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Immovable and All Light Armor in PVP

Kewljag_66_ESO
Kewljag_66_ESO
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First this make zero sense to me that you can use an armor skill without using any of that armor. To me thats like being able to equip sword and shield but still using 2hand damaging abilities at the same time. y

The idea behind Immovable is your a heavy armor juggernaut that cant be stopped, you are more protected and survive better just lack offensive damage. When you wear light armor you are suppose to be sacraficing armor and defense to be offensive and have more magika. But when you can use both at the same time you are getting all the benefits with no sacrifice.

Now 1v1 it still gives them an advantage but is less of an issue than VS groups, you still cant stop them with CC like stuns or interupts but you can still out damage them and kill them.

Now for groups and especially zerg impulse groups it is a huge problem because they are being healed and there is no wait to stop the damage or heals. i think everyone has seen this. A zerg charges in with Immovable, healers spam heals while the others use ae impulse and batswarm.

Now this is very good tactic play and i am all for tactics but as long as there re ways to counter it. That one skill Immovable being used during this with all the benefits of light armor just takes it to a whole new level with no way to counter it.

Personally i think an Armor Skill ability should require 5 pieces of that armor to use it, just like some of the armor line passives do. Not only would this make sense and bring balance it would also give heavy armor a skill that is very desired and a good reason to use that armor which is lacking at the moment.

I know alot of people who run light armor and use Immovable would be upset with this and try to justify it being okay the way it is..... I just want balance and the best game play and combat, look at it from the overall game perspective.
Edited by Kewljag_66_ESO on July 30, 2014 7:08PM
  • Fiatsu
    Fiatsu
    Soul Shriven
    Isn't it intended to be this way by the Devs if it's possible?
  • KBKB
    KBKB
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    I agree with the OP its a little silly when impulse groups in 7/7 light all roll through with immoveable up.
  • Illumous
    Illumous
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    If immovable required 5 pieces of heavy armor to use, it would make heavy a much more attractive armor type to use despite the underwhelming passives.
    Sol-Illumous | Breton Templar | Mag Support/Healer | EP
    Sol-Ventus | Imperial Templar | Stam DPS | EP
    Famìne | Argonian Templar | Mag Support/Healer | DC
    NA Azura's Star (PC) - WCFC (Myrmidons) & Horsemen of Apocalypse
  • krim
    krim
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    Yes balance a skill everyone can use... You forget that the morphs of immovable (Immovable Brute, Unstoppable) are stronger with more heavy armor on.

    Just stop plz.
  • Orchish
    Orchish
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    Many changes are needed for heavy armour. I hope that making this skill require 5 pieces is one of them.
  • KBKB
    KBKB
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    Orchish wrote: »
    Many changes are needed for heavy armour. I hope that making this skill require 5 pieces is one of them.

    Med too, atm why would anyone be in anything other than 5+ light ?

  • Kewljag_66_ESO
    Kewljag_66_ESO
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    krim wrote: »
    Yes balance a skill everyone can use... You forget that the morphs of immovable (Immovable Brute, Unstoppable) are stronger with more heavy armor on.

    Just stop plz.

    Exactly, anyone should not be able to use it unless they are actually using heavy armor. You don't need the morphs, the base ability is already rediculously power when combined with light armor.

    You cannot seriously tell me this is balanced and should be allowed the way it is. Don't try to justify it just because it is part of your play style, you know it is bad for the game
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    Black-Bird wrote: »
    Orchish wrote: »
    Many changes are needed for heavy armour. I hope that making this skill require 5 pieces is one of them.

    Med too, atm why would anyone be in anything other than 5+ light ?

    In all fairness melee and archer NBs are just as effctive if not more with medium armor because of the high weapon crit which effects all their melee class skills
    Edited by Kewljag_66_ESO on July 30, 2014 8:31PM
  • Tamanous
    Tamanous
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    Puzzles the hell out of me too. Armor skills should absolutely require that armor worn and I would also prefer a minimum amount of pieces.
  • KBKB
    KBKB
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    Black-Bird wrote: »
    Orchish wrote: »
    Many changes are needed for heavy armour. I hope that making this skill require 5 pieces is one of them.

