Hostile in what way? If the NPCs actively attack you, then they are not non-combatants. If they just have hostile mannerisms, then it would still be a punishable offence to kill them. Regardless of political affiliation, in a warzone, you are only allowed to kill military personnel and other hostile elements. Citizens of an enemy alliance are not hostile, by the definition of Citizen.In Cyrodiil, the shop NPCs are hostile to enemy alliances.
It is proper that I only receive punishment if I kill Citizens of my own alliance, certainly not enemy alliances.
Hostile in what way? If the NPCs actively attack you, then they are not non-combatants. If they just have hostile mannerisms, then it would still be a punishable offence to kill them.In Cyrodiil, the shop NPCs are hostile to enemy alliances.
It is proper that I only receive punishment if I kill Citizens of my own alliance, certainly not enemy alliances.
Edit: Also, you cannot kill players of your own alliance anyway.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Hmm, that's an interesting point. I'll have to think about that.No. Any player in cyrodiil has to be a legitimate target. Otherwise youll soon have 'citizens' spying and reporting on enemy troop movements.
If you really want to just pve, ask for a pve-only phase of cyrodiil where you cannot see enemy players and keeps/scrolls are not capturable.
I'm sure there were non-hostile NPCs wandering around Cheydinhal or somewhere when I went there... but if there are truly no non-combatants, then I guess this suggestion doesn't really work.They actively attack because there are no non-combatants in Cyrodiil. It is a warzone between alliances. Even the "common worker" is supporting their respective war effort.
Hence the forfeiting of every Alliance War benefit if you choose to make that switch. And staying out of Cyrodiil is not an option if you want to do the Cyrodiil quests.I don't think this is a good idea. I'm primarily a PVE player myself, but I think that implementing something like this would negatively effect the gameplay of a lot of PVP players. We've already got a separation so that if you don't want to play with the constant concern of possibly being attacked by another player you simply stay out of Cyrodil. By implementing something like this, everyone in Cyrodil will simply set themselves to "Alliance War Citizen" all the time, except for right when they want to join an attack on a keep or something. I feel like this would cause a large decrease in actual PVP activity.
No. Any player in cyrodiil has to be a legitimate target. Otherwise youll soon have 'citizens' spying and reporting on enemy troop movements.
If you really want to just pve, ask for a pve-only phase of cyrodiil where you cannot see enemy players and keeps/scrolls are not capturable.
.While it would not protect you from being killed by other players
I'm sure there were non-hostile NPCs wandering around Cheydinhal or somewhere when I went there... but if there are truly no non-combatants, then I guess this suggestion doesn't really work.They actively attack because there are no non-combatants in Cyrodiil. It is a warzone between alliances. Even the "common worker" is supporting their respective war effort.
...
There would also be the option to "Resign" from the war, at the cost of all your Alliance Points, your leaderboard position, and every rank and title you have earned, in order to become a Citizen. (The high cost is so that this wouldn't be exploited by people looking to make a quick pass as a "Citizen" to get into an otherwise-hostile area.)
I missed that part of your post (or rather, I didn't fully understand what you were saying - give me a break, it's early in the morning here and I hadn't had my coffee yet). I still think you'd see a lot of people misusing this, though, because not everyone who spends time in Cyrodil cares about the Alliance War benefits.Hence the forfeiting of every Alliance War benefit if you choose to make that switch.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Yes indeed, that would make sense. If you do a PvP-related quest, you would be rewarded Alliance Points and that would automatically kick you out of Citizen.gurluasb16_ESO wrote: »Maybe this could be solved by making Citizens lose their neutrality if they enter enemy keeps/resource camps or do pvp related quests.
@Samadhi could you give an example of a non-guard, not neutral NPC (merchant, common worker) who would attack if you went near them? I'm not disputing your issues with the suggestion, as they are entirely valid as presented, I'm just trying to understand the situation so I can address it properly.gurluasb16_ESO wrote: »There are many non-combatants belonging to the factions.
Ah crud I had forgotten that. In which case, you would resign at the cost of all your Alliance Points, your leaderboard position, and every rank you have earned; however your titles would be kept (altered to say "Former Volunteer", "Former Captain", etc), and if you rejoined the war effort, you would gain back your rank titles per rank, but would not earn any new skill points for them.There would also be the option to "Resign" from the war, at the cost of all your Alliance Points, your leaderboard position, and every rank and title you have earned, in order to become a Citizen. (The high cost is so that this wouldn't be exploited by people looking to make a quick pass as a "Citizen" to get into an otherwise-hostile area.)
