Zenimax, listen up: Solution to your "balance" issues.

  • Humanistic
    Humanistic
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    Nestor wrote: »
    It's kind of funny, when I die, my reaction is: "Well, I need better tactics, gear or some levels or group with someone" I don't fire off a forum post saying that something needs to be nerfed in the game.

    Kids do - adults don't, because it's a massive waste of gaming time LOL!
  • CapuchinSeven
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    Nestor wrote: »
    It's kind of funny, when I die, my reaction is: "Well, I need better tactics, gear or some levels or group with someone" I don't fire off a forum post saying that something needs to be nerfed in the game.

    And?

    There are some basic fundamental balance issues with this game, many of them coming back to game bugs for Templars and Nightblades that need fixing.

    In my time gaming I've managed to achieve an Elite rating in Elite in the 80s, I managed to finally get through Contra on the NES and I've completed Ninja Gaiden Sigma without dying in real life. These are my gaming medals and I hold them up there with my real world medals.

    I know what a hard game is. There is hard, and there is just buggy and silly one sided game and class design.

    ESO is buggy with some strange design choices. Calling them on that isn't the wrong thing to do.
    [...]
    [Moderator Note: Removed moderated quote]



    Ah yes, the old "insult them and put your fingers in your ears" tactic.
    Edited by ZOS_LucasA on July 27, 2014 2:14PM
  • sajackson
    sajackson
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    80's games weren't particularly hard anyway. The only hard thing I can remember was the bug in Jet Set Willy that made it impossible to complete. Oh and they didn't fix that because the development team was one guy. Nothing to do with lack of complaints or anything.
    Edited by sajackson on July 26, 2014 10:55PM
  • CapuchinSeven
    CapuchinSeven
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    sajackson wrote: »
    80's games weren't particularly hard anyway. The only hard thing I can remember was the bug in Manic Miner that made it impossible to complete. Oh and they didn't fix that because the development team was one guy. Nothing to do with lack of complaints or anything.

    Contra and Ninja Gaiden are considered to be in the top tier of gaming difficulty.

    There are harder I'm sure, but that wasn't the point, any topic on game balance always has the same old "omg I don't moan, maybe we should all hit each other with pillows rawrrararwar" often it's pretty clear that these people are playing the alpha classes in light armour and staff spamming 1-2 abilities.

    Talking about game balance does not make someone a bad player or someone who doesn't want a challenge.

    Frankly I can't give you a harder game than Ninja Gaiden off the top of my head.
    Edited by CapuchinSeven on July 26, 2014 11:00PM
  • khele23eb17_ESO
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    Actually, they could just hire one of the mad geniuses who make those spreadsheets calculating damage for every possible stat and gear combination/rotation/priority system for WoW. I mean every MMO should have one of them on staff.
    Nestor wrote: »
    It's kind of funny, when I die, my reaction is: "Well, I need better tactics, gear or some levels or group with someone" I don't fire off a forum post saying that something needs to be nerfed in the game.

    And then you watch someone run in with a staff and robe and aoe down 3 packs of mobs which you couldnt kill 1 pack of with your swords and heavy armor... ;)
    Edited by khele23eb17_ESO on July 27, 2014 1:38PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Pendrillion
    Pendrillion
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    And then you watch someone run in with a staff and robe and aoe down 3 packs of mobs which you couldnt kill 1 pack of with your swords and heavy armor...

    Which definitly creates a sour mood. :expressionless: And furthermore: Class and Weapon Specs are a Work in Progress in most MMOs. For the whole duration of the games existence. To assume that a situation as this is some ongoing irreversible issue, is the epitome of ignorance. And to post such a an entitled rant, is pretty much on par with any criticism you field against so called Millenials.

    Absolutely everyone finds something ingame that doesn't live up to someones comfort zone. We all have to deal with it.
  • khele23eb17_ESO
    khele23eb17_ESO
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    Class and Weapon Specs are a Work in Progress in most MMOs. For the whole duration of the games existence. To assume that a situation as this is some ongoing irreversible issue, is the epitome of ignorance.