    Med too, atm why would anyone be in anything other than 5+ light ?

    In all fairness melee and archer NBs are just as effctive if not more with medium armor because of the high weapon crit which effects all their melee class skills

    I see your point, BUT every class needs magicka be it DPS, Healing or even tanking which is where light armour passives will win out 9.9/10
  • krim
    krim
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    krim wrote: »
    Yes balance a skill everyone can use... You forget that the morphs of immovable (Immovable Brute, Unstoppable) are stronger with more heavy armor on.

    Just stop plz.

    Exactly, anyone should not be able to use it unless they are actually using heavy armor. You don't need the morphs, the base ability is already rediculously power when combined with light armor.

    You cannot seriously tell me this is balanced and should be allowed the way it is. Don't try to justify it just because it is part of your play style, you know it is bad for the game

    Immovable is good in what ever armor. Light armor doesnt make immovable better. Immovable is a strong skill especially in pvp. Theres nothing unbalanced about a skill everyone can use. In fact wearing heavy armor either increases melee dmg or increases the buff time so you don have to recast it as often.

    Maybe you should try incorporating immovable into your builds. See if you can come up with a seven light armor build to keep immovable up 100% of the time while in combat.
  • Famemonster
    Famemonster
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    This might be a crazy question, but do you use at least 5 pieces of light armor and Immovable Kim?

    I think the armor active abilities need to be looked at. Immovable is far better for pvp than the light or medium ones.

    Just because everyone can use a skill doesn't mean that its balanced. It also doesn't really make sense to be able to use an armor ability without wearing a single piece of that armor.
    Famemonster NB - Famemonsterx DK - Famemonster X DK - Mindblasterx Templar - Emi Takai Sorcerer
  • Draehl
    Draehl
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    Perhaps this is due for a change, but the reason no one uses heavy armor is the caps/overcharges are so easy to reach. Once these are adjusted in the next few patches I think heavy will be much more attractive...
    Main: Breton Nightblade "Shadow Cleric" (Sustained Damage/offhealer) 5L/2H - Resto + S&B
    Alt: Argonian Dragonknight (Stam DoTs/Tank) 5H/2M - S&B + Bow
    Alt: Nord Templar Berserker (Rawr) 5M/2H - Dual Wield + Two Hander
    Alt: Altmer Sorceror (Pewpew) 7L - Destro + Resto
  • HazardousNovex
    HazardousNovex
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    If you can't kill the groups that run this strategy, it's extremely obvious that you haven't invested time into a counter. There's nothing wrong with immovable, you can use roots like talons to counter it, I personally don't use it, but I can tell you from how easily my group can kill most groups that just use this that it is not the strongest type of group that you can create, only the easiest.
    Novexus - VR12 Dragonknight

    DiE - Oceanic PvP
    www.dieguild.com.au
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    krim wrote: »

    krim wrote: »
    Yes balance a skill everyone can use... You forget that the morphs of immovable (Immovable Brute, Unstoppable) are stronger with more heavy armor on.

    Just stop plz.

    Exactly, anyone should not be able to use it unless they are actually using heavy armor. You don't need the morphs, the base ability is already rediculously power when combined with light armor.

    You cannot seriously tell me this is balanced and should be allowed the way it is. Don't try to justify it just because it is part of your play style, you know it is bad for the game

    Immovable is good in what ever armor. Light armor doesnt make immovable better. Immovable is a strong skill especially in pvp. Theres nothing unbalanced about a skill everyone can use. In fact wearing heavy armor either increases melee dmg or increases the buff time so you don have to recast it as often.

    Maybe you should try incorporating immovable into your builds. See if you can come up with a seven light armor build to keep immovable up 100% of the time while in combat.

    It does have to be 100% of the time, only for the 15 seconds when you charge in. you are taking the best thing from heavy armor and using it at the same time you are gaining all the privlages from Light Armor. This is basically the same thing as being able to use arrow snipe or rej staff heals while not equiping those weapons.

