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Sorcerer light armor TANK?

jgg1988barcelonab16_ESO
Hello everyone,
After level my templa heal until 28, I want to make an alter, I collected some info about tanking in ESO and I saw the sorcerer can tank. Also I readed sorcerer with full light armor can be a great tank because he have some skills which increase a lot armor lile bound armor and lighting form. I saw videos in YouTube an they can tank with light armor pretty good. What do you think guys?

Bye :3
  • AoEnwyr
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    I am not familiar with all of the classes, particularly DK which is the main "tanking" class. I love creative builds but what I have seen from my Sorcerer is that while he may have various armour increasing spells he doesn't have any real "aggro holding" abilities traditional to tanks. Good tanks don't just withstand a beating, they keep their party members from taking a beating.
    Edited by AoEnwyr on July 29, 2014 11:44AM
  • Tonturri
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    There is a stamina-consuming taunt in the 1h/shield tree, as well as a magicka consuming taunt in the Undaunted guild tree.

    Imo, light armor sorc can be a pretty good tank - you just have to treat it a little differently than your 'traditional' tank. I've tanked a couple times on my sorc. The ward ability in Daedric summoning tree is something that shouldn't be overlooked, nor should critical surge (heals you for 50% crit damage done) be dismissed due to its possibly synergy with wearing 5 light/2 medium.

    In short, yes they're good tanks ^-^
  • jgg1988barcelonab16_ESO
    Thanks a lot guys :)
  • Vuron
    Vuron
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    At this point in the game, most of the tank builds are based on light armor because of the regen, cost reduction, and penetration.

    Most classes have some ability or passive which gets their armor and spell resistance over the cap, regardless of what armor type you are wearing, so heavy armor offers very little benefit.
  • LarsS
    LarsS
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    I play a sorc v1 as a tank, works quite well. Full light armour Lamae set, Unstable Clanfear, Twilight Matriarch, Bound Aegeis, Inner Light, Pulsar and Charged Atronach. Pulsar, Clanfear and Matriarch create lots of agro. Play style rush boss or mob and use pulsar, it gives the other a great chance to finnish of the enemies. Works both in singel and group mode.
    GM for The Daggerfall Authority EU PC
  • TehMagnus
    TehMagnus
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    Don't forget LA => spell resistance => op
  • Tabbycat
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    I don't know why a Sorc would tank in heavy armor when they could do it better in light armor with bound armor.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • nerevarine1138
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    UlanX wrote: »
    I am not familiar with all of the classes, particularly DK which is the main "tanking" class. I love creative builds but what I have seen from my Sorcerer is that while he may have various armour increasing spells he doesn't have any real "aggro holding" abilities traditional to tanks. Good tanks don't just withstand a beating, they keep their party members from taking a beating.

    This is actually an important point to counter: tanks in this game don't have any AoE taunt-type abilities. That's because tanks aren't meant to run in a room and have everything hitting them at once. The tank's main job is holding the attention of the strongest enemies (bosses) in the room so that they can mitigate most of the damage that comes in from their more powerful single-target attacks.

    And as to taunt abilities: the only taunts I'm aware of in-game come from the sword-and-board and Undaunted skill lines.
    ----
    Murray?
  • jgg1988barcelonab16_ESO
    just 1 more question guys ^^ Where spent my points ? magicka, stamina or health ?
  • nerevarine1138
    nerevarine1138
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    just 1 more question guys ^^ Where spent my points ? magicka, stamina or health ?

    Regardless of your class/role, by the time you hit VR1, you'll want to have most of your points in health. Armor enchantments can usually take care of magicka and stamina.
    ----
    Murray?
  • jgg1988barcelonab16_ESO
    just 1 more question guys ^^ Where spent my points ? magicka, stamina or health ?

    Regardless of your class/role, by the time you hit VR1, you'll want to have most of your points in health. Armor enchantments can usually take care of magicka and stamina.

    thanks :blush:
  • Wifeaggro13
    Wifeaggro13
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    Hello everyone,
    After level my templa heal until 28, I want to make an alter, I collected some info about tanking in ESO and I saw the sorcerer can tank. Also I readed sorcerer with full light armor can be a great tank because he have some skills which increase a lot armor lile bound armor and lighting form. I saw videos in YouTube an they can tank with light armor pretty good. What do you think guys?

    Bye :3

    I have a V9 sorc in light armor and a v12 dk in heavy. By far and i mean a large margin the Sorc is a better tank. Between Ageis and storm armor Sorc will have well over 1200 Past cap in both Armor and spell resistance.

