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How hard do you think the game is in general? ( Dungeons, Questing, Trials, pvp)

stefanosbekrwb17_ESO
Edited by stefanosbekrwb17_ESO on July 25, 2014 8:46AM
Spoiler Alert
I AM SUPERMAN

How hard do you think the game is in general? ( Dungeons, Questing, Trials, pvp) 169 votes

You can faceroll the whole game.
6%
ers101284b14_ESOLariraKitLightningstefanosbekrwb17_ESOLoco_MofoanothermesiledreMrDenimChickenWooogoblinLyrroAPerfectCircle 11 votes
Very easy
8%
manyrabidratsWizzo91Tankqullseneferab16_ESODhariusNukeAllTheThingsWebBullLonestryderspoqsterAnastasiaVahrokhVoldathurRevyTheAethereal 14 votes
Easy
23%
kevlarto_ESORedlagnerevarine1138Drazektspecherb14_ESOzdkazzKarlosTheGrouchMorvulYulsbertenburnyb16_ESOmark.markandb16_ESOEnodocNavuriArmianleeReiterpallaschpoodlemasterb16_ESOnicholaspingasb16_ESOMousmoulab92303008rwb17_ESODaniAngione 39 votes
Meh
41%
TabbycatKikazaruObscureSpyfox007_ESOGreybarrenclaytonjhouserb14_ESOFood4ThoughtSockmunkeyDcaliberLonePiratec0rpLisaAlphashadoPierre.Steegb16_ESOxMovingTargettehsaWodwobriandivisionb16_ESOBlooddancerkwisatz 70 votes
Hard
19%
NestorGrunimEatitapplebosmern_ESOArmitasFlinkeKlingemartinhpb16_ESOTwystoliver.wikstenb16_ESOstefan.gustavsonb16_ESOThatRedguardGuyAncientDizeeSkillgannonjustin.sniesakub17_ESOMaximilianMoominselias.stormneb18_ESOManaPlowmoxiesauceMarRyb 33 votes
Very Hard
1%
theyanceyMoxan 2 votes
Nuclear Meatballs ready to explode, Hard.
0%
  • TheAethereal
    TheAethereal
    Soul Shriven
    Very easy
    So, I just started and I'm level 7. Right now, the game is easy solo, very easy with a group of two, and when a whole horde of people are running around, the main challenge is to tag an enemy before they die.

    Does the game get harder? Are there instanced dungeons at some point?
  • AelyinESO
    AelyinESO
    ✭✭✭
    Hard
    I'd say hard for any reason!, not only "difficult level", IF you're just starting the game you can say that's easy, and get's "meh/a lil hard" till level 50 (of course, playing as DK game gets easy, sorry guys but it's true).

    Post-50 zones, nowadays are "meh", and gets a lil hard, including some Solo, Group Public dungeons, Mini-Bosses and etc.

    Crag/Trials and VET Dungeons, get "meh" to hard, depends the group and people you're playing.

    PVP, depends about build and well-balanced classes, nowadays DKs has better options. (sorry guys but it's true, no matter what trolls says).

    We can't think the game is easy just because you're a "pro" MMO player, but it's all about.

    We have lot's of difficult including bugs, balances class, lag's and etc...

    Overall game is "Hard".

    Edited by AelyinESO on July 25, 2014 11:30AM
    NA PC Server - CP810 - Played Since Beta 2014, but left for 4 years, coz games got unbalancing, boring and too much expensive (still?)

    - MagSorc (50) - DPS
    - MagTem (50) - Healer
    - StamDK (50) - Tank
    - StamNecro (50) - DPS
    - StamTem (developing) - DPS
    - MagNecro (developing) - DPS
    - MagWard (developing) - Healer
    - Stamblade (developing) - DPS


    "Stop nerfing Sorcerers please"
    "Stop putting most interesting items inside a lucky Crate costing money"
  • isengrimb16_ESO
    isengrimb16_ESO
    ✭✭✭✭✭
    So, I just started and I'm level 7. Right now, the game is easy solo, very easy with a group of two, and when a whole horde of people are running around, the main challenge is to tag an enemy before they die.

    Does the game get harder? Are there instanced dungeons at some point?

    Yes, and yes. You can start the 4 man instanced dungeons at lvl 12.

    One thing I noticed about Coldharbour (that's a level 43 or 45 - 50 zone) is this: Doing the east and west sections are one thing, but the difficulty seems to go up a bit in the northern part. Or I just fail to notice that they're a level or two higher than me (I've been around lvl 48 by the time I get there, and the monsters I think are 50).