    Lets look at how you obtain the skill... You wear equip heavy armor. But the flaw is once you have it you dont need to equp heavy armor anymore. Do you really think they would set it up that way? If they intended you to gain any armor ability there would be no requirement on wearing certain armor to get it.

    I am very open to idea and to being able to counter something but this once just makes no sense and had to be something they didn't expect.
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    If you can't kill the groups that run this strategy, it's extremely obvious that you haven't invested time into a counter. There's nothing wrong with immovable, you can use roots like talons to counter it, I personally don't use it, but I can tell you from how easily my group can kill most groups that just use this that it is not the strongest type of group that you can create, only the easiest.

    From your signature i assume you dont play on NA Wabba campaign..... There is an AD skeletin zerg of 20+ who uses this tactic, you cant counter it, that is the problem. Take away Immovable from Light Armor and can now atleast use CC against them, you could stop the casters and the healers. Nothing would be stopping people from using it with heavy armor, but then they dont have rediculous magic damage and heals and magika pool with regain.
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    This is almost like the same problem we had with 1hand & shield before the bash nerf. people wanted to have the best offense and defense at the same time and tried to justify it.

    This is almost the same thing, they want the offense of light armor and want the defense ability from a heavy armor skill that is very strong.
  • eliisra
    eliisra
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    It's one of the rare skills that saves you from cc, so I do think we need to keep it free for both medium and light armour users.

    The day cc gets better counters than using up half your stamina, that's the day we can have Immovable tied to heavy armour. There's also bugged cc combinations and certain stuns being unbreakable. Knockdowns can't even be broken and the animation to get up is fairly long.

    Yet you cant afford to be cc'ed for more than a split second in PvP. That's how much dmg certain skills do. Consider a skill like Soul Assault dealing over 3000-3500 dmg and you're locked in cc... So it makes sense that everyone can use Immovable atm.

    Heavy armour passives needs a major buff. We can all agree on that. But leave Immovable out of it.
  • krim
    krim
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    krim wrote: »

    krim wrote: »
    Yes balance a skill everyone can use... You forget that the morphs of immovable (Immovable Brute, Unstoppable) are stronger with more heavy armor on.

    Just stop plz.

    Exactly, anyone should not be able to use it unless they are actually using heavy armor. You don't need the morphs, the base ability is already rediculously power when combined with light armor.

    You cannot seriously tell me this is balanced and should be allowed the way it is. Don't try to justify it just because it is part of your play style, you know it is bad for the game

    Immovable is good in what ever armor. Light armor doesnt make immovable better. Immovable is a strong skill especially in pvp. Theres nothing unbalanced about a skill everyone can use. In fact wearing heavy armor either increases melee dmg or increases the buff time so you don have to recast it as often.

    Maybe you should try incorporating immovable into your builds. See if you can come up with a seven light armor build to keep immovable up 100% of the time while in combat.

    It does have to be 100% of the time, only for the 15 seconds when you charge in. you are taking the best thing from heavy armor and using it at the same time you are gaining all the privlages from Light Armor. This is basically the same thing as being able to use arrow snipe or rej staff heals while not equiping those weapons.

    Lets look at how you obtain the skill... You wear equip heavy armor. But the flaw is once you have it you dont need to equp heavy armor anymore. Do you really think they would set it up that way? If they intended you to gain any armor ability there would be no requirement on wearing certain armor to get it.

    I am very open to idea and to being able to counter something but this once just makes no sense and had to be something they didn't expect.

    The fact that the armor skill morphs increase with the more pieces of armor equipped shows they set it up that way. To change it would mean to rework the skills and passives.
  • krim
    krim
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    This is almost like the same problem we had with 1hand & shield before the bash nerf. people wanted to have the best offense and defense at the same time and tried to justify it.

    This is almost the same thing, they want the offense of light armor and want the defense ability from a heavy armor skill that is very strong.