    The Sorc has the best CC hands down in the game . has ranged AOE and ranged Single target. considering Survive ability means nothing in PVE as everyone can max hit points . the only thing lost in light armor is block reduction which is easily handled with food and stam pots for long blocking fights.

    tanks in ESO are not actually tanks the game design is short sighted bland and poorly thought out. A tank in ESO is just a DPS with a taunt. the trinity does not exist in this game. its 3 DPS one dps just needs a taunt and a SNS ocasionaly. and a heal for four mans , trials are even worse.

    Anyone that says sorcs cant do it are liars , they make better tanks then DK. If any disagree ill run you through any VR dungeons of your choice with both and you will see the the sorc is easier to heal produces better DPS and by far manages trash better.
  • Maulkin
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    magnusnet wrote: »
    Don't forget LA => spell resistance => op

    Don't forget Heavy Armor get's spell res too
    Tabbycat wrote: »
    I don't know why a Sorc would tank in heavy armor when they could do it better in light armor with bound armor.

    Because heavy armour reduces the cost of blocking by 20% allowing you to block for longer. For tanks, blocking (which reduces incoming dmg by 60%) is the primary method of dmg mitigation. In certain boss fights (like in AA, The Mage's axes), stamina runs out very quickly with no cost reduction to blocking.

    Also Bound Armor, like the DKs Razor Armor, helps push the armor very near the hard cap.

    That said, the fact that heavy armor does not have stamina regen or a reduction to the cost of stamina abilities (very useful for Puncture and Deep Slash) is a constant source of complaint for tanks.

    A significant problem with Sorc Tanks in 4-man dungeons is their lack of self-heals, something DKs and Templars have. If your healer dies, in order for the group to avoid a wipe you have to tank everything till the DPSs can res the healer. So you need both stamina for the tanking and a self heal to keep yourself alive.

    I'm waiting for wifeaggro13 to come here and start arguing the complete opposite like he always does.

    EDIT: Ha, ha. He even beat me to it :D
    Edited by Maulkin on July 29, 2014 2:03PM
    EU | PC | AD
  • TehMagnus
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    just 1 more question guys ^^ Where spent my points ? magicka, stamina or health ?

    Regardless of your class/role, by the time you hit VR1, you'll want to have most of your points in health. Armor enchantments can usually take care of magicka and stamina.

    What he said with a small addition: Healt cap > magicka & stamina cap. You can actually softcap your health with enchantments if you put points in magicka or stamina, but if eventually you want to switch from magicka to stamina build or even have 2 sets of armor (one for stamina & one for magicka build), you can only do so effectively by having 1 set enchanted with stamina & an other one with magicka to reach soft cap while having high health with attribute points.

    If you put points in magicka or stamina, you have to respec when you change from stamina to magicka based build in order to soft cap as effectively.

    It's about optimization, and also, Health is important :).
    Edited by TehMagnus on July 29, 2014 2:06PM
  • Maverick827
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    I play a Sorc tank in veteran dungeons.

    Bar 1: Inner Beast, Deep Slash, Absorb Magic, Boundless Storm, Bound Aegis.

    I haven't actually done any testing with Deep Slash, mostly because even the best addons aren't good enough for my tastes. Conceptually 15% damage mitigation is good, especially when you're already hard capped on spell resist/armor. Evasion from the medium armor tree might be better if Deep Slash is bugged/doesn't work as advertised (which wouldn't be surprisng).

    I don't ever really activate Absorb Magic because, again, I feel like there's a high chance it just won't work on bosses since this game's mechanics are so inconsistent and poorly documented and I don't have the patience to test it when not using it works out fine anyway.

    My second bar is just an AoE DPS bar for trash.

    Overall the veteran dungeons have been easy enough to not really need much build consideration. I haven't don't Crypt yet, so hopefully that will change.
    Edited by Maverick827 on July 29, 2014 2:25PM
  • Wifeaggro13
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    magnusnet wrote: »
    Don't forget LA => spell resistance => op

    Don't forget Heavy Armor get's spell res too
    Tabbycat wrote: »
    I don't know why a Sorc would tank in heavy armor when they could do it better in light armor with bound armor.

    Because heavy armour reduces the cost of blocking by 20% allowing you to block for longer. For tanks, blocking (which reduces incoming dmg by 60%) is the primary method of dmg mitigation. In certain boss fights (like in AA, The Mage's axes), stamina runs out very quickly with no cost reduction to blocking.

    Also Bound Armor, like the DKs Razor Armor, helps push the armor very near the hard cap.

    That said, the fact that heavy armor does not have stamina regen or a reduction to the cost of stamina abilities (very useful for Puncture and Deep Slash) is a constant source of complaint for tanks.

