Yes balance a skill everyone can use... You forget that the morphs of immovable (Immovable Brute, Unstoppable) are stronger with more heavy armor on.
Just stop plz.
Black-Bird wrote: »
Kewljag_66_ESO wrote: »Black-Bird wrote: »
In all fairness melee and archer NBs are just as effctive if not more with medium armor because of the high weapon crit which effects all their melee class skills
Kewljag_66_ESO wrote: »Yes balance a skill everyone can use... You forget that the morphs of immovable (Immovable Brute, Unstoppable) are stronger with more heavy armor on.
Just stop plz.
Exactly, anyone should not be able to use it unless they are actually using heavy armor. You don't need the morphs, the base ability is already rediculously power when combined with light armor.
You cannot seriously tell me this is balanced and should be allowed the way it is. Don't try to justify it just because it is part of your play style, you know it is bad for the game
Kewljag_66_ESO wrote: »Yes balance a skill everyone can use... You forget that the morphs of immovable (Immovable Brute, Unstoppable) are stronger with more heavy armor on.
Just stop plz.
Exactly, anyone should not be able to use it unless they are actually using heavy armor. You don't need the morphs, the base ability is already rediculously power when combined with light armor.
You cannot seriously tell me this is balanced and should be allowed the way it is. Don't try to justify it just because it is part of your play style, you know it is bad for the game
Immovable is good in what ever armor. Light armor doesnt make immovable better. Immovable is a strong skill especially in pvp. Theres nothing unbalanced about a skill everyone can use. In fact wearing heavy armor either increases melee dmg or increases the buff time so you don have to recast it as often.
Maybe you should try incorporating immovable into your builds. See if you can come up with a seven light armor build to keep immovable up 100% of the time while in combat.
HazardousNovex wrote: »If you can't kill the groups that run this strategy, it's extremely obvious that you haven't invested time into a counter. There's nothing wrong with immovable, you can use roots like talons to counter it, I personally don't use it, but I can tell you from how easily my group can kill most groups that just use this that it is not the strongest type of group that you can create, only the easiest.
Kewljag_66_ESO wrote: »Kewljag_66_ESO wrote: »Yes balance a skill everyone can use... You forget that the morphs of immovable (Immovable Brute, Unstoppable) are stronger with more heavy armor on.
Just stop plz.
Exactly, anyone should not be able to use it unless they are actually using heavy armor. You don't need the morphs, the base ability is already rediculously power when combined with light armor.
You cannot seriously tell me this is balanced and should be allowed the way it is. Don't try to justify it just because it is part of your play style, you know it is bad for the game
Immovable is good in what ever armor. Light armor doesnt make immovable better. Immovable is a strong skill especially in pvp. Theres nothing unbalanced about a skill everyone can use. In fact wearing heavy armor either increases melee dmg or increases the buff time so you don have to recast it as often.
Maybe you should try incorporating immovable into your builds. See if you can come up with a seven light armor build to keep immovable up 100% of the time while in combat.
It does have to be 100% of the time, only for the 15 seconds when you charge in. you are taking the best thing from heavy armor and using it at the same time you are gaining all the privlages from Light Armor. This is basically the same thing as being able to use arrow snipe or rej staff heals while not equiping those weapons.
Lets look at how you obtain the skill... You wear equip heavy armor. But the flaw is once you have it you dont need to equp heavy armor anymore. Do you really think they would set it up that way? If they intended you to gain any armor ability there would be no requirement on wearing certain armor to get it.
I am very open to idea and to being able to counter something but this once just makes no sense and had to be something they didn't expect.
Kewljag_66_ESO wrote: »This is almost like the same problem we had with 1hand & shield before the bash nerf. people wanted to have the best offense and defense at the same time and tried to justify it.
This is almost the same thing, they want the offense of light armor and want the defense ability from a heavy armor skill that is very strong.
Kewljag_66_ESO wrote: »HazardousNovex wrote: »If you can't kill the groups that run this strategy, it's extremely obvious that you haven't invested time into a counter. There's nothing wrong with immovable, you can use roots like talons to counter it, I personally don't use it, but I can tell you from how easily my group can kill most groups that just use this that it is not the strongest type of group that you can create, only the easiest.