    No it is not because anyone can use immovable.
    Edited by krim on July 31, 2014 12:24AM
  • HazardousNovex
    HazardousNovex
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    If you can't kill the groups that run this strategy, it's extremely obvious that you haven't invested time into a counter. There's nothing wrong with immovable, you can use roots like talons to counter it, I personally don't use it, but I can tell you from how easily my group can kill most groups that just use this that it is not the strongest type of group that you can create, only the easiest.

    From your signature i assume you dont play on NA Wabba campaign..... There is an AD skeletin zerg of 20+ who uses this tactic, you cant counter it, that is the problem. Take away Immovable from Light Armor and can now atleast use CC against them, you could stop the casters and the healers. Nothing would be stopping people from using it with heavy armor, but then they dont have rediculous magic damage and heals and magika pool with regain.

    Lmao, I am part of your 'skeleton zerg', just because we beat you doesn't mean we're a zerg or spam impulse. We usually run a 12-16 man group, hardly a zerg. I can't discuss builds or whatnot because it gives the enemy an advantage, but I can clarify that we don't use impulse, and only a fraction of the people in the group use immovable. I don't know where you're getting your information, but it is mostly incorrect, impulse is only handy for putting status effects on people and blocking is far more effective than using immovable.
    Novexus - VR12 Dragonknight

    DiE - Oceanic PvP
    www.dieguild.com.au
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    First this make zero sense to me that you can use an armor skill without using any of that armor. To me thats like being able to equip sword and shield but still using 2hand damaging abilities at the same time. y

    The idea behind Immovable is your a heavy armor juggernaut that cant be stopped, you are more protected and survive better just lack offensive damage. When you wear light armor you are suppose to be sacraficing armor and defense to be offensive and have more magika. But when you can use both at the same time you are getting all the benefits with no sacrifice.

    Now 1v1 it still gives them an advantage but is less of an issue than VS groups, you still cant stop them with CC like stuns or interupts but you can still out damage them and kill them.

    Now for groups and especially zerg impulse groups it is a huge problem because they are being healed and there is no wait to stop the damage or heals. i think everyone has seen this. A zerg charges in with Immovable, healers spam heals while the others use ae impulse and batswarm.

    Now this is very good tactic play and i am all for tactics but as long as there re ways to counter it. That one skill Immovable being used during this with all the benefits of light armor just takes it to a whole new level with no way to counter it.

    Personally i think an Armor Skill ability should require 5 pieces of that armor to use it, just like some of the armor line passives do. Not only would this make sense and bring balance it would also give heavy armor a skill that is very desired and a good reason to use that armor which is lacking at the moment.

    I know alot of people who run light armor and use Immovable would be upset with this and try to justify it being okay the way it is..... I just want balance and the best game play and combat, look at it from the overall game perspective.

    I agree, but I think 2 pieces would be reasonable. That way you go 5/2 get activated of both and special passive of one. It feels it is what is meant to be seeing that the passive needs 5 and not 7.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    If you can't kill the groups that run this strategy, it's extremely obvious that you haven't invested time into a counter. There's nothing wrong with immovable, you can use roots like talons to counter it, I personally don't use it, but I can tell you from how easily my group can kill most groups that just use this that it is not the strongest type of group that you can create, only the easiest.

    From your signature i assume you dont play on NA Wabba campaign..... There is an AD skeletin zerg of 20+ who uses this tactic, you cant counter it, that is the problem. Take away Immovable from Light Armor and can now atleast use CC against them, you could stop the casters and the healers. Nothing would be stopping people from using it with heavy armor, but then they dont have rediculous magic damage and heals and magika pool with regain.

    Lmao, I am part of your 'skeleton zerg', just because we beat you doesn't mean we're a zerg or spam impulse. We usually run a 12-16 man group, hardly a zerg. I can't discuss builds or whatnot because it gives the enemy an advantage, but I can clarify that we don't use impulse, and only a fraction of the people in the group use immovable. I don't know where you're getting your information, but it is mostly incorrect, impulse is only handy for putting status effects on people and blocking is far more effective than using immovable.

