How do you ever complete any normal single player games that you play, its not like their content get nerfed?
lordrichter wrote: »They need to adapt and may not understand why they need to adapt, or how to adapt. If they do not have the interest in adapting and coming back when they are ready, they may simply quit simply due to a single monster.
They are to many hardcore elitist jerks, who use the term in the same condescending way as many PVPers use carebear.I think you're confused about the meaning of the term casual.
Casual does *not* mean unskilled. The two are not the same.
Or maybe, just maybe, that mob is so stupidly over-tuned that it needs nerfing?lordrichter wrote: »When they run across a monster that is an order of magnitude more difficult than the monsters around it, then yeah, they are going to die and die frequently. They need to adapt and may not understand why they need to adapt, or how to adapt. If they do not have the interest in adapting and coming back when they are ready, they may simply quit simply due to a single monster.
Like so many times said ESO is big game that is based on single player game lore and will have people trying to enjoy it different ways who have different skills. And think ESO should try to provide little for everyone to keep good subscription base.
Rune_Relic wrote: »My answer then is this....
Make a spoiler section (uncluttered sticky) on ESO with tutorial on every boss and how to handle them thats easy to find and use. Perhaps then you Zeni can direct people at the cheat sheet first before nerfing bosses that may or may not need to be nerfed.
fromtesonlineb16_ESO wrote: »Or maybe, just maybe, that mob is so stupidly over-tuned that it needs nerfing?lordrichter wrote: »When they run across a monster that is an order of magnitude more difficult than the monsters around it, then yeah, they are going to die and die frequently. They need to adapt and may not understand why they need to adapt, or how to adapt. If they do not have the interest in adapting and coming back when they are ready, they may simply quit simply due to a single monster.
Fact is, Harvesters are probably the nastiest mob in the game given the stupidly massive health recovery a single orb does. Doshia was the first one you met and in at least one faction (AD?) you met her in a small room where frankly the orbs often spawned in the walls and you never saw them before they healed her. Given you don't have a morphed Silver Bullets at that stage many class build simply couldn't deal with the orbs fast enough.
This fight is probably too far the other way, on my latest NB at level 9 I killed her before she even morphed into Harvester form, but originally, even in beta, many players were having to over-level by a LOT in order to kill her .. THAT is a stupidly over-tuned mob, NOT a 'casual' problem.
You'll probably say you didn't have a problem, many have posted in the past how they're so uber (my words) that they killed her first time on-level. Good for them, the vast number of others who struggled to the point of abandoning the game don't generally post on these forums, the few that do get blasted by the scream of CASUAL, L2P! the OP seems may be doing here.
Artemiisia wrote: »A bunch of stuff about single-player games and casual gamers
LadyInTheWater wrote: »Artemiisia wrote: »A bunch of stuff about single-player games and casual gamers
Before I attempt to answer your question, let me help you understand my personal perspective on being a casual gamer (seeing as I am one).
1. My success in a game is not comparable to anyone else's success;
This means that I'm happy that I got that single loot drop. The fact that you have 15 epics piled in your backpack, all of which are better than mine, doesn't make me feel like a failure or a noob. My successes are my own, measured against my own boundaries, not the community. I don't feel like less, simply because you have more.
2. The game does NOT start at the level cap for me;
Many people feel that the game starts at the level cap (or, in ESO terms, at the Veteran ranks). As a casual player, the game starts for me at level 1. I enjoy playing each and every step of the way. The term "grind" never applies to me. By the time I reach the level cap in any MMO, I've actually immersed myself in the content. I didn't simply plow through it to get to the next level/zone as quickly as possible.
3. I don't expect anyone to win at anything all the time;
I occasionally see people refer to content as being "easy" or "dumbed down". Or I see the "hardcore" gamers complaining that something got nerfed because the casuals whined too much. I'm not so arrogant to believe that simply because I can do something easily, that someone else must be stupid/noobish if they can't. I also don't feel stupid/noobish if I can't complete content, and someone else can "solo 10 world bosses at level 1 while unarmed and AFK".
4. I don't need anything "right now" ;
I acknowledge that short-term special events are an exception to this rule. As for everything else: every achievement, item, boss, dungeon, raid, and point of interest is going to be there tomorrow. There's nothing I need so badly that I can't wait a day or two (or maybe even a month or two) to get it.
5. Other players are neighbors, not assets;
This is the big one. Most people treat other players as if they're NPC hirelings. I don't. Other players have their own goals, their own hopes, dreams, and passions. The entire community doesn't exist simply to buy my stuff, craft me items, hand me gold, and run me through dungeons. I interact with other players in a way that they know I'll treat them respectfully as a human being; not just a tool to get what I want.
So, with that in mind, nowhere did I say I didn't like a challenge. I also didn't say I don't have any skill with what I do.
Let's see if I can answer your question;
How do you ever complete any normal single player games that you play?
It depends on the game.
Something like StarCraft, I happen to be extremely competitive. I study a lot of different openers, and spend a lot of time theorycrafting counters to popular builds. Currently mid-level Diamond this season.
Whereas something like Skyrim? After my second battle, I had to go into the options menu and put it on the easiest difficulty setting. I still die a lot.
L.A. Noire? I love that game, but it's so difficult for me that I stopped playing. Although, occasionally I turn it on and have my boyfriend help me with the questions. He's better at it than I am.
Pokémon? I spend more time breeding than battling.
fromtesonlineb16_ESO wrote: »Thing is of course, the solo/duo and the group-or-die factions are often diametrically opposed in their desires, and the content that please one usually does nothing for the other.