    A significant problem with Sorc Tanks in 4-man dungeons is their lack of self-heals, something DKs and Templars have. If your healer dies, in order for the group to avoid a wipe you have to tank everything till the DPSs can res the healer. So you need both stamina for the tanking and a self heal to keep yourself alive.

    I'm waiting for wifeaggro13 to come here and start arguing the complete opposite like he always does.

    EDIT: Ha, ha. He even beat me to it :D

    LOL no i guess I dont run with Baddies or pug much. GDB is useful occasionaly but ive found my sorc having a Resto staff in his secondary is far better IMHO. i actually use it that same swap on my DK. GDB suffers from diminishing returns . 1st cast you get the 30% but if you use it again it will only do 15 the third is a waste of mana.

    Believe me i wish DK was a better tank. i love actual tank classes , and actual tanking mechanics not DPS with a taunt. prior to all the Damn nerfs to DK i would say it was hands down the best tank even in heavy . Personaly ive found five piece hist bark negates quite a bit of block stamina with its dodge proc. Heavy armor passives are just bad sorry its the truth if they made mitigation work different and logicaly , then heavy would be useful.Right now its just a dumb lazy system on the part of the developers. Much like their agro management. i have moved my DK over to light as well, occasionaly ill swap to heavy just because i wasted the mats on it it affords me a extra slot when i dont use spiked armor. In my expierence GDB has never saved a group wipe, it has saved me soloing occasionaly. but if the healer is down your better of swapping to resto staff.

    We could argue this All day but i think its just a difference of opinion. heavy does the Job sure but not any better then light. and seeing how every ability worth anything in game relies on magica it was only logical choice. so i prefer to have more spells. there is nothing in the SNS line that is even remotely good for bosses. All the secondary effects do not work on bosses including armor reduction, even though you dont get the message "Too powerful for this effect". deadly bash does not interupt specials . seriously though i would love my DK to be superior. its just not even my guild asks me to bring my sorc when tanking its a bummer.
    Edited by Wifeaggro13 on July 29, 2014 2:28PM
  • Maulkin
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    Like you said don't think we'll agree on that one @Wifeaggro13 so there's no point us arguing. Our experiences are completely different it seems and there's no way you'll convince me or vice versa.

    However picking on your first sentence about GDB. I don't know who leaked this rumour that it's been stealth nerfed causing diminishing returns, but I tested it yesterday extensively for about 20 mins and it certainly is not the case. My tests were in PvE against low level mobs, so I don't know if it works different in PvP but since there's no skill that behaves differently in PvP from PvE and I'd say the initial rumour was spread by someone who doesn't know how to test the skill. They probably just spammed GDB not knowing that it heals 30% of the missing health as opposed to 30% of your total health.

    Edited by Maulkin on July 29, 2014 2:38PM
    EU | PC | AD
  • Wifeaggro13
    Wifeaggro13
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    I play a Sorc tank in veteran dungeons.

    Bar 1: Inner Beast, Deep Slash, Absorb Magic, Boundless Storm, Bound Aegis.

    I haven't actually done any testing with Deep Slash, mostly because even the best addons aren't good enough for my tastes. Conceptually 15% damage mitigation is good, especially when you're already hard capped on spell resist/armor. Evasion from the medium armor tree might be better if Deep Slash is bugged/doesn't work as advertised (which wouldn't be surprisng).

    I don't ever really activate Absorb Magic because, again, I feel like there's a high chance it just won't work on bosses since this game's mechanics are so inconsistent and poorly documented and I don't have the patience to test it when not using it works out fine anyway.

    My second bar is just an AoE DPS bar for trash.

    Overall the veteran dungeons have been easy enough to not really need much build consideration. I haven't don't Crypt yet, so hopefully that will change.

    COH is much like the other dungeons pertty chalenging . the only thing is the speed of which the mechanics on bosses refresh again making fast burns desirable. Pretty much they just spam you with puddles and adds until you kill the boss. No controlled burns or LOS mechanics. its all puddles and fast burn . they road block you with the golem 4th boss. the rest are easy aside from the lich. he is just burning his adds before the get out of the spawn location to wreak havoc. the Trash can be harder then some of the bosses in all honesty.

    most people get hammered at the golem and give up due to its insane amount of puddles. you will have no issues if you have DPS that has done the zone a few times and produce good numbers. Anyone showing up with daggers or a 2 hander should be politely dismissed from group . honestly a 4 sorc group would do best if the healer was experienced with the staff.
    Edited by Wifeaggro13 on July 29, 2014 2:41PM
  • Wifeaggro13
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    Like you said don't think we'll agree on that one @Wifeaggro13 so there's no point us arguing. Our experiences are completely different it seems and there's no way you'll convince me or vice versa.

