p_tsakirisb16_ESO wrote: »They do not have to buff stamina builds mate.
They need to nerf the destro staff, and all the magicka based abilities bringing them in line with the stamina based damage.
This, from a magicka oriented Templar (with shield), who is better off casting spells than wielding a sword as initially wanted to do. (and still wants to do so)
p_tsakirisb16_ESO wrote: »They do not have to buff stamina builds mate.
They need to nerf the destro staff, and all the magicka based abilities bringing them in line with the stamina based damage.
This, from a magicka oriented Templar (with shield), who is better off casting spells than wielding a sword as initially wanted to do. (and still wants to do so)
You cannot make abilities scale off anything but stamina without brining servers down for beta testing because it requires a whole different method and class build for the programs running each system. It won't happen because its basically a total revamp of the current combat system.
Stamina is really close to being competitive in PvE and is very close to OP in PvP. They are doing a good job of taking it slow and adding outside buffs like armor pieces and soft caps without changing actual abilities in the weapon trees which are quite powerful atm.
Edhelliell wrote: »With the new crafted set bonus they buff up melee quite a lot. Now you are able to obtain at least 40% crit as well.
Edhelliell wrote: »With the new crafted set bonus they buff up melee quite a lot. Now you are able to obtain at least 40% crit as well.
Actually, they nerfed stamina builds in 1.3.
I have compared my main character's damage with pts character.
Main Character:
V9 Nord Templar. Armor: Medium, 4 "Training" green items and 3 world-drop blue items, no sets. Weapon: V7 purple sword & V6 purple sword. Lower-level jewelry. 1900+ Stamina, 181 Weapon Damage.
PTS Character:
V12 Redguard Templar. Armor: Medium, Legendary "Quick Serpent" Trial set. Weapon: V12 Legendary swords (from another Trial set). Legendary Jewelry. 2200+ Stamina, 198 Weapon Damage.
Flying Blade Damage: 434 on Main Character, 430 on PTS Character.
Steel Tornado Damage: 163 on Main Character, 162 on PTS Character.
I will create a new topic today with more detailed info. Hoped that this patch will make stamina builds just a little useful, but developers decided that nerf is neccessary.
The community is outraged every time you tell ZOS to Nerf something.p_tsakirisb16_ESO wrote: »They do not have to buff stamina builds mate.
They need to nerf the destro staff, and all the magicka based abilities bringing them in line with the stamina based damage.
This, from a magicka oriented Templar (with shield), who is better off casting spells than wielding a sword as initially wanted to do. (and still wants to do so)
The community is outraged every time you tell ZOS to Nerf something.p_tsakirisb16_ESO wrote: »They do not have to buff stamina builds mate.
They need to nerf the destro staff, and all the magicka based abilities bringing them in line with the stamina based damage.
This, from a magicka oriented Templar (with shield), who is better off casting spells than wielding a sword as initially wanted to do. (and still wants to do so)
Which is why Buffing everything excluding the problem is a better way to round up community support.
Politics...
That doesn't matter, the problem is 100% of the class skills are magika based, if you don't buff magika your build will be horribly gimped. It's an error in the core gameplay design, this late in the project it will be expensive to fix so I really don't see them doing anything about it.
No that would be a terrible idea too.. Way Sta Vs Mag damage abilities are unbalanced is because stamina is used for allot of other things not only damage abilities. So as long as dodge block spring and so on is stamina dependent it will always be unbalanced.
Edhelliell wrote: »With the new crafted set bonus they buff up melee quite a lot. Now you are able to obtain at least 40% crit as well.
Personally I believe the issue was caused by staffs in the first place, I have a sneaking suspicion the leveling experience was created around the strength of staffs, as prenerf there was absolutely no way any dual wielder was going to solo storm atronacrhes.but they made the leveling experience easier instead of bringing weapon and class abilities up to the strongest ones, that should have fixed everything.
And only for PvE, cause in PvP you will never Crit against VR12 with stacked impen.