Do you know that each rank you get also gives you a skill point. So you would need to lose all skill points gained from ranks too or people would start to go to rank one -> gain skill point -> go back to citizen -> go to rank one again -> gain next skill point.
Would you agree that the greatest "misuse" of the system would be spying? Or can you think of other ways it could be misused? I'm still thinking about the spying thing...I missed that part of your post (or rather, I didn't fully understand what you were saying - give me a break, it's early in the morning here and I hadn't had my coffee yet). I still think you'd see a lot of people misusing this, though, because not everyone who spends time in Cyrodil cares about the Alliance War benefits.Hence the forfeiting of every Alliance War benefit if you choose to make that switch.
Griefers would misuse it. Get a group together, waltz around enemy territory relatively safely (because everyone thinks that they're not going to do PVP), get to a likely spot, and start ganking lvl 10s.Would you agree that the greatest "misuse" of the system would be spying? Or can you think of other ways it could be misused? I'm still thinking about the spying thing...I missed that part of your post (or rather, I didn't fully understand what you were saying - give me a break, it's early in the morning here and I hadn't had my coffee yet). I still think you'd see a lot of people misusing this, though, because not everyone who spends time in Cyrodil cares about the Alliance War benefits.Hence the forfeiting of every Alliance War benefit if you choose to make that switch.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Yes I understand that this is a concern, but how would it be exploitable? If you can come up with some examples I can try to refine the idea in order to alleviate them.the issue with this is for people who dont care about alliance wars points, they would then make there char a citizen to give them a surprise advantage against the enemy. Alot of people dont care about the points instead they would make them selves citizen so you dont look at them twice and then they hamstring you, this system is to exploitable.
(example not really how I am lol)I am a pvper, I dont care about alliance points, But I want an advantage in pvp, im in it for the kill the rush ect, so I put my char as a citizen, i then am walking around and see an enemy, he sees me and dosent attack as he dosent want the penalty applied to him, it allows me to attack first, giving me an upper hand and an advantage in that pvp encounter.Yes I understand that this is a concern, but how would it be exploitable? If you can come up with some examples I can try to refine the idea in order to alleviate them.the issue with this is for people who dont care about alliance wars points, they would then make there char a citizen to give them a surprise advantage against the enemy. Alot of people dont care about the points instead they would make them selves citizen so you dont look at them twice and then they hamstring you, this system is to exploitable.
(example not really how I am lol)I am a pvper, I dont care about alliance points, But I want an advantage in pvp, im in it for the kill the rush ect, so I put my char as a citizen, i then am walking around and see an enemy, he sees me and dosent attack as he dosent want the penalty applied to him, it allows me to attack first, giving me an upper hand and an advantage in that pvp encounter.Yes I understand that this is a concern, but how would it be exploitable? If you can come up with some examples I can try to refine the idea in order to alleviate them.the issue with this is for people who dont care about alliance wars points, they would then make there char a citizen to give them a surprise advantage against the enemy. Alot of people dont care about the points instead they would make them selves citizen so you dont look at them twice and then they hamstring you, this system is to exploitable.
(example not really how I am lol)I am a pvper, I dont care about alliance points, But I want an advantage in pvp, im in it for the kill the rush ect, so I put my char as a citizen, i then am walking around and see an enemy, he sees me and dosent attack as he dosent want the penalty applied to him, it allows me to attack first, giving me an upper hand and an advantage in that pvp encounter.Yes I understand that this is a concern, but how would it be exploitable? If you can come up with some examples I can try to refine the idea in order to alleviate them.the issue with this is for people who dont care about alliance wars points, they would then make there char a citizen to give them a surprise advantage against the enemy. Alot of people dont care about the points instead they would make them selves citizen so you dont look at them twice and then they hamstring you, this system is to exploitable.
One solution might be...
If a Citizen Player attacks a player first, no matter if it's another Citizen player or a PvP player, all the damage from their own attack would apply to themselves. This would help to stop that exploit advantage.
good point it is an effective way to steal points away form the enemies and make there life hell, another way to exploit this system.Titansteele wrote: »I would punish players by wandering into an active 100*100 fight and laugh like the evil little rat I am when I am killed because I am caught up in the mass of AOE.