From your signature i assume you dont play on NA Wabba campaign..... There is an AD skeletin zerg of 20+ who uses this tactic, you cant counter it, that is the problem. Take away Immovable from Light Armor and can now atleast use CC against them, you could stop the casters and the healers. Nothing would be stopping people from using it with heavy armor, but then they dont have rediculous magic damage and heals and magika pool with regain.
Kewljag_66_ESO wrote: »First this make zero sense to me that you can use an armor skill without using any of that armor. To me thats like being able to equip sword and shield but still using 2hand damaging abilities at the same time. y
The idea behind Immovable is your a heavy armor juggernaut that cant be stopped, you are more protected and survive better just lack offensive damage. When you wear light armor you are suppose to be sacraficing armor and defense to be offensive and have more magika. But when you can use both at the same time you are getting all the benefits with no sacrifice.
Now 1v1 it still gives them an advantage but is less of an issue than VS groups, you still cant stop them with CC like stuns or interupts but you can still out damage them and kill them.
Now for groups and especially zerg impulse groups it is a huge problem because they are being healed and there is no wait to stop the damage or heals. i think everyone has seen this. A zerg charges in with Immovable, healers spam heals while the others use ae impulse and batswarm.
Now this is very good tactic play and i am all for tactics but as long as there re ways to counter it. That one skill Immovable being used during this with all the benefits of light armor just takes it to a whole new level with no way to counter it.
Personally i think an Armor Skill ability should require 5 pieces of that armor to use it, just like some of the armor line passives do. Not only would this make sense and bring balance it would also give heavy armor a skill that is very desired and a good reason to use that armor which is lacking at the moment.
I know alot of people who run light armor and use Immovable would be upset with this and try to justify it being okay the way it is..... I just want balance and the best game play and combat, look at it from the overall game perspective.
HazardousNovex wrote: »Kewljag_66_ESO wrote: »HazardousNovex wrote: »If you can't kill the groups that run this strategy, it's extremely obvious that you haven't invested time into a counter. There's nothing wrong with immovable, you can use roots like talons to counter it, I personally don't use it, but I can tell you from how easily my group can kill most groups that just use this that it is not the strongest type of group that you can create, only the easiest.
From your signature i assume you dont play on NA Wabba campaign..... There is an AD skeletin zerg of 20+ who uses this tactic, you cant counter it, that is the problem. Take away Immovable from Light Armor and can now atleast use CC against them, you could stop the casters and the healers. Nothing would be stopping people from using it with heavy armor, but then they dont have rediculous magic damage and heals and magika pool with regain.
Lmao, I am part of your 'skeleton zerg', just because we beat you doesn't mean we're a zerg or spam impulse. We usually run a 12-16 man group, hardly a zerg. I can't discuss builds or whatnot because it gives the enemy an advantage, but I can clarify that we don't use impulse, and only a fraction of the people in the group use immovable. I don't know where you're getting your information, but it is mostly incorrect, impulse is only handy for putting status effects on people and blocking is far more effective than using immovable.
HazardousNovex wrote: »Kewljag_66_ESO wrote: »HazardousNovex wrote: »If you can't kill the groups that run this strategy, it's extremely obvious that you haven't invested time into a counter. There's nothing wrong with immovable, you can use roots like talons to counter it, I personally don't use it, but I can tell you from how easily my group can kill most groups that just use this that it is not the strongest type of group that you can create, only the easiest.
From your signature i assume you dont play on NA Wabba campaign..... There is an AD skeletin zerg of 20+ who uses this tactic, you cant counter it, that is the problem. Take away Immovable from Light Armor and can now atleast use CC against them, you could stop the casters and the healers. Nothing would be stopping people from using it with heavy armor, but then they dont have rediculous magic damage and heals and magika pool with regain.
Lmao, I am part of your 'skeleton zerg', just because we beat you doesn't mean we're a zerg or spam impulse. We usually run a 12-16 man group, hardly a zerg. I can't discuss builds or whatnot because it gives the enemy an advantage, but I can clarify that we don't use impulse, and only a fraction of the people in the group use immovable. I don't know where you're getting your information, but it is mostly incorrect, impulse is only handy for putting status effects on people and blocking is far more effective than using immovable.
xsorusb14_ESO wrote: »HazardousNovex wrote: »Kewljag_66_ESO wrote: »HazardousNovex wrote: »If you can't kill the groups that run this strategy, it's extremely obvious that you haven't invested time into a counter. There's nothing wrong with immovable, you can use roots like talons to counter it, I personally don't use it, but I can tell you from how easily my group can kill most groups that just use this that it is not the strongest type of group that you can create, only the easiest.
