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Bank space is limited? Why!

  • sotonin
    sotonin
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    babylon wrote: »
    in what MMO is there unlimited bank space?

    Anarchy Online had a system where you could fill your bank and backpacks with more backpacks, so it was basically infinite.

    Ultimate_Backpack2.jpg

    Another complaint. You can't store containers in your bank in ESO.... worst inventory system ever. (Try putting the CE maps container in your bank).
  • amm7sb14_ESO
    amm7sb14_ESO
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    sotonin wrote: »
    babylon wrote: »
    in what MMO is there unlimited bank space?

    Anarchy Online had a system where you could fill your bank and backpacks with more backpacks, so it was basically infinite.

    Ultimate_Backpack2.jpg

    Another complaint. You can't store containers in your bank in ESO.... worst inventory system ever. (Try putting the CE maps container in your bank).

    That was a PAIN when I found that out last night and had to go through the hassle of unpacking my map containers, just to put the maps in the bank, just to free up more storage on my character.

    Yea, this game has a pretty bad inventory system. Even if other games didn't offer you unlimited space, they offered you a whole hell of a lot more, to where you didn't have to delete every single quest item you ever receive.

    But really, the main thing I want, is an option to NOT have a shared account bank. I don't want my items and materials from one character accessible to another character, and a lot of times when I get a lot of resources and items stored in the bank, I lose track of what goes to who.
  • Robotukas
    Robotukas
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    sotonin wrote: »
    in what MMO is there unlimited bank space?

    It doesn't have to be unlimited. But it's pretty much industry standard to give each character on your account their own personal private bank account and then if the game is GOOD, a single shared bank account they can all use. Why zeni opted to implement ONLY the shared one is a mystery and completely ***

    Why you need shared tab and private tab? Is not diablo 2 game ;-). And its old style which doesn't solve a problem ;)
  • Obscure
    Obscure
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    Tubben wrote: »
    kitsinni wrote: »
    That is not true at all. If you have a database with a billion entries and you make a request it takes a lot more than for it to search a database with ten items. You are right when you say a matter of bandwidth and processing power and the more requests with the larger the database you require more of both. Both of those cost more money so that is managed by inventory space being limited.

    There is no search involved if you request your inventory. The server knows where your data is. It's only a matter of bandwidth, and there is enough of that.


    Technically there is a search involved. It uses a series of chemical reactions in a specific sequence that arrange themselves in a manner that identify the visual input, decode it, and then based on that usable decoded information selects the desired item...suppose it's worth noting that this process occurs entirely inside the users brain =P
  • Robotukas
    Robotukas
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    babylon wrote: »
    in what MMO is there unlimited bank space?

    Anarchy Online had a system where you could fill your bank and backpacks with more backpacks, so it was basically infinite.

    Ultimate_Backpack2.jpg

    No need bags, bags into banks and so on. I don't like WoW or Anarchy online style. You will forget that you have in each bag or you need write on paper to do list. No need bags. Two bank tabs:

    First tab will be: Items like armour, weapons, jewellery, potions, and other

    Second Tab: For materials (all professions). trophy, pets. In second tab you can see all materials, trophy and pets. But you can't access if you didn't deposit in.
  • Amsel_McKay
    Amsel_McKay
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    If their sever cant handle: Item #7236 x 2 in a database about a thousand times per player then they have huge problem. I guess then Mega server idea is flawed...
  • xaraan
    xaraan
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    This pops up a lot. I guess some players except to keep everything. I think it's good to have limitations and be put in a position to manage things. I do every crafting profession and have room to store materials for all of them at every level tier and still have bank room to buy so I think there is a pretty good amount of space to work with.

    My only issue with bank space is:

    1. Potency Runes only stacking to 20 - they should go to 100 like everything else.
    2. PvP machines should at least stack to like five or something in a guild bank.
    3. Costumes/Disguises, Maps, & Trophies should not take up inventory spots.

    That would make things a bit easier on most I think and still put players in a position to need to manage their inventory smartly.

    Though... it does bug me that bank and inv don't end on even numbers. Why 110 and 240, why not 100 or 125 and 250.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Phinix1
    Phinix1
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    skyrim_thief_1_780.jpg
  • amm7sb14_ESO
    amm7sb14_ESO
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    xaraan wrote: »
    This pops up a lot. I guess some players except to keep everything. I think it's good to have limitations and be put in a position to manage things. I do every crafting profession and have room to store materials for all of them at every level tier and still have bank room to buy so I think there is a pretty good amount of space to work with.