    Harvesters are fun, and can be difficult if you don't have the AoE for them. Fighting them first person melee is almost a crap shoot, unless you roll away, flame breath, and run back, because of a little ground-attack mechanic they have.

    Twice, now, I've been stuck on the Harvest Heart quest (defend the mage). Got my ranged NB past it, eventually; now it's my DK (the melee guy).

    Can't say much about VR zones; my AD NB just started doing Ebonheart Pact, but I left him stuck in Cyrodiil for now (newb quests that give a skill point; I needed that skill point for ... some other spell I haven't tested out yet.) I might just take a run around there and see what's what, but what little poking around I've done ... where the hell is everyone, btw? I dunno where the zergs are.

    Of course, I'm a pretty sad-ass player who's the furthest thing from "leet", who played video games only very rarely since Pong came out when I was 9. Took me 5 years of WoW to learn to be able to handle a game of this level. Oh, I've been failing to min/max, too - I've been thinking too much like a tabletop gamer; I probably need to respec my attributes. (My min-max stick-and-dress sorc is almost boring, but he's only lvl 29).

    However, if it was "too hard", I'd have stopped playing two months ago. I find it just challenging enough, but not so awful that I give up completely. I'll get that DK through, you'll see.


    Edited by isengrimb16_ESO on July 25, 2014 11:37AM
  • Syntse
    Syntse
    ✭✭✭✭✭
    Meh
    I'd say that for me at least currently it seems pretty balanced... not too hard on 1-50 and vet questing with exception of some quest bosses along the way. Then you get more difficulty by doing public dungeons, world bosses, group dungeons.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • Mondo
    Mondo
    ✭✭✭✭
    Meh
    Im a Nightblade DW/Bow and i was 2-3 levels always under my Mobs. Now im fresh V6 and cleared most of V7 Quests. If done everything solo expect group and dolmen.

    If you are not a WoW Gamer or completely *** its all Ok
    Im not the Hero you need, im the Troll you deserve!
    - Survived the WoW Pre LK Rogue Forum "Come at me Bro" -

    L2P = Accept that DK is OP and stop complaining
  • Tabbycat
    Tabbycat
    ✭✭✭✭✭
    ✭✭✭
    Meh
    It's missing the "It's just right" option. Meh seems more like an I don't care option.

    I admit I was tempted to vote for Nuclear Meatballs just because they are nuclear meatballs, but I refrained from doing so.
    Edited by Tabbycat on July 25, 2014 12:28PM
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Navuri
    Navuri
    ✭✭✭
    Easy
    Maybe I'm a seasoned player, but I'm not having a lot of trouble while playing ESO. I would prefer it if it were a bit harder.
  • theyancey
    theyancey
    ✭✭✭✭✭
    Very Hard
    I think that the problem is one of balance. The easiest mobs are too easy and the hardest bosses are too hard. You don't want everything the same difficulty. The game, like all, needs to be a roller coaster. The peaks and drops need to be refined though.

    I have a lvl 45 toon that can't play anymore. I refuse to PvP nor do I join groups or raids. I can do the easy stuff in my sleep. I can no longer defeat any of my remaining quests or bosses. The game for me is over as ZOS decided to abandon horizontal PvE content. I have alts in every faction so I am able to play them however. It does suck that my main character that I have invested so much in is dead.

    Other than balancing mob difficulty the ultimate answer that could appease all layers would be a difficulty slider. Sweetroll/Normal/Dragon modes would give the most players the ability to enjoy the game and to continue their subs.
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    Meh
    Vet dungeons/trials are a decent area for difficulty, vet zones were reduced to super easy, I settled on a 'meh' average.
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    Meh
    theyancey wrote: »
    I think that the problem is one of balance. The easiest mobs are too easy and the hardest bosses are too hard. You don't want everything the same difficulty. The game, like all, needs to be a roller coaster. The peaks and drops need to be refined though.

    I have a lvl 45 toon that can't play anymore. I refuse to PvP nor do I join groups or raids. I can do the easy stuff in my sleep. I can no longer defeat any of my remaining quests or bosses. The game for me is over as ZOS decided to abandon horizontal PvE content. I have alts in every faction so I am able to play them however. It does suck that my main character that I have invested so much in is dead.

    Other than balancing mob difficulty the ultimate answer that could appease all layers would be a difficulty slider. Sweetroll/Normal/Dragon modes would give the most players the ability to enjoy the game and to continue their subs.

