I am not familiar with all of the classes, particularly DK which is the main "tanking" class. I love creative builds but what I have seen from my Sorcerer is that while he may have various armour increasing spells he doesn't have any real "aggro holding" abilities traditional to tanks. Good tanks don't just withstand a beating, they keep their party members from taking a beating.
jgg1988barcelonab16_ESO wrote: »just 1 more question guys ^^ Where spent my points ? magicka, stamina or health ?
nerevarine1138 wrote: »jgg1988barcelonab16_ESO wrote: »just 1 more question guys ^^ Where spent my points ? magicka, stamina or health ?
Regardless of your class/role, by the time you hit VR1, you'll want to have most of your points in health. Armor enchantments can usually take care of magicka and stamina.
jgg1988barcelonab16_ESO wrote: »Hello everyone,
After level my templa heal until 28, I want to make an alter, I collected some info about tanking in ESO and I saw the sorcerer can tank. Also I readed sorcerer with full light armor can be a great tank because he have some skills which increase a lot armor lile bound armor and lighting form. I saw videos in YouTube an they can tank with light armor pretty good. What do you think guys?
Bye
Don't forget LA => spell resistance => op
I don't know why a Sorc would tank in heavy armor when they could do it better in light armor with bound armor.
nerevarine1138 wrote: »jgg1988barcelonab16_ESO wrote: »just 1 more question guys ^^ Where spent my points ? magicka, stamina or health ?
Regardless of your class/role, by the time you hit VR1, you'll want to have most of your points in health. Armor enchantments can usually take care of magicka and stamina.
mike.gaziotisb16_ESO wrote: »Don't forget LA => spell resistance => op
Don't forget Heavy Armor get's spell res tooI don't know why a Sorc would tank in heavy armor when they could do it better in light armor with bound armor.
Because heavy armour reduces the cost of blocking by 20% allowing you to block for longer. For tanks, blocking (which reduces incoming dmg by 60%) is the primary method of dmg mitigation. In certain boss fights (like in AA, The Mage's axes), stamina runs out very quickly with no cost reduction to blocking.
Also Bound Armor, like the DKs Razor Armor, helps push the armor very near the hard cap.
That said, the fact that heavy armor does not have stamina regen or a reduction to the cost of stamina abilities (very useful for Puncture and Deep Slash) is a constant source of complaint for tanks.
A significant problem with Sorc Tanks in 4-man dungeons is their lack of self-heals, something DKs and Templars have. If your healer dies, in order for the group to avoid a wipe you have to tank everything till the DPSs can res the healer. So you need both stamina for the tanking and a self heal to keep yourself alive.
I'm waiting for wifeaggro13 to come here and start arguing the complete opposite like he always does.
EDIT: Ha, ha. He even beat me to it
Maverick827 wrote: »I play a Sorc tank in veteran dungeons.
Bar 1: Inner Beast, Deep Slash, Absorb Magic, Boundless Storm, Bound Aegis.
I haven't actually done any testing with Deep Slash, mostly because even the best addons aren't good enough for my tastes. Conceptually 15% damage mitigation is good, especially when you're already hard capped on spell resist/armor. Evasion from the medium armor tree might be better if Deep Slash is bugged/doesn't work as advertised (which wouldn't be surprisng).
I don't ever really activate Absorb Magic because, again, I feel like there's a high chance it just won't work on bosses since this game's mechanics are so inconsistent and poorly documented and I don't have the patience to test it when not using it works out fine anyway.
My second bar is just an AoE DPS bar for trash.
Overall the veteran dungeons have been easy enough to not really need much build consideration. I haven't don't Crypt yet, so hopefully that will change.
ahhh ok that makes sense. which makes using a resto staff even more desirable IMHO. As i said i wish my DK was more effective i put a ton of time into him and was my launch character. its what i intended to play , a tank in heavy armor. sadly those builds are not as effective in end game PVE. and if you want a top trial time , with one of these super guilds they wont let you wear heavy armor. and i suspect if they will also police your bar and there wont be GDB on it if you want to run with them.mike.gaziotisb16_ESO wrote: »Like you said don't think we'll agree on that one @Wifeaggro13 so there's no point us arguing. Our experiences are completely different it seems and there's no way you'll convince me or vice versa.
However picking on your first sentence about GDB. I don't know who leaked this rumour that it's been stealth nerfed causing diminishing returns, but I tested it yesterday extensively for about 20 mins and it certainly is not the case. My tests were in PvE against low level mobs, so I don't know if it works different in PvP but since there's no skill that behaves differently in PvP from PvE and I'd say the initial rumour was spread by someone who doesn't know how to test the skill. They probably just spammed GDB not knowing that it heals 30% of the missing health as opposed to 30% of your total health.