    My only issue with bank space is:

    1. Potency Runes only stacking to 20 - they should go to 100 like everything else.
    2. PvP machines should at least stack to like five or something in a guild bank.
    3. Costumes/Disguises, Maps, & Trophies should not take up inventory spots.

    That would make things a bit easier on most I think and still put players in a position to need to manage their inventory smartly.

    Though... it does bug me that bank and inv don't end on even numbers. Why 110 and 240, why not 100 or 125 and 250.

    Why is it "good" to have to be put in a position to manage our inventory and get rid of things that we want to keep?

    Is this Elder Scrolls Online, or Inventory Manager Online?

    I don't want to keep everything, but it'd be nice to be able to keep my trophies and rewards for my accomplishments, and still have a functional inventory. I don't see why that's a bad thing.
  • xaraan
    xaraan
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    xaraan wrote: »
    This pops up a lot. I guess some players except to keep everything. I think it's good to have limitations and be put in a position to manage things. I do every crafting profession and have room to store materials for all of them at every level tier and still have bank room to buy so I think there is a pretty good amount of space to work with.

    My only issue with bank space is:

    1. Potency Runes only stacking to 20 - they should go to 100 like everything else.
    2. PvP machines should at least stack to like five or something in a guild bank.
    3. Costumes/Disguises, Maps, & Trophies should not take up inventory spots.

    That would make things a bit easier on most I think and still put players in a position to need to manage their inventory smartly.

    Though... it does bug me that bank and inv don't end on even numbers. Why 110 and 240, why not 100 or 125 and 250.

    Why is it "good" to have to be put in a position to manage our inventory and get rid of things that we want to keep?

    Is this Elder Scrolls Online, or Inventory Manager Online?

    I don't want to keep everything, but it'd be nice to be able to keep my trophies and rewards for my accomplishments, and still have a functional inventory. I don't see why that's a bad thing.

    I think it's good (I realize not everyone does) because I don't think, on a public game, that players should get everything they want.

    Some players do some things better than others, be it combat, leveling, finding gear, etc. same thing for inventory management - some will be better at it than others and if so, should be able to benefit in a way from that, even if it's just having more items handy b/c they were more organized.

    As to the rest of your post, not sure if you read all of my post, but I addressed things like trophies and such that would make managing inventory better.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • amm7sb14_ESO
    amm7sb14_ESO
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    xaraan wrote: »
    xaraan wrote: »
    This pops up a lot. I guess some players except to keep everything. I think it's good to have limitations and be put in a position to manage things. I do every crafting profession and have room to store materials for all of them at every level tier and still have bank room to buy so I think there is a pretty good amount of space to work with.

    My only issue with bank space is:

    1. Potency Runes only stacking to 20 - they should go to 100 like everything else.
    2. PvP machines should at least stack to like five or something in a guild bank.
    3. Costumes/Disguises, Maps, & Trophies should not take up inventory spots.

    That would make things a bit easier on most I think and still put players in a position to need to manage their inventory smartly.

    Though... it does bug me that bank and inv don't end on even numbers. Why 110 and 240, why not 100 or 125 and 250.

    Why is it "good" to have to be put in a position to manage our inventory and get rid of things that we want to keep?

    Is this Elder Scrolls Online, or Inventory Manager Online?

    I don't want to keep everything, but it'd be nice to be able to keep my trophies and rewards for my accomplishments, and still have a functional inventory. I don't see why that's a bad thing.

    I think it's good (I realize not everyone does) because I don't think, on a public game, that players should get everything they want.

    Some players do some things better than others, be it combat, leveling, finding gear, etc. same thing for inventory management - some will be better at it than others and if so, should be able to benefit in a way from that, even if it's just having more items handy b/c they were more organized.

    As to the rest of your post, not sure if you read all of my post, but I addressed things like trophies and such that would make managing inventory better.

    What? Some people are better at inventory management, so they should benefit from that??

    What are you talking about?

    Inventory management isn't one of the game objectives. How does me having more inventory space to horde all of my rewards and trophies have any affect on you what so ever?
  • xaraan
    xaraan
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    xaraan wrote: »
    xaraan wrote: »
    This pops up a lot. I guess some players except to keep everything. I think it's good to have limitations and be put in a position to manage things. I do every crafting profession and have room to store materials for all of them at every level tier and still have bank room to buy so I think there is a pretty good amount of space to work with.

