HASTE NEEDS TO BE FIXED ON BOW

  • Targanwolf
    Targanwolf
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    Bow skills are stunningly slow compared to caster almost universal insta's.
  • jeradlub17_ESO
    jeradlub17_ESO
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    Bow shoots too fast as it is. If anything they need to slow bow shots down to bring it in line with other weapons
    - Dallamar, Sorc, EP
    - Krushim of KrushimTV on Youtube and Twitch
    - https://www.youtube.com/c/KrushimTV
    - http://www.twitch.tv/krushim
  • EnochRoot
    EnochRoot
    nvsg wrote: »
    please fix this issue and don't overlook it man I need this to work properly for my bow play

    Please rephrase your question in the form of one.
  • jelliedsoup
    jelliedsoup
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    I'd guess that as they haven't addressed it, they won't be.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • jelliedsoup
    jelliedsoup
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    Targanwolf wrote: »
    Bow skills are stunningly slow compared to caster almost universal insta's.

    Yeah but caster skills are magicka and do more damage.

    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Srugzal
    Srugzal
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    GTech_1 wrote: »

    We can't be allowed to forget:
    Issues like this are still present in the game due to the small number of early beta testers, and their very focused, but realistically narrow, opinions. (i.e. small sample size)

    Wow. What about the many thousands of Beta testers who were not on the PTS? Do we dismiss them, too? I logged hundreds of bug reports, and I know that others worked just as hard. You know, it takes time for certain bugs to become apparent, and, let's face it, a few passives not working as advertised is less important in the scheme of things than broken quests, glitchy combat, etc. Also, it takes rather fuller and more developed characters than was often possible in the beta testing environment, even on the PTS, to uncover some of the problems.

  • Srugzal
    Srugzal
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    IMO Bows Should have Different Firing speeds ie. the faster the speed the less the damage, the slower the more powerful the damage .. Stamina usage should work the same way ..

    Heavy attacks will take a partial charge, and give the results you indicate. Longer windup, more damage.

    Also there are lots of passives in the Bow skill line the effect speed.
  • Arsenic_Touch
    Arsenic_Touch
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    Bow shoots too fast as it is. If anything they need to slow bow shots down to bring it in line with other weapons

    LOL, are you actually being serious?
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Hi everyone. We recently tested this ability with a number of weapons, including a bow, and found that it was working correctly. Are any of you still seeing issues with it?
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Srugzal
    Srugzal
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    Targanwolf wrote: »
    Bow skills are stunningly slow compared to caster almost universal insta's.

    This is just about as wrong as possible. Any weapon skill is combined with other skills. If all you're doing is twanging the bow, you're doing it wrong. Combine it with bow skills and animation interruption and you can kill just about anything before it even gets to you. Slow? Not a bit.
  • Srugzal
    Srugzal
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    Targanwolf wrote: »
    Bow skills are stunningly slow compared to caster almost universal insta's.

    Yeah but caster skills are magicka and do more damage.

    That depends on the bow. I've got a purple bow with a fire enchant that says otherwise.
  • ShiftControl
    ShiftControl
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    Some of the bow skills should be reworked like snipe (define snipe) its clearly not doing its definition. its somewhat useful in PvP, but its circumstantial,
    90% useless in PvE. for opener it doesn't even worth to waist a skill slot to use.
    See post : http://forums.elderscrollsonline.com/discussion/119150/bow-snipe#latest . as of haste not working for some I know, so I don't even waist a slot for haste
  • nvsg
    nvsg
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    Hi everyone. We recently tested this ability with a number of weapons, including a bow, and found that it was working correctly. Are any of you still seeing issues with it?

    I doubt it works correctly considering it says haste is a work in progress that eso is working on. im not being angry just I expected way faster speed than it has I cant even tell the difference with the trait weighted while using haste then without the trait haste while using haste what gives? maybe we all just need a video demonstration that would help a lot then maybe will shut up lol
  • Arsenic_Touch
    Arsenic_Touch
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    Hi everyone. We recently tested this ability with a number of weapons, including a bow, and found that it was working correctly. Are any of you still seeing issues with it?

