Hello, I'd like to map some tough zones to avoid soloing if not say 10 levels above the quest lvl rating. Do you remember some who 1-3 shot you?
I'm not meaning group bosses or dungeons except cases where the quest guides you to them.
Think our answers can point out to some design problems and/or help devs to repair it or push the ratings somewhat higher in these areas.
For myself (NB, DW, med armor)
in Aldmeri Dominion it was:
Quest: Hall of Torment (main quest)
Location: Auridon (Harborage)
You have to rescue the final member of the Five Companions, Sai Sahan. The Prophet and Abnur Tharn were finally able to deduce that he is in the Halls of Torment.
In the end you have to rescue Sai Sahan from daedra harvester.
Level rating: 30
problem: got blown by last daedra using AoE effect no matter how I try (lvl. 36)
Quest: Scaled Captors
Location: Greenshade (near Reconnaissance Camp)
A Bosmer scout claims her band was ambushed by Argoninan invaders. She managed to get away in the scuffle, but her allies are now captives of the Argonians.
Quest leads to 3 group bosses
Level rating: 27
problem: got blown by the bosses even if doing in 2 ppl (lvl. 36)
Quest: The Storm's Call
Location: Malabal Tor (Ilayas Ruins)
Maormer Sea Vipers invaded Ilayas Ruins, searching for a weather-controlling relic called the Sphere of Storms. I've been asked to help the stormwardens defend the sphere until reinforcements arrive.
Level rating: 32
problem: have to kill 2 storm atronachs, can't kill even 1 when solo (lvl. 38)
Edited by Asasinka on June 14, 2014 5:07PM I'm fighting for a higher purpose