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Nerf Bat Swarm

monden1980b16_ESO
monden1980b16_ESO
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Yeah, nerf it... it's ridiculous (No constructive comments here, there's no need to explain the obvious).

Personally, I think it would be best to take out vamp and werewolf abilities completely from PvP. PvE I couldn't care less.
  • ItsRejectz
    ItsRejectz
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    It dosnt need nerfing, it's should have it's cost put to 250 like a lot of the other ults
    Xbox EU - GT: o69 Woody 69o

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  • HazardousNovex
    HazardousNovex
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    LOL
    Novexus - VR12 Dragonknight

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  • Morticielle
    Morticielle
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    Yeah, nerf it... it's ridiculous (No constructive comments here, there's no need to explain the obvious).
    The 'obvious' is that you should lern to move your chars ass out of the way. Period.
    Lady Morticielle d'Aragòn |VR12| Sorcerer | PvP Rank 21 (Major Grade I) | EU-Megaserver | AD

    Subscription cancelled due to the following facts:

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  • monden1980b16_ESO
    monden1980b16_ESO
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    Yeah, nerf it... it's ridiculous (No constructive comments here, there's no need to explain the obvious).
    The 'obvious' is that you should lern to move your chars ass out of the way. Period.

    Bat Swarm deals - compared to other ultimates - more damage for less cost. What it makes it so dangerous is that one barely notices it in crowded situations, there is no clear indicator.

  • Samadhi
    Samadhi
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    ...
    Personally, I think it would be best to take out vamp and werewolf abilities completely from PvP. PvE I couldn't care less.

    I agree, Werewolf is far too powerful in PvP and should be removed and limited to PvE.
    This would inhibit the extreme amount of Werewolfs currently running around in Cyrodiil.
    They definitely need to be taken out of PvP to prevent their OP Werewolf powers from being OP.
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  • Tintinabula
    Tintinabula
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    Yeah, nerf it... it's ridiculous (No constructive comments here, there's no need to explain the obvious).
    The 'obvious' is that you should lern to move your chars ass out of the way. Period.

    Bat Swarm deals - compared to other ultimates - more damage for less cost. What it makes it so dangerous is that one barely notices it in crowded situations, there is no clear indicator.

    make the 200 bats swarming you glowy pink.
  • Halrloprillalar
    Halrloprillalar
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    Yeah, nerf it... it's ridiculous (No constructive comments here, there's no need to explain the obvious).
    The 'obvious' is that you should lern to move your chars ass out of the way. Period.

    Bat Swarm deals - compared to other ultimates - more damage for less cost. What it makes it so dangerous is that one barely notices it in crowded situations, there is no clear indicator.

    make the 200 bats swarming you glowy pink.

    eeeewww horrific
  • Grim13
    Grim13
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    Bat Swarm's fine.

    It's the players abusing the mist/swarm exploit that need to be nerfed out of the game.
  • CapuchinSeven
    CapuchinSeven
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    Yeah, nerf it... it's ridiculous (No constructive comments here, there's no need to explain the obvious).
    The 'obvious' is that you should lern to move your chars ass out of the way. Period.

    How do you move out of the way of an AOE ability that hits harder than almost any other ability in the game (AND is an AOE), renders the attack invisible while still able to CC and sprint?

    Honest question.
  • Durham
    Durham
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    Yeah, nerf it... it's ridiculous (No constructive comments here, there's no need to explain the obvious).
    The 'obvious' is that you should lern to move your chars ass out of the way. Period.

    Bat Swarm deals - compared to other ultimates - more damage for less cost. What it makes it so dangerous is that one barely notices it in crowded situations, there is no clear indicator.

    make the 200 bats swarming you glowy pink.

    All ultima i win buttons need a nerf in pvp .. They are good as is in pve...need to change the costs on a few.. but an overall nerf on cost in RvR. Fights would be so much more fun with out them.
    .
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    PVP DEADWAIT
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  • Tintinabula
    Tintinabula
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    My Batswarms generally ticks for 200-300 depending on enemies resists.

    My shifting standard generally ticks for 100-300.

    Soul assault ticks for 300-400.

    Dawnbreaker insta hits for 400-2000 depending on vampirism.

    And Comet hits insta 1400.(roughly)

    I find it OP only because you cant target the user during those 6 seconds however Users are not immune to damage. Any ground aoe or say standard synergy will chain them and damage them.
    Edited by Tintinabula on July 27, 2014 8:54PM
  • Teargrants
    Teargrants
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    At this point why do I feel that I can reply to half the stuff in this section by quoting myself?
    Kirsika wrote: »
    First off, clouding swarm spam isn't as epidemic as devouring swarm spam was when they could exploit broken synergies to reach 0 cost ultimate, nor is it as OP.
    Kirsika wrote: »
    The issue here is he has 2 means of damaging you with clouding swarm: the bat pbaoe, and casting spells at you. It can be difficult to counter, but not impossible. Sorcs have it easiest, they just need to BE 2x, then hold block and slowly walk backwards. NBs can go stealth unless they have a dot on them (which betamax needs to fix). Templars have blazing shield. DKs are stuck w/ dodge/sprinting out of the bats and trying to keep distance. And of course, non-targeted CC for those who have it.

