It does 600 and cost nothing? i start to understand why all the players r in stick and light anyway he crush me badly just need to understand where i wrong thanks
I believe the point of the OP is the animation cancelling. You can do with any instant cast DD. He just picked one of the most powerful ones.
I believe the point of the OP is the animation cancelling. You can do with any instant cast DD. He just picked one of the most powerful ones.
+ I m good whit it u need a certain skill for do that spropely i do it whit dual wield and when i do propely is terrifying but thats was too fast especially whit the resistences i got!!!
Yeah understand i chill out now so, he just been better than me at that time thats all but next time i ll be ready!!!
I believe the point of the OP is the animation cancelling. You can do with any instant cast DD. He just picked one of the most powerful ones.
+ I m good whit it u need a certain skill for do that spropely i do it whit dual wield and when i do propely is terrifying but thats was too fast especially whit the resistences i got!!!
I am not against twisting (often called in other games if not in somewhat different ways). It offers a game play style some like. It is very interactive and demands coordination but it should NOT offer such DPS gains that makes doing such a thing unbalanced against builds that cannot do it.
It is only about balance. Obviously it offers too much DPS gain at this time. I noticed this with my NB. At first I was "cool" then became concerned over the far too impressive gain one is granted by it. It simply needs a little tweaking is all. Those abilities that cannot benefit should have balance build into them. Greater opportunities for defense against such practice should also exist when it is most exploitive.
Honestly pretty much what one can say about balancing anything.
ItsRejectz wrote: »All skills can have there animation cancelled, it is not just crushing shock.
Also, note that it's almost impossible to eradicated this when skills have no cool down timer. Prime example is DCUO! Because of nearly all the skills were instant, it meant clipping (animation cancelling) was exactly like in this game and the devs could not get rid of it.
So instead, they embraced it and started showing new power sets and combos perfect for clipping.
Ill tell you this now, i can tell you 1000000% animation cancelling will NEVER be removed from this game. Not unless the go the WoW/Wildstar/ffxiv route and add casting time+Cool down timers.
My advice, get used to it and incorporate it into your game.
Joy_Division wrote: »OP: any skill in which an attacker uses animation cancelling will kill an unsuspecting defending pretty quickly.
Most people who animation cancel, however, aren't blocking. This means they are vulnerable to a crowd-control effect and take full damage from your attacks.
Mojomonkeyman wrote: »Joy_Division wrote: »OP: any skill in which an attacker uses animation cancelling will kill an unsuspecting defending pretty quickly.
Most people who animation cancel, however, aren't blocking. This means they are vulnerable to a crowd-control effect and take full damage from your attacks.
This is spot on. I am kind of a quick player who animation cancels like a mad man since release, because I have like so many spare clicks to put into something useful.
It´s either anim cancelling or block casting, both doesnt work well together. Try it yourself if you wont believe me.
mike.gaziotisb16_ESO wrote: »Mojomonkeyman wrote: »Joy_Division wrote: »OP: any skill in which an attacker uses animation cancelling will kill an unsuspecting defending pretty quickly.
Most people who animation cancel, however, aren't blocking. This means they are vulnerable to a crowd-control effect and take full damage from your attacks.
This is spot on. I am kind of a quick player who animation cancels like a mad man since release, because I have like so many spare clicks to put into something useful.
It´s either anim cancelling or block casting, both doesnt work well together. Try it yourself if you wont believe me.
There are things I mostly animation cancel and things I mostly block cast. Does that make sense? XD
I always block-cast frag procs, because the animation gets cancelled completely and the frag travels so quick, that unless my target was already blocking he never has enough time to react. I also block-cast AoEs when in the middle of a massive battle.
When I'm casting Velocious Curse, Mage's Fury or Crushing Shock, I'll mostly animation cancel but it kinda depends on the target.If the target is a DK with scales I won't, as the light attack will come back to me.
Cancelling an animation doesn't help you cast any faster. If the game required you to sit through the animation you'd be back on these forums raging about how you wanted to heal yourself, but the *** game mechanics didn't allow you to because your character had to finish their attack animation or block animation before that could happen. It's necessary to allow for the kind of responsiveness the game needs. They want you to feel like when you press a button, you actually pressed that button. Not the other way around.
I agree that these tactics are highly unnatural and unintuitive going into the game, but as I understand it the sorcerer is only barely competitive with the other classes because of these abilities. If they are removed expect huge buffs to sorc damage across the board. Instant cast abilities should be just that. Honestly there's no real reason a skilled mage should not be able to cast several spells at once.