    Id strongly suggest re-evaluating your skill rotation, update your equipment, seek strategies and watch vids detailing the areas of struggle. At this point there should be no road blocks to V10. Seek tips from the community regarding skill rotation for your class/build that were useful for these encounters. Also, swapping to staffs isn't a requirement (if you aren't currently using them), so don't take those suggestions to heart.
  • theyancey
    theyancey
    ✭✭✭✭✭
    Very Hard
    BBSooner wrote: »
    theyancey wrote: »
    I think that the problem is one of balance. The easiest mobs are too easy and the hardest bosses are too hard. You don't want everything the same difficulty. The game, like all, needs to be a roller coaster. The peaks and drops need to be refined though.

    I have a lvl 45 toon that can't play anymore. I refuse to PvP nor do I join groups or raids. I can do the easy stuff in my sleep. I can no longer defeat any of my remaining quests or bosses. The game for me is over as ZOS decided to abandon horizontal PvE content. I have alts in every faction so I am able to play them however. It does suck that my main character that I have invested so much in is dead.

    Other than balancing mob difficulty the ultimate answer that could appease all layers would be a difficulty slider. Sweetroll/Normal/Dragon modes would give the most players the ability to enjoy the game and to continue their subs.

    Id strongly suggest re-evaluating your skill rotation, update your equipment, seek strategies and watch vids detailing the areas of struggle. At this point there should be no road blocks to V10. Seek tips from the community regarding skill rotation for your class/build that were useful for these encounters. Also, swapping to staffs isn't a requirement (if you aren't currently using them), so don't take those suggestions to heart.

    No way. I do this for play, not work. I have no interest in putting my limited time into non fun things. It is a beautiful game and I have had fun for the most part up until now. If I can't play I won't pay however. Seems to me that making the game approachable for the most people makes the most financial sense. Having 2 or 3 difficulty modes and having new content for the PvE solo players would do just that. This game, like life, doesn't have to be either/or. This game, unlike life, can be an escape that doesn't ultimately involve pain and death.

  • Theosis
    Theosis
    ✭✭✭✭
    not voting

    Its hard depending on how you play. If you develop specific abilities that can help your play style then its not to hard. if you decide your weapon is gonna be a twig that has no abilities that really help you you're gonna have a bad time.
    This is were my signature would be if I was allowed one.
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    Meh
    theyancey wrote: »
    BBSooner wrote: »
    theyancey wrote: »
    I think that the problem is one of balance. The easiest mobs are too easy and the hardest bosses are too hard. You don't want everything the same difficulty. The game, like all, needs to be a roller coaster. The peaks and drops need to be refined though.

    I have a lvl 45 toon that can't play anymore. I refuse to PvP nor do I join groups or raids. I can do the easy stuff in my sleep. I can no longer defeat any of my remaining quests or bosses. The game for me is over as ZOS decided to abandon horizontal PvE content. I have alts in every faction so I am able to play them however. It does suck that my main character that I have invested so much in is dead.

    Other than balancing mob difficulty the ultimate answer that could appease all layers would be a difficulty slider. Sweetroll/Normal/Dragon modes would give the most players the ability to enjoy the game and to continue their subs.

    Id strongly suggest re-evaluating your skill rotation, update your equipment, seek strategies and watch vids detailing the areas of struggle. At this point there should be no road blocks to V10. Seek tips from the community regarding skill rotation for your class/build that were useful for these encounters. Also, swapping to staffs isn't a requirement (if you aren't currently using them), so don't take those suggestions to heart.

    No way. I do this for play, not work. I have no interest in putting my limited time into non fun things. It is a beautiful game and I have had fun for the most part up until now. If I can't play I won't pay however. Seems to me that making the game approachable for the most people makes the most financial sense. Having 2 or 3 difficulty modes and having new content for the PvE solo players would do just that. This game, like life, doesn't have to be either/or. This game, unlike life, can be an escape that doesn't ultimately involve pain and death.

    Hey, to each their own. If you do decide eventually to put some time in to taking a look at your current situation the community can be a great resource.
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    Hard
    There is a definite learning curve, and until you really get used to the combat, and there are plenty of fights that will give you trouble multiple times.

    There have been plenty of times where I thought to myself, "If I wasn't a Templar with a resto staff and wasn't able to heal myself, I would have been dead 30 seconds ago. I don't know how I'd do this without heals."

    Some builds make encounters easier than others, but as a whole the game is challenging and engaging IMO.
    Edited by Sallington on July 25, 2014 2:14PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • isengrimb16_ESO
    isengrimb16_ESO
    ✭✭✭✭✭
    Hey, I just figured out how to get my own choice of ringtone on my smartypants phone, and get it working.

    Now I'm trying to figure out how to do videos so I can have a kitchen TV. (EDIT: nvm, mp4 works, I shouldn't have let it convert. Hurray, it works! And it's pretty cool, too, I'm watching something right now, without having to switch windows and stuff.)

