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Which mobs, bosses You find overpowered according to quest level rating?

Asasinka
Asasinka
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Hello, I'd like to map some tough zones to avoid soloing if not say 10 levels above the quest lvl rating. Do you remember some who 1-3 shot you?
I'm not meaning group bosses or dungeons except cases where the quest guides you to them.
Think our answers can point out to some design problems and/or help devs to repair it or push the ratings somewhat higher in these areas.

For myself (NB, DW, med armor)
in Aldmeri Dominion it was:

Quest: Hall of Torment (main quest)
Location: Auridon (Harborage)
You have to rescue the final member of the Five Companions, Sai Sahan. The Prophet and Abnur Tharn were finally able to deduce that he is in the Halls of Torment.
In the end you have to rescue Sai Sahan from daedra harvester.
Level rating: 30
problem: got blown by last daedra using AoE effect no matter how I try (lvl. 36)

Quest: Scaled Captors
Location: Greenshade (near Reconnaissance Camp)
A Bosmer scout claims her band was ambushed by Argoninan invaders. She managed to get away in the scuffle, but her allies are now captives of the Argonians.
Quest leads to 3 group bosses
Level rating: 27
problem: got blown by the bosses even if doing in 2 ppl (lvl. 36)

Quest: The Storm's Call
Location: Malabal Tor (Ilayas Ruins)
Maormer Sea Vipers invaded Ilayas Ruins, searching for a weather-controlling relic called the Sphere of Storms. I've been asked to help the stormwardens defend the sphere until reinforcements arrive.
Level rating: 32
problem: have to kill 2 storm atronachs, can't kill even 1 when solo (lvl. 38)
Edited by Asasinka on June 14, 2014 5:07PM
I'm fighting for a higher purpose
  • pierceoftheender
    the harvester is WAY overpowered in my opinion
    A horse walked into a bar. Several people got up and left as they spotted the potential danger in the situation.
  • kieso
    kieso
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    any sort of boss storm atronoch. you run up to one and it's all like "hulk smash!" and you're all "eeeeeeeeeeeeeeek!"
  • DenverRalphy
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    None of them. I'm in the camp that if you can't handle it, your tactics are wrong. I'll go one further... All challenge has been removed from the game PvE-wise.
  • poodlemasterb16_ESO
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    I really hate to say this, but I have to. L2P. They are all pretty easy.
  • DenverRalphy
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    the harvester is WAY overpowered in my opinion

    Harvesters are chumps. Their attacks are weak, and their ability to rapid heal too easy to counteract. I'm more focused during a clump of spiders than I ever am against a harvester.
    Edited by DenverRalphy on July 30, 2014 9:52PM
  • Nestor
    Nestor
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    The secret to Harvesters, like any Healer, is to Interrupt their spell (then wail on them while they are stunned)

    Also, some Bosses are immune to some skills, no matter what your level, so change up what you are using if your not doing any damage.
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  • david.haypreub18_ESO
    david.haypreub18_ESO
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    I find harvesters very difficult, while I faceroll over most other things.

    To get close enough to interrupt them means you can't dodge their AoE thingy. When I stand up close, I take a fair bit of damage. When exactly should I be interrupting them? I see the balls coming, but I don't think I can interrupt when they get to her; do I have to interrupt before I see the balls?
    Templars are 'just slower... by design'
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  • crislevin
    crislevin
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    Septima tharn
  • DenverRalphy
    DenverRalphy
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    Nestor wrote: »
    The secret to Harvesters, like any Healer, is to Interrupt their spell (then wail on them while they are stunned)

    Also, some Bosses are immune to some skills, no matter what your level, so change up what you are using if your not doing any damage.

    No, the secret to Harvesters is that killing the orbs heal YOU instead of the harvester. Don't interrupt anything. Just steal their heals.
  • PBpsy
    PBpsy
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    At the moment none at all.
    ESO forums achievements
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  • Nestor
    Nestor
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    I find harvesters very difficult, while I faceroll over most other things.

    To get close enough to interrupt them means you can't dodge their AoE thingy. When I stand up close, I take a fair bit of damage. When exactly should I be interrupting them? I see the balls coming, but I don't think I can interrupt when they get to her; do I have to interrupt before I see the balls?

    You can Interrupt with an Arrow Shot (I forget the name of the skill, but it says it does this in the description(actually, there are two Bow shots that do this) or Shield Charge if you can't get close enough to do a Bash. You can do a forward Dodge Roll (double tap the W key) to get close enough to do a Bash Interrupt too.

    I think there are other skills that give an Interrupt or Stun, see if you have one you can add to your hot bar. Most of the skills that do a Knock back will interrupt. Most Knock Backs don't work in Harvesters, but remember this for those pesky Healers and Menders.

    See if you have any of those skills available, then practice your timing on lower level mobs. Once you get the cadence down, the go find the Harvester and show her how to reap.