    My only issue with bank space is:

    1. Potency Runes only stacking to 20 - they should go to 100 like everything else.
    2. PvP machines should at least stack to like five or something in a guild bank.
    3. Costumes/Disguises, Maps, & Trophies should not take up inventory spots.

    That would make things a bit easier on most I think and still put players in a position to need to manage their inventory smartly.

    Though... it does bug me that bank and inv don't end on even numbers. Why 110 and 240, why not 100 or 125 and 250.

    Why is it "good" to have to be put in a position to manage our inventory and get rid of things that we want to keep?

    Is this Elder Scrolls Online, or Inventory Manager Online?

    I don't want to keep everything, but it'd be nice to be able to keep my trophies and rewards for my accomplishments, and still have a functional inventory. I don't see why that's a bad thing.

    I think it's good (I realize not everyone does) because I don't think, on a public game, that players should get everything they want.

    Some players do some things better than others, be it combat, leveling, finding gear, etc. same thing for inventory management - some will be better at it than others and if so, should be able to benefit in a way from that, even if it's just having more items handy b/c they were more organized.

    As to the rest of your post, not sure if you read all of my post, but I addressed things like trophies and such that would make managing inventory better.

    What? Some people are better at inventory management, so they should benefit from that??

    What are you talking about?

    Inventory management isn't one of the game objectives. How does me having more inventory space to horde all of my rewards and trophies have any affect on you what so ever?

    You are still talking about rewards and trophies and I said in my first post I didn't think they should count as inventory space, so I don't see the need to argue about them.

    As to the rest, the game has various objectives because it's an MMO, if there are limits on inventory, then management of said inventory is obviously one of them. You can't keep everything (and usually in any MMO you cannot).
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • The_Sadist
    The_Sadist
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    Unless you're an extreme hoarder I don't see how 240 bank spaces plus your own character's inventory isn't enough. I'm personally sitting on 130/150 spaces with my crafter housing 130/163 (re-levelling a carrying mount as we speak) items. There were times when I had a full inventory but between crafting, trading and deconstructing I have only had these issues once or twice.

    The bank is a good gold sink and hopefully they allow it to hold more spaces in the future.. but perhaps you shouldn't hoard so much!
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • amm7sb14_ESO
    amm7sb14_ESO
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    xaraan wrote: »
    xaraan wrote: »
    xaraan wrote: »
    This pops up a lot. I guess some players except to keep everything. I think it's good to have limitations and be put in a position to manage things. I do every crafting profession and have room to store materials for all of them at every level tier and still have bank room to buy so I think there is a pretty good amount of space to work with.

    My only issue with bank space is:

    1. Potency Runes only stacking to 20 - they should go to 100 like everything else.
    2. PvP machines should at least stack to like five or something in a guild bank.
    3. Costumes/Disguises, Maps, & Trophies should not take up inventory spots.

    That would make things a bit easier on most I think and still put players in a position to need to manage their inventory smartly.

    Though... it does bug me that bank and inv don't end on even numbers. Why 110 and 240, why not 100 or 125 and 250.

    Why is it "good" to have to be put in a position to manage our inventory and get rid of things that we want to keep?

    Is this Elder Scrolls Online, or Inventory Manager Online?

    I don't want to keep everything, but it'd be nice to be able to keep my trophies and rewards for my accomplishments, and still have a functional inventory. I don't see why that's a bad thing.

    I think it's good (I realize not everyone does) because I don't think, on a public game, that players should get everything they want.

    Some players do some things better than others, be it combat, leveling, finding gear, etc. same thing for inventory management - some will be better at it than others and if so, should be able to benefit in a way from that, even if it's just having more items handy b/c they were more organized.

    As to the rest of your post, not sure if you read all of my post, but I addressed things like trophies and such that would make managing inventory better.

    What? Some people are better at inventory management, so they should benefit from that??

    What are you talking about?

    Inventory management isn't one of the game objectives. How does me having more inventory space to horde all of my rewards and trophies have any affect on you what so ever?

    You are still talking about rewards and trophies and I said in my first post I didn't think they should count as inventory space, so I don't see the need to argue about them.

    As to the rest, the game has various objectives because it's an MMO, if there are limits on inventory, then management of said inventory is obviously one of them. You can't keep everything (and usually in any MMO you cannot).

