to be fixed.

    So whats your suggestion then? As long as the attacks use stamina and so does sprinting and dodging then they will always be behind magic users.

    Stamina builds, i.e. builds that invest heavily into stamina, should simply be more effective at sprinting, dodging, blocking, CC-break, etc. Or rather, builds that don't should be worse. How exactly that is accomplished is secondary, but I've suggested several times that dodging should be much slower with less stamina, sprinting should be slower, blocking should block less damage and CC-breaks should take longer before your character is maneuverable again.

    I would actually vote for CC breaking to take away from magicka maybe.
    :trollin:
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