    However picking on your first sentence about GDB. I don't know who leaked this rumour that it's been stealth nerfed causing diminishing returns, but I tested it yesterday extensively for about 20 mins and it certainly is not the case. My tests were in PvE against low level mobs, so I don't know if it works different in PvP but since there's no skill that behaves differently in PvP from PvE and I'd say the initial rumour was spread by someone who doesn't know how to test the skill. They probably just spammed GDB not knowing that it heals 30% of the missing health as opposed to 30% of your total health.
    ahhh ok that makes sense. which makes using a resto staff even more desirable IMHO. As i said i wish my DK was more effective i put a ton of time into him and was my launch character. its what i intended to play , a tank in heavy armor. sadly those builds are not as effective in end game PVE. and if you want a top trial time , with one of these super guilds they wont let you wear heavy armor. and i suspect if they will also police your bar and there wont be GDB on it if you want to run with them.
  • Erock25
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    Hello everyone,
    After level my templa heal until 28, I want to make an alter, I collected some info about tanking in ESO and I saw the sorcerer can tank. Also I readed sorcerer with full light armor can be a great tank because he have some skills which increase a lot armor lile bound armor and lighting form. I saw videos in YouTube an they can tank with light armor pretty good. What do you think guys?

    Bye :3


    The Sorc has the best CC hands down in the game .

    Are you referring to Encase or Negate Magic? Encase has a buggy area of effect and I would much prefer a self centered AOE root to frontal cone for better synergy with all the self centered AOE dmg.
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  • Aeratus
    Aeratus
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    A significant problem with Sorc Tanks in 4-man dungeons is their lack of self-heals, something DKs and Templars have. If your healer dies, in order for the group to avoid a wipe you have to tank everything till the DPSs can res the healer. So you need both stamina for the tanking and a self heal to keep yourself alive.
    There is no lack of self-heal when you have a resto staff for tanking. The best setup for bosses in 4-man is shield + resto swap. Use the taunt on the shield to conserve magika, then switch to resto and keep heals up.
  • Wifeaggro13
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    Erock25 wrote: »
    Hello everyone,
    After level my templa heal until 28, I want to make an alter, I collected some info about tanking in ESO and I saw the sorcerer can tank. Also I readed sorcerer with full light armor can be a great tank because he have some skills which increase a lot armor lile bound armor and lighting form. I saw videos in YouTube an they can tank with light armor pretty good. What do you think guys?

    Bye :3


    The Sorc has the best CC hands down in the game .

    Are you referring to Encase or Negate Magic? Encase has a buggy area of effect and I would much prefer a self centered AOE root to frontal cone for better synergy with all the self centered AOE dmg.

    Negate . and en case is a great open for positioning you can root some of those chargers before you engage. after the changes they made to talons i find the skill extremely lacking. its extremely buggy a good portion of the time talons will not work even if your right on top of them. when it does works ya its great ulti builder and fair DPS. very unreliable though. Most of my CC is coming from VR any how.
    But negate is undeniably the best CC in game and the ulti cost on it is very low it recharges so fast its not even funny. sorcs dont do a whole bunch of Self AOE damage everything they have is ranged. if your impulse swapping while tanking then you really dont need to root anything any how .
    Edited by Wifeaggro13 on July 29, 2014 3:02PM
  • Wifeaggro13
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    [
    Aeratus wrote: »
    A significant problem with Sorc Tanks in 4-man dungeons is their lack of self-heals, something DKs and Templars have. If your healer dies, in order for the group to avoid a wipe you have to tank everything till the DPSs can res the healer. So you need both stamina for the tanking and a self heal to keep yourself alive.
    There is no lack of self-heal when you have a resto staff for tanking. The best setup for bosses in 4-man is shield + resto swap. Use the taunt on the shield to conserve magika, then switch to resto and keep heals up.

    Well i agree but others simply disagree for some reason. i guess all my VR dungeon achievements are wrong.
  • traigusb14_ESO2
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    I'm a Heavy Templar and I've tanked everything but trials (which I know i'm not welcome to ATM).

    With built in STA regen buff (group) and hist armor set, I can tank really well up close. Usually use undaunted taunt to split pools.

    Ranged tanking, which requires undaunted MGK based taunt AND MGK attacks is pretty good, but I could use a lot more regen. It works, but my DPS drops.

