sylviermoone wrote: »sylviermoone wrote: »I remember fighting her on my DW NB at lvl 10 pre-nerf. It was an insanely difficult fight, and I died so many times I rage quit the fight, went out and got a few more levels, came back and STILL died a few times.
This is the reason... It's lvl 7 (If I recall right) quest mob that is in forced solo quest line. They could have chosen some other mob as the boss there and introduce harvesters a bit later in the game. Yes I did that during the beta and early access period so I know what it has been. And I understand the nerf, maybe bit too much of a nerf but anyway.
Doesn't encourage many people to continue with the game when you hit brick wall of boss in a solo quest in less than lvl 10.
I wouldn't say it constituted a brick wall for me. I died 6 or 7 times and was incredibly frustrated, sure. But I went out into the world, got some more experience and skills, came back and tried again. On my second go, I still died 2 or 3 times, but I made the adjustments needed for the fight and got 'er done. That fight was the one that really tought me that I would absolutely HAVE to make adjustments to my skills and my bar, study the boss, and adjust my fighting style appropriately depending on the situation.
One shouldn't expect to be able to fight every enemy in exactly the same way, IMO. One should expect this fight can be vastly different than your last fight, and a different strategy may need to be hammered out. For all the QQing about "play how you want", I personally never expected to lolfaceroll the game.
I still play this char. She is my main, and I just LOVE playing her. Though I've been playing her since early access, she only just broke vet levels. I still die (sometimes repeatedly) when facing tough solo bosses. Manimarco killed me SO MANY TIMES. But again, that fight was a matter of putting the correct combo of skills together for that particular fight, and it took some trial and error on my part.
Some people have these experiences, and then rush to the forum to scream OMG NERF THIS PLZ! TOO HARD NEED MOAR BUFFS!!!". I choose to revel in the sense of accomplishment for a victory well earned.
Edited for bad autocorrect.
I don't know - when I fought her the first time way before the nerf, I died a few times (I think I was level 8 ), decided I was doing something wrong, and went away to level up to 10. I came back at level 10 with better gear and a slightly different skill bar expecting (and planning for) a tough battle. That's when I figured out the mechanics of the fight and why I had kept on losing the first time. Guess what, this time it was still a tough battle, but I won. That was literally the first fight in ESO that made me actually think about what I was doing instead of just spamming attacks. It made me want to find more battles where I had to keep on my toes and think about what I was doing.Doesn't encourage many people to continue with the game when you hit brick wall of boss in a solo quest in less than lvl 10.
I did this quest with probably 5 or 6 alts before the nerf - after the first time I did it with my main I found it was very difficult at the appropriate level, but doable once you knew the mechanic. Having said that, the difficulty of the fight is different depending on what faction you're in, because the setting is different. If I recall correctly, in Daggerfall Alliance and Aldmeri Dominion the fight takes place in areas that are big enough that the orbs spawn a fair distance away, but in Ebonheart Pact the fight is in a fairly enclosed area, and the orbs spawn much closer. I could be misremembering which factions have it easier with this fight, though. I know it's not the same across the factions, I just don't remember for sure which faction has it the hardest.SgtPepperUK wrote: »I don't know - when I fought her the first time way before the nerf, I died a few times (I think I was level 8 ), decided I was doing something wrong, and went away to level up to 10. I came back at level 10 with better gear and a slightly different skill bar expecting (and planning for) a tough battle. That's when I figured out the mechanics of the fight and why I had kept on losing the first time. Guess what, this time it was still a tough battle, but I won. That was literally the first fight in ESO that made me actually think about what I was doing instead of just spamming attacks. It made me want to find more battles where I had to keep on my toes and think about what I was doing.Doesn't encourage many people to continue with the game when you hit brick wall of boss in a solo quest in less than lvl 10.
The quest was level 8 and, on-level, I simply couldn't beat her. I think that was a big part of the problem with the quest, you and I, like many people, simply went back at a higher level.
That said, not sure if a nerf was necessary, I think a lot of frustration could have been avoided by not having to fight her in such a small area and maybe having the orbs spawn a bit further out.
That way, the player would have needed to figure out the mechanics of the fight but be in a better position to counter them regardless of whether they were melee or ranged.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I think pre-nerf she was probably somewhat too difficult for the level. If it had been a level 10 quest, I think it would have been just right. Tough enough to make you stop and examine your tactics (which really nothing up until that point makes you do), and realize that you can't just faceroll everything, but less discouraging than fighting her at level 8 as a noob just barely out of the starter islands.gurluasb16_ESO wrote: »I did it Pre-Nerf and I'm glad it was fixed.
Face it, Doshia is a Newbie mob, she's not meant to be a tough as iron boss.
