Fairydragon3 wrote: »in what MMO is there unlimited bank space?
It doesn't have to be unlimited. But it's pretty much industry standard to give each character on your account their own personal private bank account and then if the game is GOOD, a single shared bank account they can all use. Why zeni opted to implement ONLY the shared one is a mystery and completely ***
Why you need shared tab and private tab? Is not diablo 2 game ;-). And its old style which doesn't solve a problem
Really? Diablo? thats not even an MMORPG. It's a fake single player with online mode.
Damn near every modern game i've played in recent years has a private bank and shared bank. The big one being wow but they weren't the first by any stretch of the imagination. I haven't kept up with older game that i've quit but i guarantee the vast majority of mmos released in the last 5 years or so have these features.
and as for why. isn't it quite obvious?
current ESO:
shared bank (dont know max but lets just say 200 slots for this example).
Character inventory (ill use the same) 200 slots
With private banks:
shared bank: 200
private bank per character: 200
character inventory: 200
Thats now 200 slots shared and now 400 slots PER CHARACTER.
pretty decent upgrade with minimal effort. Will it solve the root issue no, but there's plenty of other things they can tweak to improve it.
Remove / consolidate some crafting ingredients.
Change stacking limits (increase them) for some mats. enchanting specifically
Allow some things that cant stack to stack. (glyphs)
Implement bags / containers AND allow them to be stored in either shared or private banks
Implement crafting containers that can only hold mats for a specific tradeskill
combine all that together and you have a pretty damn decent inventory system
moxiesauce wrote: »but seriously how the hell is 240 spaces not enough, I'm v12 and only use 120, all my collectibles are on mules and "extra" crafts as well.
If anyone with a huge infrastructure requirement uses AWS, they're doing it wrong...
Once they found a feasible way to store this data without too much extra server infrastrcuture, the bank and inventory space avalible will propably be appropirate.
Don't buy a game that early if you want it fully polished. If you do anyway:
Your choices. Your consequences. Welcome to the world of the Grown Ups.
Cool, so why does Eve, a game designed 14 years ago implement an unlimited item/bank (station) system with ease with 50 times the number of items and inventories that would make even the most hardcore bean counter's head spin?
Sounds like a *** excuse from an apologist. Even with 5000 separate items in a single characters inventory.
|H1:item:51331:155:50:26841:155:50:0:0:0:0:0:0:0:0:0:3:1:1:0:0|h|h * 5000 saved in uncompressed text == 333kb. Assume 500k subscribers (assume this is bank space only) with this many items comes out to 166gb of data. Even the smaller commercial hard drives on lease from EMC are pretty cheap these days) Hell, even assume a 100% database overhead and you still come out to what amounts to nothing in terms of disk space for what an MMO uses, even replicated a hundred times or more if their database backend is even more poorly designed than I originally thought.
No, this is a technical limitation not of the hardware side, but of the programming side. It's a poor 'solution' to a HR issue. There should be no reason ESO, an elder scrolls game should have a bank limitation. Frankly it not 'elder scrolly', a game series about collecting everything not bolted down. Saying "technical limitations" or "This is an MMO noob" is a poor argument against it.