From your signature i assume you dont play on NA Wabba campaign..... There is an AD skeletin zerg of 20+ who uses this tactic, you cant counter it, that is the problem. Take away Immovable from Light Armor and can now atleast use CC against them, you could stop the casters and the healers. Nothing would be stopping people from using it with heavy armor, but then they dont have rediculous magic damage and heals and magika pool with regain.
Lmao, I am part of your 'skeleton zerg', just because we beat you doesn't mean we're a zerg or spam impulse. We usually run a 12-16 man group, hardly a zerg. I can't discuss builds or whatnot because it gives the enemy an advantage, but I can clarify that we don't use impulse, and only a fraction of the people in the group use immovable. I don't know where you're getting your information, but it is mostly incorrect, impulse is only handy for putting status effects on people and blocking is far more effective than using immovable.
A. 12-16 people is a zerg
B. every time I've seen 12-16 Skeleton zerg (not saying its you) they were spamming Impulse
C. Talons is not a counter..Its not even remotely close to a Counter.
D. Did you really just say Blocking is far more effective than using immovable? You realize that Immovable is generally used when you can't block? Like when you're moving in a zerg ball?
Black-Bird wrote: »xsorusb14_ESO wrote: »HazardousNovex wrote: »Kewljag_66_ESO wrote: »HazardousNovex wrote: »If you can't kill the groups that run this strategy, it's extremely obvious that you haven't invested time into a counter. There's nothing wrong with immovable, you can use roots like talons to counter it, I personally don't use it, but I can tell you from how easily my group can kill most groups that just use this that it is not the strongest type of group that you can create, only the easiest.
From your signature i assume you dont play on NA Wabba campaign..... There is an AD skeletin zerg of 20+ who uses this tactic, you cant counter it, that is the problem. Take away Immovable from Light Armor and can now atleast use CC against them, you could stop the casters and the healers. Nothing would be stopping people from using it with heavy armor, but then they dont have rediculous magic damage and heals and magika pool with regain.
Lmao, I am part of your 'skeleton zerg', just because we beat you doesn't mean we're a zerg or spam impulse. We usually run a 12-16 man group, hardly a zerg. I can't discuss builds or whatnot because it gives the enemy an advantage, but I can clarify that we don't use impulse, and only a fraction of the people in the group use immovable. I don't know where you're getting your information, but it is mostly incorrect, impulse is only handy for putting status effects on people and blocking is far more effective than using immovable.
A. 12-16 people is a zerg
B. every time I've seen 12-16 Skeleton zerg (not saying its you) they were spamming Impulse
C. Talons is not a counter..Its not even remotely close to a Counter.
D. Did you really just say Blocking is far more effective than using immovable? You realize that Immovable is generally used when you can't block? Like when you're moving in a zerg ball?
A. I wouldn't say that
B. I agree 100% Sometimes you run into one of them on their own 1v1 and they start spamming impulse/pulsar which is pretty lolable
C. Situational, Streak and negate spam is effective.
D. see C
xsorusb14_ESO wrote: »HazardousNovex wrote: »Kewljag_66_ESO wrote: »HazardousNovex wrote: »If you can't kill the groups that run this strategy, it's extremely obvious that you haven't invested time into a counter. There's nothing wrong with immovable, you can use roots like talons to counter it, I personally don't use it, but I can tell you from how easily my group can kill most groups that just use this that it is not the strongest type of group that you can create, only the easiest.
From your signature i assume you dont play on NA Wabba campaign..... There is an AD skeletin zerg of 20+ who uses this tactic, you cant counter it, that is the problem. Take away Immovable from Light Armor and can now atleast use CC against them, you could stop the casters and the healers. Nothing would be stopping people from using it with heavy armor, but then they dont have rediculous magic damage and heals and magika pool with regain.