    Quest rewards would still take up inventory space, because they are equipment, weapons and armor and such.

    There are always limits on inventories, but not to the extreme seen in ESO. I've never had a problem in MMO's before ESO with being able to horde items and materials in a bank. It wasn't until ESO that I had issues with what I could keep and what I'd have to get rid of.

    And no, inventory management is not an objective.

    When I log into ESP, I think "I'm going to level my character", or "I'm going to go exploring", or "I'm going to do some crafting", or "I want to finish this quest"

    I don't log in so I can manage my inventory.
  • enem
    enem
    sotonin wrote: »
    Why zeni opted to implement ONLY the shared one is a mystery and completely ***

    you won't want to play Marvel Heroes then .. that has a shared inventory. I kid you not.
  • enem
    enem
    xaraan wrote: »
    Though... it does bug me that bank and inv don't end on even numbers. Why 110 and 240, why not 100 or 125 and 250.

    erm... 110 and 240 are even numbers. at least they were last time i checked.
  • cabbageub17_ESO
    cabbageub17_ESO
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    How about rewarding bank slots everytime you hit level 10, 20, 30, etc on any character. That way people with multiple characters leveling multiple crafting skills would have some room to breathe. I know you aren't really supposed to be able to level all 6 crafting skills on 1 character but why are we penalized for leveling all 6 crafting professions on 6 different characters? Make it level based so people aren't rewarded bank slots for pure mule characters. Or at least give a bank bonus for leveling.
  • Dalori
    Dalori
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    It's simple. We need more bank space. Or perhaps a collection system for our crafting materials that doesn't take up bank slots.
  • Wolfshead
    Wolfshead
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    Fleymark wrote: »
    Because when you've already spent nearly a million gold on bank space, you need to have it limited so "it limits your ability to do every craft." Lulz

    When you figure it out, let us know.

    Stupidest inventory system ever seen in an MMO.

    Honest ESO is not even close to as limited as you think WoW is even more limited when come bank space and inventory space it all hang on if you get big bags in last expansion and after that you sucks until next expansion when you add even big bag to add more bank space and inventory space to char at least here you don't have worry about make bags just buy with gold.
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • Bazzakrak
    Bazzakrak
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    If people want to have "realism" when it comes to their bank management, where they can buy unlimited space, then shouldn't there also be weight limit to how much you can carry around ? it isn't really that realistic to run around with 100+ heavy armors in your bag, 50 swords etc etc.
    We're born, we live, we die. And along the way, you do the best with whatever crap you step in :p

    I'm stranded all alone in the gas station of love, And I have to use the self-service pumps <3

    Post Hoc Ergo Proptor Hoc o:)

    Motivation alone is not enough. If i had an idiot with me and i motivated him, then i will have a motivated idiot to do stuff :s
  • amm7sb14_ESO
    amm7sb14_ESO
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    I don't think anyone used "realism" for more bank space
  • moxiesauce
    moxiesauce
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    If you're having bag problems I feel bad for you son, I got 99 problems and the bank aint one ;)

    but seriously how the hell is 240 spaces not enough, I'm v12 and only use 120, all my collectibles are on mules and "extra" crafts as well. I got 4 full sets of gear as well as 2-3 nearly full sets of trials gear just derping in my bags. lol
  • Robotukas
    Robotukas
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    moxiesauce wrote: »
    If you're having bag problems I feel bad for you son, I got 99 problems and the bank aint one ;)

    but seriously how the hell is 240 spaces not enough, I'm v12 and only use 120, all my collectibles are on mules and "extra" crafts as well. I got 4 full sets of gear as well as 2-3 nearly full sets of trials gear just derping in my bags. lol

    How many alts you have and with how many you playing? How many profesions you do? I believe that you don't understand that are talking. You just level 12 you aren't in veteran level
  • Raash
    Raash
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    Logan9a wrote: »
    Why would any rational person put a limit on bank space you can buy?

    It is one of the few gold sinks in this game.

    After reaching 240 spaces in the bank no more?


    Why would you want to have unlimited slots? You collect everything? Be glad its 240 slots and not 40. Could be worse you know.
  • je25ffb14_ESO
    je25ffb14_ESO
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    I have 5 alts just to support one main. Since I'm relatively new, I don't have the gold to spend on bank space.