    I've only had one since Februrary. :blush:

    Actually, I'm surprised I've gotten as far as I have in this game, heh.
    Edited by isengrimb16_ESO on July 25, 2014 2:59PM
  • Grunim
    Grunim
    ✭✭✭✭✭
    Hard
    I voted for hard because I and many other players I know have never successfully completed a Vet dungeon.
    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • cracker81
    cracker81
    ✭✭✭
    Meh
    AelyinESO wrote: »
    I'd say hard for any reason!, not only "difficult level", IF you're just starting the game you can say that's easy, and get's "meh/a lil hard" till level 50 (of course, playing as DK game gets easy, sorry guys but it's true).

    Post-50 zones, nowadays are "meh", and gets a lil hard, including some Solo, Group Public dungeons, Mini-Bosses and etc.

    Crag/Trials and VET Dungeons, get "meh" to hard, depends the group and people you're playing.

    PVP, depends about build and well-balanced classes, nowadays DKs has better options. (sorry guys but it's true, no matter what trolls says).

    We can't think the game is easy just because you're a "pro" MMO player, but it's all about.

    We have lot's of difficult including bugs, balances class, lag's and etc...

    Overall game is "Hard".

    Everyone has an opinion. I think it is meh. Playing vet content depends on player. If you are pro at games it will be easy and if your good at games it will be meh. When it takes 2 months to clear then you will get my hard. Me clearing vet stuff in a day does not make it hard to me. In my opinion pvp is pretty balanced. If I die in game I look at myself to see what i did wrong and how to get better. You will know over power is when you have no chance. Meaning you test many types of strat/builds and getting 1 to 2 shotted.
  • KariTR
    KariTR
    ✭✭✭✭✭
    Easy
    theyancey wrote: »
    I think that the problem is one of balance. The easiest mobs are too easy and the hardest bosses are too hard. You don't want everything the same difficulty. The game, like all, needs to be a roller coaster. The peaks and drops need to be refined though.

    I have a lvl 45 toon that can't play anymore. I refuse to PvP nor do I join groups or raids. I can do the easy stuff in my sleep. I can no longer defeat any of my remaining quests or bosses. The game for me is over as ZOS decided to abandon horizontal PvE content. I have alts in every faction so I am able to play them however. It does suck that my main character that I have invested so much in is dead.

    Other than balancing mob difficulty the ultimate answer that could appease all layers would be a difficulty slider. Sweetroll/Normal/Dragon modes would give the most players the ability to enjoy the game and to continue their subs.

    Although I voted 'Easy' I think you make a good point in your opening paragraph. I am finding Vet levels to be far smoother than L1-L50 because once the main character story is complete, we do not face those challenging encounters that can only be solo'd.

    However, learning from those earlier challenging encounters equips you with the skill and insight to deal with anything that comes later. It's a lengthy learning curve as opposed to a steep one.

    I'm assuming your L45 is at an impasse with a particular main story quest boss. If I were you, I would just continue with the general quests and experiment with skills, upgrade your equipment etc. Quests do not have to be completed on level and there is no shame in over-levelling content in order to beat it...it's something many of us had to do on our way 'up'.

    Of course, if suggesting you make any effort with your character is too much like work for you, then obviously this type of game, or at least this game in particular, is probably not for you. As you were the only person to have voted "Very Hard" when I started writing this reply, I hope you appreciate that the designers can not build and grow the game based on your experience.
  • Sotha_Sil
    Sotha_Sil
    ✭✭✭✭✭
    Easy
    It's hard with stamina build B)
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • lathbury
    lathbury
    ✭✭✭✭✭
    Meh
    Grunim wrote: »
    I voted for hard because I and many other players I know have never successfully completed a Vet dungeon.
    Join a guild with guys and girls who have been succesfull at them and ask for tips it's an mmo guys. There are plenty of ppl willing to help.
  • nicholaspingasb16_ESO
    nicholaspingasb16_ESO
    ✭✭✭✭
    Easy
    Sallington wrote: »
    There is a definite learning curve, and until you really get used to the combat, and there are plenty of fights that will give you trouble multiple times.

    There have been plenty of times where I thought to myself, "If I wasn't a Templar with a resto staff and wasn't able to heal myself, I would have been dead 30 seconds ago. I don't know how I'd do this without heals."

    Some builds make encounters easier than others, but as a whole the game is challenging and engaging IMO.

    The only time I die is when i get sick of fighting mobs and just try to run through a dungeon with 10+ aggro'd on me. That, and when the tank at a dark anchor or world boss doesn't do his job.