Harvesters later on in the game are much harder. A good example is the Fake Lyris.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I did this quest with probably 5 or 6 alts before the nerf - after the first time I did it with my main I found it was very difficult at the appropriate level, but doable once you knew the mechanic. Having said that, the difficulty of the fight is different depending on what faction you're in, because the setting is different. If I recall correctly, in Daggerfall Alliance and Aldmeri Dominion the fight takes place in areas that are big enough that the orbs spawn a fair distance away, but in Ebonheart Pact the fight is in a fairly enclosed area, and the orbs spawn much closer. I could be misremembering which factions have it easier with this fight, though. I know it's not the same across the factions, I just don't remember for sure which faction has it the hardest.SgtPepperUK wrote: »I don't know - when I fought her the first time way before the nerf, I died a few times (I think I was level 8 ), decided I was doing something wrong, and went away to level up to 10. I came back at level 10 with better gear and a slightly different skill bar expecting (and planning for) a tough battle. That's when I figured out the mechanics of the fight and why I had kept on losing the first time. Guess what, this time it was still a tough battle, but I won. That was literally the first fight in ESO that made me actually think about what I was doing instead of just spamming attacks. It made me want to find more battles where I had to keep on my toes and think about what I was doing.Doesn't encourage many people to continue with the game when you hit brick wall of boss in a solo quest in less than lvl 10.
The quest was level 8 and, on-level, I simply couldn't beat her. I think that was a big part of the problem with the quest, you and I, like many people, simply went back at a higher level.
That said, not sure if a nerf was necessary, I think a lot of frustration could have been avoided by not having to fight her in such a small area and maybe having the orbs spawn a bit further out.
That way, the player would have needed to figure out the mechanics of the fight but be in a better position to counter them regardless of whether they were melee or ranged.
I don't know if I believe that. That golem was not challenging at all. I mean, his size was impressive, and playing the game for the first time, I THOUGHT he'd be tough. Granted, I did level up to 4 in the intro area.
But harvesters still have the black winter ability, which is the key to their difficulty.
Harvesters are still some of the tougher creatures. I beat her pre-nerf, so I don't know what's she's like these days. But considering her level, it's probably a good thing. If you guys want a challenge, solo a like-level VR dolmen. As a nightblade. With no AoE.
Yes well, now she keels over dead if you sneeze on her.
The bone colossus you fight in the introduction in coldharbour while you are escaping with the prophet (at level 2 or 3 ish) is more challenging than Doshia. That's sad.
Pre and post nerf, I've killed Doshia with 16 alts. I've killed the bone colossus almost as many times (I don't like skipping the intro). I've killed post-nerf Doshia with one shot (insta-kill with silver bolts). I've killed her several times before she even transformed (just by attacking, stunning, and causing damage - no insta-kill). I've never managed to kill the bone colossus as quickly and easily as that. Sure, if Doshia actually survives long enough to transform she'll be a harder fight than the bone colossus. There's a very good chance now that she won't, and in that case she's a way easier fight than the bone colossus.Harvesters are still some of the tougher creatures. I beat her pre-nerf, so I don't know what's she's like these days. But considering her level, it's probably a good thing. If you guys want a challenge, solo a like-level VR dolmen. As a nightblade. With no AoE.
Yes well, now she keels over dead if you sneeze on her.
The bone colossus you fight in the introduction in coldharbour while you are escaping with the prophet (at level 2 or 3 ish) is more challenging than Doshia. That's sad.
That's an exaggeration and you know it.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Just tested with an alt, and the Prophet definately DOES heal you in the fight with the bone colossus, but only if your health goes really low.
Pre and post nerf, I've killed Doshia with 16 alts. I've killed the bone colossus almost as many times (I don't like skipping the intro). I've killed post-nerf Doshia with one shot (insta-kill with silver bolts). I've killed her several times before she even transformed (just by attacking, stunning, and causing damage - no insta-kill). I've never managed to kill the bone colossus as quickly and easily as that. Sure, if Doshia actually survives long enough to transform she'll be a harder fight than the bone colossus. There's a very good chance now that she won't, and in that case she's a way easier fight than the bone colossus.Harvesters are still some of the tougher creatures. I beat her pre-nerf, so I don't know what's she's like these days. But considering her level, it's probably a good thing. If you guys want a challenge, solo a like-level VR dolmen. As a nightblade. With no AoE.
Yes well, now she keels over dead if you sneeze on her.
The bone colossus you fight in the introduction in coldharbour while you are escaping with the prophet (at level 2 or 3 ish) is more challenging than Doshia. That's sad.
That's an exaggeration and you know it.
