dylanjaygrobbelaarb16_ESO wrote: »Are you so blind to not see how this throws the whole balance off?
killedbyping wrote: »I believe tha tthe fact i forgot to mention that i want not to just make Staves give spell damage but remove natural spell damage at the same make some confusion. Unfortunately Post editor do not allow me to edit it.
killedbyping wrote: »bertenburnyb16_ESO wrote: »killedbyping wrote: »bertenburnyb16_ESO wrote: »no its the way its supposed to be, skills of spelldamage, weapons and weaponskills of weapondamage (why would you otherwise have wapendamage on staff at all???) what they should unify its what skills scales on weapon/spellcrit
Ehm ? This what i actualy mean. Why there is Weapon damage on Staves if all their skills are SPELLS ?
its still a weaponskill, one you preform with a certain weapon, in this case the magicstick, without it you can't do the skill ...
staves are still weapons => scales of weapondamage => logic
Please lets not convert this topic into senseless demagogy.
I can say the same about class skills. They are all SPELLS, even thou they officaly called SKILLS.
All of the Staves skills are SPELLS no matter from which direction you look at it. Even their visual effects wont make any1 think those are not Spells, unlike other weapon skills.
fromtesonlineb16_ESO wrote: »Why the hell would hitting someone/something with a bit of wood do spell damage?