Dynamic ip´s......Performance in-game is certainly very smooth, but since the server move I have had a couple of access code requests, and several times when logging in I have had to input the password multiple times before it was accepted. I'm in the UK.
Rune_Relic wrote: »I take it this is PVP only ?
Rune_Relic wrote: »I take it this is PVP only ?
FlinkeKlinge wrote: »Dynamic ip´s......Performance in-game is certainly very smooth, but since the server move I have had a couple of access code requests, and several times when logging in I have had to input the password multiple times before it was accepted. I'm in the UK.
I had to input the access code too, but only one time.
Same problem with my password though, actually i have had that problem after every major patch so far, always had to put in my password at least twice until it was recognized.
Rune_Relic wrote: »I take it this is PVP only ?
What else is there if you been around since launch rofl....
coryevans_3b14_ESO wrote: »Now it will be harder for EU players to ignore the fact that they have a poor isp and a poor pc.
coryevans_3b14_ESO wrote: »Now it will be harder for EU players to ignore the fact that they have a poor isp and a poor pc.
My major problem in PvP was that my action registered pretty late on the enemy. Any improvement on this?
If your group is bigger than 6 members gain 75% damage reduction.
I played for 4 hours last night in Cyrodiil (UK based) in Auriel's Bow which filled pretty quickly and engaged in as many mass battles as I could find groups for.
I still experienced several patches of lag, skills not firing on occasion (ultimate fired about 50% of the time), lag on using the siege merchant (!) and having to wait several seconds to pass through a keep gate. There was also a mass kick from the server to a never ending loading screen - so had to crash out of the game.