Stamina is for physical movement, so I vote no, but as stated previously
stamina builds are broken, and need to be fixed.
So "skill" is being locked into 100% stamina focused or not at all? Play how you want, indeed.So it doesn't come down to balance, it comes down (just like for the people that are still asking for nerfs on DKs) to skill.
*drops the mic & walks away*
Why it's a problem.
In PvP this allows magicka based builds to block cast using their stamina bar solely for block/roll/breaks while using their magicka solely for attacking. Stamina based builds can also block cast but they will consume their resource pool twice as fast.
Why it's a problem.
In PvP this allows magicka based builds to block cast using their stamina bar solely for block/roll/breaks while using their magicka solely for attacking. Stamina based builds can also block cast but they will consume their resource pool twice as fast.
This is not a problem because as much as magicka based builds have enchants aimed towards increasing magicka, stamina based builds should have enchants and armors that increase stamina, thus they should have 2x more stamina than magicka users (else you don't have a stamina build).
Just learn to manage your stamina & realize you can't sprint all the time or sneak for miles without a penalty <= Magicka users learn this because they have very low stamina.
They need to make it like the original Morrowind and Oblivion games with the Elder Scrolls feel to it. Yes they could add a 4th resource, but it would still be better to revamp the whole stamina system so that weapon skills DO NOT consume stamina, this is an aberration of the Elder Scrolls franchise.
Tannakaobi wrote: »19 votes to obliterate the Elder Scrolls system that they have used forever, just like that.
Why not do away with stamina and magic and just have one resource pool for everything.
I have played Morrowind. Oblivion and Skyrim. I have never had issues with the Magicka, Stamina, Health resource system. I suggest those players having issues should L2P
Xehmnus_Rayne wrote: »They need to make it like the original Morrowind and Oblivion games with the Elder Scrolls feel to it. Yes they could add a 4th resource, but it would still be better to revamp the whole stamina system so that weapon skills DO NOT consume stamina, this is an aberration of the Elder Scrolls franchise.
So... basically free weapon skills? lol Or somehow weapon skills use magicka?
Stamina builds, i.e. builds that invest heavily into stamina, should simply be more effective at sprinting, dodging, blocking, CC-break, etc. Or rather, builds that don't should be worse. How exactly that is accomplished is secondary, but I've suggested several times that dodging should be much slower with less stamina, sprinting should be slower, blocking should block less damage and CC-breaks should take longer before your character is maneuverable again.