Wifeaggro13 wrote: »
for sure. i have no idea how this made it out of closed beta. and im baffled how they let it go on so damn long.
david.haypreub18_ESO wrote: »Wifeaggro13 wrote: »
for sure. i have no idea how this made it out of closed beta. and im baffled how they let it go on so damn long.
It is getting to the point where you wonder really what is going on.
The problem has been known since beta, was glaringly obvious within a month of release, was acknowledged by ZOS more than a month ago... and yet all their efforts to fix the problem have been tepid and minor, their responses have petered out, and nothing they have proposed would come close to solving the issues.
And the weeks roll by...
Wifeaggro13 wrote: »david.haypreub18_ESO wrote: »Wifeaggro13 wrote: »
for sure. i have no idea how this made it out of closed beta. and im baffled how they let it go on so damn long.
It is getting to the point where you wonder really what is going on.
The problem has been known since beta, was glaringly obvious within a month of release, was acknowledged by ZOS more than a month ago... and yet all their efforts to fix the problem have been tepid and minor, their responses have petered out, and nothing they have proposed would come close to solving the issues.
And the weeks roll by...
Heavy handed nerfs conclude they have no clue on how to fix it. they keep trying gear changes and ignoring the complete imbalances armor passives are creating. At this point id say change all the armor passives to mirror light. I think they f 'd it up so bad in coding they could potentialy break the game should they make the changes they need to make. Not looking good though, people wont wait 7 months to fix the game. Rift fixed it in 90 days , and it hurt them greatly. Anyone remember rogues need not apply in zone chat. very very simmilar to the nightblade problem
Ive already canceled ill return december or so see what content they have added from the quake con panel right now i suspect none of the armor or stamina issues will be fixed by then. i dont think they intend to fix it in all honesty.Wifeaggro13 wrote: »david.haypreub18_ESO wrote: »Wifeaggro13 wrote: »
for sure. i have no idea how this made it out of closed beta. and im baffled how they let it go on so damn long.
It is getting to the point where you wonder really what is going on.
The problem has been known since beta, was glaringly obvious within a month of release, was acknowledged by ZOS more than a month ago... and yet all their efforts to fix the problem have been tepid and minor, their responses have petered out, and nothing they have proposed would come close to solving the issues.
And the weeks roll by...
Heavy handed nerfs conclude they have no clue on how to fix it. they keep trying gear changes and ignoring the complete imbalances armor passives are creating. At this point id say change all the armor passives to mirror light. I think they f 'd it up so bad in coding they could potentialy break the game should they make the changes they need to make. Not looking good though, people wont wait 7 months to fix the game. Rift fixed it in 90 days , and it hurt them greatly. Anyone remember rogues need not apply in zone chat. very very simmilar to the nightblade problem
It's just ridiculous. Anyone can go look at the passives on armor, for example, and see that the numbers are way off. Just make the freaking percentages the same. Whatever mods staff dmg in the code...Make it the same for the other weapons.
They act like there's some rocket science or voodoo involved. There isn't. Just balance it. Tweak later.
And as the poster you quoted said, the weeks roll by. While we pay sub fees. Mine runs out in a few days and I've seriously considered letting it lapse. I'll probably stick around one more month because my friend just hit vet level (or will today) and I've gotten into some alts and crafting....or two...I'd like to be able to say I gave it a full 6 months out of respect for the title being an elder scrolls game, but there are tons of great games coming out this fall and I see noreason to pay these people to not fix the fundamental problems with their game past a half a year.
Wifeaggro13 wrote: »At this point id say change all the armor passives to mirror light. I think they f 'd it up so bad in coding they could potentialy break the game should they make the changes they need to make.
Grayaxeb14_ESO wrote: »On a side note, I've been wondering if basing the soft caps off the armor type you're wearing would help any. So someone wearing all heavy armor might hit their magicka cap earlier then someone in light armor. But the person in all heavy would have a higher health and armor soft cap. Just a thought...
We know these changes take time but it is really too slow right now. If we have to wait 6-8 weeks for one change... it's never going to be solved and I'm afraid it will have an impact on the future of the game.
You mean like the damage increase many Weapon abilities already got several patches ago? Or how about the change to Wind Walker in Medium Armor? I know, maybe you're talking about all the set bonus changes in 1.3 that CLEARLY favor Stamina builds? Or how about in the Quakecon video where they talk about wanting to raise base Weapon damage even more along with other Stamina balances to bring it in line with Magicka builds?jelliedsoup wrote: »So if we ask about Stamina and weapons imbalance for long enough it will get addressed?
The title of this thread should be changed to (from ZoS's perspective) "So if we change enough with Stamina and Weapon imbalances for long enough will players finally notice we ARE doing something about it?"
StormbrookThunderb wrote: »I have said it's mostly skill based. NERFING is a terrible idea. Nerfing broke Rome 2 it will break ESO. Buffing is actually better. At least something is getting stronger, and the game is being improved somehow. By nerving they are subtracting content. nerFing makes the game worse in a lot of aspects.