Wifeaggro13 wrote: »jgg1988barcelonab16_ESO wrote: »Hello everyone,
After level my templa heal until 28, I want to make an alter, I collected some info about tanking in ESO and I saw the sorcerer can tank. Also I readed sorcerer with full light armor can be a great tank because he have some skills which increase a lot armor lile bound armor and lighting form. I saw videos in YouTube an they can tank with light armor pretty good. What do you think guys?
Bye
The Sorc has the best CC hands down in the game .
There is no lack of self-heal when you have a resto staff for tanking. The best setup for bosses in 4-man is shield + resto swap. Use the taunt on the shield to conserve magika, then switch to resto and keep heals up.mike.gaziotisb16_ESO wrote: »A significant problem with Sorc Tanks in 4-man dungeons is their lack of self-heals, something DKs and Templars have. If your healer dies, in order for the group to avoid a wipe you have to tank everything till the DPSs can res the healer. So you need both stamina for the tanking and a self heal to keep yourself alive.
Wifeaggro13 wrote: »jgg1988barcelonab16_ESO wrote: »Hello everyone,
After level my templa heal until 28, I want to make an alter, I collected some info about tanking in ESO and I saw the sorcerer can tank. Also I readed sorcerer with full light armor can be a great tank because he have some skills which increase a lot armor lile bound armor and lighting form. I saw videos in YouTube an they can tank with light armor pretty good. What do you think guys?
Bye
The Sorc has the best CC hands down in the game .
Are you referring to Encase or Negate Magic? Encase has a buggy area of effect and I would much prefer a self centered AOE root to frontal cone for better synergy with all the self centered AOE dmg.
There is no lack of self-heal when you have a resto staff for tanking. The best setup for bosses in 4-man is shield + resto swap. Use the taunt on the shield to conserve magika, then switch to resto and keep heals up.mike.gaziotisb16_ESO wrote: »A significant problem with Sorc Tanks in 4-man dungeons is their lack of self-heals, something DKs and Templars have. If your healer dies, in order for the group to avoid a wipe you have to tank everything till the DPSs can res the healer. So you need both stamina for the tanking and a self heal to keep yourself alive.
There is no lack of self-heal when you have a resto staff for tanking. The best setup for bosses in 4-man is shield + resto swap. Use the taunt on the shield to conserve magika, then switch to resto and keep heals up.
Well i would only use a Resto staff in trial as a tank if i was doing magica return hits. the top trial tanks are using staves on both bars just FYI .As for a healer going down. you should have 3 to 4 heals in a trial. one going down is no biggie if thy are all down GDB is not going to save you lol Kitting might. You put way to much value on one crappy self heal ability that is only good if your healers have poor movement and bad situational awareness. strictly my opinion, if your whole Trial and your four man groups hinge on you using GDB you had best get different healers.mike.gaziotisb16_ESO wrote: »There is no lack of self-heal when you have a resto staff for tanking. The best setup for bosses in 4-man is shield + resto swap. Use the taunt on the shield to conserve magika, then switch to resto and keep heals up.
Not sure that's a good idea. Let's take the scenario where the four people in the raid are: 1 healer, 2 dps, 1 tank. If the healer goes does down your best option is one of the DPSs healing while the other resurrects the healer and the tank keeps the aggro away from the healer and the person res'ing. If you've aggro'ed the boss it's not always possible to outheal the dmg while not blocking.
Even if you can outheal the dmg, having an off-heal DPS is still more efficient as the raid tank is better off with an off-DPS spec for the trash leading up to the bosses. It's not impossible or anything and it depends on the boss of course. Some bosses can't even be tanked so you go with 3 DPSs and 1 Healer. Some bosses are DPS checks so you're better off with your DPSs continuing their job. It's situational
On trial's though, you absolutely could not switch to a healing staff. The Warrior will one-shot you from full health if you're anything less than soft-capped on armour and have a shield on. The Mage's axes do 850 dmg per hit (or about 300 when blocking with S&B ) and there's 4 of them, no way could you outheal that dmg with your resto staff but you can with easily do that for a good while with GDB while blocking on S&B. At least that's my experience of it.
traigusb14_ESO2 wrote: »I'm a Heavy Templar and I've tanked everything but trials (which I know i'm not welcome to ATM).
With built in STA regen buff (group) and hist armor set, I can tank really well up close. Usually use undaunted taunt to split pools.
Ranged tanking, which requires undaunted MGK based taunt AND MGK attacks is pretty good, but I could use a lot more regen. It works, but my DPS drops.
I have a friend that plays a Medium NB tank. With NB skills and Hist armor, he is VERY hard to hit. He uses S&B, plus a big Armor Ring for when he does get hit. Works really well, but groups get really nervous about it. Not sure of his skill setup, but I'm leveling an alt to try it out.