Yep, using the V5-V7 Glyphs. Just amazing to me that there is very little difference. There is no reason to craft or waste money on armor at all. It really does nothing. Doesn't really change anything, just very odd. First game I have seen where so many levels higher and very little changes in terms of gear. There is no reason to hunt down materials or even upgrade at all.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
@MeowGinger,
The "level" variable in the damage formula is not your own level, but the level of the mob attacking you. Your own level is irrelevant in the mitigation formula (although your level affects the onset of the softcap, which affects the amount of total effective armor).
So obviously, v5 is better than lv 42 when fighting level 42 mobs.
However, your lv 42 armor is better against lv 42 mobs than your v5 armor is against v5.
You might be right. In that case, armor is pretty dumb in that the higher your level the worse it is. lolMeowGinger wrote: »@MeowGinger,
The "level" variable in the damage formula is not your own level, but the level of the mob attacking you. Your own level is irrelevant in the mitigation formula (although your level affects the onset of the softcap, which affects the amount of total effective armor).
So obviously, v5 is better than lv 42 when fighting level 42 mobs.
However, your lv 42 armor is better against lv 42 mobs than your v5 armor is against v5.
I don't think that's true, or if it is, then there's another part to armor mechanics that we haven't discovered yet. If it were strictly true, my own armor set (rating 1871) would give me 100% mitigation from any mob level 17/18 or below. Specifically, against level 4 enemies, I would have 442.75% mitigation (either 100%, or the hardcap of 50%), against level 39 enemies I would have 45.41% mitigation, and against enemies at my level I would have 30.02% mitigation. I am just above the softcap, so ~30% mitigation seems correct. I did a quick test of damage with and without armor:
Level 4 skeevers:
No armor -- 18 dmg light attack, 31 dmg heavy attack
Armor -- 13 dmg light attack, 22 dmg heavy attack
Level 39 senche-tigers:
No armor -- 158 dmg light attack, 316 dmg heavy attack
Armor -- 111 dmg light attack, 223 dmg heavy attack
Using the percent change formula, in each case there is a ~30% decrease in damage when I'm armored (compared to damage I take when I'm naked), give or take one or two percent. Of course, this is a small sample size, and I might misunderstand armor mitigation, but it looks like ~30% mitigation is what I'll get, regardless of the level of the mob.
I'll test it with more mobs and a different armor set; a week or two ago I was asked to do this for veteran mobs, since there looks like something is strange regarding the armor penetration of mobs in VR alliances (but not of the mobs in Cyrodiil or Craglorn). I figured I'd get around and do it now, since I wanted to test your statement.