    I have a friend that plays a Medium NB tank. With NB skills and Hist armor, he is VERY hard to hit. He uses S&B, plus a big Armor Ring for when he does get hit. Works really well, but groups get really nervous about it. Not sure of his skill setup, but I'm leveling an alt to try it out.
    Edited by traigusb14_ESO2 on July 29, 2014 3:55PM
  • Maulkin
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    Aeratus wrote: »
    There is no lack of self-heal when you have a resto staff for tanking. The best setup for bosses in 4-man is shield + resto swap. Use the taunt on the shield to conserve magika, then switch to resto and keep heals up.

    Not sure that's a good idea. Let's take the scenario where the four people in the raid are: 1 healer, 2 dps, 1 tank. If the healer goes does down your best option is one of the DPSs healing while the other resurrects the healer and the tank keeps the aggro away from the healer and the person res'ing. If you've aggro'ed the boss it's not always possible to outheal the dmg while not blocking.

    Even if you can outheal the dmg, having an off-heal DPS is still more efficient as the raid tank is better off with an off-DPS spec for the trash leading up to the bosses. It's not impossible or anything and it depends on the boss of course. Some bosses can't even be tanked so you go with 3 DPSs and 1 Healer. Some bosses are DPS checks so you're better off with your DPSs continuing their job. It's situational

    On trial's though, you absolutely could not switch to a healing staff. The Warrior will one-shot you from full health if you're anything less than soft-capped on armour and have a shield on. The Mage's axes do 850 dmg per hit (or about 300 when blocking with S&B ) and there's 4 of them, no way could you outheal that dmg with your resto staff but you can with easily do that for a good while with GDB while blocking on S&B. At least that's my experience of it.
    Edited by Maulkin on July 29, 2014 4:20PM
    EU | PC | AD
  • Wifeaggro13
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    Aeratus wrote: »
    There is no lack of self-heal when you have a resto staff for tanking. The best setup for bosses in 4-man is shield + resto swap. Use the taunt on the shield to conserve magika, then switch to resto and keep heals up.

    Not sure that's a good idea. Let's take the scenario where the four people in the raid are: 1 healer, 2 dps, 1 tank. If the healer goes does down your best option is one of the DPSs healing while the other resurrects the healer and the tank keeps the aggro away from the healer and the person res'ing. If you've aggro'ed the boss it's not always possible to outheal the dmg while not blocking.

    Even if you can outheal the dmg, having an off-heal DPS is still more efficient as the raid tank is better off with an off-DPS spec for the trash leading up to the bosses. It's not impossible or anything and it depends on the boss of course. Some bosses can't even be tanked so you go with 3 DPSs and 1 Healer. Some bosses are DPS checks so you're better off with your DPSs continuing their job. It's situational

    On trial's though, you absolutely could not switch to a healing staff. The Warrior will one-shot you from full health if you're anything less than soft-capped on armour and have a shield on. The Mage's axes do 850 dmg per hit (or about 300 when blocking with S&B ) and there's 4 of them, no way could you outheal that dmg with your resto staff but you can with easily do that for a good while with GDB while blocking on S&B. At least that's my experience of it.
    Well i would only use a Resto staff in trial as a tank if i was doing magica return hits. the top trial tanks are using staves on both bars just FYI .As for a healer going down. you should have 3 to 4 heals in a trial. one going down is no biggie if thy are all down GDB is not going to save you lol Kitting might. You put way to much value on one crappy self heal ability that is only good if your healers have poor movement and bad situational awareness. strictly my opinion, if your whole Trial and your four man groups hinge on you using GDB you had best get different healers.
  • Wifeaggro13
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    I'm a Heavy Templar and I've tanked everything but trials (which I know i'm not welcome to ATM).

    With built in STA regen buff (group) and hist armor set, I can tank really well up close. Usually use undaunted taunt to split pools.

    Ranged tanking, which requires undaunted MGK based taunt AND MGK attacks is pretty good, but I could use a lot more regen. It works, but my DPS drops.

    I have a friend that plays a Medium NB tank. With NB skills and Hist armor, he is VERY hard to hit. He uses S&B, plus a big Armor Ring for when he does get hit. Works really well, but groups get really nervous about it. Not sure of his skill setup, but I'm leveling an alt to try it out.

    the fault in the NB tank is lack of utility and AOE DPS . but ive seen some real effective NB tanks but they work for it thats for sure.
  • Erock25
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    @Wifeaggro13‌

    Would you mind sharing your build for Vet Dungeons? A problem I always had was I wanted to self heal with Crit Surge but did not have the room for proper builds with both Bound Aegis and Inner Light taking up 4/10 slots.
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  • kherzaheb17_ESO
    kherzaheb17_ESO
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    it is doable but not suggested.Because you have to cast ur bound armour spell and many other protection to melee attacks.If you wear heavy armor atleast you dont have to cast those spells so you won't use ur magicka for nothing.
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