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Crushing shock+cancel animation+ light attack= too much

MadLefty
MadLefty
I get powned by a somthing just like that in few seconds and he use just that anybody else knows how this it can be?
  • Armitas
    Armitas
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    Were you dead in 1 rotation?
    Retired.
    Nord mDK
  • MadLefty
    MadLefty
    Not 1 he was so fast doing it i dont know how many the die log show me 3 but he did in 3 seconds maybe 4
  • Armitas
    Armitas
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    Crushing shock is a 3 prong attack so one hit counts as 3 hits like flurry in a way.
    Retired.
    Nord mDK
  • MadLefty
    MadLefty
    Armitas wrote: »
    Crushing shock is a 3 prong attack so one hit counts as 3 hits like flurry in a way.
    3 hits?
  • Rylana
    Rylana
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    It actually shows in FTC as a DMG (x3)

    Itll say like ... Crushing Shock 200 (x3) - it actually did 600 damage.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • MadLefty
    MadLefty
    It does 600 and cost nothing,and can be cast in defensive stand? i start to understand why all the players r in stick and light anyway he crush me badly just need to understand where i wrong thanks
    Edited by MadLefty on July 26, 2014 7:40PM
  • Rylana
    Rylana
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    MadLefty wrote: »
    It does 600 and cost nothing? i start to understand why all the players r in stick and light anyway he crush me badly just need to understand where i wrong thanks

    Pre-mitigation with a lot of spell power and magicka boosting the damage.

    It has a cost, its like 250 magicka iirc with 7x light

    Its no different than snipe on a stamina build, that can do over 1800 damage when done correctly.
    Edited by Rylana on July 26, 2014 7:41PM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • Tamanous
    Tamanous
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    I believe the point of the OP is the animation cancelling. You can do with any instant cast DD. He just picked one of the most powerful ones.

    One can effectively cast must faster than animations were meant to allow. It is indeed something ZoS should look at. And before the defenders say it is needed for balance (or a class like NB would drop is dps drastically) it should go without saying that a proper fix should consider this. It is obvious it can be exploited currently to raise DPS far higher than intended. It is supposed to be a priority mechanic allowing your resource abilities the chance to fire on demand. This just happens to allow instant cast DD abilities to be cast far too fast.
    Edited by Tamanous on July 26, 2014 7:47PM
  • MadLefty
    MadLefty
    But im over 2k spell resistance it counts nothing? Light user has too much resistence, + big damage. i think is good to have 1 of the 2 both is ridiculus!!!
  • MadLefty
    MadLefty
    Tamanous wrote: »
    I believe the point of the OP is the animation cancelling. You can do with any instant cast DD. He just picked one of the most powerful ones.

    + I m good whit it u need a certain skill for do that spropely i do it whit dual wield and when i do propely is terrifying but thats was too fast especially whit the resistences i got!!!
    Edited by MadLefty on July 26, 2014 7:47PM
  • Armitas
    Armitas
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    MadLefty wrote: »
    But im over 2k spell resistance it counts nothing? Light user has too much resistence, + big damage. i think is good to have 1 of the 2 both is ridiculus!!!

    Rylana is talking about the best possible scenario with crit and no blocking.
    Retired.
    Nord mDK
  • Tamanous
    Tamanous
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    MadLefty wrote: »
    Tamanous wrote: »
    I believe the point of the OP is the animation cancelling. You can do with any instant cast DD. He just picked one of the most powerful ones.

    + I m good whit it u need a certain skill for do that spropely i do it whit dual wield and when i do propely is terrifying but thats was too fast especially whit the resistences i got!!!

    I am not against twisting (often called in other games if not in somewhat different ways). It offers a game play style some like. It is very interactive and demands coordination but it should NOT offer such DPS gains that makes doing such a thing unbalanced against builds that cannot do it.

    It is only about balance. Obviously it offers too much DPS gain at this time. I noticed this with my NB. At first I was "cool" then became concerned over the far too impressive gain one is granted by it. It simply needs a little tweaking is all. Those abilities that cannot benefit should have balance build into them. Greater opportunities for defense against such practice should also exist when it is most exploitive.

    Honestly pretty much what one can say about balancing anything.
    Edited by Tamanous on July 26, 2014 8:09PM
  • MadLefty
    MadLefty
    Armitas wrote: »
    MadLefty wrote: »
    But im over 2k spell resistance it counts nothing? Light user has too much resistence, + big damage. i think is good to have 1 of the 2 both is ridiculus!!!

    Rylana is talking about the best possible scenario with crit and no blocking.
    Yeah understand i chill out now so, he just been better than me at that time thats all but next time i ll be ready!!!
  • MadLefty
    MadLefty
    Tamanous wrote: »
    MadLefty wrote: »
    Tamanous wrote: »
    I believe the point of the OP is the animation cancelling. You can do with any instant cast DD. He just picked one of the most powerful ones.