    Forgive us if we don't believe that given that the medium armor passive and the attack speed traits don't work on bows, the last time I used haste on the PTS, it wasn't working for heavy attacks.
    Edited by Arsenic_Touch on July 23, 2014 12:14AM
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • Daethz
    Daethz
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    Destruction Staff and Bow are both much more powerful than their Melee Counterparts, please fix asap.
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • Dissentinel
    Dissentinel
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    Hi everyone. We recently tested this ability with a number of weapons, including a bow, and found that it was working correctly. Are any of you still seeing issues with it?
    If our last active on the Assassination skill line, which should be one of the most powerful skills within it, has an effect so minuscule it is not possible to tell whether it is being used or not something needs to change. In comparison to other tier 5 skills from other skill trees and classes Haste is extremely underwhelming and isn't much more than a visual effect.
    Edited by Dissentinel on July 23, 2014 1:23AM
  • glitchmaster999
    glitchmaster999
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    Hi everyone. We recently tested this ability with a number of weapons, including a bow, and found that it was working correctly. Are any of you still seeing issues with it?

    I've tested it with heavy and light on all weapon trees except sword and board, it is working but you literally cannot notice the difference without counting the number of hits you get off..... it is so negligible that it should just be removed and replaced with a significant damage boost as is appropriate for a capstone ability. Two useless skills in a tree that requires you to have one on your bar in order to get decent dps is just ridiculous, if you cannot fit an ability into any build effectively it should be reworked immediately (i.e. Haste, Blur, summon shade, and that siphoning one with the cast time I forget the name of). We already have to sacrifice weapon power in order to sustain dps (which no other dps class does) so we should have a way of boosting our dps up enough that brings it close to sorc surge and dragonknight molten weapons.
  • Varicite
    Varicite
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    The vast majority of this thread doesn't seem to understand how the haste mechanic works in ESO, which is different than most other games.

    Haste does not speed up the animation of your attack. It will not allow you to use a heavy attack faster.

    In ESO, every attack has a sort of "internal cooldown", including light / heavy attacks. Generalizing a bit here, the cooldown for most attacks is just about 1.3 seconds.

    Even if you use animation cancelling, sometimes you will notice that if you try to start a light attack right away after your ability cancel, you will not use the light attack. This is because of the internal cooldown.

    What haste does in ESO is lower that internal cooldown by a small amount. That is why people who are trying to "test" haste through the timing of the animation notice no difference, but people who are counting their number of attacks over a length of time do notice a difference.

    Haste allows you to get off more attacks over a length of time by lowering the internal cooldown, not by making the actual animation of your attack faster.

    Hope this helped. : )
  • glitchmaster999
    glitchmaster999
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    Varicite wrote: »
    The vast majority of this thread doesn't seem to understand how the haste mechanic works in ESO, which is different than most other games.

    Haste does not speed up the animation of your attack. It will not allow you to use a heavy attack faster.

    In ESO, every attack has a sort of "internal cooldown", including light / heavy attacks. Generalizing a bit here, the cooldown for most attacks is just about 1.3 seconds.

    Even if you use animation cancelling, sometimes you will notice that if you try to start a light attack right away after your ability cancel, you will not use the light attack. This is because of the internal cooldown.

    What haste does in ESO is lower that internal cooldown by a small amount. That is why people who are trying to "test" haste through the timing of the animation notice no difference, but people who are counting their number of attacks over a length of time do notice a difference.

    Haste allows you to get off more attacks over a length of time by lowering the internal cooldown, not by making the actual animation of your attack faster.