    Is I see it. By looking at buff animation. I feel like more people slot immovable than do not slot it.
  • Galrukh
    Galrukh
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    Some day Im sure they will fix light armor and magicka builds so it isnt the obvious choice but until that time we will see this all the time.
    I dont mind the other types of armor being able to use the various armor abilities but I want the choice of armor to be an actual choice and not the non-choice it is now.
  • Xsorus
    Xsorus
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    If you can't kill the groups that run this strategy, it's extremely obvious that you haven't invested time into a counter. There's nothing wrong with immovable, you can use roots like talons to counter it, I personally don't use it, but I can tell you from how easily my group can kill most groups that just use this that it is not the strongest type of group that you can create, only the easiest.

    From your signature i assume you dont play on NA Wabba campaign..... There is an AD skeletin zerg of 20+ who uses this tactic, you cant counter it, that is the problem. Take away Immovable from Light Armor and can now atleast use CC against them, you could stop the casters and the healers. Nothing would be stopping people from using it with heavy armor, but then they dont have rediculous magic damage and heals and magika pool with regain.

    Lmao, I am part of your 'skeleton zerg', just because we beat you doesn't mean we're a zerg or spam impulse. We usually run a 12-16 man group, hardly a zerg. I can't discuss builds or whatnot because it gives the enemy an advantage, but I can clarify that we don't use impulse, and only a fraction of the people in the group use immovable. I don't know where you're getting your information, but it is mostly incorrect, impulse is only handy for putting status effects on people and blocking is far more effective than using immovable.

    A. 12-16 people is a zerg
    B. every time I've seen 12-16 Skeleton zerg (not saying its you) they were spamming Impulse
    C. Talons is not a counter..Its not even remotely close to a Counter.
    D. Did you really just say Blocking is far more effective than using immovable? You realize that Immovable is generally used when you can't block? Like when you're moving in a zerg ball?
  • KBKB
    KBKB
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    If you can't kill the groups that run this strategy, it's extremely obvious that you haven't invested time into a counter. There's nothing wrong with immovable, you can use roots like talons to counter it, I personally don't use it, but I can tell you from how easily my group can kill most groups that just use this that it is not the strongest type of group that you can create, only the easiest.

    From your signature i assume you dont play on NA Wabba campaign..... There is an AD skeletin zerg of 20+ who uses this tactic, you cant counter it, that is the problem. Take away Immovable from Light Armor and can now atleast use CC against them, you could stop the casters and the healers. Nothing would be stopping people from using it with heavy armor, but then they dont have rediculous magic damage and heals and magika pool with regain.

    Lmao, I am part of your 'skeleton zerg', just because we beat you doesn't mean we're a zerg or spam impulse. We usually run a 12-16 man group, hardly a zerg. I can't discuss builds or whatnot because it gives the enemy an advantage, but I can clarify that we don't use impulse, and only a fraction of the people in the group use immovable. I don't know where you're getting your information, but it is mostly incorrect, impulse is only handy for putting status effects on people and blocking is far more effective than using immovable.

    A. 12-16 people is a zerg
    B. every time I've seen 12-16 Skeleton zerg (not saying its you) they were spamming Impulse
    C. Talons is not a counter..Its not even remotely close to a Counter.
    D. Did you really just say Blocking is far more effective than using immovable? You realize that Immovable is generally used when you can't block? Like when you're moving in a zerg ball?

    A. I wouldn't say that
    B. I agree 100% Sometimes you run into one of them on their own 1v1 and they start spamming impulse/pulsar which is pretty lolable
    C. Situational, Streak and negate spam is effective.
    D. see C
    Edited by KBKB on July 31, 2014 3:41AM
  • Xsorus
    Xsorus
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    Black-Bird wrote: »
    If you can't kill the groups that run this strategy, it's extremely obvious that you haven't invested time into a counter. There's nothing wrong with immovable, you can use roots like talons to counter it, I personally don't use it, but I can tell you from how easily my group can kill most groups that just use this that it is not the strongest type of group that you can create, only the easiest.