    On one hand this is true on the other hand that statement means nothing if it takes the devs more than half a year to fix the issue (its been like this for months in beta, it remains the same 3 months after release and judging by their update schedule might still be this way for a couple more).
    Edited by khele23eb17_ESO on July 27, 2014 1:36PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • lathbury
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    1k damage sounds fine not up in anyway and if sorcs were so up ygaer would not be invited on trials aiming for the top time on NA server.
    Sorcs can heal and tank viably in vet dungeons. So really struggling to see your problem.
    Seems like a massive cry because a few good nb and DK's can out dps you.
  • Ygaer
    Ygaer
    Over-react much? I wouldn't call anything I've said in this topic a "massive cry". My point is simply that a good player will do more DPS with a nightblade or DK than they will with a sorc as things are right now. It's a little unclear how 1.3 will change that though. Appearances are that sorcs will make up a little ground for single target.
    Ygaer Meister - AD
  • lathbury
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    I wasn't talking about your posts ygaer apologies my last post was on about the original post.
  • Homm
    Homm
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    Sorcs are bad, and only people playing other classes shout otherwise. 1k dps? I wish. I can get so-so sustainable 700-800 with potions, but no more, when DK's make 1.3-1.5k. Sure, on Fungal we can pretty much disregard it, but on speedruns on trials? Nope.
    In every MMO I played sorc was a glass cannon - low def, low hp, powerful dps. Here the only good thing about sorc is the aoe-invincibility (crit surge), which will prolly be nerfed anyway. I can understand a NB with 1k dps (assassins seem viable for high damage), but DK? Zenimax are asses and obviously favor this class.
    Sorc needs better class skills. Not *** skills like bound armor and ***, we want more damage! Give us a *** nuke!

    /[snip] and [snip] got censored, waitwut?


    [Moderator Note: Edited per our rules on Cursing & Profanity]


    Homm: Dear mod, REALLY? Those word are profanity? You should definitely check what is considered offensive swearing and what is not.. Oh well, your forum, your dictatorship.
    Edited by Homm on July 29, 2014 11:15AM
  • williamburr2001b14_ESO
    I managed to finally get through Contra on the NES and I've completed Ninja Gaiden Sigma without dying in real life.

    Whoah! Ninja Gaiden Sigma must be pretty tough if it can kill you in real life!

  • Chubbaz
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    GreyBrow wrote: »
    Okay Zenimax, surely you've read through the thousands of topics begging you to nerf this, buff that, and fix all the things. Essentially, these "discussions" amount to millennials crying about something they perceive as unfair, when in all likelihood the actual problem is that they have become accustomed to the new industry trend of hand holding and the mentality that everyone gets a trophy.

    You will never hear a gamer from the 80's or 90's complaining that some player is "too good", or that some quest is "broken" or "too complicated" because games used to be HARD. There was a time when when games required you to think, when you needed to solve problems, find solutions, and complete complicated tasks. If you were able to do this, the game rewarded your intelligence and ingenuity with a prize, or a level completion. If you weren't competent enough to solve a puzzle, or not skilled enough to complete a level, the game didn't feel bad in letting you know it. If you couldn't get to the end of donkey kong and rescue the princess, that was that. You just couldn't do it. Sure, your ego might be a little bruised, but at the end of the day we all became better gamers (and consequently, human beings) because of it. As games evolved, so did this system. In older MMO's, if you were naive enough to fall for a scam, you lost your gold or items and that was that. You couldn't run crying to mommy to get your stuff back... Sure it sucked, but you picked yourself up, brushed yourself off, and learned to be a little smarter. You learned a valuable LIFE lesson, not just how to play a videogame.

    I realize that if you implemented such a system, where not everyone was able to complete the game, or have the best gear, or feel awesome about being amazing in PvP, you'd loose your player base. However, if you let the industry standard of nanny-gaming, hand holding, trophy giving, and boo-boo kissing continue, you're going to lose a player base that is much, much more valuable than these bickering, complaining kids we have today.

    TL;DR:

    To this end, I propose a final solution to end the bickering about class balancing: A solution that seems almost TOO obvious, and something you should have done from day one. The main problem is that some classes (DK, Templar) have very good class specific skills, while others (NB, Sorc), do not. With a maxed out Sorc, the highest DPS you can achieve using ONLY class abilities is around 500. Therefore, DPS Sorc must necessarily use a destruction staff as its primary means of attack if he wants to have a DPS that is competitive with a DK or NB. This represents an in inherent imbalance, because while a Sorc must rely on a destruction staff as his primary means of damage, a DK has access to all the same destruction abilities, in addition to his class abilities. If you apply the same thought experiment to tanks and healers, you begin to see a very, very large problem that cannot be addressed by simply altering the numbers of one or two abilities.

