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Cyrodill - Lets talk about the rewards

R0M2K
R0M2K
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Lets take a look at the Cyrodill reward system.


The rewards in Cyrodill can be divided in 3 groups:



Personal Rewards

- Experience (VP/XP): not enough as of now, but will be boosted with the introduction of update 3 and will be usefull to progress in the upcoming champion system.

- Alliance Points (AP): used to be elegible for emperorship, buy siege equipment or buy PvP sets.

- Secret equipment containers: random green gear with the chance of getting a PvP set piece.

- Ranks: each rank grants a skill point and a tittle.

Overall rewards here look balanced enough with the exception of the containers, they could have a small chance to yield yellow, purple or blue loot to even things a bit with PvE drops and become usefull to gather upgrade materials at least.



Guild Rewards

- Kiosk: a feature coming with update 3 that will allow guilds owning a keep to plant a kiosk and sell their goods to the whole faction.

Well that is a little bit "meh" and does not encourage guilds enough to own a keep.

Rewards for guilds owning a keep could definitely see an upgrade some way, maybe in the form of special chests for guild members, delivered after a set X amount of time holding the said keep. (Ragnarok online style if you played WoEs).

Rewards for guilds performing well really need improvement, the kiosk is not enough.



Faction Rewards

- Stat Buffs: the better your faction performs the better the buffs get. The buffs carry over outside of Cyrodill and are usefull both for PvP & PvE.

- End of Campaign: when a campaign ends, participating players are rewarded with a variable amount of gold depending on the position achieved by your faction (1st, 2nd or 3rd place) and your personal AP score for that campaign.

Getting about 60k gold for playing in the winer faction after 90 days is just ridiculous.
With the upcoming campaign changes, the longest campaign will last for 30 days, that would mean what, 20k gold? Thats simple not enough for 30 days efforts, could be increased x3 at the very least or offer an alternate reward.




TLTR: Cyrodill is fun, but after some time you want it to be both fun and rewarding, and rewards could be improved to encourage players and guilds to participate and try to win.

Thougths? Ideas?
  • Dilly_Waffles
    Dilly_Waffles
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    Definitely agree with the gold.

    I feel that they should periodically award gold throughout the campaign. I play almost solely PvP and you just don't gain gold in Cyrodiil at all. Periodic gold rewards will encourage players to be in Cyro consistently, it helps the sole PvP players on the gold front and would also do a bit to discourage emperor farming as those that do it will almost always be sole PvP players and will get no gold for having a score close to zero.
  • Sabin1269
    Sabin1269
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    I agree with the gold also. There are so many cases where the rewards do not make up for the time and effort put into the quest or campaigns. I know they nerfed a lot of crap because of the bots but it sucks that between lvls 1-50 I found a total of 4 purple pieces and maybe a couple dozen blues. I would even be ok for them to make the good loot account bound so that way it's not being exploited and we are getting something in return for our time.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Definitely agree with the gold.

    I feel that they should periodically award gold throughout the campaign. I play almost solely PvP and you just don't gain gold in Cyrodiil at all. Periodic gold rewards will encourage players to be in Cyro consistently, it helps the sole PvP players on the gold front and would also do a bit to discourage emperor farming as those that do it will almost always be sole PvP players and will get no gold for having a score close to zero.

    they are shortening the campaigns drastically, so you will get gold way more often.

    I wasn't even aware of the gold rewards until the last campaign ended. It was nice.

    More gold wouldn't make me complain or anything.
    Dear Sister, I do not spread rumors, I create them.
  • Vuron
    Vuron
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    Rewards for Cyrodiil are already better than going through the PvE content. Even the random containers are better than the drops from VR dungeon bosses.

    Adding yellow items to the containers would just cause the crafters to complain even more loudly that they can't create the best items in the game.
  • arena25
    arena25
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    Me? I'm just lucky I can go toe to toe with hardcore PvPers anyway.

    In regards to gold, 20k gold would be useful, so I don't care if it's 20k gold or 60k gold. Gold is gold in my eyes, I'll find a use for it one way or the other.
    If you can't handle the heat...stay out of the kitchen!
  • Gillysan
    Gillysan
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    WTH?!? Nerf crafting more into oblivion?
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Vuron wrote: »
    Rewards for Cyrodiil are already better than going through the PvE content. Even the random containers are better than the drops from VR dungeon bosses.

    Adding yellow items to the containers would just cause the crafters to complain even more loudly that they can't create the best items in the game.

    no they aren't. The gear is mostly trash. And the money I got after a 90 day campaign was far far less than I got questing during that time. While I quested I was also able to harvest nodes.

    Yellow items I'm not too keen on, I would say highest should be blue. :?.
    Dear Sister, I do not spread rumors, I create them.
  • Vuron
    Vuron
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    Vuron wrote: »
    Rewards for Cyrodiil are already better than going through the PvE content. Even the random containers are better than the drops from VR dungeon bosses.

    Adding yellow items to the containers would just cause the crafters to complain even more loudly that they can't create the best items in the game.

    no they aren't. The gear is mostly trash. And the money I got after a 90 day campaign was far far less than I got questing during that time. While I quested I was also able to harvest nodes.

    Yellow items I'm not too keen on, I would say highest should be blue. :?.