    Edited by Nestor on July 30, 2014 10:26PM
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    Gary Gravestink "I am glad you died, I needed the help"

  • Lynx7386
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    Storm Atronachs are the only mobs I've ever had a real issue with, they seem disproportionately more difficult than frost or fire atronachs of the same level range - they do more damage, are immune to more cc types, move faster, and attack faster.
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  • gurluasb16_ESO
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    Storm Atronachs has costed me a lot of soul gems.
    Edited by gurluasb16_ESO on July 30, 2014 10:33PM
  • DenverRalphy
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    Lynx7386 wrote: »
    Storm Atronachs are the only mobs I've ever had a real issue with, they seem disproportionately more difficult than frost or fire atronachs of the same level range - they do more damage, are immune to more cc types, move faster, and attack faster.

    Storm Atronachs are only tough if you try to go toe-to-toe with them. Fight ranged, and they are manageable. Stay out of their AoE and you're good. Couple with the point that they don't have a health Regen, even melee fighters can avoid most of their damage. Sure the fight might last longer than you prefer, but it's manageable.
    Edited by DenverRalphy on July 30, 2014 10:36PM
  • zgrssd
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    Harvesters are somewhat hard/require specialised tactics:
    Fight them with ranged weaponry (you can dodge easier at range)
    Shoot down thier healing orbs (again ranged weaponry helps here a lot) - they won't heal them and they heal you.

    The only real issues is getting all those orbs in time. AoE skills help a lot here and most single target skill can shoot down one orb per use.
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  • MasterSpatula
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    Merdyndril, the boss from the level 18 Ebonheart Pact Quest "Plague Bringer" is pretty outrageous for the level. Nothing else in any of the 15-25 zones is at all comparable. Or at least it was when I went through it.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Aeratus
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    Lynx7386 wrote: »
    Storm Atronachs are the only mobs I've ever had a real issue with, they seem disproportionately more difficult than frost or fire atronachs of the same level range - they do more damage, are immune to more cc types, move faster, and attack faster.

    Storm Atronachs are only tough if you try to go toe-to-toe with them. Fight ranged, and they are manageable. Stay out of their AoE and you're good. Couple with the point that they don't have a health Regen, even melee fighters can avoid most of their damage. Sure the fight might last longer than you prefer, but it's manageable.
    I think each class has at least one ultimate that makes it easy to go against storm atronachs.

    Sorcs have their own storm atronach. You + storm atronach > storm atronach!

    Nightblades have veil of blades.
  • indytims_ESO
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    I feel I am an 'average' PVE player, and the only two 'challenges' I've had so far was Manimarco and Molag Bal. Everything else was pretty easy.

    As I've been saying from the start - this game is simply too easy. It's still fun, but the challenge is almost non-existent, and that is with pretty average gear (mostly blues, some purples, maybe one gold).
  • nerevarine1138
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    The issue here is that solo quests in the guild and main storylines used to prepare you for these fights so that these complaints wouldn't happen. Back at launch, if you could take out Doshia, you would never have any more trouble with Harvesters. Now, if Doshia transforms, you're doing something wrong.
    ----
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  • StoneWheeler51
    StoneWheeler51
    Soul Shriven
    Mid yah and her fiery breath in Stonefalls, level 14 gal with really bad breath
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  • StoneWheeler51
    StoneWheeler51
    Soul Shriven
    Then there's the 8 note folks over in the Rift who are all level 40, so unless I piggy back in it could take awhile. To get them 8 notes
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  • Gilvoth
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    mannimarco
    Edited by Gilvoth on July 31, 2014 12:53AM
  • The_Sadist
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    Lynx7386 wrote: »
    Storm Atronachs are the only mobs I've ever had a real issue with, they seem disproportionately more difficult than frost or fire atronachs of the same level range - they do more damage, are immune to more cc types, move faster, and attack faster.

    Given how atronachs worked in previous ES games where fire was the weakest, frost was the second strongest and storm was the most powerful, it's no surprise. Furthermore, a fire atronach is a basic monster type where as storm is elite, the difference is noticeable.

    Group public dungeon bosses aside, I have no real issues. My Sorcerer was pretty capable and my DK alt was able to clear EP with relative ease. I'm in the process of levelling a Templar and so far so good.
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  • Arsenic_Touch
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    Considering them keep making things easier, it's hard to tell anymore. Haven't had any difficulty on my main or new characters with any bosses I've come up against.
    Is it better to out-monster the monster or to be quietly devoured?

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  • Evergnar
    Evergnar
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    The only thing that is overpowered is that armor someone left on the floor that I keep tripping over. Seriously my nemesis in this game is random junk on the floor and tight spaces. Couple that with a boss that is CC immune and I will continue to get "experimented" on.
  • Arsenic_Touch
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    Only mobs in the game outside of craglorn that give me pause are gargiggles and generals at dolmens, especially the storm astronaut general.

    Long running joke, we call Gargoyles, gargiggles and atronachs, astronauts.

    Outside of that, it's mostly carebear central.
    Edited by Arsenic_Touch on July 31, 2014 1:14AM
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
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