It would be like Mr Bean walking through a warzone blissfully unaware of the carnage around him.
(example not really how I am lol)I am a pvper, I dont care about alliance points, But I want an advantage in pvp, im in it for the kill the rush ect, so I put my char as a citizen, i then am walking around and see an enemy, he sees me and dosent attack as he dosent want the penalty applied to him, it allows me to attack first, giving me an upper hand and an advantage in that pvp encounter.Yes I understand that this is a concern, but how would it be exploitable? If you can come up with some examples I can try to refine the idea in order to alleviate them.the issue with this is for people who dont care about alliance wars points, they would then make there char a citizen to give them a surprise advantage against the enemy. Alot of people dont care about the points instead they would make them selves citizen so you dont look at them twice and then they hamstring you, this system is to exploitable.
One solution might be...
If a Citizen Player attacks a player first, no matter if it's another Citizen player or a PvP player, all the damage from their own attack would apply to themselves. This would help to stop that exploit advantage.
Cyrdemaceb17_ESO wrote: »I think it is possible to introduce such a system without too much exploit. So you can only be a citizen as long as you don't have any higher rank already. Higher rank removes the citizen option permanently.
Now comes the BUT: but giving players an easy way to get all the achievements in Cyrodiil negates the harder work, pvp-players had to do for getting them.
(example not really how I am lol)I am a pvper, I dont care about alliance points, But I want an advantage in pvp, im in it for the kill the rush ect, so I put my char as a citizen, i then am walking around and see an enemy, he sees me and dosent attack as he dosent want the penalty applied to him, it allows me to attack first, giving me an upper hand and an advantage in that pvp encounter.Yes I understand that this is a concern, but how would it be exploitable? If you can come up with some examples I can try to refine the idea in order to alleviate them.the issue with this is for people who dont care about alliance wars points, they would then make there char a citizen to give them a surprise advantage against the enemy. Alot of people dont care about the points instead they would make them selves citizen so you dont look at them twice and then they hamstring you, this system is to exploitable.
One solution might be...
If a Citizen Player attacks a player first, no matter if it's another Citizen player or a PvP player, all the damage from their own attack would apply to themselves. This would help to stop that exploit advantage.
That could work. Equally, since this is a system designed for people who don't want to PvP, then it could just not allow them to attack other players (aside from in self-defence).Cyrdemaceb17_ESO wrote: »I think it is possible to introduce such a system without too much exploit. So you can only be a citizen as long as you don't have any higher rank already. Higher rank removes the citizen option permanently.
Now comes the BUT: but giving players an easy way to get all the achievements in Cyrodiil negates the harder work, pvp-players had to do for getting them.
I think clearing your previous alliance rank and benefits is a reasonable trade-off for players who wish to become Citizens. This would allow anyone currently PvPing to get out of it if they wanted to, as they are essentially returned to the same state as a newly-arrived citizen.
I understand what you mean about the achievements, but that's, in my opinion, just the same difference as someone who has gained them from a fully-populated campaign versus someone who has gained them from going to one where their alliance always owns everything.
So I've been thinking about what you've been saying about not wanting penalties for killing spies, and I've come up with this:Guards at the Milegates would warn Citizens that they are entering enemy territory and that they need to be vigilant.
- No Penalty for killing a Citizen in the grounds of any Keep (friendly or enemy); instead, AP bonus for killing a Citizen in an enemy Keep (an obvious spy). No bonus or penalty for killing a Citizen who wanders into an area designated as a "battle" on the map (unless at a Keep, then a bonus as above).
- Standard Penalty (eg 1000 Gold bounty, lose 5000 AP) for killing a Citizen within their Home Territory.
- Reduced Penalty (eg 1000 Gold bounty, lose 1000 AP) for killing a Citizen within a town in their Home Territory. No AP loss if the town is enemy-controlled.
- Limited Penalty (eg 500 Gold bounty, lose 1000 AP) for killing a Citizen in Enemy Territory.
- Minimal Penalty (eg 500 Gold bounty, no loss of AP) for killing a Citizen in a town in Enemy Territory. AP bonus if the town is enemy-controlled.
No. Any player in cyrodiil has to be a legitimate target. Otherwise youll soon have 'citizens' spying and reporting on enemy troop movements.
If you really want to just pve, ask for a pve-only phase of cyrodiil where you cannot see enemy players and keeps/scrolls are not capturable.