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Flurry/Rapid Strikes - Unbreakable Cast?

Daethz
Daethz
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So quite frequently I find myself casting Rapid Strikes on a boss enemy, suddenly I get hit hard and NEED to heal immediately, cast my Green Dragon Blood only for it to not cast because I'm still casting rapid strikes.

This is the first mmo iv ever seen where you cant break a cast to heal yourself, and it quite frankly ruins combat for me.

Please fix it or change it so you can, otherwise rapid strikes damage should be buffed to reflect that it both wont allow you to end its cast and secondly seems to have the most combat de-syncs out of any spell in the game.
Edited by Daethz on July 27, 2014 2:11AM
Waiting, and watching, for the return of Melee Weapons.
-Subsidiary of The Fighters Guild
  • Daethz
    Daethz
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    Been a long time since I posted this in a rage but the issue is still here.
    If you try to dodge while casting rapid strikes/flurry it wont work.

    Meaning this spell is a death sentence in many situations.
    Edited by Daethz on July 27, 2014 2:12AM
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • freespirit
    freespirit
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    You need to work round it.... adapt your skills..... do something different!

    The fact no-one has commented in all this time, probably means it's not an issue for many people.....

    I have lost count of the times I've had to change things because something doesn't do what I think it should :D
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Daethz
    Daethz
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    freespirit wrote: »
    The fact no-one has commented in all this time, probably means it's not an issue for many people.....

    Likely because Dual Wield is terrible compared to any staff, so the Dual Wielding community is tiny and based on the lack of stamina rage on the forums, not very vocal.
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • Daethz
    Daethz
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    FYI if this spell was in WoW, it would be unusable in pretty much all pve and pvp situations, as you would essentially be disabled until you are done casting with no way to stop the cast to do something more important, like pop a defensive cooldown and not die.

    Even if this issue is not vocalized it is major.
    -And one of MANY issues with stamina builds.
    Edited by Daethz on July 27, 2014 4:18AM
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • Natjur
    Natjur
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    When you trigger a skill, you can ques up two skills in a row, if the skill is one of the skills that does a few hits at once (like Rapid Strikes) you have issues, as you can not do anything while its casting (the 4 hits in a row)

    But you can break the second qued skill by hitting the block key. You will never be able to stop mid skill (eg at 2 hit of 4 on Rapid Strikes). Its designed as one of the con's of using that skill.

    You can't roll/dodge or block in the middle of a multi strike skill. If you NEED this, don't use a multi strike skill.

    Puncturing Sweep is my favorite 'grid' skill.
    (Four consecutive attacks for X Magic Damage to enemies in front of you. Closest target takes 100% additional damage and is knocked back on the last hit and you get healed for 30% of the damage)

    Sounds great for tanking, but as you can not BLOCK or dodge while its casting, this will kill you and as you have found out, multi strike skills can not be stopped mid-cast.
    Edited by Natjur on July 27, 2014 11:09PM
  • Daethz
    Daethz
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    Natjur wrote: »
    Its designed as one of the con's of using that skill..
    In that case its downfalls far outweigh its benefits.
    And this spell needs dramatic buffs.

    (Especially when compared to magicka spells, but even compared to stamina spells it needs buffs, or you need to be able to cancel it.)

    Either way, if instant kill ground markers are ever added or basically any Cataclysm/MoP like WoW raid mechanics this spell will be completely and utterly useless in pve and will likely kill you every boss fight if used.
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • Natjur
    Natjur
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    Daethz wrote: »
    Either way, if instant kill ground markers are ever added or basically any Cataclysm/MoP like WoW raid mechanics this spell will be completely and utterly useless in pve and will likely kill you every boss fight if used.
    Have you done the trials yet? In there, any spell or skill that is not an instance cast, it almost worthless, as there is exactly that. Circle that appear that you have to run to or die and if you are in the middle of a 1-2 second cast spell or skill, you will not make it and die.

    I try to only ever use instance cast skills normally and when tanking (except for buffs I cast before the fight) everything has to be an instance cast so I can use block.
  • Daethz
    Daethz
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    Natjur wrote: »
    Daethz wrote: »
    Either way, if instant kill ground markers are ever added or basically any Cataclysm/MoP like WoW raid mechanics this spell will be completely and utterly useless in pve and will likely kill you every boss fight if used.
    Have you done the trials yet? In there, any spell or skill that is not an instance cast, it almost worthless, as there is exactly that. Circle that appear that you have to run to or die and if you are in the middle of a 1-2 second cast spell or skill, you will not make it and die.

