khele23eb17_ESO wrote: »360 degree blocking isn't realism but turning invisible, growing spikes, turning into stone, turning into lightening, summoning creatures out of thin air.....is?
This is not so much an issue of realism as internal consistency. Just because were talking about a fantasy world doesnt mean the place is a magical clusterf... with no rules to it. A well designed, immersive fantasy universe has its own rules - they might not be the same as our world's but they should make sense within the setting of the game/book/film and be pervasive throughout it.
Here, in Tamriel, there is magic. So turning invisible, growing spikes, summoning creatures - those things are not inconsistent with the reality of the game. Those are spells and feats fueled by magicka. Surrounding yourself with a wall of arcane energy and repelling any incoming attack regardless the direction (magicka feat) would also be consistent with the game setting. Raising your weapon(s) in front of your face and bracing yourself for impact (stamina feat) to repel an attack aimed from behind you at your left butt cheek is not. And so wading into battle in a robe and invoking powerful destructive incantations one after another should really not work while being stabbed a dozen times every second by 30 enemies surrounding you, just because youre holding a piece of wood above your head.In a fantasy setting, most caster types use something akin to an energy shield or field generated by an orb to block. This game didn't give those graphical qualities to casting types. Casting types shouldn't have the ability to block taken away.
In this game, blocking is relegated by a stamina pool. Regardless of the arc, traits on armor or certain skills will reduce or negate damage.
And this is why it shouldnt work. In this particular setting they are not using magic to block as shown by game mechanics.
Personally Id suggest this: mages need to buy passives in the staff lines to be able to block - their block uses magicka and is 360 (has an additional 'bubble' animation - no dev time needed the animation is already in game for enchant procs) or 270 to still allow for 'backstab' mechanic. Melee get a frontal cone block for free and weapon trees have a 360 (or 270) block passives (with added lore explanation how it works in the tooltip) - their block uses stamina. You 'mage block' when you have a staff equipped, you 'fighter block' when you use a melee weapon. Would make more sense and be more balanced than it is now.
This is an absurd idea. Another incredibly restricting mechanic which suggests that primary caster types shouldn't have any defenses nor damage mitigation. And adding more skill point investment to it as well. Yeah okay buddy... you realize this is Elder Scrolls right?
How about we as a community continue to push for Zenimax to fix their discrepancy between primary magicka and stamina builds? And at a faster pace. At least they won't venture completely away from core elements.
1st person is definitely a tougher play style choice I will give you that.
Fairydragon3 wrote: »I don't fight in first person, but if I can't block the people behind me, im going to get hit a lot more often by the bigger groups of mobs.
I miss the challenge of VR but this would just annoy the heck out of me.
This may be a PVP centric game, but the fastest way to get to VR 12 right now is PVE, not PVP which i mostly avoid until i get to VR12
isengrimb16_ESO wrote: »If it ain't broke, don't fix it.
Blocking doesn't need fixing. I'm sure there's much more important things to worry about than that.
Artemiisia wrote: »maybe its you guys that need to l2p, I can beat people in pvp that has shield and sword, you do know they are a melee class? dont stand next to them.....
best idea so far in this thread is Yajinho
LOL you say l2p to people...........Allah.
Artemiisia wrote: »not just the shield SFBryan, every weapon blocks 360 if you hold block down
Even more lazy. Just like when an NPC charges an attack, and you run away, they still hit you from across the room. The combat in this game looks good, but isn't very realistic.
Anyway, blocking really should require a little more skill. But because it would only block in the direction you face maybe they could reduce the stamina cost.
isengrimb16_ESO wrote: »If it ain't broke, don't fix it.
Blocking doesn't need fixing. I'm sure there's much more important things to worry about than that.
Heavy armour is broken though. This would go a long way to making it an attractive alternative to frock wearers.
khele23eb17_ESO wrote: »khele23eb17_ESO wrote: »360 degree blocking isn't realism but turning invisible, growing spikes, turning into stone, turning into lightening, summoning creatures out of thin air.....is?
This is not so much an issue of realism as internal consistency. Just because were talking about a fantasy world doesnt mean the place is a magical clusterf... with no rules to it. A well designed, immersive fantasy universe has its own rules - they might not be the same as our world's but they should make sense within the setting of the game/book/film and be pervasive throughout it.
Here, in Tamriel, there is magic. So turning invisible, growing spikes, summoning creatures - those things are not inconsistent with the reality of the game. Those are spells and feats fueled by magicka. Surrounding yourself with a wall of arcane energy and repelling any incoming attack regardless the direction (magicka feat) would also be consistent with the game setting. Raising your weapon(s) in front of your face and bracing yourself for impact (stamina feat) to repel an attack aimed from behind you at your left butt cheek is not. And so wading into battle in a robe and invoking powerful destructive incantations one after another should really not work while being stabbed a dozen times every second by 30 enemies surrounding you, just because youre holding a piece of wood above your head.In a fantasy setting, most caster types use something akin to an energy shield or field generated by an orb to block. This game didn't give those graphical qualities to casting types. Casting types shouldn't have the ability to block taken away.
In this game, blocking is relegated by a stamina pool. Regardless of the arc, traits on armor or certain skills will reduce or negate damage.
And this is why it shouldnt work. In this particular setting they are not using magic to block as shown by game mechanics.
Personally Id suggest this: mages need to buy passives in the staff lines to be able to block - their block uses magicka and is 360 (has an additional 'bubble' animation - no dev time needed the animation is already in game for enchant procs) or 270 to still allow for 'backstab' mechanic. Melee get a frontal cone block for free and weapon trees have a 360 (or 270) block passives (with added lore explanation how it works in the tooltip) - their block uses stamina. You 'mage block' when you have a staff equipped, you 'fighter block' when you use a melee weapon. Would make more sense and be more balanced than it is now.
This is an absurd idea. Another incredibly restricting mechanic which suggests that primary caster types shouldn't have any defenses nor damage mitigation. And adding more skill point investment to it as well. Yeah okay buddy... you realize this is Elder Scrolls right?
How about we as a community continue to push for Zenimax to fix their discrepancy between primary magicka and stamina builds? And at a faster pace. At least they won't venture completely away from core elements.
Please explain how this idea is more restrictive for caster types than it is for stamina types. And yes, I realize this is Elder Scrolls - Elder Scrolls Online where one of the key character development mechanics is investing skill points to gain various abilities and buffs.
jambam817_ESO wrote: »Keep it how it is. With the way packs of mobs reposition themselves around you sometimes, no block from behind would be killer