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360 Degree Blocking Ridiculous

  • khele23eb17_ESO
    khele23eb17_ESO
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    Evandus wrote: »
    Hilgara wrote: »
    360 degree blocking isn't realism but turning invisible, growing spikes, turning into stone, turning into lightening, summoning creatures out of thin air.....is?

    This is not so much an issue of realism as internal consistency. Just because were talking about a fantasy world doesnt mean the place is a magical clusterf... with no rules to it. A well designed, immersive fantasy universe has its own rules - they might not be the same as our world's but they should make sense within the setting of the game/book/film and be pervasive throughout it.

    Here, in Tamriel, there is magic. So turning invisible, growing spikes, summoning creatures - those things are not inconsistent with the reality of the game. Those are spells and feats fueled by magicka. Surrounding yourself with a wall of arcane energy and repelling any incoming attack regardless the direction (magicka feat) would also be consistent with the game setting. Raising your weapon(s) in front of your face and bracing yourself for impact (stamina feat) to repel an attack aimed from behind you at your left butt cheek is not. And so wading into battle in a robe and invoking powerful destructive incantations one after another should really not work while being stabbed a dozen times every second by 30 enemies surrounding you, just because youre holding a piece of wood above your head.
    Evandus wrote: »
    In a fantasy setting, most caster types use something akin to an energy shield or field generated by an orb to block. This game didn't give those graphical qualities to casting types. Casting types shouldn't have the ability to block taken away.

    In this game, blocking is relegated by a stamina pool. Regardless of the arc, traits on armor or certain skills will reduce or negate damage.

    And this is why it shouldnt work. In this particular setting they are not using magic to block as shown by game mechanics.

    Personally Id suggest this: mages need to buy passives in the staff lines to be able to block - their block uses magicka and is 360 (has an additional 'bubble' animation - no dev time needed the animation is already in game for enchant procs) or 270 to still allow for 'backstab' mechanic. Melee get a frontal cone block for free and weapon trees have a 360 (or 270) block passives (with added lore explanation how it works in the tooltip) - their block uses stamina. You 'mage block' when you have a staff equipped, you 'fighter block' when you use a melee weapon. Would make more sense and be more balanced than it is now.

    This is an absurd idea. Another incredibly restricting mechanic which suggests that primary caster types shouldn't have any defenses nor damage mitigation. And adding more skill point investment to it as well. Yeah okay buddy... you realize this is Elder Scrolls right?

    How about we as a community continue to push for Zenimax to fix their discrepancy between primary magicka and stamina builds? And at a faster pace. At least they won't venture completely away from core elements.

    Please explain how this idea is more restrictive for caster types than it is for stamina types. And yes, I realize this is Elder Scrolls - Elder Scrolls Online where one of the key character development mechanics is investing skill points to gain various abilities and buffs.
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  • Fairydragon3
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    I don't fight in first person, but if I can't block the people behind me, im going to get hit a lot more often by the bigger groups of mobs.

    I miss the challenge of VR but this would just annoy the heck out of me.

    This may be a PVP centric game, but the fastest way to get to VR 12 right now is PVE, not PVP which i mostly avoid until i get to VR12
  • Hilgara
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    Xnemesis wrote: »

    1st person is definitely a tougher play style choice I will give you that.

    The key word there is choice. The game has very little UI so relies on visual cues. If anyone wants to play 1st person then they are going to miss half of those cues but that's their choice. They then have no right to demand the game be scaled to their self gimped play style
  • Xnemesis
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    I don't fight in first person, but if I can't block the people behind me, im going to get hit a lot more often by the bigger groups of mobs.

    I miss the challenge of VR but this would just annoy the heck out of me.

    This may be a PVP centric game, but the fastest way to get to VR 12 right now is PVE, not PVP which i mostly avoid until i get to VR12

    If you want to take on bigger groups when adds come up from behind stop blocking roll backwards so they are in front of you and then start blocking again. You can also LoS pull groups, or put your back against a wall of pillar.

    As for leveling I have played through all three campaigns stories and I am VR10. Just wish I had more time to play and get with a decent guild group for PvP
    Edited by Xnemesis on July 23, 2014 12:33PM
  • Hilgara
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    360 blocking should be a heavy armour passive. If you haven't got it then it should be 180 and no it wouldn't be any more resource hungry because that calculation is already done for stealthed attack. The game already has to work out where you are in relation to your opponent.
    Edited by Hilgara on July 23, 2014 12:35PM
  • isengrimb16_ESO
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    If it ain't broke, don't fix it.

    Blocking doesn't need fixing. I'm sure there's much more important things to worry about than that.
  • Hilgara
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    If it ain't broke, don't fix it.

    Blocking doesn't need fixing. I'm sure there's much more important things to worry about than that.

    Heavy armour is broken though. This would go a long way to making it an attractive alternative to frock wearers.
  • Erotes
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    rekina wrote: »
    Artemiisia wrote: »
    maybe its you guys that need to l2p, I can beat people in pvp that has shield and sword, you do know they are a melee class? dont stand next to them.....

    best idea so far in this thread is Yajinho

    LOL you say l2p to people...........Allah.

    Anyway, blocking really should require a little more skill. But because it would only block in the direction you face maybe they could reduce the stamina cost.

    I also understand why in an mmo it might hurt the tank who is blocking multiple enemies but in the long run it will enhance the immersion. After all, Zos has said from the start that they want this game to have more strategic combat and not just require a simple point and click.

