Maintenance for the week of April 6:
• ESO Store and Account System for maintenance – April 8, 9:00AM EDT (13:00 UTC) - 6:00PM EDT (22:00 UTC)
We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available.

Bank space is limited? Why!

  • Robotukas
    Robotukas
    ✭✭✭
    sotonin wrote: »
    Robotukas wrote: »
    sotonin wrote: »
    in what MMO is there unlimited bank space?

    It doesn't have to be unlimited. But it's pretty much industry standard to give each character on your account their own personal private bank account and then if the game is GOOD, a single shared bank account they can all use. Why zeni opted to implement ONLY the shared one is a mystery and completely ***

    Why you need shared tab and private tab? Is not diablo 2 game ;-). And its old style which doesn't solve a problem ;)

    Really? Diablo? thats not even an MMORPG. It's a fake single player with online mode.

    Damn near every modern game i've played in recent years has a private bank and shared bank. The big one being wow but they weren't the first by any stretch of the imagination. I haven't kept up with older game that i've quit but i guarantee the vast majority of mmos released in the last 5 years or so have these features.

    and as for why. isn't it quite obvious?

    current ESO:
    shared bank (dont know max but lets just say 200 slots for this example).
    Character inventory (ill use the same) 200 slots

    With private banks:
    shared bank: 200
    private bank per character: 200
    character inventory: 200

    Thats now 200 slots shared and now 400 slots PER CHARACTER.

    pretty decent upgrade with minimal effort. Will it solve the root issue no, but there's plenty of other things they can tweak to improve it.

    Remove / consolidate some crafting ingredients.
    Change stacking limits (increase them) for some mats. enchanting specifically
    Allow some things that cant stack to stack. (glyphs)
    Implement bags / containers AND allow them to be stored in either shared or private banks
    Implement crafting containers that can only hold mats for a specific tradeskill

    combine all that together and you have a pretty damn decent inventory system

    Give more "Modern MMO Games" examples with shared bank and private bank? Probably you play F2P MMO :D. I din't play MMO with where is Shared and Private bank. I know reason why they put private bank: Because more users can play on same account. But this is not a issues ;-) You don't understand thing that you need to track items. So you need add-ons which will show all list of your characters across account. That system is useless. I better have everthing in one placer, just materials, trophy and pets make as collectible items in bank not as slot in bank.
    Edited by Robotukas on July 24, 2014 4:39PM
  • enem
    enem
    moxiesauce wrote: »
    but seriously how the hell is 240 spaces not enough, I'm v12 and only use 120, all my collectibles are on mules and "extra" crafts as well.

    some of us want to actually play the (also limited) number of characters we are allowed to create.


  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    rsciw wrote: »

    If anyone with a huge infrastructure requirement uses AWS, they're doing it wrong...

    How so?

    If they can accurately predict the server needs, then it is better, in some situations to have their own server farm. However for an organization that may grow or shrink over time their server needs, Cloud Server Technology makes great sense.

    There are many factors in play in a decision to use Cloud Services vs Traditional Server Farms, most of them have to do with finances, and not performance. Performance is the same either way. Scalablity is just a phone call away, does not need bids, purchase orders, staff increases and training, infrastructure changes (HVAC, Buildings, Racks, Electricity, UPS's etc etc etc). Growing a server farm is not just slamming new servers into a rack or server blades into chassis. Shrinking one that is overbuilt is even worse as the resale on used server equipment is nil.

    If Cloud services sucked, we would not be seeing 25% growth year over year.

    http://www.cisco.com/c/en/us/solutions/collateral/service-provider/global-cloud-index-gci/Cloud_Index_White_Paper.html

    Edited by Nestor on July 25, 2014 5:53PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Cyhawk
    Cyhawk
    ✭✭✭
    zgrssd wrote: »
    Logan9a wrote: »

    Once they found a feasible way to store this data without too much extra server infrastrcuture, the bank and inventory space avalible will propably be appropirate.
    Don't buy a game that early if you want it fully polished. If you do anyway:
    Your choices. Your consequences. Welcome to the world of the Grown Ups.

    Cool, so why does Eve, a game designed 14 years ago implement an unlimited item/bank (station) system with ease with 50 times the number of items and inventories that would make even the most hardcore bean counter's head spin?

    Sounds like a *** excuse from an apologist. Even with 5000 separate items in a single characters inventory.

    |H1:item:51331:155:50:26841:155:50:0:0:0:0:0:0:0:0:0:3:1:1:0:0|h|h * 5000 saved in uncompressed text == 333kb. Assume 500k subscribers (assume this is bank space only) with this many items comes out to 166gb of data. Even the smaller commercial hard drives on lease from EMC are pretty cheap these days) Hell, even assume a 100% database overhead and you still come out to what amounts to nothing in terms of disk space for what an MMO uses, even replicated a hundred times or more if their database backend is even more poorly designed than I originally thought.

    No, this is a technical limitation not of the hardware side, but of the programming side. It's a poor 'solution' to a HR issue. There should be no reason ESO, an elder scrolls game should have a bank limitation. Frankly it not 'elder scrolly', a game series about collecting everything not bolted down. Saying "technical limitations" or "This is an MMO noob" is a poor argument against it.
  • hk11
    hk11
    ✭✭✭✭
    i just need modav.carryweight 10000 please.
  • woodlandwoodsb14_ESO
    The game doesn't have an auction house and you're shocked that bank space is severely limited? :|
Sign In or Register to comment.