    + I m good whit it u need a certain skill for do that spropely i do it whit dual wield and when i do propely is terrifying but thats was too fast especially whit the resistences i got!!!

    I am not against twisting (often called in other games if not in somewhat different ways). It offers a game play style some like. It is very interactive and demands coordination but it should NOT offer such DPS gains that makes doing such a thing unbalanced against builds that cannot do it.

    It is only about balance. Obviously it offers too much DPS gain at this time. I noticed this with my NB. At first I was "cool" then became concerned over the far too impressive gain one is granted by it. It simply needs a little tweaking is all. Those abilities that cannot benefit should have balance build into them. Greater opportunities for defense against such practice should also exist when it is most exploitive.

    Honestly pretty much what one can say about balancing anything.

    I think u r right cancel animation is really powerfull the dps became enormus even whit low cost abilities or spells, maybe devs will do something about it in the future!!
  • ItsRejectz
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    All skills can have there animation cancelled, it is not just crushing shock.
    Also, note that it's almost impossible to eradicated this when skills have no cool down timer. Prime example is DCUO! Because of nearly all the skills were instant, it meant clipping (animation cancelling) was exactly like in this game and the devs could not get rid of it.
    So instead, they embraced it and started showing new power sets and combos perfect for clipping.

    Ill tell you this now, i can tell you 1000000% animation cancelling will NEVER be removed from this game. Not unless the go the WoW/Wildstar/ffxiv route and add casting time+Cool down timers.

    My advice, get used to it and incorporate it into your game.
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  • Tamanous
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    ItsRejectz wrote: »
    All skills can have there animation cancelled, it is not just crushing shock.
    Also, note that it's almost impossible to eradicated this when skills have no cool down timer. Prime example is DCUO! Because of nearly all the skills were instant, it meant clipping (animation cancelling) was exactly like in this game and the devs could not get rid of it.
    So instead, they embraced it and started showing new power sets and combos perfect for clipping.

    Ill tell you this now, i can tell you 1000000% animation cancelling will NEVER be removed from this game. Not unless the go the WoW/Wildstar/ffxiv route and add casting time+Cool down timers.

    My advice, get used to it and incorporate it into your game.

    Obviously I agree with you as mentioned in my previous post but the issue is the effect of doing so. It is more about exploiting the current system rather than what was intended. I use the word exploit lightly and do not blame doing what is allowed. ZoS so far hasn't received good reception by trying to balance by changing principle design concepts (i.e. biting jabs nerf that was later reversed) but some other fixes seem to work like increased resource cost for Streak. Perhaps they place a timer on skill usage where casting too quickly via animation canceling increases the costs of abilities. This retains the burst benefit of the tactic but the player must make allowance for the increased cost.
    Edited by Tamanous on July 27, 2014 1:37AM
  • qwyksylver
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    As a NB caster I have nothing against them balancing animation cancelling if they decide to do that, all i ask is they take a look at EVERY dmg dealing skill after they do and retool them so that comparable dps can be achieved without weaving. I understand it can suck to get burst down by a weaving caster in pvp but in pve it is the only way many of us can stay competitive.
    Kazim Udar - CP 750 Nightblade PC/NA vAA HM - vHRC HM - vSO HM - vMoL - vHoF - vAS - vCR+2
  • glavius
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    Crushing shock is not that powerful in pvp in many cases. It's a projectile, so people with shield block about 70% of the damage. Hitting a blocking resto staff user will return 3 x mana to him. It is reflected by spell reflects. One cast on a guy with harness magicka up gives him 300+ magicka.

    It still has it's uses but not that great for dps purposes in cyrodiil.
  • Joy_Division
    Joy_Division
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    OP: any skill in which an attacker uses animation cancelling will kill an unsuspecting defending pretty quickly.

    Most people who animation cancel, however, aren't blocking. This means they are vulnerable to a crowd-control effect and take full damage from your attacks.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Mojomonkeyman
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    OP: any skill in which an attacker uses animation cancelling will kill an unsuspecting defending pretty quickly.

    Most people who animation cancel, however, aren't blocking. This means they are vulnerable to a crowd-control effect and take full damage from your attacks.

    This is spot on. I am kind of a quick player who animation cancels like a mad man since release, because I have like so many spare clicks to put into something useful.

    It´s either anim cancelling or block casting, both doesnt work well together. Try it yourself if you wont believe me.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Maulkin
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    OP: any skill in which an attacker uses animation cancelling will kill an unsuspecting defending pretty quickly.

    Most people who animation cancel, however, aren't blocking. This means they are vulnerable to a crowd-control effect and take full damage from your attacks.