Lmao, I am part of your 'skeleton zerg', just because we beat you doesn't mean we're a zerg or spam impulse. We usually run a 12-16 man group, hardly a zerg. I can't discuss builds or whatnot because it gives the enemy an advantage, but I can clarify that we don't use impulse, and only a fraction of the people in the group use immovable. I don't know where you're getting your information, but it is mostly incorrect, impulse is only handy for putting status effects on people and blocking is far more effective than using immovable.
A. 12-16 people is a Zerg
B. every time I've seen 12-16 Skeleton zerg (not saying its you) they were spamming Impulse
C. Talons is not a counter..Its not even remotely close to a Counter.
D. Did you really just say Blocking is far more effective than using immovable? You realize that Immovable is generally used when you can't block? Like when you're moving in a zerg ball?
Black-Bird wrote: »xsorusb14_ESO wrote: »HazardousNovex wrote: »Kewljag_66_ESO wrote: »HazardousNovex wrote: »If you can't kill the groups that run this strategy, it's extremely obvious that you haven't invested time into a counter. There's nothing wrong with immovable, you can use roots like talons to counter it, I personally don't use it, but I can tell you from how easily my group can kill most groups that just use this that it is not the strongest type of group that you can create, only the easiest.
From your signature i assume you dont play on NA Wabba campaign..... There is an AD skeletin zerg of 20+ who uses this tactic, you cant counter it, that is the problem. Take away Immovable from Light Armor and can now atleast use CC against them, you could stop the casters and the healers. Nothing would be stopping people from using it with heavy armor, but then they dont have rediculous magic damage and heals and magika pool with regain.
Lmao, I am part of your 'skeleton zerg', just because we beat you doesn't mean we're a zerg or spam impulse. We usually run a 12-16 man group, hardly a zerg. I can't discuss builds or whatnot because it gives the enemy an advantage, but I can clarify that we don't use impulse, and only a fraction of the people in the group use immovable. I don't know where you're getting your information, but it is mostly incorrect, impulse is only handy for putting status effects on people and blocking is far more effective than using immovable.
A. 12-16 people is a zerg
B. every time I've seen 12-16 Skeleton zerg (not saying its you) they were spamming Impulse
C. Talons is not a counter..Its not even remotely close to a Counter.
D. Did you really just say Blocking is far more effective than using immovable? You realize that Immovable is generally used when you can't block? Like when you're moving in a zerg ball?
A. I wouldn't say that
B. I agree 100% Sometimes you run into one of them on their own 1v1 and they start spamming impulse/pulsar which is pretty lolable
C. Situational, Streak and negate spam is effective.
D. see C
dylanjaygrobbelaarb16_ESO wrote: »Kewljag_66_ESO wrote: »First this make zero sense to me that you can use an armor skill without using any of that armor. To me thats like being able to equip sword and shield but still using 2hand damaging abilities at the same time. y
The idea behind Immovable is your a heavy armor juggernaut that cant be stopped, you are more protected and survive better just lack offensive damage. When you wear light armor you are suppose to be sacraficing armor and defense to be offensive and have more magika. But when you can use both at the same time you are getting all the benefits with no sacrifice.
Now 1v1 it still gives them an advantage but is less of an issue than VS groups, you still cant stop them with CC like stuns or interupts but you can still out damage them and kill them.
Now for groups and especially zerg impulse groups it is a huge problem because they are being healed and there is no wait to stop the damage or heals. i think everyone has seen this. A zerg charges in with Immovable, healers spam heals while the others use ae impulse and batswarm.
Now this is very good tactic play and i am all for tactics but as long as there re ways to counter it. That one skill Immovable being used during this with all the benefits of light armor just takes it to a whole new level with no way to counter it.
Personally i think an Armor Skill ability should require 5 pieces of that armor to use it, just like some of the armor line passives do. Not only would this make sense and bring balance it would also give heavy armor a skill that is very desired and a good reason to use that armor which is lacking at the moment.
I know alot of people who run light armor and use Immovable would be upset with this and try to justify it being okay the way it is..... I just want balance and the best game play and combat, look at it from the overall game perspective.
I agree, but I think 2 pieces would be reasonable. That way you go 5/2 get activated of both and special passive of one. It feels it is what is meant to be seeing that the passive needs 5 and not 7.