    Sanguine's Beta Tester

  • bosmern_ESO
    bosmern_ESO
    ✭✭✭✭✭
    Hard
    I'm only V3 so I haven't experienced trials yet. But through my questing career there is a good mix. Some quests are fairly simple and easy to do while others have you fight a boss which is fairly challenging.
    ~Thallen~
  • Rodario
    Rodario
    ✭✭✭✭✭
    Easy
    VR was meh before the mob nerf, now it's easy. Pre-VR: Faceroll.
    Victoria Lux - Templar Tank
    {EU/DC}
  • Zorrashi
    Zorrashi
    ✭✭✭✭✭
    Meh
    Uhhh, depends on the matchup I guess. Lvl 1-50 is generally a cakewalk half of the time, the only time I die is when I do something stupid and go up against 3 enemies that I simply can't take down in time with my low defense NB (If I don't kill one off quickly, I have problems).

    That being said, the combat in and of itself is more difficult, or rather, more extensive compared to certain other games....blocking and interruptions are practically mandatory against certain enemies, and further enemy AI is bit more intelligent than most typical games. Granted their not that smart, but its still more than what I usually see.

    For first timers to ESO, it will be difficult I imagine. When I first came in as a NB, I died like 6 times with that first bone boss in the tutorial. But after you get used to the system and gain an adequate amount of skill, it can become mediocre at certain times.
  • Xeres14
    Xeres14
    ✭✭✭
    Hard
    I voted hard for a simple reason. I'm not used to the limitations this game has in terms of ability selection. I have 5 abilities available in my bar. So what do I put there? Well probably an attack. That leaves 4. Maybe another attack that has a self heal. That leaves 3.

    What I'd LIKE to put on there is an offensive cooldown, defensive cooldown, and my opener, maybe a CC. But I can't. No room. So I'm sacrificing skills and am having trouble adjusting.
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hard
    The game is hard enough for me. Some dungeons (at or near character level) range in difficulty from not that much to whoa, this is a dungeon for my level? So, it is a nice mix. This is all Solo.

    Once grouped, most dungeons are not that difficult to finish.

    Strangely enough, when I am in a dungeon that is leveled below me so I don't build Ultimate, then those dungeons are harder when it comes to Boss time than the Bosses are with dungeons at my level where I can use my Ultimates.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • WebBull
    WebBull
    ✭✭✭✭✭
    Very easy

    I am surprised people think this game is hard and I am curios why? Seems easy to me especially since the VR levels were nerfed. The only thing that would make it hard would be issues like, lag, FPS, skills not going off, etc. But as far as the content, easy.
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    Easy
    Nestor wrote: »
    The game is hard enough for me. Some dungeons (at or near character level) range in difficulty from not that much to whoa, this is a dungeon for my level? So, it is a nice mix. This is all Solo.

    Once grouped, most dungeons are not that difficult to finish.

    Strangely enough, when I am in a dungeon that is leveled below me so I don't build Ultimate, then those dungeons are harder when it comes to Boss time than the Bosses are with dungeons at my level where I can use my Ultimates.

    I'm confused. Which dungeons are you talking about?

    Public dungeons (which shouldn't really be soloable), delves (which are meant for solo players), or group dungeons (impossible to solo at their level)?
    ----
    Murray?
  • Food4Thought
    Food4Thought
    ✭✭✭
    Meh
    Even though I did the poll, the poll question is just too vague. There are a gazillion factors that come into play when answering that question.

    For example ...

    stamina vs magica
    class
    armor / weapon choice
    prevet, vet, and trial levels
    heavy points in crafting

    And those are just the ones off the top of my head.

    But pre-vet should be easy. From what I have heard a number of the solo bosses have been gimped hard in the last patches because some people were having too difficult of a time with them. (But it should be pointed out that if the pre-vet level kicks your $%#, then VET will likely make you quit the game.)

    Most people would likely argue that stamina has no place in end game playing.

    You see a lot of people harolding light armor with sticks for end game.

    Only a fool would go all out crafter on a single toon.

    But hey, that is just my two cents worth.
    Edited by Food4Thought on July 25, 2014 5:41PM
  • Mazra
    Mazra
    ✭✭✭
    Hard
    Game is on the easy side, but due to massive amounts of bugs everywhere, I gave it a hard verdict. Like when your healing does 0 healing for no reason, or some random enemy does 75% of your health in one hit at same level (with armor and resistance soft-capped) while blocking.

    Game needs a serious overhaul in terms of quality assessment. Right now it's so filled with bugs that trivial stuff turns into suicide missions if the RNG is against you.
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