Targanwolf wrote: »Bow skills are stunningly slow compared to caster almost universal insta's.
We can't be allowed to forget:
Issues like this are still present in the game due to the small number of early beta testers, and their very focused, but realistically narrow, opinions. (i.e. small sample size)
twjacksonb14_ESO wrote: »IMO Bows Should have Different Firing speeds ie. the faster the speed the less the damage, the slower the more powerful the damage .. Stamina usage should work the same way ..
jeradlub17_ESO wrote: »Bow shoots too fast as it is. If anything they need to slow bow shots down to bring it in line with other weapons
Targanwolf wrote: »Bow skills are stunningly slow compared to caster almost universal insta's.
jelliedsoup wrote: »Targanwolf wrote: »Bow skills are stunningly slow compared to caster almost universal insta's.
Yeah but caster skills are magicka and do more damage.
ZOS_GinaBruno wrote: »Hi everyone. We recently tested this ability with a number of weapons, including a bow, and found that it was working correctly. Are any of you still seeing issues with it?
ZOS_GinaBruno wrote: »Hi everyone. We recently tested this ability with a number of weapons, including a bow, and found that it was working correctly. Are any of you still seeing issues with it?
If our last active on the Assassination skill line, which should be one of the most powerful skills within it, has an effect so minuscule it is not possible to tell whether it is being used or not something needs to change. In comparison to other tier 5 skills from other skill trees and classes Haste is extremely underwhelming and isn't much more than a visual effect.ZOS_GinaBruno wrote: »Hi everyone. We recently tested this ability with a number of weapons, including a bow, and found that it was working correctly. Are any of you still seeing issues with it?
ZOS_GinaBruno wrote: »Hi everyone. We recently tested this ability with a number of weapons, including a bow, and found that it was working correctly. Are any of you still seeing issues with it?
The vast majority of this thread doesn't seem to understand how the haste mechanic works in ESO, which is different than most other games.
Haste does not speed up the animation of your attack. It will not allow you to use a heavy attack faster.
In ESO, every attack has a sort of "internal cooldown", including light / heavy attacks. Generalizing a bit here, the cooldown for most attacks is just about 1.3 seconds.
Even if you use animation cancelling, sometimes you will notice that if you try to start a light attack right away after your ability cancel, you will not use the light attack. This is because of the internal cooldown.
What haste does in ESO is lower that internal cooldown by a small amount. That is why people who are trying to "test" haste through the timing of the animation notice no difference, but people who are counting their number of attacks over a length of time do notice a difference.
Haste allows you to get off more attacks over a length of time by lowering the internal cooldown, not by making the actual animation of your attack faster.
Hope this helped. : )
Eternalflame wrote: »If our last active on the Assassination skill line, which should be one of the most powerful skills within it, has an effect so minuscule it is not possible to tell whether it is being used or not something needs to change. In comparison to other tier 5 skills from other skill trees and classes Haste is extremely underwhelming and isn't much more than a visual effect.ZOS_GinaBruno wrote: »Hi everyone. We recently tested this ability with a number of weapons, including a bow, and found that it was working correctly. Are any of you still seeing issues with it?
ZOS_GinaBruno wrote: »Hi everyone. We recently tested this ability with a number of weapons, including a bow, and found that it was working correctly. Are any of you still seeing issues with it?
The vast majority of this thread doesn't seem to understand how the haste mechanic works in ESO, which is different than most other games.
Haste does not speed up the animation of your attack. It will not allow you to use a heavy attack faster.
In ESO, every attack has a sort of "internal cooldown", including light / heavy attacks. Generalizing a bit here, the cooldown for most attacks is just about 1.3 seconds.
Even if you use animation cancelling, sometimes you will notice that if you try to start a light attack right away after your ability cancel, you will not use the light attack. This is because of the internal cooldown.
What haste does in ESO is lower that internal cooldown by a small amount. That is why people who are trying to "test" haste through the timing of the animation notice no difference, but people who are counting their number of attacks over a length of time do notice a difference.
Haste allows you to get off more attacks over a length of time by lowering the internal cooldown, not by making the actual animation of your attack faster.
Hope this helped. : )
The vast majority of this thread doesn't seem to understand how the haste mechanic works in ESO, which is different than most other games.