I voted yes even if this would be a considerable nerf for my inferno NB build because it makes sense.There are quite few options of increasing weapon damage at the moment and not many of increasing spell damage. the fact that destro works with weapon damage is what makes it so strong..
bertenburnyb16_ESO wrote: »no its the way its supposed to be, skills of spelldamage, weapons and weaponskills of weapondamage (why would you otherwise have wapendamage on staff at all???) what they should unify its what skills scales on weapon/spellcrit
fromtesonlineb16_ESO wrote: »Why the hell would hitting someone/something with a bit of wood do spell damage?
killedbyping wrote: »bertenburnyb16_ESO wrote: »no its the way its supposed to be, skills of spelldamage, weapons and weaponskills of weapondamage (why would you otherwise have wapendamage on staff at all???) what they should unify its what skills scales on weapon/spellcrit
Ehm ? This what i actualy mean. Why there is Weapon damage on Staves if all their skills are SPELLS ?
bertenburnyb16_ESO wrote: »killedbyping wrote: »bertenburnyb16_ESO wrote: »no its the way its supposed to be, skills of spelldamage, weapons and weaponskills of weapondamage (why would you otherwise have wapendamage on staff at all???) what they should unify its what skills scales on weapon/spellcrit
Ehm ? This what i actualy mean. Why there is Weapon damage on Staves if all their skills are SPELLS ?
its still a weaponskill, one you preform with a certain weapon, in this case the magicstick, without it you can't do the skill ...
staves are still weapons => scales of weapondamage => logic
bertenburnyb16_ESO wrote: »killedbyping wrote: »bertenburnyb16_ESO wrote: »no its the way its supposed to be, skills of spelldamage, weapons and weaponskills of weapondamage (why would you otherwise have wapendamage on staff at all???) what they should unify its what skills scales on weapon/spellcrit
Ehm ? This what i actualy mean. Why there is Weapon damage on Staves if all their skills are SPELLS ?
its still a weaponskill, one you preform with a certain weapon, in this case the magicstick, without it you can't do the skill ...
staves are still weapons => scales of weapondamage => logic
HELL YEAH !
And buff cristall fragments, reduce the magicka cost of Bolt Escape, and why not buffin every single f***ing class spell of the sorcerer skill trees?
THEY ARE NOT OP ENOUGH FFS
Oh and give them a super magicka pool and super magicka regeneration with the staves too, and every single lame class who use them too, because every class need a staff, specially if it's a resto staff.
/facepalm
Maverick827 wrote: »Staff damage is based off of weapon damage, why should it increase spell damage?
killedbyping wrote: »Please lets not convert this topic into senseless demagogy.
I can say the same about class skills. They are all SPELLS, even thou they officaly called SKILLS.
All of the Staves skills are SPELLS no matter from which direction you look at it. Even their visual effects wont make any1 think those are not Spells, unlike other weapon skills.
Staves skills scale not just with weapon damage but also with Magicka.killedbyping wrote: »Please lets not convert this topic into senseless demagogy.
I can say the same about class skills. They are all SPELLS, even thou they officaly called SKILLS.
All of the Staves skills are SPELLS no matter from which direction you look at it. Even their visual effects wont make any1 think those are not Spells, unlike other weapon skills.
It's not demagoguery to assert that damage from skills which stem from weapons scale to weapon damage, and that skills which do not, scale to spell damage. It's a simple distinction. As many have said, the visuals don't change the fact that a staff is a weapon, not a spell.
There are several family trees of spells/weapons/skills/passives (Weapons, Armor, Class, Racial, World, Guild, Crafting, etc). The distinction concerning whether damage and damage scaling (and also critical chance) is weapon or magicka based, is fundamentally clarifying. This is usually, but not always, related to what it uses as a power source (magicka or stamina), if anything.
If you change that, the result is a mess.
killedbyping wrote: »killedbyping wrote: »bertenburnyb16_ESO wrote: »killedbyping wrote: »bertenburnyb16_ESO wrote: »no its the way its supposed to be, skills of spelldamage, weapons and weaponskills of weapondamage (why would you otherwise have wapendamage on staff at all???) what they should unify its what skills scales on weapon/spellcrit
Ehm ? This what i actualy mean. Why there is Weapon damage on Staves if all their skills are SPELLS ?
its still a weaponskill, one you preform with a certain weapon, in this case the magicstick, without it you can't do the skill ...
staves are still weapons => scales of weapondamage => logic
Please lets not convert this topic into senseless demagogy.
I can say the same about class skills. They are all SPELLS, even thou they officaly called SKILLS.
All of the Staves skills are SPELLS no matter from which direction you look at it. Even their visual effects wont make any1 think those are not Spells, unlike other weapon skills.
Staves skills scale not just with weapon damage but also with Magicka.
HELL YEAH !
And buff cristall fragments, reduce the magicka cost of Bolt Escape, and why not buffin every single f***ing class spell of the sorcerer skill trees?
THEY ARE NOT OP ENOUGH FFS
Oh and give them a super magicka pool and super magicka regeneration with the staves too, and every single lame class who use them too, because every class need a staff, specially if it's a resto staff.
/facepalm
Whats wrong with you guys ?skeletorz_ESO wrote: »HELL YEAH !
And buff cristall fragments, reduce the magicka cost of Bolt Escape, and why not buffin every single f***ing class spell of the sorcerer skill trees?
THEY ARE NOT OP ENOUGH FFS
Oh and give them a super magicka pool and super magicka regeneration with the staves too, and every single lame class who use them too, because every class need a staff, specially if it's a resto staff.
/facepalm
This
killedbyping wrote: »Staves skills scale not just with weapon damage but also with Magicka.killedbyping wrote: »Please lets not convert this topic into senseless demagogy.
I can say the same about class skills. They are all SPELLS, even thou they officaly called SKILLS.
All of the Staves skills are SPELLS no matter from which direction you look at it. Even their visual effects wont make any1 think those are not Spells, unlike other weapon skills.
It's not demagoguery to assert that damage from skills which stem from weapons scale to weapon damage, and that skills which do not, scale to spell damage. It's a simple distinction. As many have said, the visuals don't change the fact that a staff is a weapon, not a spell.
There are several family trees of spells/weapons/skills/passives (Weapons, Armor, Class, Racial, World, Guild, Crafting, etc). The distinction concerning whether damage and damage scaling (and also critical chance) is weapon or magicka based, is fundamentally clarifying. This is usually, but not always, related to what it uses as a power source (magicka or stamina), if anything.
If you change that, the result is a mess.
Staves skills uses MAGICKA as resource, not Stamina.
Staves uses Spell Crit, not weapon crit.
Staves never touch a target, it cast a magical spell to create some effect.
Your logic fail completely.
Magical Staff is a Magical Staff.
When mage wear a staff he use it to cast a spell, not to hit some1 into the knee.
"Oh, i hit you in the head and healed you or "X" ammount of health. How amusing" Now i stomp the ground with my Staff and ground start to burn" That is so much a WEAPON skill....