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New Euro Mega-server.

Sindala
Sindala
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So are we happy with the new Euro mega-server?
How's the lag and Fps?
Was it worth waiting for??

Personally I can't tell the difference but I run a top end system so I didn't have problems before either.

Time for some feedback, y'all had an hour or so to test it ;)
Being First is not the prize, it just mean's everyone can stab you in the back.
  • Artemiisia
    Artemiisia
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    once I have been in a 100 pvp'er fight I might come back :)
  • Seroczynski
    Seroczynski
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    Damn, do top end systems include something to avoid lag to servers which are at least 100ms away these days? :o
    Edited by Seroczynski on July 30, 2014 7:20PM
    “To alcohol! The cause of, and solution to, all of life's problems.” ― Homer J. Simpson
  • Mortuari
    Mortuari
    No clue ... due to the migration I have to wait for a Access Code email again.
  • Turelus
    Turelus
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    Nothing changed. :P
    Very few issues were caused by the servers being in the US from what I understand as they are all happening there just the same.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Sindala
    Sindala
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    Lol if nothing has changed then somebody is for the chop as it's gonna cost them a fortune to run this mega-server from Germany as opposed to NA.
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • GaldorP
    GaldorP
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    I've only spoken to a few NPC merchants so far and used Bolt Escape a few times. I've definitely noticed the faster server response time (when selling items for example) :)
  • Neferath
    Neferath
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    Well actually i don't notice a difference at all. Regarding pvp, the first hour was fine, no lag / skill lag at all at auriels bow. But right the moment the campain was full, the extrem skill lag returned during castle sieges.

    This is very ... unsatisfying -.-
  • Arkadius
    Arkadius
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    My average ping to the server is now ~15 ms.. Very nice! Gonna try some pvp this evening..
  • CapuchinSeven
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    Turelus wrote: »
    Nothing changed. :P
    Very few issues were caused by the servers being in the US from what I understand as they are all happening there just the same.

    Yup. PVP is still a laggy mess.
    Since the server has come all, all anyone has talked about in /z is how laggy it still is.

    I'm worried now, it feels like a netcode issue, could be wrong but it feels like that, and that's not good.

    This could (really hope I'm wrong) turn into yet another MMO that just can't get itself sorted so people can.. you know, actually just play.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Turelus wrote: »
    Nothing changed. :P
    Very few issues were caused by the servers being in the US from what I understand as they are all happening there just the same.

    Yup. PVP is still a laggy mess.
    No surprise there.

    To all those EU players who knew that the lag was of course down to internet latency and told anyone who suggested otherwise they didn't know what they were talking about .. welcome to reality, enjoy the low latency service you've been screaming about for months and an unaltered game experience due to server design problems that are totally unrelated to 100ms 'pings'.
    Edited by fromtesonlineb16_ESO on July 30, 2014 7:36PM
  • Orchish
    Orchish
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    Better pings. Yet nothing that will make a difference. If people think the lag will stop during prime time you are mistaken. Right now the top two EU campaigns are full and the ability lag during large fights is the same as before.

    I cannot even use invasion right now as i constantly get stuck in the charge animation due to the delay. Exactly how it was before the move and exactly what i expected after the move. Servers cannot cope with the current allowed maximum people on a server all in one place.

    Still, i personally knew the latency issue was not because of server location, so unlike zone chat i am not disappointed nor complaining. However, i hope at some point they reduce the maximum allowed players per campaign or improve the hardware because right now during large zerg ball battles, it becomes unplayable.
  • CapuchinSeven
    CapuchinSeven
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    Turelus wrote: »
    Nothing changed. :P
    Very few issues were caused by the servers being in the US from what I understand as they are all happening there just the same.

    Yup. PVP is still a laggy mess.
    No surprise there.

    To all those EU players who knew that the lag was of course down to internet latency and told anyone who suggested otherwise they didn't know what they were talking about .. welcome to reality, enjoy the low latency service you've been screaming about for months and an unaltered game experience due to server design problems that are totally unrelated to 100ms 'pings'.

