Why can't we climb?

GrimMauKin
GrimMauKin
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In Skyrim I took time to learn to climb cliff faces etc. to gain vantage points and sneak around/over enemies .

In ESO I've been trying to do the same thing (it's potentially quite a useful tactic whilst scouting in Cyrodiil , to avoid enemies or as a way of escape) but I only seem to be able to climb about 20-30 feet up cliffs/mountains before hitting some sort of glass ceiling; although there are clearly ledges and pathways that should easily be in range of jumping, when I jump up to them my character either won't move or just slides back down; you're clearly not meant to go there!

Is there any reason for this? In a "play the way you want to game" I would have thought that it should be allowed and would also bring another dimension to PVP combat.
I am one of The Great Mediocracy, those whose role in life is to provide the baseline by which The Few deem themselves Great.
  • KhajitFurTrader
    KhajitFurTrader
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    Tamriel in ESO is not a continuous world. It exists on separate maps, and while the edges of the maps are very cleverly designed to create some sense of continuity, there is nothing beyond it. Changing zones always takes you to a loading screen.

    There's also "filler space", usually flat, featureless terrain with a single texture, which can exist everywhere within a map where players aren't supposed to go. E.g. the inside of an inaccessible mountain range that no-one gets to see anyway. In Cyrodiil, this may have been done for additional strategical reasons in order to herd players to certain combat paths.

    To avoid breaking the forth wall, insurmountable barriers are put into place, so players may not see the ugly seams of the world (also, you don't want to see Sheogorath, i.e. pure and utter chaos, in its non-human form). Looking for holes in these barriers is a popular past-time with some, but generally ill-advised: no-go areas might have a faulty or no hight map at all, so falling through the world is almost a given. Plus, it's usually forbidden by some Terms of Use or some-such. :wink:
  • GrimMauKin
    GrimMauKin
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    Okay, it's a bit of a shame though (and in Skyrim I could climb all the way up a cliff if a route existed).

    I'm not looking for holes in the world, but when a path is blocked by a group of enemies, for example, and there's a visible 'stealth' route along a cliff face that would take you over and above them, it seems a shame for a Nightblade not to be able to use it.

    (the climbing block also seems to be in place in situations where there's valid terrain above the cliff).
    Edited by GrimMauKin on July 23, 2014 7:29AM
    I am one of The Great Mediocracy, those whose role in life is to provide the baseline by which The Few deem themselves Great.
  • IKilled007
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    GrimMauKin wrote: »
    Why can't we climb?

    Torso strength to bodyweight issue.
    The only substitute for victory is overkill.
  • Pele
    Pele
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    GrimMauKin wrote: »
    ... but I only seem to be able to climb about 20-30 feet up cliffs/mountains before hitting some sort of glass ceiling; ...
    Are you a woman? :P
  • emeraldbay
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    The restrictions on climbing in this game are ridiculous. I understand that they don't want players accessing certain areas, but when it gets to the point where you can't get up to a place that's clearly designed for players to be there, it's kind of silly. Many of the rocks and cliff faces are made specifically so that you can't climb them, and the ones you can climb often have invisible walls somewhere along them to prevent you from doing so.
  • Kulthax
    Kulthax
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    There is no climbing in this game because it is not a TES game. This game is garbage.
  • R1ckyDaMan
    R1ckyDaMan
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    Kulthax wrote: »
    There is no climbing in this game because it is not a TES game. This game is garbage.

    I would not call it garbage as it is still quite fun, but they did sarafice way too much to make it an mmo imo.

  • henrycupcakerwb17_ESO
    yea.. add climbing for the next environment features just like everquest2 did 8 years ago .. lol !
  • isengrimb16_ESO
    isengrimb16_ESO
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    I've run into invisible walls trying to go DOWN - can't remember where it was, but I wanted to sneak in the back of some enemy camp by jumping down, but couldn't. I had to use the road to go in. :/ The wall was right at the edge of the cliff.

    There was unclimbable terrain in Skyrim, that made you have to go around/find a proper path. But the only time I hit an actual wall was when I followed a road and wound up trying to leave the map.

    Never fell out of the world, though, until ESO; my husband this happen and thought I'd busted my computer. :/

    The only other mysterious wall I ever came across was in WoW, in northern Eastern Plaguelands. I think it's supposed to block Stratholme or something, maybe; it's in that area.
  • GrimMauKin
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    The use of terrain to gain an advantage is a key part on any combat (hand to hand or siege warfare); I just feel that ESO handles all combat by essentially forcing people toe-to-toe in a boxing ring.
    I am one of The Great Mediocracy, those whose role in life is to provide the baseline by which The Few deem themselves Great.
  • Falmer
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    Climbing vanished from the face of Tamriel after the Dragon Break of Daggerfall. Until then we could climb walls and everything.