    I was speaking more about end-game after you're max level. I agree that you are missing out on quite a bit if you never leave Cyrodiil (lots of gold from quest rewards, harvest nodes, skyshards, quest skill points, etc).

    But, at max level your primary options for rewards are either to PvP or do trials/VR dungeons. At this point, PvP gives much better rewards.
  • Anvos
    Anvos
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    Yeah I have to agree that the only gold reward at the end of the campaign was disappointing.
  • Gillysan
    Gillysan
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    I didn't know about the no harvest nodes in Cyrodiil. Looks like another reason not to bother with pvp, at least for me, and that's coming from someone who has played EVE for years. I also hear the landscape is rather bland with too much wide open spaces and nothing to see. Oh well, perhaps they will work on pvp land it's supposedly a subscription funded game.
  • R0M2K
    R0M2K
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    Vuron wrote: »
    Vuron wrote: »
    Rewards for Cyrodiil are already better than going through the PvE content. Even the random containers are better than the drops from VR dungeon bosses.

    Adding yellow items to the containers would just cause the crafters to complain even more loudly that they can't create the best items in the game.

    no they aren't. The gear is mostly trash. And the money I got after a 90 day campaign was far far less than I got questing during that time. While I quested I was also able to harvest nodes.

    Yellow items I'm not too keen on, I would say highest should be blue. :?.

    I was speaking more about end-game after you're max level. I agree that you are missing out on quite a bit if you never leave Cyrodiil (lots of gold from quest rewards, harvest nodes, skyshards, quest skill points, etc).

    But, at max level your primary options for rewards are either to PvP or do trials/VR dungeons. At this point, PvP gives much better rewards.

    Better rewards in Cyrodill????

    Doing trials (30 min, repeteable) you get blue and purple gear that can be deconstructed for upgrade mats.

    Doing HOURS of Cyrodill grants you just green vendor trash.




  • cazlonb16_ESO
    cazlonb16_ESO
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    R0M2K wrote: »
    Vuron wrote: »
    Vuron wrote: »
    Rewards for Cyrodiil are already better than going through the PvE content. Even the random containers are better than the drops from VR dungeon bosses.

    Adding yellow items to the containers would just cause the crafters to complain even more loudly that they can't create the best items in the game.

    no they aren't. The gear is mostly trash. And the money I got after a 90 day campaign was far far less than I got questing during that time. While I quested I was also able to harvest nodes.

    Yellow items I'm not too keen on, I would say highest should be blue. :?.

    I was speaking more about end-game after you're max level. I agree that you are missing out on quite a bit if you never leave Cyrodiil (lots of gold from quest rewards, harvest nodes, skyshards, quest skill points, etc).

    But, at max level your primary options for rewards are either to PvP or do trials/VR dungeons. At this point, PvP gives much better rewards.

    Better rewards in Cyrodill????

    Doing trials (30 min, repeteable) you get blue and purple gear that can be deconstructed for upgrade mats.

    Doing HOURS of Cyrodill grants you just green vendor trash.




    I guess he's talking about the purple sets you can buy for Alliance points. Considering their very substantial cost, that comparison is still flawed of course. A VR12 piece costs like a million points and you'll be decked out in a full set from PvE before you can afford even one piece in Cyrodiil.
  • R0M2K
    R0M2K
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    Not tomention PvP sets are crap...
  • cazlonb16_ESO
    cazlonb16_ESO
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    And there's that, yea.
  • Sotha_Sil
    Sotha_Sil
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    PvP should have better bonuses against other players making them essential and mandatory for PvP. And also have amazing looks but I heard that's getting fixed.
    Edited by Sotha_Sil on July 25, 2014 1:27PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Gillysan wrote: »
    I didn't know about the no harvest nodes in Cyrodiil. Looks like another reason not to bother with pvp, at least for me, and that's coming from someone who has played EVE for years. I also hear the landscape is rather bland with too much wide open spaces and nothing to see. Oh well, perhaps they will work on pvp land it's supposedly a subscription funded game.

    there are harvest nodes in cyrodill, but when you are racing to defend a keep you probably aren't going to stop and harvest.

    The landscape is true to the Oblivion game, there is zero need to change it. It would be lore breaking.
    Dear Sister, I do not spread rumors, I create them.
  • Dilly_Waffles
    Dilly_Waffles
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    The nodes may as well be non existent because they're so low leveled.

    The landscape is perfect. It is optimized for combat and travelling. If you want nice butterflies and pretty colours then go to Auridon.
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    The landscape is true to the Oblivion game, there is zero need to change it. It would be lore breaking.
    I would suggest you refresh your memory of what Cyrodiil looked like in Oblivion. Large open spaces were not exactly the rule, and there were lots of places and structures that simply aren't there in ESO. I would go as far as saying that Cyrodiil in ESO has very little in common with the Cyrodiil from lore, apart from the basic terrain and the climate zones.

    I'm not saying Cyrodiil needs to be changed, but to say that it is now true to lore and therefore should not be changed, well, I think that's really stretching it.
  • Pixysticks
    Pixysticks
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    An obvious problem for PvPers:

    The PvP sets aren't all Impenetrable, meaning they are useless in PvP, respectively.

    Solution: 1.) Make impenetrable not overpowered 2.) Put impenetrable on all PvP gear 3.) Make it so you can change the trait of a piece of gear like you can change an enchant
    Alacrity

    Retired 05/04/15.
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