    From your signature i assume you dont play on NA Wabba campaign..... There is an AD skeletin zerg of 20+ who uses this tactic, you cant counter it, that is the problem. Take away Immovable from Light Armor and can now atleast use CC against them, you could stop the casters and the healers. Nothing would be stopping people from using it with heavy armor, but then they dont have rediculous magic damage and heals and magika pool with regain.

    Lmao, I am part of your 'skeleton zerg', just because we beat you doesn't mean we're a zerg or spam impulse. We usually run a 12-16 man group, hardly a zerg. I can't discuss builds or whatnot because it gives the enemy an advantage, but I can clarify that we don't use impulse, and only a fraction of the people in the group use immovable. I don't know where you're getting your information, but it is mostly incorrect, impulse is only handy for putting status effects on people and blocking is far more effective than using immovable.

    A. 12-16 people is a zerg
    B. every time I've seen 12-16 Skeleton zerg (not saying its you) they were spamming Impulse
    C. Talons is not a counter..Its not even remotely close to a Counter.
    D. Did you really just say Blocking is far more effective than using immovable? You realize that Immovable is generally used when you can't block? Like when you're moving in a zerg ball?

    A. I wouldn't say that
    B. I agree 100% Sometimes you run into one of them on their own 1v1 and they start spamming impulse/pulsar which is pretty lolable
    C. Situational, Streak and negate spam is effective.
    D. see C

    A. Its a zerg...a Small one, but its still a zerg.
    C. Not really, since they're moving usually Negate isn't not effective counter, and plus it has a Cap. Streak is countered by Immovable. Retreating Counters pretty much every Root as well, esp Talons.
  • KBKB
    KBKB
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    Good point on C I stand corrected, It does take some coal away from the zerg train though.
  • HazardousNovex
    HazardousNovex
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    If you can't kill the groups that run this strategy, it's extremely obvious that you haven't invested time into a counter. There's nothing wrong with immovable, you can use roots like talons to counter it, I personally don't use it, but I can tell you from how easily my group can kill most groups that just use this that it is not the strongest type of group that you can create, only the easiest.

    From your signature i assume you dont play on NA Wabba campaign..... There is an AD skeletin zerg of 20+ who uses this tactic, you cant counter it, that is the problem. Take away Immovable from Light Armor and can now atleast use CC against them, you could stop the casters and the healers. Nothing would be stopping people from using it with heavy armor, but then they dont have rediculous magic damage and heals and magika pool with regain.

    Lmao, I am part of your 'skeleton zerg', just because we beat you doesn't mean we're a zerg or spam impulse. We usually run a 12-16 man group, hardly a zerg. I can't discuss builds or whatnot because it gives the enemy an advantage, but I can clarify that we don't use impulse, and only a fraction of the people in the group use immovable. I don't know where you're getting your information, but it is mostly incorrect, impulse is only handy for putting status effects on people and blocking is far more effective than using immovable.

    A. 12-16 people is a Zerg
    B. every time I've seen 12-16 Skeleton zerg (not saying its you) they were spamming Impulse
    C. Talons is not a counter..Its not even remotely close to a Counter.
    D. Did you really just say Blocking is far more effective than using immovable? You realize that Immovable is generally used when you can't block? Like when you're moving in a zerg ball?

    A. 12-16 is not a zerg, 40+ is a zerg, those are the kind of groups my group targets.

    B. I am unaware of any other skeleton group that runs besides us, we usually have multiple pugs that follow us while in a skeleton costume, it may be them spamming impulse, each of our group members runs specific builds, impulse is not effective as other skills.

    C. Talons is a counter, because it roots them and forces them to use stamina to roll out, thus emptying their stamina so that they cannot use the skill again.

    D. Blocking is far more effective, because moving in a zerg ball is stupid. The entire group is focused on the front, you can kill them from behind because they're so focused on frontal damage.

    Black-Bird wrote: »
    If you can't kill the groups that run this strategy, it's extremely obvious that you haven't invested time into a counter. There's nothing wrong with immovable, you can use roots like talons to counter it, I personally don't use it, but I can tell you from how easily my group can kill most groups that just use this that it is not the strongest type of group that you can create, only the easiest.