    That was probably my one criticism of Morrowind at the time... Why they ever cut climbing.
  • Obscure
    Obscure
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    Simple answer: levels are designed for you not to be able to.

    Why did they do it that way? Now that's the real question. Segmentation of maps was important for their server architecture, but abruptly cutting off exploration in the middle of a map for no good reason is simply insufficient skill in level design. These areas should be impossible to reach and only serve as boundaries for the map itself, never boundaries for players. If you have an invisible wall somewhere, level designers should ensure I run into something else before I run into the invisible wall. It's a video game, we use our eyes, the goal is to create the illusion of an actual space, and there aren't any unexplained invisible force fields in any actual space. Thus the goal of level design has not been achieved.

    If you grilled a level designer on the subject they'd likely use the excuse of time limitations, go old fashioned deadlines, to excuse the existence of invisible walls.
  • gunplummer
    gunplummer
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    Grahtwood is the worst for this problem. Everything seems to be on a hill with the only way up on the opposite side from where i'm standing. The jump is border line criminal and you can forget going backwards or with horses. Jump was the one skill I would always mod in previous games.
  • LariahHunding
    LariahHunding
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    gunplummer wrote: »
    Grahtwood is the worst for this problem. Everything seems to be on a hill with the only way up on the opposite side from where i'm standing. The jump is border line criminal and you can forget going backwards or with horses. Jump was the one skill I would always mod in previous games.

    Yeah, there is one pain-in-the-@ss dolmen that is damn near impossible to get to.
    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

  • redspecter23
    redspecter23
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    I get why we can't climb mountains or even steep hills, but I get frustrated when a 2 foot wall is in my way and it's just a little bit too high to jump so I have to walk around the long way.

    I can topple gods, but a 2 foot wall is what stops me dead in my tracks.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    GrimMauKin wrote: »
    The use of terrain to gain an advantage is a key part on any combat (hand to hand or siege warfare); I just feel that ESO handles all combat by essentially forcing people toe-to-toe in a boxing ring.

    Oh come on. You can usually just smoke past 90% of the enemies just by staying just outside their sight range, which is pretty small.. I fight the bosses and often ride right to them. It is a learned talent to some extent but not hard.
  • Woogawoman
    Woogawoman
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    Any game is going to have boundaries, I can live with that. Two things, though:
    • On at least one occasion (in PvE), my character was standing below a bit of terrain that was at a level lower than her head and she still couldn't access it. (It was just barely past jumping height.) That was kind of annoying, especially because that upper level could be reached by going around and up. I remember thinking "What, don't want to get your fingernails dirty?"
    • I love trying to find out how far I can get up cliffs before I get stuck. I would enjoy having locations in game (either as quests or just known areas) where you had to find the path to reach a goal. Not an "if you don't jump correctly you'll fall to your doom" type activity, but still some way to encourage vertical exploration.
    Aetherium Oblivion Alliance - 40+ Mature Gamers Guild (NA)
  • SirAndy
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    GrimMauKin wrote: »
    Is there any reason for this?
    Yes. it's to prevent you from going there. ESO is full of invisible barriers.
    ;-)
  • Evergnar
    Evergnar
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    I think the climbing is actually really good in ESO. A lot of time must have spent on the various peaks and ledges and the routes to get to them. Also there are very few places where you can get stuck considering the vast amount of terrain in the game.
  • shanersimms_ESO
    shanersimms_ESO
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    GrimMauKin wrote: »
    In Skyrim I took time to learn to climb cliff faces etc. to gain vantage points and sneak around/over enemies .

    In ESO I've been trying to do the same thing (it's potentially quite a useful tactic whilst scouting in Cyrodiil , to avoid enemies or as a way of escape) but I only seem to be able to climb about 20-30 feet up cliffs/mountains before hitting some sort of glass ceiling; although there are clearly ledges and pathways that should easily be in range of jumping, when I jump up to them my character either won't move or just slides back down; you're clearly not meant to go there!

    Is there any reason for this? In a "play the way you want to game" I would have thought that it should be allowed and would also bring another dimension to PVP combat.

    Yet despite these barriers we still have characters getting into the "safe" starting areas for other factions in PvP and wrecking incoming noobs. We still have forward camps being placed on the very tops of gates where there is clearly no normal way to reach them. We have Elder Scrolls being stolen even when the gates are closed... but I digress....

    The invisible walls help with aesthetic continuity. If they just made Cyrodiil a basin surrounded by sheer cliffs for example, the game would feel linear and less open than it currently does. Invisible walls keep players caged in the areas they're supposed to stay in while still providing the feeling and image that you're in a continuous and open world.

    tldr; The cake is a lie...
    -Lord Shaszahan the Archmage, of The Septim Bloodline
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