    P.s. Rekina rather than just insult ppl who disagree with you, why not simply try and make them understand your point. I think it would be a little more conducive to strengthening our position. You know, rather than putting your foot in your mouth and strengthening our opposition.

  • LariahHunding
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    SFBryan18 wrote: »
    Artemiisia wrote: »
    not just the shield SFBryan, every weapon blocks 360 if you hold block down

    Even more lazy. Just like when an NPC charges an attack, and you run away, they still hit you from across the room. The combat in this game looks good, but isn't very realistic.

    This bugs me more than the blocking. Not the special attacks, but the light/heavy attacks from 10+ meters away, but players can't do that.

    Also, most of the time, if you walk out of a red zone, instead of roll/dodge, you still get hit.

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  • Maulkin
    Maulkin
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    Erotes wrote: »

    Anyway, blocking really should require a little more skill. But because it would only block in the direction you face maybe they could reduce the stamina cost.

    Why should blocking require more skill than attacking though?

    In PvP a lot of the damage you take is from blindly casted AoE attacks. What's the skill in pressing the Impulse button which does damage in 360 degrees, 11m radius? Don't answer that, it's a rhetorical question..
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  • Crisscross
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    Hilgara wrote: »
    If it ain't broke, don't fix it.

    Blocking doesn't need fixing. I'm sure there's much more important things to worry about than that.

    Heavy armour is broken though. This would go a long way to making it an attractive alternative to frock wearers.

    It's just one way out of a myriad of ways they could go about fixing heavy armor though. Blocking itself, however, isn't broken, so I think it'd be better if they fixed heavy armor without having to touch a system that's otherwise okay.

    Honestly, has anyone presented a reason that blocking needs to be changed besides "amg realism"?
  • Evandus
    Evandus
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    Evandus wrote: »
    Hilgara wrote: »
    360 degree blocking isn't realism but turning invisible, growing spikes, turning into stone, turning into lightening, summoning creatures out of thin air.....is?

    This is not so much an issue of realism as internal consistency. Just because were talking about a fantasy world doesnt mean the place is a magical clusterf... with no rules to it. A well designed, immersive fantasy universe has its own rules - they might not be the same as our world's but they should make sense within the setting of the game/book/film and be pervasive throughout it.

    Here, in Tamriel, there is magic. So turning invisible, growing spikes, summoning creatures - those things are not inconsistent with the reality of the game. Those are spells and feats fueled by magicka. Surrounding yourself with a wall of arcane energy and repelling any incoming attack regardless the direction (magicka feat) would also be consistent with the game setting. Raising your weapon(s) in front of your face and bracing yourself for impact (stamina feat) to repel an attack aimed from behind you at your left butt cheek is not. And so wading into battle in a robe and invoking powerful destructive incantations one after another should really not work while being stabbed a dozen times every second by 30 enemies surrounding you, just because youre holding a piece of wood above your head.
    Evandus wrote: »
    In a fantasy setting, most caster types use something akin to an energy shield or field generated by an orb to block. This game didn't give those graphical qualities to casting types. Casting types shouldn't have the ability to block taken away.

    In this game, blocking is relegated by a stamina pool. Regardless of the arc, traits on armor or certain skills will reduce or negate damage.

    And this is why it shouldnt work. In this particular setting they are not using magic to block as shown by game mechanics.

    Personally Id suggest this: mages need to buy passives in the staff lines to be able to block - their block uses magicka and is 360 (has an additional 'bubble' animation - no dev time needed the animation is already in game for enchant procs) or 270 to still allow for 'backstab' mechanic. Melee get a frontal cone block for free and weapon trees have a 360 (or 270) block passives (with added lore explanation how it works in the tooltip) - their block uses stamina. You 'mage block' when you have a staff equipped, you 'fighter block' when you use a melee weapon. Would make more sense and be more balanced than it is now.

    This is an absurd idea. Another incredibly restricting mechanic which suggests that primary caster types shouldn't have any defenses nor damage mitigation. And adding more skill point investment to it as well. Yeah okay buddy... you realize this is Elder Scrolls right?

    How about we as a community continue to push for Zenimax to fix their discrepancy between primary magicka and stamina builds? And at a faster pace. At least they won't venture completely away from core elements.

    Please explain how this idea is more restrictive for caster types than it is for stamina types. And yes, I realize this is Elder Scrolls - Elder Scrolls Online where one of the key character development mechanics is investing skill points to gain various abilities and buffs.

    I already did a couple of posts past the one you quoted. And you are describing Skyrim mechanics. There were other games in that series aside from the aforementioned.

    A skill point investment to be able to block at all on a caster in a game series where it's always been freely allowed? Not to mention how your suggestion breaks magicka in the same way that stamina has been already. You can't be serious.

  • jambam817_ESO
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    Keep it how it is. With the way packs of mobs reposition themselves around you sometimes, no block from behind would be killer :(
  • Baragorath
    Baragorath
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    All suggested implementation will destroy game mechanic.

    Blocking 180 deg.

    No blocking while casting.

    Then I suggest that casters should have magica drain while blocking not stamina drain.

    etc etc....

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  • AlexDougherty
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    Keep it how it is. With the way packs of mobs reposition themselves around you sometimes, no block from behind would be killer :(

    It's not just that they reposition, it's that the collision mechanics for combat are shot, if they did 180 degree blocking, the game would say the guy in front of you is behind you, and he hit you.
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