    This is spot on. I am kind of a quick player who animation cancels like a mad man since release, because I have like so many spare clicks to put into something useful.

    It´s either anim cancelling or block casting, both doesnt work well together. Try it yourself if you wont believe me.

    There are things I mostly animation cancel and things I mostly block cast. Does that make sense? XD

    I always block-cast frag procs, because the animation gets cancelled completely and the frag travels so quick, that unless my target was already blocking he never has enough time to react. I also block-cast AoEs when in the middle of a massive battle.

    When I'm casting Velocious Curse, Mage's Fury or Crushing Shock, I'll mostly animation cancel but it kinda depends on the target.If the target is a DK with scales I won't, as the light attack will come back to me.
    EU | PC | AD
  • Mojomonkeyman
    Mojomonkeyman
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    OP: any skill in which an attacker uses animation cancelling will kill an unsuspecting defending pretty quickly.

    Most people who animation cancel, however, aren't blocking. This means they are vulnerable to a crowd-control effect and take full damage from your attacks.

    This is spot on. I am kind of a quick player who animation cancels like a mad man since release, because I have like so many spare clicks to put into something useful.

    It´s either anim cancelling or block casting, both doesnt work well together. Try it yourself if you wont believe me.

    There are things I mostly animation cancel and things I mostly block cast. Does that make sense? XD

    I always block-cast frag procs, because the animation gets cancelled completely and the frag travels so quick, that unless my target was already blocking he never has enough time to react. I also block-cast AoEs when in the middle of a massive battle.

    When I'm casting Velocious Curse, Mage's Fury or Crushing Shock, I'll mostly animation cancel but it kinda depends on the target.If the target is a DK with scales I won't, as the light attack will come back to me.

    Exactly. I was trying to point out, that its either/or in most cases not both together. And you can indeed shorten the shard proc time by anim canceling compared to blocking, just not by very much.

    Aoe depends on the skill in use, i.e.: I always cancel my volatile familiar summon & the explosion, but block cast encase. I dont use impuls, but I think I would block cast it in most cases.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • MormondPayne_EP
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    So what? Do you want all the skills that damage your character to be nerfed?

    What the heck is going on with everyone? Oh something hit me and damaged me, nerf it.

    You that block will mitigate this damage right?

    Seriously
  • Manoekin
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    Cancelling an animation doesn't help you cast any faster. If the game required you to sit through the animation you'd be back on these forums raging about how you wanted to heal yourself, but the *** game mechanics didn't allow you to because your character had to finish their attack animation or block animation before that could happen. It's necessary to allow for the kind of responsiveness the game needs. They want you to feel like when you press a button, you actually pressed that button. Not the other way around.
  • Kypho
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    Manoekin wrote: »
    Cancelling an animation doesn't help you cast any faster. If the game required you to sit through the animation you'd be back on these forums raging about how you wanted to heal yourself, but the *** game mechanics didn't allow you to because your character had to finish their attack animation or block animation before that could happen. It's necessary to allow for the kind of responsiveness the game needs. They want you to feel like when you press a button, you actually pressed that button. Not the other way around.

    anim canceling is so unnatural. its unfun. canceling an action of yours, will not be so effective than an action you finish. only here is possible, because its crappy mechanic. its very simple, but it is ZoS who cant even balance combat or classes anyway.
  • Asgari
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    I love how all the PvE skills are becoming the norm now in PvP and the kiddies are crying about it. All viable PvP skills have been nerfed or buffed and now they are complaining about the PvE skills that recently are taking steam in PvP.

    How about these threads go to the thrash can and we play the damn game. You have the option to use the skill as well.
    Formerly @Persian_Princess .. Now @Asgari
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  • Egg_Death
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    I agree that these tactics are highly unnatural and unintuitive going into the game, but as I understand it the sorcerer is only barely competitive with the other classes because of these abilities. If they are removed expect huge buffs to sorc damage across the board. Instant cast abilities should be just that. Honestly there's no real reason a skilled mage should not be able to cast several spells at once.
  • Ezareth
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    Egg_Death wrote: »
    I agree that these tactics are highly unnatural and unintuitive going into the game, but as I understand it the sorcerer is only barely competitive with the other classes because of these abilities. If they are removed expect huge buffs to sorc damage across the board. Instant cast abilities should be just that. Honestly there's no real reason a skilled mage should not be able to cast several spells at once.

    Thread_Necromancy.jpg
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  • Lord_Bidr
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    Shouldn't the rotation be light attack + Crushing Shock + Block?

    Oh hahaha, just realized what this was. Is this a sign that necromancy will be in-game soon? Lol...
    Edited by Lord_Bidr on July 7, 2015 8:30AM
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