    I try to only ever use instance cast skills normally and when tanking (except for buffs I cast before the fight) everything has to be an instance cast so I can use block.
    I actually have not, I'm stuck in reapers march nearing v10 and i cant kill a storm atronarch with my dual wield, tried like 50 times, kiting, not kiting, going in ultimate blazing, potions, zone seems dead and the only people there don't want anything to do with anyone else.

    Dual Wield being terrible might cause me to quit again, or rather "Take a break" until its buffed.
    Edited by Daethz on July 28, 2014 3:05AM
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • Phinix1
    Phinix1
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    This spell is easily cancelled by simply tapping right mouse. For future reference, blocking (right mouse) will cancel pretty much any action in the game.

    I do this all the time on my DW NB to cancel it to block or bash if someone will finish their windup before it is done, or to start a heal/drain, etc.

    If you time it right, the last big hit will still connect even if you cancel it a split second after it starts with a block.
  • Dubah
    Dubah
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    I have no problems stopping mid skill by blocking... No idea what the fuss is about i use the skill all the time and just so happens a mob wants to initiate a power attack and as soon as i block it stops the casting of the skill and blocks it.
  • Daethz
    Daethz
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    Dubah wrote: »
    I have no problems stopping mid skill by blocking... No idea what the fuss is about i use the skill all the time and just so happens a mob wants to initiate a power attack and as soon as i block it stops the casting of the skill and blocks it.
    Blocking seems to work, however double tapping left or right does not.
    Pretty sure dodging is just as important as blocking.
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • SeltzerDuke
    SeltzerDuke
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    It's worth noting that even though the attack "locks" you in - although as pointed out above, blocking will indeed interrupt it midway through if need be - that you are free to move about (albeit still in melee range obvs) while executing the strikes. This is very handy to avoid red zones (even 360 ones if they are small) and especially against harvesters, where you can keep doing damage while staying in a moving circle to stay out of range of their punishing frontal wave attack.
  • akriden
    akriden
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    Blocking is not a solution to stop a cast: this is just a workaround. This skill is broken! Additionally it is not possible to interrupt an enemys cast while using rapid strikes. Every other class with any skill can do this! My NB is now V12. This issue was the main reason for dying during leveltime.
  • Daethz
    Daethz
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    akriden wrote: »
    Blocking is not a solution to stop a cast: this is just a workaround. This skill is broken! Additionally it is not possible to interrupt an enemys cast while using rapid strikes. Every other class with any skill can do this! My NB is now V12. This issue was the main reason for dying during leveltime.

    Indeed, workarounds are not fixes.

    If you wanted to blame anything for dyeing while leveling, blame all stamina spells and builds for sucking compared to magicka ones.

    Stamina Leveling = Moderate/Hardmode
    Magicka Leveling = Easymode

    All of those wishes for levels of difficulty have actually been answered I believe.
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • Dubah
    Dubah
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    Well, TBH I have no problems what so ever.... Got 2 DPS in my group one uses a stamina build the other is a DK Firestaff and now just converted to a NB Firestaff... And somehow the stamina build is getting close to keeping up with the firestaff build... No idea what you guys are doing but i would reconsider your spec if you still think that a magicka build is way overpowering from a stamina build.

    Block works just fine to interrupt as well, i have no problems with it and i was playing on the crappiest computer ever built. I rarely ever die and when i do its usually my fault for either not blocking a heavy attack or not getting out of an AE... Don't know what to tell ya, i have no issues with it and my VR12 stamina build definately has no issues with it. I guess this is just something to complain about i really don't know
  • Daethz
    Daethz
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    Dubah wrote: »
    And somehow the stamina build is getting close to keeping up with the firestaff build...

    That totally explains why the vast majority, if not 90% + of veteran eso players are using staffs?

    (or Shields/bows in rare cases)

    Edit:
    I can assure you, the vast majority of players don't find staffs more enjoyable than melee weapons.
    Edited by Daethz on August 21, 2014 3:53AM
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
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