I've already commented it's mostly the skills are broken. The game was intended to be able to mix and match. Balance should be given to the players. If something is OP the dev's should release a strategy to beat the OP. (like starcraft only easier.)
You mean like the damage increase many Weapon abilities already got several patches ago? Or how about the change to Wind Walker in Medium Armor? I know, maybe you're talking about all the set bonus changes in 1.3 that CLEARLY favor Stamina builds? Or how about in the Quakecon video where they talk about wanting to raise base Weapon damage even more along with other Stamina balances to bring it in line with Magicka builds?jelliedsoup wrote: »So if we ask about Stamina and weapons imbalance for long enough it will get addressed?
The title of this thread should be changed to (from ZoS's perspective) "So if we change enough with Stamina and Weapon imbalances for long enough will players finally notice we ARE doing something about it?"
MrBeatDown wrote: »I still haven't figured out what the purpose of heavy armor is for this game. I can tank just as well in full medium armor with a shield. Heavy armor is completely pointless.
MrBeatDown wrote: »They have partially fixed Stamina builds. You can wear all Medium armor and make a melee stamina build that is very nice.
The big problem right now is you cant have a Heavy Armor Stamina build that is real nice. I still haven't figured out what the purpose of heavy armor is for this game. I can tank just as well in full medium armor with a shield. Heavy armor is completely pointless.
indytims_ESO wrote: »I keep getting the feeling that Zeni intends for 'Magicka-based- builds' to be the 'default' way people play their classes. I don't think they really intend to -ever- make Stamina builds 'equivalent' to Magicka builds.
indytims_ESO wrote: »While this gives Magicka a decided advantage, I fear that's simply something we will have to live with and adapt to.
david.haypreub18_ESO wrote: »I wonder if the problem is that the Thieves Guild and Dark Brotherhood lines are already Stamina-based, and would solve part of the problem (at least would give Stamina builds an equal number of skills), but that the Thieves Guild and Dark Brotherhood are still months away. So maybe they are stuck in a bind with part of the solution being too far away for them to implement now.
michaelb14a_ESO2 wrote: »david.haypreub18_ESO wrote: »I wonder if the problem is that the Thieves Guild and Dark Brotherhood lines are already Stamina-based, and would solve part of the problem (at least would give Stamina builds an equal number of skills), but that the Thieves Guild and Dark Brotherhood are still months away. So maybe they are stuck in a bind with part of the solution being too far away for them to implement now.
I initially THOUGHT this might be the case... That was until QuakeCon. It's not the two guilds, it's spell crafting that has them in a corner. Nick even eluded to this when asked about the imbalances between magica and stamina. So basically, spell crafting is their answer.... It's just really far off.
It is being addressed. It's just not something that can be done over the night since any major change could break the game so they are introducing minor changes little by little until they find the right balance.
Nevertheless, if it makes you feel happy, you can keep posting about it and think that your 10000 posts made it happen.
MrBeatDown wrote: »They have partially fixed Stamina builds. You can wear all Medium armor and make a melee stamina build that is very nice.
The big problem right now is you cant have a Heavy Armor Stamina build that is real nice. I still haven't figured out what the purpose of heavy armor is for this game. I can tank just as well in full medium armor with a shield. Heavy armor is completely pointless.
pecheckler wrote: »I have been waiting two months for a stamina/weapons/armor versus light armor and staves balance resolution before I re-subscribe. I cannot play the way I want, so I cannot maintain a subscription either.
Wifeaggro13 wrote: »Arsenic_Touch wrote: »Wifeaggro13 wrote: »Dont count on it. They need to hire an outside company like trion to fix this mess. never send a single player game to do a MMO's job.
So you want them to do worse?
It is widely know Trion is probably the best Dev team at implementation, turn around time for fixing and hands down put out the most vigorous update cycle of any MMo quality, consistency and and timelyness.
I dont know man when stacking up the quality and fucntion of Rift at launch the soul system and how quick they fixed things while adding content . It is widely agreed amongst MMO'rs even the ones who didnt realy care for rift. that team is pretty slick. It has several lead devs from differnt games in its ranks all AAA MMO vets.Arsenic_Touch wrote: »Wifeaggro13 wrote: »Arsenic_Touch wrote: »Wifeaggro13 wrote: »Dont count on it. They need to hire an outside company like trion to fix this mess. never send a single player game to do a MMO's job.
So you want them to do worse?
It is widely know Trion is probably the best Dev team at implementation, turn around time for fixing and hands down put out the most vigorous update cycle of any MMo quality, consistency and and timelyness.
Okay, now I know you're trolling. Best dev team and Trion do not belong together in any capacity. The fact that you put Trion on a pedestal and sit here and talk down about ESO just further illustrates how divorced from the reality of things you are. Bravo.
Not saying Zenimax is doing a great job but to sit here and tote Trion around as a beacon of what to do? that is just mind boggling.
I cannot sit here without spitting out my drink laughing at how wrong you are with this statement.