Pre and post nerf, I've killed Doshia with 16 alts. I've killed the bone colossus almost as many times (I don't like skipping the intro). I've killed post-nerf Doshia with one shot (insta-kill with silver bolts). I've killed her several times before she even transformed (just by attacking, stunning, and causing damage - no insta-kill). I've never managed to kill the bone colossus as quickly and easily as that. Sure, if Doshia actually survives long enough to transform she'll be a harder fight than the bone colossus. There's a very good chance now that she won't, and in that case she's a way easier fight than the bone colossus.Harvesters are still some of the tougher creatures. I beat her pre-nerf, so I don't know what's she's like these days. But considering her level, it's probably a good thing. If you guys want a challenge, solo a like-level VR dolmen. As a nightblade. With no AoE.
Yes well, now she keels over dead if you sneeze on her.
The bone colossus you fight in the introduction in coldharbour while you are escaping with the prophet (at level 2 or 3 ish) is more challenging than Doshia. That's sad.
That's an exaggeration and you know it.
This mirrors my experience. Between a year of PTS and beta weekends, I've run through the tutorial and fought Doshia more times than I can remember. Most of my runs were as a melee NB and Doshia used to be hard, and I liked it that way. It went from insanely difficult to hard once you realized the mechanic of the orbs and hard to rather difficult after some of the nerfs and now its at joke level.
Like you, I killed her the last time before she even transformed into the Harvester.
Somehow, I never knew that the Prophet healed you during the intro and thought that fight was more difficult than Doshia.
Just add this to the list of many fights that have been nerfed a half dozen times. Mannimarco, Gutsripper, Balreth, etc. used to be some difficult, but fun fights that took some thought.
She was more difficulty.and I am extremely disappointed. I remember it being a lot more difficult.
pre nerf doshia was a level 9 quest, I was unable to beat her with my nightblade until he was level 16 and then it was still a long difficult fight.
post nerf my Dk killed her in one try with little to no difficulty....
it seems to me that there should be a middle ground somewhere between insanley difficult to insanely easy.....
SgtPepperUK wrote: »
That said, not sure if a nerf was necessary, I think a lot of frustration could have been avoided by not having to fight her in such a small area and maybe having the orbs spawn a bit further out.
That way, the player would have needed to figure out the mechanics of the fight but be in a better position to counter them regardless of whether they were melee or ranged.
If they had not nerfed her they would have lost subs from causal gamers who would have just thrown up their hands and decided that the game was just too taxing for them. Not everyone wants to die repeatedly and have to put in tons of time to learn a tactic to defeat a boss. Many play the game for fun, not for work.
That being said I would like to see these bosses beginning at a harder level but each time a toon died the boss would become progressively weaker for them. Those who beat the boss on the initial levels would get more XP of course. This way it would provide both a challenge for those wanting it but would not block the game's progression for the casual fun player. After all without their subs you would not have a game.
SgtPepperUK wrote: »
That said, not sure if a nerf was necessary, I think a lot of frustration could have been avoided by not having to fight her in such a small area and maybe having the orbs spawn a bit further out.
That way, the player would have needed to figure out the mechanics of the fight but be in a better position to counter them regardless of whether they were melee or ranged.
Did you fight her during the beta? Originally the orbs were also smaller and harder to both see and hit. That change was certainly a welcome one.
If they had not nerfed her they would have lost subs from causal gamers who would have just thrown up their hands and decided that the game was just too taxing for them. Not everyone wants to die repeatedly and have to put in tons of time to learn a tactic to defeat a boss. Many play the game for fun, not for work.
That being said I would like to see these bosses beginning at a harder level but each time a toon died the boss would become progressively weaker for them. Those who beat the boss on the initial levels would get more XP of course. This way it would provide both a challenge for those wanting it but would not block the game's progression for the casual fun player. After all without their subs you would not have a game.
cause taking a lil bit of time to figure out what they were doing wrong required a lot of work. these people make me sad.
I play for fun also but what fun is it when none of it requires anything thinking at all.
If they had not nerfed her they would have lost subs from causal gamers who would have just thrown up their hands and decided that the game was just too taxing for them. Not everyone wants to die repeatedly and have to put in tons of time to learn a tactic to defeat a boss. Many play the game for fun, not for work.
That being said I would like to see these bosses beginning at a harder level but each time a toon died the boss would become progressively weaker for them. Those who beat the boss on the initial levels would get more XP of course. This way it would provide both a challenge for those wanting it but would not block the game's progression for the casual fun player. After all without their subs you would not have a game.
cause taking a lil bit of time to figure out what they were doing wrong required a lot of work. these people make me sad.
I play for fun also but what fun is it when none of it requires anything thinking at all.
I don't really give a skeever's rump what makes you sad or not. My point was that there are ways that a boss can be made challenging for those so inclined but builds in a path to progression for others. It seems that your pleasure comes not from what you do but from denying others their accomplishments.