    Now, the real potential problem here comes when the vamp uses gap closers. As earlier, sorcs and NBs can avoid it, but it puts temps and DKs in a harder spot. Then again, with rolling/running it isn't too hard to avoid for say 3 seconds. Then if you didn't even block the other half, bat's doing what, about 678 DMG.
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  • makkon
    makkon
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    there is only three issues with this ultimates
    - clouding swarm which makes you fully invisible for all period
    - possibility to decrease ultimate cost more than for 30% without stages passive.
    - bugged spells with no ultimate cap per cast

    probably also bugged visual effects (after some time in cirodiil) so ppl can be fully invisible in mist form
  • sirjohndeluxeb16_ESO
    clouding swarm definitely needs some rebalance.
    just have a look at your campaign leaderboard, at auriel's bow all 3 potential emperor's are playing with clouding swarm as their main ultimate.

    honest question: has there ever been a non-vampire emperor at auriel's bow?
    Edited by sirjohndeluxeb16_ESO on July 27, 2014 11:30PM
  • Lava_Croft
    Lava_Croft
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    Don't stand in the oil/bats/fire/whatever.
  • Soris
    Soris
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    thanks for the tip captain!
    Edited by Soris on July 28, 2014 3:32AM
    Welkynd [Templar/AD/EU]
  • c0rp
    c0rp
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    I see myself dying to 900+ swarm ticks all the time. And its an invisible aoe..its a joke and if you think its balanced then you play DK.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Tintinabula
    Tintinabula
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    I don't have a clue how you're being ticked for 900 per tick. o.O
  • zScars
    zScars
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  • Xsorus
    Xsorus
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    You think Bats is annoying..Wait until you fight Corrosive Armor next patch if they don't nerf it again on PTS

    Notice i said again...bloody thing was doing 600ish a tic, but now its down to 400ish.

  • Asgari
    Asgari
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    The other day i came across a sorc vamp, Cloud mist > Invisible streak > Cloud Mist > Bat Swarm .... couldn't see them and bats hit me for 1500 plus the streaks for 400. Needless to say it didn't last long lol
    Formerly @Persian_Princess .. Now @Asgari
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  • Mojomonkeyman
    Mojomonkeyman
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    Sorry guys, the damage numbers you are throwing around says all about how experienced you are with the game... There is so much wrong information in this thread, it`s noobs hyperboling. Sorry to say.

    Dealing damage with other spells while invisible should break invisibility, though.

    And to the guy posting that vid, all I see is a probably fully geared v12 demolishing mostly level 40`s. You can do that with or without batswarm.

    Best regards
    Edited by Mojomonkeyman on July 28, 2014 6:23AM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • zScars
    zScars
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    Counted more vets than lvl 40's
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  • R0M2K
    R0M2K
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    1- rollout of the swarm
    2- sealth and wait for mist to end
    3- nuke
  • monden1980b16_ESO
    monden1980b16_ESO
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    R0M2K wrote: »
    1- rollout of the swarm
    2- sealth and wait for mist to end
    3- nuke

    1. better roll twice (if you have enough stamina...)
    2. stealth won't work
    3. if you play a setup that can nuke
  • Asgari
    Asgari
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    Sorry guys, the damage numbers you are throwing around says all about how experienced you are with the game... There is so much wrong information in this thread, it`s noobs hyperboling. Sorry to say.

    Dealing damage with other spells while invisible should break invisibility, though.

    And to the guy posting that vid, all I see is a probably fully geared v12 demolishing mostly level 40`s. You can do that with or without batswarm.

    Best regards

    I wouldn't say im a noob by any standard. I can clearly read the death screen and i can also see my screen. I wasn't saying this is something that needs to be nerfed. Just stating it simply has happened to me once in all the hours ive spent in pvp.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
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  • Xsorus
    Xsorus
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    Sorry guys, the damage numbers you are throwing around says all about how experienced you are with the game... There is so much wrong information in this thread, it`s noobs hyperboling. Sorry to say.

    Dealing damage with other spells while invisible should break invisibility, though.

    And to the guy posting that vid, all I see is a probably fully geared v12 demolishing mostly level 40`s. You can do that with or without batswarm.

    Best regards

    I wouldn't say im a noob by any standard. I can clearly read the death screen and i can also see my screen. I wasn't saying this is something that needs to be nerfed. Just stating it simply has happened to me once in all the hours ive spent in pvp.

    Out of curiosity, you do know that dot based abilities aren't separated on the death screen right?



  • ItsRejectz
    ItsRejectz
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    zScars wrote: »

    That's not bat being OP, that's bat being to cheap coupled with impulse generating to much ultimate
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
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    VR16 NB: Prince of Wallachia
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    VR16 DK: I'm Better Than You


  • Asgari
    Asgari
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    Sorry guys, the damage numbers you are throwing around says all about how experienced you are with the game... There is so much wrong information in this thread, it`s noobs hyperboling. Sorry to say.

    Dealing damage with other spells while invisible should break invisibility, though.

    And to the guy posting that vid, all I see is a probably fully geared v12 demolishing mostly level 40`s. You can do that with or without batswarm.

    Best regards

    I wouldn't say im a noob by any standard. I can clearly read the death screen and i can also see my screen. I wasn't saying this is something that needs to be nerfed. Just stating it simply has happened to me once in all the hours ive spent in pvp.

    Out of curiosity, you do know that dot based abilities aren't separated on the death screen right?



    1v1 it said - show the intial hits and bat swarm for 1500 then endless fury for 35x. Unsure why your trying to turn this into an argument. I guess the screen lied so ZOS please Nerf the Kill Recap. These lies must be fixed! QQ
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
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  • Domander
    Domander
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    zScars wrote: »


    killing a bunch of players in the starting area where there are not supposed to be enemies. I'm usually still in pve mode when loading in here.
    Edited by Domander on July 28, 2014 9:18AM
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