    Furthermore, changing any ability with regard to weapon skills is an exercise in futility, as it does nothing to alter the balance of the game, according to the above stated principles.

    I suggest you conduct a very simple experiment. This experiment is based upon two ideas: first, your policy of "any role, any class", and second, the fact that each class has equal access to any weapon tree, as well as equal access to all of the various items and sets within the game.

    1. Because each class has access to every weapon skill tree and every item, the only thing differentiating classes are their 3 class skill trees and the accompanying passives.
    2. Control for as many variables as you can: weapons and armor. Ideally, you would have a "naked" character, using no weapons and no armor.
    3. The variables you modify will be the actual numbers for each individual skill, and if need be, you would modify the effects of the skill.

    During this experiment, you will have 4 separate people. You will instruct each to make a character of a different class from the others, but of the same race, to control for racial passives. You will then instruct each person to achieve the highest AoE and single target sustained DPS they can, using ONLY CLASS ABILITIES. This result will be your measure of balance. You then modify the abilities of each class until the values converge on a single integer. At this point, you will have achieved balance.

    Then, you will conduct the same experiment, but instruct each person to build a tank, and adjust the abilities until the survivability of each tank is equal. Then, a healer, and adjust the healing abilities until each character is able to achieve the same heals per second.

    Unless you do this, you need just come out and say that a Sorc is the DPS class (which is laughable, because the abilities that give Sorcs the best DPS are abilities that are also able to be used by every other class), that the DK is the tank, and the Templar the Healer, and admit that true "balancing" isn't something you never intend to do.

    Either way, you have a responsibility to the people who give you money each month to do one or the other and put this issue to bed once and for all.

    Troll post.

    But I'll bite, you main the most OP class in the game (Sorc).
    You guys can fulfill every role flawlessly and yet you still complain.
  • ArRashid
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    Why classes anyway.. they could have just made all spell lines available to all.

    There could be a separate line for Pyromancer, Cryomancer, Electromancer, Illusionist, Summoner, Necromancer, Warrior (designed to support 1h+s), Berserker(designed to support 2h), Rogue (designed to support dual), Archer, Shaman, Paladin.................................. and dozens of others.

    I always though it's impossible to balance a game for PvP when you don't have classes, but it's impossible while you have classes anyway, so why even try and ruin PvE with it as well?

    And there are tons of cool spells so far only available to NPCs (Fire trail, Lightning wave thing, tempest charge, ice wall, spirit bolt..) just because they don't fit any current class...

    If these lines would be made right (aka roughly same potential) and they'd encourage sticking to a single line with more spells (like synergies), so you won't end up using only the "most OP" of 6 skill lines.. It could be glorious.

    Then again, it's too late for that change now, and the next opportunity will be with next expansion (when ***'s expected to change whole game, as we've seen in WoW)
  • scottymotech
    I like zeni's approach, they aren't going down the paper rock scissors rabbit hole like another game company. Even with dungeon runs you really don't need tank healer dps.
  • Loligo
    Loligo
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    But, blaming society's woes on today's youth is what us old people do best. Now, get off my lawn! :)

    But youth are the way they are because us old people made them that way.

    As a younger man, when my friends were starting their brood, I'd be warning them about "you're going to raise a self-entitled brat that way"... and they'd tell me to self-fornicate. Now, 20 years later, I get to say "Ha! I told you so" and they can only hang their heads in dejected agreement. Then tell me the sex/travel thing.

    Youth today may be annoying, but we let them get that way... We taught them to be that way. Now that the octopus is out of the bag, there's no putting it back in. Our only solace is knowing that soon, they'll have kids of their own, and karma always ensures you end up with a kid just like you, so they'll get their reward soon enough :)
  • Xorpion
    Xorpion
    My only response to this thread is, ZOS is working on balance, Spellcrafting will be the end all QQ for balances and a lot more QQ about people that take the time to master the craft and get the good toys.
  • Sunrock
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    @GreyBrow By max out sorc I assume you mean a V12 sorc with all "gold" equipment. If you only can put out 500 DPS by then you most be challenged in one way or an other. Or your PC is crap and lagging like hell. A monkey can put out at least 900 DPS by then.
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