    Yeah I agree, it's clearly a DB or a net code issue. I'd be surprised if it wasn't one of those, most likely the latter.
  • Tandor
    Tandor
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    Never had any problems playing from the UK before, but then I have no interest in PvP.

    If there's an additional cost attached to running the server from Europe then perhaps the PvP players should accept a surcharge on their sub, as the move seems to be mainly for their benefit ;)!

    /duck
  • Arkadius
    Arkadius
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    Tandor wrote: »
    Never had any problems playing from the UK before, but then I have no interest in PvP.

    If there's an additional cost attached to running the server from Europe then perhaps the PvP players should accept a surcharge on their sub, as the move seems to be mainly for their benefit ;)!

    /duck

    Ok for me. But then PvE players should also be surcharged because they take away resources from PVP ;)
  • Tavore1138
    Tavore1138
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    My round trip time has dropped from 140ms to around 20ms,

    Should make some difference when reaction times matter.
  • KhajitFurTrader
    KhajitFurTrader
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  • Ardeni
    Ardeni
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    I noticed no skill lag today, which has been a nuisance for at least a week now. And yes, I was in fights with ~100-200 people around me (all alliances combined). Still, I don't think this had much to do with the server migration unless they actually increased the server capacity (new or better equipment).
  • CapuchinSeven
    CapuchinSeven
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    AB EU just crashed, kicked everyone out.
  • Orchish
    Orchish
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    First crash of the day :D Who said Germans were efficient ? i kid.
  • Vahrokh
    Vahrokh
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    Yup. PVP is still a laggy mess.
    Since the server has come all, all anyone has talked about in /z is how laggy it still is.

    I'm worried now, it feels like a netcode issue, could be wrong but it feels like that, and that's not good.

    This could (really hope I'm wrong) turn into yet another MMO that just can't get itself sorted so people can.. you know, actually just play.

    My yesterday's post was simply prophetic.

    No, not really. Living close(r) the the USA I knew the "move to EU and lag will stop" was just wishful thinking.

    About your netcode statements: I have been a close beta tester for many MMOs. I can "sense" the first MMO months (often deciding the MMO life) since the first open beta day.

    When I close beta tested Guild Wars 2, I knew it'd be a success. It had scripting issues, it lacked real anti-gold farmer measures but the bulk of the game was there, it just needed polishing. When open beta started, only the auction house would still pose problems.


    When I beta tested Warhammer Online, I immediately foresaw its failure. Classes grossly imbalanced, a complete lack of any standards to stress test high population PvP, AoE spells with no maximum amount of targets (thus exponentially increasing server stress to cross check all players abilities in real time). Large swaths of content were missing and would not be put in game even past release. The producing company had powerful mouthpieces but could not deliver quality nor had professional quality control.
    Come release, right in the first weeks it became evident that classes were grossly imbalanced and that netcode simply could not cope with 1/4 of the load.
    As many know that MMO was shutdown on December 2013.
    It really left many PvPers with a bitter taste, as the MMO had every element to be able and become a great success.

    When I close beta tested ESO, I immediately foresaw a troublesome future. Classes grossly imbalanced, testing had limited coverage, AoE spells with no maximum amount of targets. Large swaths of content were missing. Netcode was not properly stress tested (imo).
    For an example of proper netcode stress test, see EvE Online. They borked their netcode performance for 2 years due to the Dominion expansion, they had to implement some very emergent technologies (including syntethic "many clients with humanoid behavior" stress simulations) and in the end they managed to mostly fix it.

    Now, it's only on ZoS hands about what to do.

    ESO shares a LOT of common elements with Warhammer Online:

    - a big and important Intellectual Property imposing constraints and raising the bar (brand IP players tend to be demanding in terms of canon consistency and so on).