    I think even dumber is the auction system. I have to keep shuffling guilds to be able to buy something?
  • rsciw
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    kitsinni wrote: »
    in what MMO is there unlimited bank space?

    What MMO has like 400 different crafting mats, 50 trophies and allowed you to use every type of armor and weapon?

    The only one I could think of is SWG and they gave you a large bank, allowed you to have10 houses that each could store like 200 items. Even in SWG to get as many crafting mats as they have here you would have to be keeping every crappy mat you would never bother to use.

    well and if you were a crafter/trader you could set down vendors for your own use which added another 1000 item slots as storage :) Added to that having multiple crafters + multiple vendors = 1000s of extra item slots :)
  • kitsinni
    kitsinni
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    I like how someone compared it to Google is just a big database .. that spent 5 Billion in just the second quarter of 2014 on data centers .. lol
  • rsciw
    rsciw
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    Nestor wrote: »
    Google, Amazon, Yahoo, etc are all just huge databases with billions if not trillions of entries all being accessed by millions of people at a time. Their stuff works. And, the Mega Server is built on the same technology that Amazon runs their stuff on. I would not be surprised if ZOS is leasing Server Capacity from Amazon for this game. (it's a business that Amazon does, leasing out their excess server capacity)

    If anyone with a huge infrastructure requirement uses AWS, they're doing it wrong...
  • Gillysan
    Gillysan
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    xaraan wrote: »
    This pops up a lot. I guess some players except to keep everything. I think it's good to have limitations and be put in a position to manage things. I do every crafting profession and have room to store materials for all of them at every level tier and still have bank room to buy so I think there is a pretty good amount of space to work with.

    My only issue with bank space is:

    1. Potency Runes only stacking to 20 - they should go to 100 like everything else.
    2. PvP machines should at least stack to like five or something in a guild bank.
    3. Costumes/Disguises, Maps, & Trophies should not take up inventory spots.

    That would make things a bit easier on most I think and still put players in a position to need to manage their inventory smartly.

    Though... it does bug me that bank and inv don't end on even numbers. Why 110 and 240, why not 100 or 125 and 250.
    This is pretty much the same short list of tweaks I feel they need to make. Otherwise I don't have a problem with the inventory system as long as someone that knows how to maintain those addons that I rely on continues to do so! (I nearly quit when the X4D Bank author left, but found another addon to take it's place)

    http://www.esoui.com/downloads/info381-PersonalAssistant.html
    http://minion.mmoui.com/index.html

  • sotonin
    sotonin
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    Robotukas wrote: »
    sotonin wrote: »
    in what MMO is there unlimited bank space?

    It doesn't have to be unlimited. But it's pretty much industry standard to give each character on your account their own personal private bank account and then if the game is GOOD, a single shared bank account they can all use. Why zeni opted to implement ONLY the shared one is a mystery and completely ***

    Why you need shared tab and private tab? Is not diablo 2 game ;-). And its old style which doesn't solve a problem ;)

    Really? Diablo? thats not even an MMORPG. It's a fake single player with online mode.

    Damn near every modern game i've played in recent years has a private bank and shared bank. The big one being wow but they weren't the first by any stretch of the imagination. I haven't kept up with older game that i've quit but i guarantee the vast majority of mmos released in the last 5 years or so have these features.

    and as for why. isn't it quite obvious?

    current ESO:
    shared bank (dont know max but lets just say 200 slots for this example).
    Character inventory (ill use the same) 200 slots

    With private banks:
    shared bank: 200
    private bank per character: 200
    character inventory: 200

    Thats now 200 slots shared and now 400 slots PER CHARACTER.

    pretty decent upgrade with minimal effort. Will it solve the root issue no, but there's plenty of other things they can tweak to improve it.

    Remove / consolidate some crafting ingredients.
    Change stacking limits (increase them) for some mats. enchanting specifically
    Allow some things that cant stack to stack. (glyphs)
    Implement bags / containers AND allow them to be stored in either shared or private banks
    Implement crafting containers that can only hold mats for a specific tradeskill
    create a "keyring" type of system for trophys and disguises. you right click and choose send to "whatever you wanna call it.... wardrobe?". Then it's not taking up a slot and you can use it from a new menu.
    Maps.... dear god fix the maps. Give us a similar screen for the maps. like you right click the map and send to "atlas" so you can use it later without taking up inventory space.

    combine all that together and you have a pretty damn decent inventory system
    Edited by sotonin on July 24, 2014 4:43PM
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