They do change and increase with either damage or healing. The issue lies in the tool tip, it's not always accurate.
charles.cavanaughub17_ESO wrote: »Thanks. I just realized after posting that I had 2 nightblade alts, 1 at level 18 and the other at level 28. I just went in and compared their class abilities, and from rank to rank there were subtle improvements, primarily in magic damage. One thing that was curious is that one particular ability, Cripple (under siphoning), actually had changes in damage in the same rank. The level 18 NB had Cripple I with about 10% of the bar filled and he was able to deal 140 magic damage over 8 seconds; the level 28 NB had Cripple I also, with about 50% of the bar filled and he was able to deal 235 magic damage over 8 seconds. So it appears to be a gradual improvement with the use of the ability.
A little odd, methinks, though there's no mistaking the dramatic effect when you get the announcement that an ability has achieved Rank ##.
I think a more compelling system might be to have ranks be more spaced apart, and have each rank signify a new morphing option, and even the option to demorph an ability in order to pursue a different morphing pathway, all dependent on skill points of course. I think that would be a better system than the current respeccing system that's now in place.
The damage also depend on your magicka and spell power.
Your rank IV criple will do more damage if you have 1000 magicka than if you have 500.Your lvl18 NB probably has a lot less magicka than the level 28 one. No gradual increase from what I have seen.
charles.cavanaughub17_ESO wrote: »Are you sure about that? That seems a little counterintuitive because if an ability does 100 magic damage it seems (at least to me) that it doesn't matter whether you have 500 magic or 10,000 magic in your attributes, you still deal the same 100 magic damage.
charles.cavanaughub17_ESO wrote: »The damage also depend on your magicka and spell power.
Your rank IV criple will do more damage if you have 1000 magicka than if you have 500.Your lvl18 NB probably has a lot less magicka than the level 28 one. No gradual increase from what I have seen.
Are you sure about that? That seems a little counterintuitive because if an ability does 100 magic damage it seems (at least to me) that it doesn't matter whether you have 500 magic or 10,000 magic in your attributes, you still deal the same 100 magic damage.
When perusing my skill bar, I'll often do an estimated count of magic cost if I unleashed each ability one after the other, and then compare that to my total magic in my attributes. If all 5 abilities surpass my total magic, then it tells me that I need to slip in some stamina abilities from my weapons. The only other thing that might change this is the rate of magic regeneration which will probably be greater on a higher level character. This is something I'm not sure how to buff up except through potions and provisions.
charles.cavanaughub17_ESO wrote: »The damage also depend on your magicka and spell power.
Your rank IV criple will do more damage if you have 1000 magicka than if you have 500.Your lvl18 NB probably has a lot less magicka than the level 28 one. No gradual increase from what I have seen.
Are you sure about that? That seems a little counterintuitive because if an ability does 100 magic damage it seems (at least to me) that it doesn't matter whether you have 500 magic or 10,000 magic in your attributes, you still deal the same 100 magic damage.
When perusing my skill bar, I'll often do an estimated count of magic cost if I unleashed each ability one after the other, and then compare that to my total magic in my attributes. If all 5 abilities surpass my total magic, then it tells me that I need to slip in some stamina abilities from my weapons. The only other thing that might change this is the rate of magic regeneration which will probably be greater on a higher level character. This is something I'm not sure how to buff up except through potions and provisions.
charles.cavanaughub17_ESO wrote: »The damage also depend on your magicka and spell power.
Your rank IV criple will do more damage if you have 1000 magicka than if you have 500.Your lvl18 NB probably has a lot less magicka than the level 28 one. No gradual increase from what I have seen.
Are you sure about that? That seems a little counterintuitive because if an ability does 100 magic damage it seems (at least to me) that it doesn't matter whether you have 500 magic or 10,000 magic in your attributes, you still deal the same 100 magic damage.
When perusing my skill bar, I'll often do an estimated count of magic cost if I unleashed each ability one after the other, and then compare that to my total magic in my attributes. If all 5 abilities surpass my total magic, then it tells me that I need to slip in some stamina abilities from my weapons. The only other thing that might change this is the rate of magic regeneration which will probably be greater on a higher level character. This is something I'm not sure how to buff up except through potions and provisions.
Yes .In this game the values for you resources mag/sta also act as your damage scaling stats (the good old str,dex,int). It is modern rpg design where everything is so damn streamlined that it becomes even more hard to figure out than AD&D2.2.1.233. Enjoy.
charles.cavanaughub17_ESO wrote: »Thanks. I just realized after posting that I had 2 nightblade alts, 1 at level 18 and the other at level 28. I just went in and compared their class abilities, and from rank to rank there were subtle improvements, primarily in magic damage. One thing that was curious is that one particular ability, Cripple (under siphoning), actually had changes in damage in the same rank. The level 18 NB had Cripple I with about 10% of the bar filled and he was able to deal 140 magic damage over 8 seconds; the level 28 NB had Cripple I also, with about 50% of the bar filled and he was able to deal 235 magic damage over 8 seconds. So it appears to be a gradual improvement with the use of the ability.
A little odd, methinks, though there's no mistaking the dramatic effect when you get the announcement that an ability has achieved Rank ##.
I think a more compelling system might be to have ranks be more spaced apart, and have each rank signify a new morphing option, and even the option to demorph an ability in order to pursue a different morphing pathway, all dependent on skill points of course. I think that would be a better system than the current respeccing system that's now in place.
Your higher level toon will have higher spell power and therefore higher damage. Its not improving inside the tier.