    - a large budget,

    - attempt to be a "better themepark (than WoW) instead of inventing new concepts (Warhammer did invent "public quests" and something similar to achievements).

    - a long development time, that still proved to be not enough.

    - designed and marketed for large PvP encounters, yet...

    - weak netcode.

    - tangible classes imbalance. Coincidence, casters were both responsible for the AoE induced issues and class imbalance. Being a sorcerer player in most of my MMOs the nerfs that subsequently had to happen, have affected my enjoyment of the games.

    - lack (utter lack) of non PvP end game with entire categories of playerbase quitting once they got to the cap and had the little available content on farm status.


    Sure, over time the netcode issues sort of fixed themselves. In fact the servers rapidly depleted of players and the few guys left would experience less lag.
    But having a smooth PvP involved shutting down dozens of servers, till the game slowly died.


    And don't let me started with Age Of Conan, another "important IP" game, with big budget, lack of content, bad quality testing...

    Let's hope ZoS get the memo.

    Because those who cannot learn from history are doomed to repeat it.
  • SirAndy
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    Network lag and server lag are not the same. A ping of 15ms does not guarantee a responsive server application.

    If your ping is much better now but your game lag is about the same, blame the server application, not the network.
    ;-)
    Edited by SirAndy on July 30, 2014 8:25PM
  • cazlonb16_ESO
    cazlonb16_ESO
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    Weapon swap actually works now, Prioritizing actions still does not though and that is not an issue of location.
  • Shagreth
    Shagreth
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    Your FPS have nothing to do with the server.

    Now, there's a noticeable (not huge) difference for me when it comes to casting spells, selling items etc. so yes, better pings indeed, as expected. However, don't expect this to do much for the situation in Cyrodiil or the generally laggy gameplay. Thankfully, they are aware of the latter and said at quakecon that they will be addressing it. As for large scale Cyrodiil battles, well, who knows..
    Edited by Shagreth on July 30, 2014 8:36PM
  • Vanzen
    Vanzen
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    Congratulation !
    It has never been that bad !
    Its a pity you r gonna fail this game for technical reasons ...
    Our patience is wearing thin here...
  • Sharee
    Sharee
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    I spent a couple of hours in cyro and it does feel better.
  • DeLindsay
    DeLindsay
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    Sindala wrote: »
    So are we happy with the new Euro mega-server?
    How's the lag and Fps?
    Was it worth waiting for??

    Personally I can't tell the difference but I run a top end system so I didn't have problems before either.

    Time for some feedback, y'all had an hour or so to test it ;)
    I play on both NA and EU (from the USA) and just logged in about 30 minutes ago to EU to find not only do my characters load faster but ability lag is almost gone now. The stuff I mean are things like mounting/dismounting, node gathering, talking with an NPC, using a door, talking to the Banker, loading the Guild Bank, etc.

    FPS is close to the same, I maybe lost 5-8 FPS average but it's nothing bad at all. In fact the FPS is within ~5 or so of NA in the exact same town, Riften, standing in the same place with roughly as many players around me. Overall for me, the migration was a big improvement in my gameplay on the EU server.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    There is a noticeable difference for me. I play on 2.6mbit line from rural England, and believe me when I say is noticeable.
    Even in Cyrodiil, weapon swap and change of casting abilities is truly fast.

    According to the assistant (the option on the launcher), I have 25ms!!!!! Used to be 95ms.

    Good one ZoS :D
    Edited by p_tsakirisb16_ESO on July 30, 2014 8:49PM
  • Tavore1138
    Tavore1138
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    Definitely better reactivity in combat but it seems to be getting a bit shaky now, had a couple of minor glitches where my alt got 'teleported' back about 5 seconds of game play & people are starting to move in stutters in Auridon (AD version).
  • rsciw
    rsciw
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    not even online for 10 min and got disconnected twice with the "message spam" error message, something I haven't seen for months now :(
  • Sleep
    Sleep
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    No differences for me. It's actually good news.
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