    From your signature i assume you dont play on NA Wabba campaign..... There is an AD skeletin zerg of 20+ who uses this tactic, you cant counter it, that is the problem. Take away Immovable from Light Armor and can now atleast use CC against them, you could stop the casters and the healers. Nothing would be stopping people from using it with heavy armor, but then they dont have rediculous magic damage and heals and magika pool with regain.

    Lmao, I am part of your 'skeleton zerg', just because we beat you doesn't mean we're a zerg or spam impulse. We usually run a 12-16 man group, hardly a zerg. I can't discuss builds or whatnot because it gives the enemy an advantage, but I can clarify that we don't use impulse, and only a fraction of the people in the group use immovable. I don't know where you're getting your information, but it is mostly incorrect, impulse is only handy for putting status effects on people and blocking is far more effective than using immovable.

    A. 12-16 people is a zerg
    B. every time I've seen 12-16 Skeleton zerg (not saying its you) they were spamming Impulse
    C. Talons is not a counter..Its not even remotely close to a Counter.
    D. Did you really just say Blocking is far more effective than using immovable? You realize that Immovable is generally used when you can't block? Like when you're moving in a zerg ball?

    A. I wouldn't say that
    B. I agree 100% Sometimes you run into one of them on their own 1v1 and they start spamming impulse/pulsar which is pretty lolable
    C. Situational, Streak and negate spam is effective.
    D. see C

    B. this argument is invalid, anyone can put on a skeleton costume and spam impulse, we however do not. We are infact built around not using impulse.

    C. Streak doesn't counter it because it blocks that type of CC, negate doesn't counter it, because you can use stamina based skills in a negate, rendering it useless against that situation.



    I refuse to be a part of any forum war concerning this, so I will not reply further to this post. I have stated what I wanted to state.
    Edited by HazardousNovex on July 31, 2014 3:59PM
    Novexus - VR12 Dragonknight

    DiE - Oceanic PvP
    www.dieguild.com.au
  • Cyrdemaceb17_ESO
    Cyrdemaceb17_ESO
    ✭✭✭
    First this make zero sense to me that you can use an armor skill without using any of that armor. To me thats like being able to equip sword and shield but still using 2hand damaging abilities at the same time. y

    The idea behind Immovable is your a heavy armor juggernaut that cant be stopped, you are more protected and survive better just lack offensive damage. When you wear light armor you are suppose to be sacraficing armor and defense to be offensive and have more magika. But when you can use both at the same time you are getting all the benefits with no sacrifice.

    Now 1v1 it still gives them an advantage but is less of an issue than VS groups, you still cant stop them with CC like stuns or interupts but you can still out damage them and kill them.

    Now for groups and especially zerg impulse groups it is a huge problem because they are being healed and there is no wait to stop the damage or heals. i think everyone has seen this. A zerg charges in with Immovable, healers spam heals while the others use ae impulse and batswarm.

    Now this is very good tactic play and i am all for tactics but as long as there re ways to counter it. That one skill Immovable being used during this with all the benefits of light armor just takes it to a whole new level with no way to counter it.

    Personally i think an Armor Skill ability should require 5 pieces of that armor to use it, just like some of the armor line passives do. Not only would this make sense and bring balance it would also give heavy armor a skill that is very desired and a good reason to use that armor which is lacking at the moment.

    I know alot of people who run light armor and use Immovable would be upset with this and try to justify it being okay the way it is..... I just want balance and the best game play and combat, look at it from the overall game perspective.

    I agree, but I think 2 pieces would be reasonable. That way you go 5/2 get activated of both and special passive of one. It feels it is what is meant to be seeing that the passive needs 5 and not 7.

    5 no less. If the zergballers want to be immovable like a heavily armored tank, they should wear at least a major portion of his armor too. 2-pieces just lets everone getting access to all 3 armor specials.

    Edit: spelling
    Edited by Cyrdemaceb17_ESO on August 1, 2014 1:18AM
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