    Hope this helped. : )

    That was what my comment was about :)

    It is still not enough of a dps increase to even be viable as a skill.
  • Cody
    Cody
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    still not fixed huh? dang. ah well. I cant wait a bit longer.
  • nvsg
    nvsg
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    Hi everyone. We recently tested this ability with a number of weapons, including a bow, and found that it was working correctly. Are any of you still seeing issues with it?
    If our last active on the Assassination skill line, which should be one of the most powerful skills within it, has an effect so minuscule it is not possible to tell whether it is being used or not something needs to change. In comparison to other tier 5 skills from other skill trees and classes Haste is extremely underwhelming and isn't much more than a visual effect.

    I strongly agree on this^
  • nvsg
    nvsg
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    I swear I am about to go crazy that this isn't fixed or better than it should be!
  • nvsg
    nvsg
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    Hi everyone. We recently tested this ability with a number of weapons, including a bow, and found that it was working correctly. Are any of you still seeing issues with it?

    zos you say its fixed but on here it says otherwisehttp://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues/p1
  • makkon
    makkon
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    haste need to be usefull. since aspd is last in importance parametre in game =)
    topic starter complain about bow lol =)

    this is not diablo 3. last skill in one of tree is pretty annoying and probably not used by 99% of NB's. bravo! balance! success!
    Edited by makkon on July 23, 2014 4:31PM
  • Arsenic_Touch
    Arsenic_Touch
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    Varicite wrote: »
    The vast majority of this thread doesn't seem to understand how the haste mechanic works in ESO, which is different than most other games.

    Haste does not speed up the animation of your attack. It will not allow you to use a heavy attack faster.

    In ESO, every attack has a sort of "internal cooldown", including light / heavy attacks. Generalizing a bit here, the cooldown for most attacks is just about 1.3 seconds.

    Even if you use animation cancelling, sometimes you will notice that if you try to start a light attack right away after your ability cancel, you will not use the light attack. This is because of the internal cooldown.

    What haste does in ESO is lower that internal cooldown by a small amount. That is why people who are trying to "test" haste through the timing of the animation notice no difference, but people who are counting their number of attacks over a length of time do notice a difference.

    Haste allows you to get off more attacks over a length of time by lowering the internal cooldown, not by making the actual animation of your attack faster.

    Hope this helped. : )

    You see, the problem is that's not what the tooltip says and that's not what ZoS has said about it. The skill clearly says "increases attack speed" just like the medium passive and the trait on weapons, except they don't actually increase attack speed.

    That's the problem people have, if it's not meant to increase the attack speed then they need to change the tooltip to reflect what it does properly.

    This isn't a case of having of having misleading tooltips it's a case of being completely inaccurate if what you say is actually true.
    Edited by Arsenic_Touch on July 25, 2014 8:27PM
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • DeadByNow
    DeadByNow
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    nvsg wrote: »
    please fix this issue and don't overlook it man I need this to work properly for my bow play

    Bow play sounds dirty!
  • khele23eb17_ESO
    khele23eb17_ESO
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    Varicite wrote: »
    The vast majority of this thread doesn't seem to understand how the haste mechanic works in ESO, which is different than most other games.

    Actually the vast majority doesnt care how it works, they care how it isnt at all worth putting on your action bar. A top of the skill tree spell should not be something you use and say... 'hm... it might be working... but I honestly cant tell the difference.'

    ZOS you have the metrics. Why this is still an issue I dont understand. You must know there are skills barely anyone uses. You should be actively working on improving them.
    Edited by khele23eb17_ESO on July 26, 2014 9:26PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • StormbrookThunderb
    It's not broken.

    I'll explain. Yes the animation does have a glitch. BUT the damage does not do as much as it should. Say I spam arrows really fast, they don't do as much damage as they would as if I did a full draw. Bows are not broken actually it's just people think they are broken. They really need to be buffed. They've already been nerved in damage twice, it's almost impossible to solo with a bow anymore in single player unless you somehow get really good gear are lucky, know a lot of tricks.

    :p I'm not explaining those tricks. We might as well ner'f the game till we have pixels and the hit rate and damage rate is 1 so everything is equal. There is perfect balance. lol
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